Pretty incomplete comparison without noting such massive differences between versions. But yes, it's overall better on PlayStation. Still, it likely could have been better on Saturn too, if not to the same degree. And it's far from bad, just as it's not bad on PS because 3dfx got better.
Saturn up, PlayStation down. Whole training room and the music room past it, visible on Saturn to the left, and to the right again rendered/visible from the floor below through the door above. Clearly overkill for most of the game but also clearly hampering the visuals in open rooms on PS (and hampering Saturn fps).
Perfect spot for it with the room past the corridor almost fully rendered on Saturn from the start of the corridor at the timestamp and on PlayStation the blackness only begins pulling back right before exiting the corridor (and other places in this and other videos but that's a good spot for it there).
Not sure what "how to Saturn renders" means, what do people think they're seeing when the emulator settings throw the scene textures without perspective correction. O noes iz not reel 3D cuz it looks 2D, a 3D Lara doesn't exist in my TV for reelz on Saturn?
TGO said:
It rendered in 3D but not the same way the rest of the industry was
The rest of the industry adopted as standard the things that were most successful, not vice versa. Quad rendering and all kinds of other things were not at all uncommon when Saturn came out and its architecture for 3D was very similar (but not nearly as powerful) to widespread SEGA arcades.
On PC alone there were so many different "standards" (ie nothing was "standard") that period, look at what your own video says regarding GPU accelerated PC versions and which "won" (3dfx back then). Nvidia's first GPU, NV1, rendered in quads a whole year after Saturn's launch, even.
PS's way of doing 2D was also far from "standard" and its 3D was very, very quickly outdated in pretty much every way but kept being the lowest common denominator for games because of how popular it was until we got the PS2. Retcon history/reality some more, why don't you?
Geometric-Crusher said:
This thread no longer makes sense
Stopped making sense the minute you posted your unfounded bs, indeed.
PaintTinJr5 said:
So yeah, close enough that they do need labelled.
Yes, that was my point, that DC to Xbox is totally the same game, with some enhancements here and there. It's an enhanced port to a more powerful platform, a far cry from the difference between the Saturn and final result on DC which is in fact a completely different looking game, from the textures to the (lack of) lighting, level geometry, character/prop models, animations and performance. From it's identical you've lowered your "standards" down to how 1 second of camera movement and a walk cycle appear similar. Not sure what you think was the "gotcha" here but congrats.
I guess these are equally the same game and tech. Just less geometry (so no uneven arenas), lighting, lower quality models, etc., etc., but yeah, it even retains the same performance and does have some lighting unlike the Shenmue demo, they must have embedded an extra chip on the disc!!!1