No chance either of these games un on a switch 2.
EA already have said that bf6 magic moment was dropping PS4 & XBONE
"Maybe the only magic trick is that we're not on the PS4 or Xbox One any more," Christian Buhl, technical director on Battlefield 6, tells PC Gamer. "So we've kind of raised the floor of what we have in terms of memory and CPU speed, and so obviously raising that floor helps with improving performance overall."
No idea how they get either of these games going on 102GB/s bandwidth
There were 100s of millions of third party games sold on Switch. It will be the same for Switch 2.if you have any of the other consoles or a PC buying third party games on SW2 is just plain dumb. No ones buy Nintendo consoles to play third party games, nobody! Why would anyone want to play the worst version of a game. Oh yeah to play on the go! I have rarely seen anyone play with their switch on the streets, then again I am not around children at all.
There will be some late ports, and I agree that several of the games you mentioned will come. But there will also be plenty of old games that aren't ported.Space Marine 2, BG3, BoltGun 2, Halo CE, Forza, Jurassic World Evo 3 etc etc
My guess is that publishers don't want stagger their games. There is no reason why any of the games we've both mentioned wouldn't run on the Switch 2, so it's just a matter of time.
Also, FIFA is on the Switch 2 already.
Astral Chain was first party, so those games will keep being exclusive.I imagine a lot of studios are having to realign their processes to include Switch 2. Between the newer Nvidia tech being used along with DLSS being available, I think there are more possibilities for third party games on Switch 2 than on the first Switch. Key cards probably helped in this regard as well.
Is this a good thing? I'm not so sure. Hopefully Switch 2 still gets third party love that it received before with games like Astral Chain and Triangle Strategy. If third party is dominated by games also available on other systems then that lessens the reasons in owning a Switch 2, imo.
Yup.So, where's COD: BO7, GTA6, FIFA, Battlefield 6, etc?
Sure, 3rd parties can't abandon the Switch because never fully supported it and instead focused on PS and PC.If that were the case, most third parties would have abandoned the Switch — but that didn't happen. The only reason the Switch received less support was due to its hardware limitations, and even then, it still managed to get many titles that were once considered impossible for the system.
What are you talking about? Third-party support on the Switch grew significantly, especially after the Wii U's failure. Even compared to the Wii, the Switch managed to get a large number of day-and-date releases for major multiplatform titles. Sure, Sony and Microsoft have stronger third-party support overall — that's expected, given their more powerful hardware — but let's not pretend there hasn't been a major improvement on Nintendo's side. And the trend is only getting stronger. Sorry, but you're starting to sound a bit like a console warrior.Sure, 3rd parties can't abandon the Switch because never fully supported it and instead focused on PS and PC.
Switch received less 3rd party support for the same reason than in every single generation of Nintendo consoles since the N64: because they make a better business on PlayStation (and in recent times PC too).
I'm talking about all main 3rd party publishers not releasing most of their main games (mainly the AAA ones) on Switch/Switch 2, as happened since N64. And several of the cases they did it, in many cases nobody wanted the Switch version because it did suck compared to the other ones.What are you talking about?
Nobody wanted? Most developers who supported the Switch continued to do so — there wasn't a mass withdrawal of third-party support like what happened with the GameCube, for instance. If you think those games or developers "suck," that's your personal opinion, but it doesn't reflect market reality or actual data.I'm talking about all main 3rd party publishers not releasing most of their main games (mainly the AAA ones) on Switch/Switch 2, as happened since N64. And several of the cases they did it, in many cases nobody wanted the Switch version because it did suck compared to the other ones.
Devs only got kits this year. There just wasn't enough time. Most of those will come. like...So, where's COD: BO7, GTA6, FIFA, Battlefield 6, etc?
Devs only got kits this year. There just wasn't enough time. Most of those will come. like...
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Nah, if something you're the fanboy acting as if Rockstar would put GTA on Switch, Activision CoD, Capcom MH World and Wilds, and the list goes on and on.Nobody wanted? Most developers who supported the Switch continued to do so — there wasn't a mass withdrawal of third-party support like what happened with the GameCube, for instance. If you think those games or developers "suck," that's your personal opinion, but it doesn't reflect market reality or actual data.
And honestly, that last comment of yours just makes it even clearer that you're acting like a fanboy rather than offering any kind of serious, analytical perspective.
Nah, if something you're the fanboy acting as if Rockstar would put GTA on Switch, Activision CoD, Capcom MH World and Wilds, and the list goes on and on.
Plus as if most main 3rd parties reported sales split per platfoms of their company or games the big majority (not counting mobile) of revenue wouldn't be coming from PS an PC.
And as if game sales in Switch wouldn't be heavily dominated by Nintendo published games.
The original Switch hardware was so outdated and underpowered, part of the fun was seeing whether modern third-party games could even run on it. It became a bit of a meme: "can it run on the Switch?" Witcher 3 felt like a spectacle purely because it existed there. But that novelty's worn off.
Now, when I look at Switch 2 releases, all I see is the worst version of any given game. Full stop. I'm not interested in playing the weakest port of a third-party title anymore, especially when games like Persona 3 Reload cost more on Switch than they do elsewhere.
Sure, some might argue that portability justifies the purchase. But I can do the same thing on a Steam Deck, get equivalent or better performance, and pay less. So what exactly am I paying for here? Inferior performance and inflated prices.
Oh well. Here's to another generation of half-baked ports on an underpowered hybrid.
The original Switch hardware was so outdated and underpowered, part of the fun was seeing whether modern third-party games could even run on it. It became a bit of a meme: "can it run on the Switch?" Witcher 3 felt like a spectacle purely because it existed there. But that novelty's worn off.
Now, when I look at Switch 2 releases, all I see is the worst version of any given game. Full stop. I'm not interested in playing the weakest port of a third-party title anymore, especially when games like Persona 3 Reload cost more on Switch than they do elsewhere.
Sure, some might argue that portability justifies the purchase. But I can do the same thing on a Steam Deck, get equivalent or better performance, and pay less. So what exactly am I paying for here? Inferior performance and inflated prices.
Oh well. Here's to another generation of half-baked ports on an underpowered hybrid.
I would agree, there are games that work and adapt very well to the Nintendo Switch that are easily worth sinking some time into. I'd say that overall most of the games are pretty serviceable although there are sometimes tradeoffs with lower resolutions, ugly looking textures now and then, and games that simply can't hold a stable 30fps.This is exactly why Switch is ideal for games where power hardly matters anyway, especially ones that you can really sink some time undocked like tactics games. Aside from Nintendo games, obviously.
Not grabbing that many AAA third party games on it myself, but it has its place.
I wouldn't say the Switch 2 smokes the Steam Deck in performance but I will absolutely say that CDPR are miracle workers. The Switch 2 version of Cyberpunk 2077 is an incredible port and a valiant effort from them as always. I just wish other developers would approach the hardware with the same level of skill and care. Too often it feels like studios lack the talent or whatever magic CDPR brings to the table, and instead we end up needing stronger hardware to brute force past their shortcomings.Correct me if I'm wrong, but I think the Switch 2 smokes the Steam Deck in performance. Look at Cyberpunk on the Switch 2. Incredible port and the full game is on the cartridge. If the game runs poorly on the Switch 2, that's down to the devs.
I would agree, there are games that work and adapt very well to the Nintendo Switch that are easily worth sinking some time into. I'd say that overall most of the games are pretty serviceable although there are sometimes tradeoffs with lower resolutions, ugly looking textures now and then, and games that simply can't hold a stable 30fps.
By the end of the generation I was getting a little tired of the tradeoffs and felt like some titles that released exclusively to the Switch, such as Shin Megami Tensei V, deserved much better than that hardware. I can only wonder what the scope of the game could have been like if it started life on better hardware and skipped Switch altogether. Then there are games like Pokémon Scarlet and Violet that just ran and looked terrible on the system, but a lot of this I boil down to the developers.
The novelty of running games on the Switch 1 has worn off and I'm not interested in low resolutions and 30fps in my games at this point. I'm just hoping this generation the hardware on the Switch 2 is enough to at least push beyond 1080p with keep a stable 45–60fps. But it seems like titles such as Persona 3 Reload are still dealing with 30fps and anywhere between 720p–1080p resolutions with dynamic scaling. It's disappointing, and while this can come down to developer issues, if we keep seeing examples like this it suggests the Switch 2 hardware isn't strong enough to brute force past weak optimization and developer incompetency.
I wouldn't say the Switch 2 smokes the Steam Deck in performance but I will absolutely say that CDPR are miracle workers. The Switch 2 version of Cyberpunk 2077 is an incredible port and a valiant effort from them as always. I just wish other developers would approach the hardware with the same level of skill and care. Too often it feels like studios lack the talent or whatever magic CDPR brings to the table, and instead we end up needing stronger hardware to brute force past their shortcomings.
I'll hold off final judgment until launch, but proper optimization is key. What I don't want to see this generation is a wave of lazy ports with minimal effort. Consistent, well‑tuned releases should be the standard, not the exception.Resident Evil Requiem on the Switch 2 looks amazing with a high frame rate ... It's definitely down to the devs and the game engine.
Nah, if something you're the fanboy acting as if Rockstar would put GTA on Switch, Activision CoD, Capcom MH World and Wilds, and the list goes on and on.
Third party support is launch video "throw stuff at the wall so people will buy" plus all the ports from the last few years made at close to no cost with heavy use of Gamecards.The Switch 2 has received games from Capcom, Square Enix, EA, CD Projekt RED, Atlus, Ubisoft, SEGA, etc.
In addition, games have been announced from From Software, Take-Two, Microsoft, etc.
Third-party support is fine.
Publishers are becoming more multiplatform, not less. Just because a game/franchise sells more on one platform doesn't mean it shouldn't come to other platforms.Nah, if something you're the fanboy acting as if Rockstar would put GTA on Switch, Activision CoD, Capcom MH World and Wilds, and the list goes on and on.
Plus as if most main 3rd parties reported sales split per platfoms of their company or games the big majority (not counting mobile) of revenue wouldn't be coming from PS an PC.
And as if game sales in Switch wouldn't be heavily dominated by Nintendo published games.
How do you expect later third party support to compare to launch window support?Third party support is launch video "throw stuff at the wall so people will buy" plus all the ports from the last few years made at close to no cost with heavy use of Gamecards.
I understand most Switch users have been starving for anything outside Nintendo, but majority of gamers simply bought a more powerful console and moved on.
Portability is neat, especially since now the games don't look like shit.3rd party support has improved, but if you're a console gamer I'm not sure why you would ever make the Switch 2 your primary 3rd party console of choice. Unless you really are adamant to only have one console or really need to play everything on the go.
Persona 3 being 30fps with low resolution is purely on Altus. How can an open world game with RT runs better than an anime-style game in closed environments ?But it seems like titles such as Persona 3 Reload are still dealing with 30fps and anywhere between 720p–1080p resolutions with dynamic scaling. It's disappointing, and while this can come down to developer issues, if we keep seeing examples like this it suggests the Switch 2 hardware isn't strong enough to brute force past weak optimization and developer incompetency.
If it requires anything more than minimum level of effort it won't happen, just a few days back we got Nintendo results - 50% of ALL software since launch has been...Mario Kart World. Think about it, one game accounts for half of all the software sold. I am sure even the heave hitters at launch such as CP2077 sold at 50-80K max, and this shouldn't be a surprise:How do you expect later third party support to compare to launch window support?
I mean people were expecting thisWe got proof even relatively demanding 3rd party games this gen can be downported(aka downgraded enough) to be playable on switch2
Great running/looking muliplats like Cyberpunk, Jedi Survivor and Resident Evil Requiem prove that, unlike Switch 1, the Switch 2 is more than capable of keeping up with its PlayStation counterpart.
It's 50% of all software without including digital only games or digital Switch 2 edition. And it won't stay at 50% throughout Switch 2's life, just how BOTW's % didn't stay so high throughout Switch's life.If it requires anything more than minimum level of effort it won't happen, just a few days back we got Nintendo results - 50% of ALL software since launch has been...Mario Kart World. Think about it, one game accounts for half of all the software sold. I am sure even the heave hitters at launch such as CP2077 sold at 50-80K max, and this shouldn't be a surprise:
1. People played these games for a few years at this point on other consoles
2. People were conditioned that Nintendo console = Nintendo games, if you want to play something else you get something else, so they went to invest in PS5/XSX (lol)/PC, so IMO it's a little bit of "too little, too late"
Indeeed, which seems like most 3rd parties think the same. I was expecting a lot of PS4 ports, at least during the Switch 2's early days, but so far it seems like publishers are more keen to release new/recent games rather than porting 7/10 YO games.Will people buy lots of late ports? No, I don't think so. In general I expect new games to sell better than games which have been available on other platforms for years (except for the bigger ports). We're already seeing games that require more than a minimal effort and we will continue to do so.
It will vary by publisher and their different strategies.Indeeed, which seems like most 3rd parties think the same. I was expecting a lot of PS4 ports, at least during the Switch 2's early days, but so far it seems like publishers are more keen to release new/recent games rather than porting 7/10 YO games.
Switch had 100s of millions of third party sales, so the idea of "Nintendo console = Nintendo games" simply isn't true.
It would have been a really difficult sale for $49.99 for something you can get on other platform at sub-$10, much easier to justify it with new games.Indeeed, which seems like most 3rd parties think the same. I was expecting a lot of PS4 ports, at least during the Switch 2's early days, but so far it seems like publishers are more keen to release new/recent games rather than porting 7/10 YO games.
Well, I mean of course, unless you had like all the games launching on launch date on the console by pure coincidence, even a game released elsewhere a day prior would be a port.It was mostly ports at launch
Because Wikipedia is an awful source of video game sales information.![]()
List of best-selling Nintendo Switch video games - Wikipedia
en.wikipedia.org
What I see is Nintendo + Monster Hunter + Stardew Valley, then for long, long, long time nothing.
It would have been a really difficult sale for $49.99 for something you can get on other platform at sub-$10, much easier to justify it with new games.
I agree, makes logical sense for most day 1 third games to be ports.Well, I mean of course, unless you had like all the games launching on launch date on the console by pure coincidence, even a game released elsewhere a day prior would be a port.
Like the most recent game announced for the system was Split Fiction, released in February 2025 and announced for the system on April 2nd to be released on launch date, you can't be earlier than that. But it's still a port, technically.
Yes, CoD is supposed to release on Switch forced by the negotiations that were needed to get the ok for regulators for the ABK acquisition, but still haven't been released there and pretty likely never will be released for Switch 1, but instead will release in Switch 2.Setting aside the larger argument here, this is a pretty silly list for you to use as evidence, since Activision is contractually obligated to put Call of Duty on the Switch 2, and Monster Hunter Rise is one of the best selling games on the original Switch. Capcom absolutely wants to put Monster Hunter on the Switch 2. It's just a matter of whether they can get Wilds running or if they make an original title for the system like Rise.
So two out of your three examples are poorly chosen.
The Switch was designed to work with the RE engine, MH World is using MT Framework. They designed a Switch taylor-made Monster Hunter that sold well, and then ported to other systems. Square did the same with Dragon Quest XI S, ported to other systems afterwards.If Capcom wants to put MH on Switch, why they didn't release MH Worlds or Wilds on it? If they are that happy with Switch why did they released later MH Rise and the MH Stories series on PS, Xbox and PC?
Everybody is going to adjust their engines to native support the Switch 2. Is just matter of time… I read somewhere that the Unreal 5 team is already making the adjustments.The Switch was designed to work with the RE engine, MH World is using MT Framework. They designed a Switch taylor-made Monster Hunter that sold well, and then ported to other systems. Square did the same with Dragon Quest XI S, ported to other systems afterwards.
Of course, and MT Framework works with Switch 1 I believe, since the Capcom collection uses itEverybody is going to adjust their engines to native support the Switch 2. Is just matter of time… I read somewhere that the Unreal 5 team is already making the adjustments.
I totally agree, I'm not interested in Assassin's Creed either.I mostly want Japanese third party support, I have zero desire for 3rd western games like Assasin's Creed, COD or BF6 which I dont even buy it on PS5 let alone on my Switch 2.
I didn't say they become less multiplatform. Rising costs of AAA make publishers become more multiplatform. That's the reason of why some keep insiting on trying if they get lucky with each new Nintendo device.Publishers are becoming more multiplatform, not less. Just because a game/franchise sells more on one platform doesn't mean it shouldn't come to other platforms.
It isn't untrue, it's factual data that we can see happened almost every generation in Nintendo devices. They release a new device and announce a big list of publishers of devs supposedly supporting it. We see a few games from some of them in the launch window, and after releasing a game of two they move away and instead of relasing all their top games as they do in other platforms like PS, after their initial bet if something they don't release all their top games at all and their support gets limited to a few games or ports often paid by Nintendo or being a considerably toned down version of the game released elsewhere.And your original argument was "some 3rd parties will release a game or two on the new Nintendo device, and after getting abysmal sales they'll move on". Which was blatantly untrue for Switch.
How do you expect later third party support to compare to launch window support?
MT Framework, like any other multiplatform engine of the PS3 generation, can run on Switch. A different thing is that the big games running on it can run on Switch at a decent performance without doing too big cuts that leave the game in a too bad state and without spending too much budget on a port whose sales won't be worth it.The Switch was designed to work with the RE engine, MH World is using MT Framework. They designed a Switch taylor-made Monster Hunter that sold well, and then ported to other systems. Square did the same with Dragon Quest XI S, ported to other systems afterwards.
If Capcom wants to put MH on Switch, why they didn't release MH Worlds or Wilds on it?
Because all third party publishers are moving away from platform exclusivity and towards having their games as widely available as possible. You might as well ask why the Final Fantasy VII remake trilogy is going to Switch 2 and Xbox, or why Resident Evil Requiem will be on the Switch 2 at launch.If they are that happy with Switch why did they released later MH Rise and the MH Stories series on PS, Xbox and PC?
YepBecause neither of those games would run on the original Switch. Wilds barely runs on modern platforms.
Yes.Because all third party publishers are moving away from platform exclusivity and towards having their games as widely available as possible.
Because their moneyhatted timed exclusivity with Sony ended, so they try to release it in more places to generate more money, because they need it since AAA game budgets kept growing a lot and need to sell their games everywhere they can.You might as well ask why the Final Fantasy VII remake trilogy is going to Switch 2 and Xbox
As mentioned, part of the launch window push some 3rd parties make, often paid by Nintendo to do so. Notice Capcom doesn't do it with their other big games like Wilds, Pragmata or Onimusha etc.or why Resident Evil Requiem will be on the Switch 2 at launch.
I didn't say Capcom was unhappy with MH Rise or its result on Switch.To be clear, Monster Hunter Rise sold over 7 million units on the Switch alone. This is definitely not a situation where Capcom was unhappy with their results on the platform. They ported it elsewhere because they wanted to build on the game's considerable success and the fact that Monster Hunter is growing as a brand, not because they wished they hadn't put it on the Switch in the first place. Come on now.
They tried on Wii U and it failed because the platform was a failure. Then they tried on the Switch and found success because the platform was a success.I didn't say they become less multiplatform. Rising costs of AAA make publishers become more multiplatform. That's the reason of why some keep insiting on trying if they get lucky with each new Nintendo device.
According to your theory, Ubisoft should have put two games on Switch, seen abysmal sales, and moved on. That didn't happen.It isn't untrue, it's factual data that we can see happened almost every generation in Nintendo devices. They release a new device and announce a big list of publishers of devs supposedly supporting it. We see a few games from some of them in the launch window, and after releasing a game of two they move away and instead of relasing all their top games as they do in other platforms like PS, after their initial bet if something they don't release all their top games at all and their support gets limited to a few games or ports often paid by Nintendo or being a considerably toned down version of the game released elsewhere.
I mean, even Ubisoft, the publisher who always supported every single gaming device ever released (including Switch 1), didn't release their top games on Switch 1 as it was the case of AC Origins, AC Odyssey, AC Vallhalla, Rainbow Six Siege, The Division 1 & 2, Far Cry 4, 5, 6 etc. They relesed in Switch instead some minor games (Just Dance, Rayman Legends...) and some paid by Nintendo (Mario + Rabbids).
For the Switch 2 launch window they released two big titles: Star Wars Outlaws and AC Shadows, similar to what they did let's say in WiiU's launch window releasing AC III, lV and (with some big delay not only in this version) Watchdogs plus some minor titles. Did they release more big games of that generation like Far Cry 3 or 4, Splinter Cell Blacklist or Ghost Recon: Future Soldier other than the ones signed for the release window? No, outside them they only released some minor titles.
Same happened in previous generations and with the other top publishers, who traditionally unlike Ubisoft don't have that tradition of trying to support all the platforms since day one.