TheMoon
Member
I thought it released yesterday. Huh.
Huh??
The eShop update day has been Thursday for years now.
I thought it released yesterday. Huh.
These interviews are so good. I wish they had somehow integrated them into the actual games, even if they were just linked and optimized for the 3DS browser. It would shed a lot of light on the development process for players.
Nice! I can finally replace this setup for my handheld Gunstar Heroes action:
any hopes of these games getting a physical release on the west?
My biggest question about Gunstar Heroes 3D - will the Western release feature the original, Japanese art, or the "Saturday Morning," Westernized art?!?
The Streets of Rage games all feature the Western art, but if I recall correctly, Sonic 1 uses the Japanese cover.
EDIT: I may have just answered my own question while reading the developer interview - that looks like the Japanese art in the photo:
Yabbut, it's a shot of the japanese version.
any hopes of these games getting a physical release on the west?
By the way, how exactly do you divide up the background into 2,000 pieces or 1,500 pieces?
NH: Its very hard to explain, but in the backgrounds, there are backgrounds that are closer to the screen and backgrounds that are deeper inside the screen. The way weve done things up to now is applying 3D to both the foreground and the background. By dividing these backgrounds into very small pieces and setting how deep they will be placed, things become 3D. For each level of depth, weve split them up into 8×8 pixel parts, and used that to create the 3D effect.
Im going to geek out on you for a second, but its all about what extensions and additional features were added to the underlying Mega Drive emulator.
The Mega Drive had 64KB of VRAM, and so any data mapped past that is going to be blank. So we set up new VRAM bank past the initial 64KB, load the unconverted 2D graphics up, cut them into rectangles, and then lay those out into this new VRAM space. We take that graphic data and slide it around on screen to generate the initial stereoscopic 3D graphics. So, four background layers were added to the new Giga Drive, and usable VRAM is 64KB which is what Gunstar Heroes is running in, but since displaying 3D would max out the memory during the loads, we scroll while we are loading. Sort of like running them down a digital conveyor belt to be converted and displayed.
YO: Is it something like the Giga Drive Super GFX?
NH: Not Super GFX, but I guess its more like Revision 2? Its just the fact that we want to add 3D, but theres only 64 KB there!
So, youre saying that youre processing the regular pictures normally while processing the stereoscopic 3D in the background, right?
NH: Yes, thats it. A real Mega Drive cannot access that space beyond the VRAM 64KB, but the TeraDrive* actually has RAM up there, so we just use it as we want. There are a few instances where that memory has been used before [in the history of the platform], but were using the excess RAM as a framebuffer for 3D processing.
And so, all this function is doing is sending out images that have been picked up from the original backgrounds and broken into squares. It doesnt flip images, rotate them, or swap palettes; they are simply for making the stereoscopic 3D look more elegant.
* TeraDrive A Japan-only DOS-based Mega Drive PC built by IBM that could play Mega Drive games. It was released in 1991.
YO: Originally, the Mega Drive could only handle scrolling two or three layers. The background where the player is moving within was one layer, then another as a static background, and from time to time theres yet another foreground layer. We then take those multiple layers and repackage them into a stereoscopic 3D experience.
NH: And the hardest part, as I said earlier, was the background in the 4th stage with the angled perspective. It doesnt converge on a point. The whole thing is diagonal, which makes the 3D conversion process very difficult. We really were at a loss on how to approach this, but Ive mentioned, we were able to generate the 3D background by splicing everything up.
Just for those who've never heard of Sega's IBM PC DOS compatible TeraDrive
Notice the MD cartridge port on the left ^
Is that related to the Amstrad Mega PC in any way?
If all goes according to schedule, yes.So, Gunstar on thursday?
Ah, so that's what happened to the Game Gear games.YO: Its just the process of converting a game into stereoscopic 3D is a step above normal porting. Originally, this project stemmed from wanting to make a Mega Drive Virtual Console, but these days just a straight port doesnt really capture the attention of the 3DS audience. I mean, its been a rough time for the Game Gear Virtual Console games [on 3DS], you know. And so Gunstar Heroes was regrettable not chosen for a 3D conversion in the first batch.
Why were Treasure so damn great back then, and now they are almost dead???? They still have made two of the greatest games of the '00 i.e. Gradius V and S&P2 but now?
A lot of the key people who made all the classic Treasure games haven't worked there in quite a while and mostly drift in and out as freelancers, depending on the project. Nintendo greenlit S&P2 with the proviso that core members from the original team were present, but most of their games for the last 10 years or so have been made with a skeleton crew. (There was some drama during the development of Gunstar Super Heroes and Advance Guardian Heroes that negatively affected the company but I can't remember what, it's been so long).
There's also the issue of big publishers being less interested in financing original games and even licensed games, so there's not even as much contract work as there once was. I really hope they make a push for the indie market soon; they're a company that could really make waves on Kickstarter, I think.
Incidentally, there are a few ex-Treasure people at M2 nowadays, including the director of Gradius V.
I didn't know Alien Soldier was the inspiration behind the new Gunslinger mode. That's really awesome. The guys at M2 have been kicking ass with these remasters.
http://www.destructoid.com/3d-gunstar-heroes-revitalizes-treasure-s-debut-action-title-297215.phtml
I seriously hope Sonic 2 could be the Taxman version. I got it for free on the Amazon App Store & oh lord, I just couldn't stand the touch controls.
sadly they did not confirm if we can toggle free/fixed shot on the fly
My god, what could this mean!?!
Since a full timeline is useful:
So it is an engine test via homebrew.https://twitter.com/CFWhitehead said:Now that 3DS home-brew doesn't need Cubic Ninja, it's been fun to have a tinker and get Retro Engine running in the last few hours
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I'd need to put in loads more work to get stereoscopy working, but the new 3DS is quite a neat unit all the same.
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Obvious disclaimer I'm only fooling around with my Engine here, please support Sega and M2 for the actual 3D classic releases!
Seeing those screens from Taxman makes me wonder why M2 weren't able to get widescreen working on their ports.
You can.
Seeing those screens from Taxman makes me wonder why M2 weren't able to get widescreen working on their ports.
Since a full timeline is useful:
So it is an engine test via homebrew.
I understand the Sonic scene do various proof of concepts from time to time. The proper GBA port of Sonic 1 was Green Hill Zone only for example.
You can't on Standard mode, but on Full Spec mode you can press X to switch from Fixed/Free! Character sprite changes as well.You can.
You can.
Game Gear Gunstar Heroes was ported by M2 back in the day btw.
Would be cool if it was a bonus.
This is the one I've been waiting for. Will be buying as soon as I get home this evening
Take it it's unlikely we'll ever get 3D Alien Soldier at this point as well then?