Sega very happy with Valkyria Chronicles' Steam launch

VC2 needs to be left alone and forgotten. If they were to rush VC2 out the door to Steam to capitalize on the sudden popularity, I am willing to bet a vast majority of people would see it and say "WTF is this crap?" and the IP would lose a lot of steam (pun not intended) moving forward.

Just start fresh.
 
Sorry for getting a little defensive there. We will have to agree to disagree though as the cons for VC2 killed all the charm for me.
Alright then.

I certainly agree though that they could just ignore the PSP games. Wether doing a new storyline somewhere else (the empire sure fights people in the east too) or rebooting everything after the original VC, I would perfectly fine with this. The most important thing is getting a new shiny, polished game.
 
All this talk about VC2 has me pretty worried about what it might to do the franchise. If Sega is smart they either release both VC2 and VC3 at once or they just skip VC2. It sounds like way too big a shift from VC1's slightly grounded anime style. I'd gladly play it, but it might not be the average PC gamer's cup of tea.
Perhaps even more so than a localization of Valkyria Chronicles 3, I hope Sega realizes how remarkable the original game was and the team that developed it and gives them a chance to work on a new AAA Valkyria Chronicles game. Make it multi-platform and definitely on PC. The success of the PC version shows that the move to PSP was a mistake, and it was also a mistake not to keep the original team together for the sequels. I think some of them are working on Dengeki Bunko Fighting Climax and others on The World End Eclipse now. I'd rather wait for them to finish their projects rather than see Sega make another mistake and make VC4 with a different team.
If VC1 isn't considered AAA by Sega's standards then I hope anything new stays below that line. The need to make everything bigger, prettier and more expensive is exactly why it becomes harder for IP like Valkyria Chronicles to survive.
 
Some people really think that putting the game on PSP wasn't a mistake?

They sabotaged the budget, and put it on a platform that's dead outside of Japan. That's not a winning formula.
 
i know i've posted this over and over but seriously vc2's entire story is so bad that i almost skipped out on this game

the core gameplay is still fine, but the small maps really limits the variety in tactical encounters and makes the battles flow real poorly because of how packed the tiny maps are. there's also a bunch of minor stuff that is just straight up better in VC1 in regards to that but i think they're sacrifices for the portable control scheme and whatnot so i can't hate on them too much since they fit in their context.

honestly i'd rather see a new VC than a port of 2 and 3 simply because it's pretty likely that 3 has the same issues in regards to those limitations that ultimately cause the gameplay to be less fun for me

edit:
i am editing this post to just write how much i hate vc2's story.
every single character is just astonishingly repugnant, unlikable and idiotic to the point of where even the most basic of tropes like 'tragic backstory' can't remotely salvage them
nothing about them in the slightest is appealing, believable or charming. the main character may actually genuinely be one of the worst i have ever seen in a game. ever. like dmc:dmc dante levels bad- someone was blatantly trying to make them 'marketable' with no sense towards what is actually appealing to people in the slightest besides what they have seen in their collection of TV shows and commercials- in this case, borderline-braindead combat savants found in every single generic ass anime that are nth-level derivatives of vaguely superior products

the actual conflict itself is insanely stupid and pointless in a way that is somehow less convincing than snidely whiplash's motives and the crux of the plot is equally as banal and iq-droppingly bad, with the hokiest of drama injected into it.

it is an insult to the player in every single second of it's existence when you play the game
 
VC2 needs to be left alone and forgotten. If they were to rush VC2 out the door to Steam to capitalize on the sudden popularity, I am willing to bet a vast majority of people would see it and say "WTF is this crap?" and the IP would lose a lot of steam (pun not intended) moving forward.

Just start fresh.

Agreed.
Just skip VC2 and head straight to VC3, or just release VC4 already. Next gen VC4. :D
 
Another route (and a much better one) is to port VC2 and VC3 in an HD Collection to PS4/PC, and that should set the stage for a VC4.

Either do that or skip both handheld titles to create a spiritual successor.

Skipping VC2 and releasing VC3 just doesn't make sense. You don't go from 1 to 3.



This is all a dream...
 
I have a feeling PC will be more valuable as a platform to Japanese developers than the XBO will be this generation. Last generation they supported the 360 as part of their token checklist for the Western market, this time I'm thinking PC will be the more viable platform to help reach that broader market. Going to take some time for that to change though.
 
I have a feeling PC will be more valuable as a platform to Japanese developers than the XBO will be this generation. Last generation they supported the 360 as part of their token checklist for the Western market, this time I'm thinking PC will be the more viable platform to help reach that broader market. Going to take some time for that to change though.

This is how I see it too.
 
In SEGA's eyes Handheld Sales from Japan > Console Sales global

And even then it apparently didn't work, as VC2 and VC3 sales weren't much different in Japan from VC1 sales. So basically Sega managed to save some development money, at the cost of the franchise's long-term prospects and global sales.
 
I have a feeling PC will be more valuable as a platform to Japanese developers than the XBO will be this generation. Last generation they supported the 360 as part of their token checklist for the Western market, this time I'm thinking PC will be the more viable platform to help reach that broader market. Going to take some time for that to change though.

Gonna take two years minimum for that, I think.
 
Now that I know SEGA of Europe spearheaded this effort (and gauged market patterns effectively), I'm less convinced SEGA of Japan will follow their lead, suck it up, and get to work on a new VC or something like that. Unless the top executives have noticed the European branch's made good moves and has given them a chance at restarting a money-making franchise, there's going to be infighting as usual. Sonic Boom failing hard could help distract from this and provide reasons not to keep investing in cheap Sonic projects, but I don't know if SEGA of America's behind that or if SEGA of Japan pushed for it (truth's likely in-between). If this window passes and SEGA's too reluctant, then fans will at least put out great mods and maybe a few ambitious campaigns within the current VC port.
 
Now that I know SEGA of Europe spearheaded this effort (and gauged market patterns effectively), I'm less convinced SEGA of Japan will follow their lead, suck it up, and get to work on a new VC or something like that. Unless the top executives have noticed the European branch's made good moves and has given them a chance at restarting a money-making franchise, there's going to be infighting as usual. Sonic Boom failing hard could help distract from this and provide reasons not to keep investing in cheap Sonic projects, but I don't know if SEGA of America's behind that or if SEGA of Japan pushed for it (truth's likely in-between). If this window passes and SEGA's too reluctant, then fans will at least put out great mods and maybe a few ambitious campaigns within the current VC port.

This is the one thing that I was too scared to mention. I was thinking the same thing yesterday.

I wanna be hopeful man. I wanna believe. ;_;

The main thing would be to pressure SEGA Japan.
 
Lol christ I'm glad I skipped VC2, you guys make it sound only slightly more appealing than Sonic Boom

All I know about VC2 is that the gameplay is good but the setting and characters are abysmal.
Don't shy away from it. Give VC2 a chance and see if you like it from a gameplay perspective.
 
One thing I don't understand is why Sega focuses on Sonic.

I've never played any of the games and I feel like most people like me think 'sanic' when we see the games today.

Just mindless.
 
One thing I don't understand is why Sega focuses on Sonic.

I've never played any of the games and I feel like most people like me think 'sanic' when we see the games today.

Just mindless.

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Top selling franchises from the 7th generation compiled by Ubisoft.
 
A5UK3Wi.png


Top selling franchises from the 7th generation compiled by Ubisoft.

Are they attracting new players into Sonic, though?

I haven't heard anybody buying Lost World as their first Sonic game or anything. Sonic Colors seemed good, but obviously that's not representative of what we have now.
 
Are they attracting new players into Sonic, though?

I haven't heard anybody buying Lost World as their first Sonic game or anything. Sonic Colors seemed good, but obviously that's not representative of what we have now.

Given the Wii U's overall situation I don't think that's a particularly solid measurement of the franchise's status. I think the Wii U exclusivity deal was probably a mis-step though I obviously don't have access to the sales data + SEGA's expectations that would allow me to confirm that, it's an assumption.

I think Transformed was awesome and appeared to sell decently, the PC version was great and well loved in these parts.
 
One thing I don't understand is why Sega focuses on Sonic.

I've never played any of the games and I feel like most people like me think 'sanic' when we see the games today.

Just mindless.

Maybe actually play the games and experience them for yourself :P
Play the original 3 Sonic games on Genesis, available on Steam, try Sonic CD and 3D Blast for a different kind of platformer.
Sonic Adventure 1 and 2 are decent, and then round it up with Unleashed, Colors and Generations if you can.

SEGA Focus on Sonic in a similar manner as to how Nintendo focus on Mario, they're still franchises that are aimed at kids.
 
Well, personally, I bought Transformed despite it being Sonic because I heard so many good things about it. If anything, the fact that it was a Sonic game kept me from buying it sooner.
 
Given the Wii U's overall situation I don't think that's a particularly solid measurement of the franchise's status. I think the Wii U exclusivity deal was probably a mis-step though I obviously don't have access to the sales data + SEGA's expectations that would allow me to confirm that, it's an assumption.

I think Transformed was awesome and appeared to sell decently, the PC version was great and well loved in these parts.

I guess the brand is stronger than I thought, especially after so many missteps.

I honestly see a VC-esque game for current-gen doing better than a new Sonic game. Sonic just seems too damaged now and I can't process how it would do better.

Obviously, there's a lot that goes into making a game but it'll be interesting to see how the inevitable new Sonic game does. I just think their console-efforts would be better spent on other IPs, but who knows?

EDIT: And I completely forgot about Transformed. I hear really good things about it.

Maybe actually play the games and experience them for yourself :P
Play the original 3 Sonic games on Genesis, available on Steam, try Sonic CD and 3D Blast for a different kind of platformer.
Sonic Adventure 1 and 2 are decent, and then round it up with Unleashed, Colors and Generations if you can.

SEGA Focus on Sonic in a similar manner as to how Nintendo focus on Mario, they're still franchises that are aimed at kids.

I should restate. I have played the games but they the Sonic Advance games on the GBA. I tried getting into the 3D ones but it was at a later age. I just don't know anyone in university who has played a recent, 3D Sonic game.

I'm saying that there's not much goodwill going on with the franchise. The whole "maybe you should play the games" thing is tired and pointless. If I don't see the appeal, I won't care.

My point is that I feel like a lot of people in my whole demographic feel this way. Whereas I still see many dedicated people (and families) interested in Mario games, and I'm one of them. Quality goes a long way.
 
Awesome.. Hope they consider bringing the other 2 games. Would not be the first PSP port on steam. Just hope they take their time with them if they do.
 
Well, personally, I bought Transformed despite it being Sonic because I heard so many good things about it. If anything, the fact that it was a Sonic game kept me from buying it sooner.

VC4 (or rather Sonic Chronicles Transformed) having a Sonic & friends cast confirmed!
 
I guess the brand is stronger than I thought, especially after so many missteps.

I honestly see a VC-esque game for current-gen doing better than a new Sonic game. Sonic just seems too damaged now and I can't process how it would do better.

Obviously, there's a lot that goes into making a game but it'll be interesting to see how the inevitable new Sonic game does. I just think their console-efforts would be better spent on other IPs, but who knows?

EDIT: And I completely forgot about Transformed. I hear really good things about it.

Unlikely given its sales position in the previous generation. I also don't think there's anyway it's more damaged now vs. the Shadow the Hedgehog/Sonic 06 period and it slightly recovered from that based on the receptions we saw of Colors/Generations/Racing/Transformed.

Well, personally, I bought Transformed despite it being Sonic because I heard so many good things about it. If anything, the fact that it was a Sonic game kept me from buying it sooner.

I love Sonic based on the Genesis titles. The list of mainline Sonic games I've played since then has been small, on purpose, as I don't wish to tarnish my respect for the franchise that it once was. Sonic Adventure 1/2, Rush and Generations are what I've touched. I feel all of those were average games, with some cool stuff like Rush/Generations soundtracks and Generations art direction (which I liked a lot). As far as gameplay I believe they were distinctly average games.

With this in mind I don't understand why somebody would avoid a good game like Transformed (or its predecessor) merely due to Sonic, especially as I want to like his newer stuff and try it if it looks as though it may be redeeming. As I stated though, I have limited exposure to the franchise and none to what we see bandied about as examples of terrible Sonic games.
 
VC2 needs to be left alone and forgotten. If they were to rush VC2 out the door to Steam to capitalize on the sudden popularity, I am willing to bet a vast majority of people would see it and say "WTF is this crap?" and the IP would lose a lot of steam (pun not intended) moving forward.

Just start fresh.

Lol christ I'm glad I skipped VC2, you guys make it sound only slightly more appealing than Sonic Boom

All I know about VC2 is that the gameplay is good but the setting and characters are abysmal.
Don't shy away from it. Give VC2 a chance and see if you like it from a gameplay perspective.

C'mon, VC2 is not that bad! It has great gameplay but has an academy setting. It's a bit tropy but I wouldn't describe it as abysmal. It's a bit of underdog squad of misfits save the day story. The later half of the game is a lot more closer to the original VC. The title screen music is amazing.

https://www.youtube.com/watch?v=2qhCgR_4B0Y

I do hope both VC2 and VC3 comes to steam, if they could port them to VC1 engine and update the models a bit... Oh wow...
 
I loved sonic games growing up but I haven't played anything more recent than sonic adventure 2

i've heard so many bad things about sonic games for a long time now and it's really scared me off
 
The big maps were a huge plus for VC in my book and dividing them in VC2 sucked a pile of ass, then they got rid of the great simple leveling system from VC and made it so you had to grind, and I know the last thing I thought was "you know what would improve on VC's story? Putting it in a highschool setting". So I have to disagree with you, VC2 was an abomination.

I've only played VC2 and what you described is everything I hated about the game, especially the grinding of drops to lv up which made me quit play.

If VC1 doesn't have these aspects I'll gladly buy the game.
 
SonyToo!™;138816721 said:
I've only played VC2 and what you described is everything I hated about the game, especially the grinding of drops to lv up which made me quit play.

If VC1 doesn't have these aspects I'll gladly buy the game.
Leveling grind and the small maps are the primary gameplay downgrades going from VC1 to VC2.
 
I have a feeling PC will be more valuable as a platform to Japanese developers than the XBO will be this generation. Last generation they supported the 360 as part of their token checklist for the Western market, this time I'm thinking PC will be the more viable platform to help reach that broader market. Going to take some time for that to change though.

The thing they all realize - PC support means chinese potential. China is PC-land.
 
SonyToo!™;138816721 said:
I've only played VC2 and what you described is everything I hated about the game, especially the grinding of drops to lv up which made me quit play.

If VC1 doesn't have these aspects I'll gladly buy the game.

trust me, get VC1

it is everything you ever wanted from the game and more - it's a legitimate joy with pretty much no downsides (so far, anyhow). strong diversity of maps and encounters, no grinding, no stupid 'my character can naturally eat sustained gunfire to the face for 5-20 full seconds so the main strategy is ramboing everything', no tedious enemy types and sleep-inducing enemy turns

i was in the same situation as you and VC1 is really great

oh also the story won't make your brain start attempting to eject out of your cranium so that's a positive too

edit: i forgot, there's something that VC2 actually has that is significantly better than VC1 by miles: the sound effects for gunfire. vc2's sound effects are super duper satisfying in comparison- they're much louder and have this nice 'crack' to them while vc1's are kinda soft which was pretty surprising. also the side characters don't seem to get their own lil plots, so that's actually worse too- i'd love to see development of vc1's side characters because they are far more interesting on a conceptual level.
 
I should restate. I have played the games but they the Sonic Advance games on the GBA. I tried getting into the 3D ones but it was at a later age. I just don't know anyone in university who has played a recent, 3D Sonic game.
The Advance games aren't really a good representation of the series. You really should play the original 3 Genesis games at least which are available on Steam. They are among the best platformers from the era.
If you have an interest in 2D platformers, then check them out, you should be able to get the first 3 games for less than $10 during steam sales.
If you have an interest in 2D platformers that is.

My point is that I feel like a lot of people in my whole demographic feel this way. Whereas I still see many dedicated people (and families) interested in Mario games, and I'm one of them. Quality goes a long way.

You don't have to play all the games in a series, just get the best games in it that are well regarded and stick to that.
 
The Advance games aren't really a good representation of the series. You really should play the original 3 Genesis games at least which are available on Steam. They are among the best platformers from the era.
If you have an interest in 2D platformers, then check them out, you should be able to get the first 3 games for less than $10 during steam sales.
If you have an interest in 2D platformers that is.



You don't have to play all the games in a series, just get the best games in it that are well regarded and stick to that.

I'll check them out. They deserve a shot. The popularity has to come from somewhere.

SonyToo!™;138820219 said:
I'm sold, I'll pick it up very soon

One of Us
 
Now that I know SEGA of Europe spearheaded this effort (and gauged market patterns effectively), I'm less convinced SEGA of Japan will follow their lead, suck it up, and get to work on a new VC or something like that. Unless the top executives have noticed the European branch's made good moves and has given them a chance at restarting a money-making franchise, there's going to be infighting as usual. Sonic Boom failing hard could help distract from this and provide reasons not to keep investing in cheap Sonic projects, but I don't know if SEGA of America's behind that or if SEGA of Japan pushed for it (truth's likely in-between). If this window passes and SEGA's too reluctant, then fans will at least put out great mods and maybe a few ambitious campaigns within the current VC port.

If nothing else, if the port manages six-figure unit sales by the new year it'll give Sega Europe a lot of leverage to push for a port-release of VC3, which I'm sure they know is the game everyone is really thirsting for. Reviving the franchise might be a bit more of a question mark (if only because so many Japanese developers stubbornly, if understandably, refuse to believe their products can do well overseas at all), but if the Christmas sale is really killer, who knows?
 
It placed 6th for the week:

1. Football Manager 2015
2. Far Cry Franchise Pack
3. Assassin's Creed Unity
4. Binding of Isaac: Rebirth
5. Call of Duty: Advanced Warfare
6. Valkyria Chronicles
7. Counter Strike: Global Offensive
8. Shadow of Mordor
9. Far Cry 4
10. Five Nights at Freddy's 2
 
SEGA Focus on Sonic in a similar manner as to how Nintendo focus on Mario, they're still franchises that are aimed at kids.

Correct me if I am wrong but so far most core Mario games have all been top sellers.

Have Sonic games done well since Genesis/Mega Drive days?
 
I actually really liked the civil war idea in VC2 - it's the abysmal execution and anime school tropes that ruined the story for me.
 
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