Sega very happy with Valkyria Chronicles' Steam launch

I'm so glad it's selling well. There are so many forgotten gems that deserve a second chance, hopefully this encourages others to put their stuff on PC too.

I would love Nier on PC.
It would be so sweet if this became a thing across the board, niche Japanese games that didn't sell well on consoles getting a second chance on PC.
 
I still think it's important that entries not be skipped. There's no real reason not to imo. There's a niche on steam where handheld games can do alright. marvelous with half minute hero comes to mind.
If we're talking about a theoretical VC4, I wouldn't mind Sega take the characters, story beats and major systems of VC3 and expand the scope of everything else. Basically do a Type-0 for VC3 and put that on consoles and PC.

Hell SE is not even releasing Type-0 in Japan and is 100% aimed at the Western market, so why not Sega make VC a PC franchise going forward.
 
Bought the game yesterday, just unlocked the hq so i am pretty early in the game. The characters seem a lot more likable than the anime, if i remember correctly Alicia was a lot more annoying.
I hope we see more releases like this on steam


Well... Metal Gear Rising seems to have done pretty well. Now it's a Metal Gear game...
But to be fair, I think character action game genre would be popular on PC if we had the correct titles. Beside MGR, the only other title we had this generation was DMC4... as for DmC... well...

Do we have any info or statements regarding Rising's sales on pc? i can't find anything.
 
Hell SE is not even releasing Type-0 in Japan and is 100% aimed at the Western market, so why not Sega make VC a PC franchise going forward.

The fuck are you talking about, the HD-remaster is releasing in Japan of course. And while everyone should be happy about VC doing well you guys are steadily spiraling down the stairwell of delusion concerning the future of the series in this thread.
 
装甲悪鬼村正;138674947 said:
The fuck are you talking about, the HD-remaster is releasing in Japan of course. And while everyone should be happy about VC doing well you guys are steadily spiraling down the stairwell of delusion concerning the future of the series in this thread.

Especially when the console version sold over a million copies. For some reason peeps think this was some forgotten gem on the PS3 or something. Nah it sold very well, and that was in 2008/2009 while the PS3 was still struggling quite a bit.

The best thing to come out of this is showing Sega they have an audience on PC's too and they can make some money on Steam. So perhaps they will think of other ports in the future.
 
Well deserved, Sega, well deserved.

Haven't gotten around to getting my own copy yet (next week, baby), but this is a surefire SRPG that I enjoyed already on PS3. God, I remember when it was one of the more unique, actual games on PS3. Good times.
 
装甲悪鬼村正;138674947 said:
The fuck are you talking about, the HD-remaster is releasing in Japan of course. And while everyone should be happy about VC doing well you guys are steadily spiraling down the stairwell of delusion concerning the future of the series in this thread.

Serious business.

I'm just happy to get more Japanese games on PC.
 
装甲悪鬼村正;138674947 said:
The fuck are you talking about, the HD-remaster is releasing in Japan of course. And while everyone should be happy about VC doing well you guys are steadily spiraling down the stairwell of delusion concerning the future of the series in this thread.
Whoops sorry my mistake, picked up some bad info. Peace ;D
 
I barely have any time to play VC but had to support this wonderful game. Very happy to see it getting the attention it deserves.
 
Perhaps even more so than a localization of Valkyria Chronicles 3, I hope Sega realizes how remarkable the original game was and the team that developed it and gives them a chance to work on a new AAA Valkyria Chronicles game. Make it multi-platform and definitely on PC. The success of the PC version shows that the move to PSP was a mistake, and it was also a mistake not to keep the original team together for the sequels. I think some of them are working on Dengeki Bunko Fighting Climax and others on The World End Eclipse now. I'd rather wait for them to finish their projects rather than see Sega make another mistake and make VC4 with a different team.

I'd think a sequel would be pretty cost-effective since you could just reuse the same engine again. The art style still looks amazing.
 
Especially when the console version sold over a million copies. For some reason peeps think this was some forgotten gem on the PS3 or something. Nah it sold very well, and that was in 2008/2009 while the PS3 was still struggling quite a bit.

Yes, it sold quite well thanks to the word of mouth
Sadly those happened after it hit the bargain bin
 
Cavia is no more and SE was just the publisher. It's basically impossible at this point.

Yoko Taro is also unemployed right now.
If there's vocal demand for the game, SE will get out a port. They have to worry about not screwing up the XIII-2 job right at this moment.

Perhaps even more so than a localization of Valkyria Chronicles 3, I hope Sega realizes how remarkable the original game was and the team that developed it and gives them a chance to work on a new AAA Valkyria Chronicles game. Make it multi-platform and definitely on PC. The success of the PC version shows that the move to PSP was a mistake, and it was also a mistake not to keep the original team together for the sequels. I think some of them are working on Dengeki Bunko Fighting Climax and others on The World End Eclipse now. I'd rather wait for them to finish their projects rather than see Sega make another mistake and make VC4 with a different team.
I'd expect production to start in a year or some more, assuming SEGA takes its time and analyzes their situation with intent to expand into development for PC and handhelds/mobile in Japan. Getting a large number of the original team back together could be difficult, but the major staff are still around.

装甲悪鬼村正;138674947 said:
And while everyone should be happy about VC doing well you guys are steadily spiraling down the stairwell of delusion concerning the future of the series in this thread.
Please elaborate. I would like to keep my expectations realistic as well, but trying to predict what SEGA executives will do is futile.
 
It doesn't have to be the original team. Looking at VC3, I'd say Media.Vision are plenty capable of building a high-quality VC title. They just need the budget for it.
Well I didn't say the whole original team, lol. Now that SEGA's compressed their Dreamcast-era studios into large departments, intra-managerial flow is probably quicker than before, so moving employees to different projects might not be an issue if they're free.
 
I really hope they don't see $$$$ in their eyes and start to quick port every Sonic hoping to get a cash grab.

They should do PSO! It already lends itself to PC environment.
 
Do we have a source for this which is not chartz? The only solid numbers I know of are 30k in the launch month in NA, and Japanese sales of course.

Yeah, I want to see a source for that million number. I've not heard a definitive number myself, but I have... "reasons" to believe that must be in error. VC did better when the budget edition came out and the anime hit, but not that much better.

And while everyone should be happy about VC doing well you guys are steadily spiraling down the stairwell of delusion concerning the future of the series in this thread.

This is why I was trying to keep things realistic earlier in the thread :v

A VC3 port still isn't utterly out of the question, though, especially if VC1PC remains in the new top five for a week or so (which would indicate a bunch of sales).
 
Sega discover that when they release a game people want, it sells. Crazy.

So it is possible to make a profit from other games than Sonic and Aliens ? Amazing !

However, games like Valkyria Chronicles exist only because, back then, they had the balls to make this kind of games.

The new orientation caused by the restructuring will never lead to new games like that, and will eventually bring them to a situation where the few big titles they dare develop will not make enough money for their own good. And those licences will slowly die. And then, nothing will be left to make money. Sad.

You have to take risks and create new ambitious games once in a while.
 
You'd BETTER get the point Sega. Now more than ever, there better be ZERO excuses from you on this subject. You have so many back titles that you can release in this manner that will do very well for you.

And the rest of you publishers, take note of what's happening here. You too can get in on this.
 
Slightly disappointed to see it has fallen down a few places today. As long as it sells enough to get Sega to start putting more of their backlog on Steam I will be very happy.
 
Slightly disappointed to see it has fallen down a few places today. As long as it sells enough to get Sega to start putting more of their backlog on Steam I will be very happy.

Well, we already blew their sales expectations out of the water. Only place to go from here is up!
 
I'd expect production to start in a year or some more, assuming SEGA takes its time and analyzes their situation with intent to expand into development for PC and handhelds/mobile in Japan. Getting a large number of the original team back together could be difficult, but the major staff are still around.

I doubt a port doing well is gonna kickstart production on a new mainline game. Its just wishful thinking.
 
Perhaps even more so than a localization of Valkyria Chronicles 3, I hope Sega realizes how remarkable the original game was and the team that developed it and gives them a chance to work on a new AAA Valkyria Chronicles game. Make it multi-platform and definitely on PC. The success of the PC version shows that the move to PSP was a mistake, and it was also a mistake not to keep the original team together for the sequels. I think some of them are working on Dengeki Bunko Fighting Climax and others on The World End Eclipse now. I'd rather wait for them to finish their projects rather than see Sega make another mistake and make VC4 with a different team.
PSP wasn't a mistake, if it was they wouldn't have made not one but several!

Of course everyone preferred to have it on PS3, I'd still like to see them all up-ported and re-released, Peace Walker Style, if you will.

But it wasn't a mistake, simpler, less powerful platform means less development time and cheaper to do. It's only a shame that means games aged way more than the first one and they're stuck to a now discontinued platform.
 
I doubt a port doing well is gonna kickstart production on a new mainline game. Its just wishful thinking.

Yeah, but I will hold out some slight hope a miracle will happen. Still I have accepted that fact that Valkyria Chonicles will be the only game in the franchise.
 
I had mentally told myself that SEGA would never rerelease their old OG Xbox exclusives but this news has built my hopes up again.

I'm a sucker for disappointment.

That said other than Nintendo platforms, Japanese action games have been thin on the ground making it a perfect time for SEGA to rerelease them.
 
PSP wasn't a mistake, if it was they wouldn't have made not one but several
It was a massive mistake. Even without going into what it did to the game quality and just looking at it in terms of economics, it completely killed the franchise outside of Japan, where the first one actually ended up selling better.
 
It was a massive mistake. Even without going into what it did to the game quality and just looking at it in terms of economics, it completely killed the franchise outside of Japan, where the first one actually ended up selling better.
I think "kill" is a strong word. I mean it's selling now and it was only re-released for the PC, right?

The first one achieved cult status and they should have just kept at it - initially driven by blind faith because a good product almost always finds a audience, yes. But between not doing more and doing some games of the same franchise on the PSP I don't think it was the best solution but it wasn't the worse either.

They should take the chance to up-port them now, Sony even has the tools for that which devs like Konami completely abused using them to port games like Peace Walker to the competition (read: the X360), so it's really not an issue. They should also visually upgrade them though.
 
It was a massive mistake. Even without going into what it did to the game quality and just looking at it in terms of economics, it completely killed the franchise outside of Japan, where the first one actually ended up selling better.

I belive it wasn't a matter of sequel bein on PS3 or on PSP.

With the way game sold it was more likely a matter of doing sequel on PSP or not at all.
 
I belive it wasn't a matter of sequel bein on PS3 or on PSP.

With the way game sold it was more likely a matter of doing sequel on PSP or not at all.

I would of taken not at all over the terribleness that was VC2. That game had nothing in it that made VC special. VC2 getting a port is also my biggest worry about VC doing well. As I am almost positive that unless they overhaul a lot of the game it will do some damage to the series reputation. Though I guess that might not matter much since the odds of us getting a new entry in the series are probably very very low.
 
I would of taken not at all over the terribleness that was VC2. That game had nothing in it that made VC special. VC2 getting a port is also my biggest worry about VC doing well. As I am almost positive that unless they overhaul a lot of the game it will do some damage to the series reputation. Though I guess that might not matter much since the odds of us getting a new entry in the series are probably very very low.
Of course it had. The gameplay on the field was almost the same and even improved at some points where the original had a flaw or two. The divided maps were different, but not necessary bad. Just different, with other tactics and a slightly different way of thinking. Now, story and characters are very important in VC, but it also offers amazing gameplay that stayed amazing in the sequels.
 
Sega discover that when they release a game people want, it sells. Crazy.

So it is possible to make a profit from other games than Sonic and Aliens ? Amazing !

However, games like Valkyria Chronicles exist only because, back then, they had the balls to make this kind of games.

The new orientation caused by the restructuring will never lead to new games like that, and will eventually bring them to a situation where the few big titles they dare develop will not make enough money for their own good. And those licences will slowly die. And then, nothing will be left to make money. Sad.

You have to take risks and create new ambitious games once in a while.

Sonic Boom is proof that there is nobody left at Sega who knows how to develop games anyways
 
1. Port Valkyria Chronicles 1 to PS4 and XBone (they're closed x86 PC's anyway) and release it either digitally (more likely) or physically as well.

2. Greenlit Valkyria Chronicles 4 as a multiplat game, don't invest heavily on tech the engine is fine for what it is just increase LOD and stuff and make sure it is 1080p.

3. Port the second and the third games either as a 2+3 pack (excusing the PSP heritage) or separately upgrading it to Valkyria Chronicles 1 graphic specs.

4. Release Valkyria Chronicles 4 across consoles, then a few months afterwards PC.
 
Of course it had. The gameplay on the field was almost the same and even improved at some points where the original had a flaw or two. The divided maps were different, but not necessary bad. Just different, with other tactics and a slightly different way of thinking. Now, story and characters are very important in VC, but it also offers amazing gameplay that stayed amazing in the sequels.

The big maps were a huge plus for VC in my book and dividing them in VC2 sucked a pile of ass, then they got rid of the great simple leveling system from VC and made it so you had to grind, and I know the last thing I thought was "you know what would improve on VC's story? Putting it in a highschool setting". So I have to disagree with you, VC2 was an abomination.
 
Yeah, but I will hold out some slight hope a miracle will happen. Still I have accepted that fact that Valkyria Chonicles will be the only game in the franchise.

Well if that's the worse case at least VC 2/3 run easy on PPSSPP. And even then hardcore fans can create a fan game from reversing the PC and PsP games respectively
 
Sonic Boom is proof that there is nobody left at Sega who knows how to develop games anyways
But... Sonic Boom for the Wii U is being done by Big Red Button Entertainment and the 3DS version by Sanzaru Games...

I'm assuming Sonic Team has been focusing on doing a Sonic game for PS4/XBone that might actually suck more.

Something to do with princesses.
The big maps were a huge plus for VC in my book and dividing them in VC2 sucked a pile of ass, then they got rid of the great simple leveling system from VC and made it so you had to grind, and I know the last thing I thought was "you know what would improve on VC's story? Putting it in a highschool setting". So I have to disagree with you, VC2 was an abomination.
That can surely be solved if they up-port and rework it.

I don't assume any of the PSP games is better than the PS3 version, they're bound to be basically demakes of the real deal done by the same individuals. But if you want to build a franchise out of this they can't be ignored.

And from what I've heard time and again, they're not horrible at all, only if you fault them for being PSP games (which most people here seemingly do)
 
Still need to get this, glad everyone else is picking up my slack in the mean time (can't buy it right now, promised my wife I wouldn't buy any more games till I clear some back log)
 
The big maps were a huge plus for VC in my book and dividing them in VC2 sucked a pile of ass, then they got rid of the great simple leveling system from VC and made it so you had to grind, and I know the last thing I thought was "you know what would improve on VC's story? Putting it in a highschool setting". So I have to disagree with you, VC2 was an abomination.
Let the story out of this. We agree on that point and it's not that important for the gameplay part. I think both big maps and divided small maps are interesting. While the levelup system is a bit grindy, I liked the many different classes and subclasses and that you could assign your leaders.

And let me repeat, because you sound a bit defensive. VC2 was worse than VC. But it didn't loose all of the identity. It was still unique and delivered fun with the gameplay.
 
I say the story plays a bigger part in VC than it does in most games, so having a terrible story and terrible characters is a real deal-breaker.
 
I say the story plays a bigger part in VC than it does in most games, so having a terrible story and terrible characters is a real deal-breaker.

I don't think so, I have a couple issues with the first game's story. I love it for its unique gameplay and phenomenal art direction more than anything else.
 
Something to do with princesses.That can surely be solved if they up-port and rework it.

I don't assume any of the PSP games is better than the PS3 version, they're bound to be basically demakes of the real deal done by the same individuals. But if you want to build a franchise out of this they can't be ignored.

And from what I've heard time and again, they're not horrible at all, only if you fault them for being PSP games (which most people here seemingly do)

Sure if Sega reworked it to fix the problems I had with the game there might be a gem under there. As others have pointed out if they do decide to port VC2 and/or VC3 the chances of them doing any major overhaul of the gameplay/maps are probably about as low as us getting VC4. Though in this hypothetical VC4 scenario I personally think Sega would be better of doing what Square Enix did with Deus Ex and ignoring the sequel(s) and building off just the first game. Of course since a new entry is most likely never going to happen most of my worries are irrelevant and since you can't really hurt a dead franchise they might as well port them for those that want them.

Let the story out of this. We agree on that point and it's not that important for the gameplay part. I think both big maps and divided small maps are interesting. While the levelup system is a bit grindy, I liked the many different classes and subclasses and that you could assign your leaders.

And let me repeat, because you sound a bit defensive. VC2 was worse than VC. But it didn't loose all of the identity. It was still unique and delivered fun with the gameplay.

Sorry for getting a little defensive there. We will have to agree to disagree though as the cons for VC2 killed all the charm for me.
 
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