Shinobi: Art of Vengeance |OT| Real Ninjas Wear White

Jinzo Prime

Gold Member
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The iconic SHINOBI returns in an all-new 2D action platformer with a unique hand-drawn look created by the team behind the hit brawler Streets of Rage 4.

Developer: Lizardcube
Publisher: SEGA
Release Date: 28 AUG 2025
Genre: 2D Action Platformer
Platforms: Steam, Switch, PS4, PS5, Xbox ONE, Xbox Series S|X



A LEGENDARY HERO RETURNS... FOR VENGEANCE!!
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Joe Musashi

Head of the Oboro Clan, a tribe of ninjas that has protected peace from within the shadows for generations.

Though he's a man of few words, his clan puts their utmost trust in him.



JOURNEY THOUGH A STYLISH NEW WORLD
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Venture through more than a dozen unique and visually striking stages, from military bases to a scorching desert, challenging platforming puzzles, and hidden secrets.


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MASTER THE WAY OF THE SHINOBI
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Unleash limitless combos with unique combat moves, acquire Amulets for enhanced abilities, and discover Ninja Tools to overcome obstacles and uncover new paths.

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EXECUTE THE NINJA ARTS WITH PRECISION
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Wield your vast ninja arsenal including the great Katana Oborozuki, Kunai, Ninjutsu arts, and Ninpo to vanquish your foes.

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DIGITAL DELUXE EDITION
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Massive thank you to mèx mèx for the GIFs you see in this OT.
 
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Nice OT! Looking forward to playing the physical version soon. Streets of Rage 4 is an all-timer.

Isn't his name Joe Musashi though?
 
Nice OT! Looking forward to playing the physical version soon. Streets of Rage 4 is an all-timer.

Isn't his name Joe Musashi though?
I keep hearing this about SOR. Guess it's the next game for me and my son.

This game has been great. Really enjoyed the firework level.
 
Ninja games are back in full force. Ragebound, Art of Vengeance, NGIIB, NG4. If only we could get a Mark of the Ninja sequel.
 
Looks like a hat trick for lizardcube. Loved wonderboy 3 remake and streets of rage 4, and now this is being very well received.

Is it weird that I'm way more excited about what sega game they might resurrect next than any original concept they might wanna do?
 
Is it weird that I'm way more excited about what sega game they might resurrect next than any original concept they might wanna do?
Not at all. Creating a new IP is certainly risky and they've proven to be able to bring classics into *current year*. I know it was in an announcement or trailer from Sega a couple years ago (and silence since) but I'd love to see them do Golden Axe.
 
I liked the beat em up gameplay feel in the demo but I find Castlevania like action platform games so boring. is this game not for me? ಠ⁠_⁠ಠ
 
is this game good or just hype?

i look at steam reviews, i expected higher praise tbh
theres quite a number of negative ones like the difficulty and variery of attackes were lacking
 
thank you Jinzo Prime Jinzo Prime for the OT and remember you you can get the sega blue outfit for free via Sega account https://sega-account.com/
more info here https://www.sega.com/rewards


i preordered Shinobi AOV on xbox and still playing it slowly while waiting for the Sega Villian DLC in 2026



Remember that you can still play older shinobi games on

Nintendo Switch
Sega Ages - Shinobi

Mega Drive Genesis App on Nintendo Switch Online

Physical copy or digital copy of Sega Mega Drive Classic Collection


Sega Genesis Mini 1 and 2

i am glad that i got Sega Mega Drive Classic Collection before it got delisted
 
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is this game good or just hype?

i look at steam reviews, i expected higher praise tbh
theres quite a number of negative ones like the difficulty and variery of attackes were lacking
I'm having a good time. Im on the 5th area and I'd say it's been better than Ragebound. Combat feels better and so do all the skills and unlockable items. A tad bit repetitive, but that's a given. My only gripe is the art pallet kills my eyes after a couple hours. It will probably be my favorite Shinobi game. I'd recommend it, especially if you're interested in a new Shinobi. It runs great on the Steam Deck. What I like is how much you can customize your moves.

Did Streets of Rage 4 break new ground? It was good and it was a great upgrade. I wouldn't say it was record breaking good. Good enough for the price. The new Shinobi is good if that's what you want. It has moments where you'll be super impressed and then you'll start seeing the same pattern rinse and repeat itself. A lot of it is getting pass a similar obstacle. When it picks up or you get to a boss. It's a lot of fun.
 
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I'm on the final 2 levels to go I believe.

I'm waiting to wrap it up and then see arcade mode, or if there's difficulty unlocks.

If I had to judge it right now 80% complete I would have the most mixed feelings ever. The game struggles in so many facets just like ragebound but also in many ways ragebound doesn't.

The ultimate question I ask myself when I play this of any game is "am I having fun?" And more often than not with this title it's a resounding no.

I put it in the other thread but some of my issues are:
-You can't slash up
-The wall jump mechanic is retarded. Why can't I jump on the same wall? This was solved back on what, megaman X 1?
-The pacing of levels never hits the flow state. You're not going fast due to exploring, and they just feel award. A few small jumps, one or two enemies, then an arena to fight enemies.
-Getting new moves or upgrades is good but do they even matter in the end if the game never challenges you?
-The combo system and combat is actually great but the execution system derails it because enemies have awkward health pools of your damage is so it's extremely rare to not overkill things on a regular basis before getting the execution off.
-I wish there was a mechanic or tool to always deal with projectile enemies. They often are the most frustrating to have to deal with. Can't roll through them can't slash them back or stop them or parry.
-The dodge isn't capable to be done on a whim to avoid being hit. If you're in a 3 hit combo and want to dodge, the enemy does an attack you don't get invincibility frames. You have to predict enemy attack timings to be able to dodge in advance not on reaction. It breaks up the combat flow and speed.

The game obviously looks great. Likely the best looking game of the year. It's got a good soundtrack. When you are in a good combat arena room and racking up the combo hits juggling baddies it feels soooo good. But it's so fucking rare to enter the flow state (my term I use) in combat or in platforming in this game. It just wants to spoil it so bad.

Ragebound doesn't have flow state often either for other reasons.

The game this year that nailed this feeling is Rogue Prince of Persia. It feels soooo good to move fast and fight fast in that game.
 
Finished it the other night, really liked it.
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Wish it released at a better time so I could try to S rank each level in post game arcade mode (doing it for one level in the demo was time consuming, so I can imagine the whole game), but I managed to get everything else done at least.

A big highlight was what was behind the 6 key door.

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I am glad that the game is getting good reception, but I am also worried if Sega is putting too heavy of a burden on this game.

It's spearheading the entire Sega I.P. Revival plan.

If the sales don't deliver I'm not sure what that's going to mean for phase 2.
 
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I'm on the final 2 levels to go I believe.

I'm waiting to wrap it up and then see arcade mode, or if there's difficulty unlocks.

If I had to judge it right now 80% complete I would have the most mixed feelings ever. The game struggles in so many facets just like ragebound but also in many ways ragebound doesn't.

The ultimate question I ask myself when I play this of any game is "am I having fun?" And more often than not with this title it's a resounding no.

I put it in the other thread but some of my issues are:
-You can't slash up
-The wall jump mechanic is retarded. Why can't I jump on the same wall? This was solved back on what, megaman X 1?
-The pacing of levels never hits the flow state. You're not going fast due to exploring, and they just feel award. A few small jumps, one or two enemies, then an arena to fight enemies.
-Getting new moves or upgrades is good but do they even matter in the end if the game never challenges you?
-The combo system and combat is actually great but the execution system derails it because enemies have awkward health pools of your damage is so it's extremely rare to not overkill things on a regular basis before getting the execution off.
-I wish there was a mechanic or tool to always deal with projectile enemies. They often are the most frustrating to have to deal with. Can't roll through them can't slash them back or stop them or parry.
-The dodge isn't capable to be done on a whim to avoid being hit. If you're in a 3 hit combo and want to dodge, the enemy does an attack you don't get invincibility frames. You have to predict enemy attack timings to be able to dodge in advance not on reaction. It breaks up the combat flow and speed.

The game obviously looks great. Likely the best looking game of the year. It's got a good soundtrack. When you are in a good combat arena room and racking up the combo hits juggling baddies it feels soooo good. But it's so fucking rare to enter the flow state (my term I use) in combat or in platforming in this game. It just wants to spoil it so bad.

Ragebound doesn't have flow state often either for other reasons.

The game this year that nailed this feeling is Rogue Prince of Persia. It feels soooo good to move fast and fight fast in that game.

Yeah these points are valid.

Level design I addressed as well, there is no good flow to it since its a metroidvania lite (meaning zones are broken up, but each one is a small maze). Revenge is methodical but you can advance quickly if you know what to do.

In Shinobi 3 you can dash, dive kick enemies, wall jump, and just continue to the goal. It has a fantastic pacing because its more linear and most enemies still only take 1 shot. Its a beautifully crafted game.

I just don't like Metroidvania design in action games such as Shinobi. Strider I ended up appreciating (I had less issues with its navigation), but I'd still prefer a classic Strider 3. Metroidvania means exactly what you describe; you get large open rooms with a few fixed enemies, some corridors with dead ends, lots of locked doors and back an forth travel. The pacing generally goes out of the window. Lots of loose and nonsensical rings and platforms, meaning often you don't have to time a jump at all.

Enemy projectiles are fucking annoying, and I beat Revenge and 3 like 10 times, in this new one its just annoying. Esp. on moving platforms, scrolling sections or with cluttered foregrounds. Combined with the awkward shuriken timing (which was for me never an issue in Shinobi), I generally hate drones in this game. Even the jump kick arc tends to prioritize eating a bullet (again, never an issue in 3)

Hell, in Revenge and 3 you could block, in 3 even without power up I think. This means you could close distance to gun enemies.

TLDR its a good game, but I would prefer Shinobi 4.
 
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I hope the arcade mode add some meat to the overall experience.

I'm enjoying the game (i was skeptic about the art style but the environments are just gorgeous), but the way they mix the combats, the plateforming and the exploration...let's say there are pros and cons. I feel the game wanted to tick too many boxes all at once.
 
My copy arrived today and came with the preorder bonus, normally Amazon fuck me over by sending me a copy without the code.

I'll get stuck in tomorrow.
 
I'm a retard. I found out today that accessibility is where they put the difficulty sliders for the game….
I agree, that's dumb. No idea why you can't change it once the game starts, but I'm going to assume it's a bug for now, otherwise why put it in the accessibility menu? At least the default difficulty is the one hardest available.
 
This looks so much fun. Reminds me of Mark of the Ninja, but focused on combat instead of stealth. Once my hands are healed I'm in.
was that game decent? never really looked at it seriously to be honest. I see it pop up on steam from time to time in sales. Never pulled the trigger
 
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I'm enjoying the game, but I dislike the constant interruptions. The game has excellent mechanics and precise controls, but every few screens, the camera pans away to show you some utterly unnecessary directions or hints.

Very good, very polished but too stage managed.
 
I'm enjoying the game, but I dislike the constant interruptions. The game has excellent mechanics and precise controls, but every few screens, the camera pans away to show you some utterly unnecessary directions or hints.

Very good, very polished but too stage managed.
The game gets in its own way.

I'm praying arcade mode fixes its issues but I can't imagine it does.

This needed to be a far more straight forward left to right game with maybe a few secret spots/things. The game is just extremely disjointed.

I'd say this is far closer to what I wanted from ragebound, but I have a feeling with time ragebound will be the better game to go back to.

I'd still say if you want the best ninja games cyber shadow and the messenger are it. Both very different but both absolutely nail what they set out to do.
 
I'm enjoying the game, but I dislike the constant interruptions. The game has excellent mechanics and precise controls, but every few screens, the camera pans away to show you some utterly unnecessary directions or hints.
Agreed. One of my biggest pet peeves is games taking the camera to make you look at something. There are other ways to draw your attention to something important without the brain dead way of stopping the game to make you look at it. Drives me up the wall.
 
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