TheGreatMightyPoo
Banned
ViewtifulJC said:Let me guess: "charm", right?
Whatever that means
Charm, personality, etc...
It all is part of a package and makes a game much more intriguing and alive.
At least it does for me.
ViewtifulJC said:Let me guess: "charm", right?
Whatever that means
That Nintendo rep is a cutie. maybe it's just the accent. lulBY2K said:
Yes but those two things are completely subjective and there is no real way to quanitfy them at all.TheGreatMightyPoo said:Charm, personality, etc...
It all is part of a package and makes a game much more intriguing and alive.
At least it does for me.
chronos4590 said:![]()
Guys... We've come a long way. It's almost here.
Shit they're both pretty cute.Crumpet Trumpet said:That Nintendo rep is a cutie. maybe it's just the accent. lul
Hey guys that girl looks a lot like the Master Sword, and Link doesn't have a sword!chronos4590 said:![]()
Guys... We've come a long way. It's almost here.
TruePrime said:Yes but those two things are completely subjective and there is no real way to quanitfy them at all.
Like a good amount of people would say that TWW is full of charm and personality and then others would say they hate the look and how the world is presented.
AceBandage said:Link has a Goatee!
Is that the Fairy Queen?!
BY2K said:
Crunched said:That's how it's looked in all Wii media.
One of the reviews so far even explicitly lists aliasing as a complaint.
Ithil said:Hey guys that girl looks a lot like the Master Sword, and Link doesn't have a sword!
Well personally I would argue that you can't really do it with music.TheGreatMightyPoo said:How can you quantify something like music then???
Everything is according to the one person's take on it really.
In reviews, it's mostly the perception and impression of the person reviewing the game.
Charm is using simple elements to put a smile on your face. This perfectly demonstrates that. Its the little things that add up to great memories.ViewtifulJC said:"Charm" is such a vague, nonsense descriptor. Right up there with "uninspired" for negative reviews. It doesn't really mean anything, really.
Ok, you're my new internet soulmate.Crunched said:How to Train Your Dragon is like the Dreamworks apex. But then you've got Wall-E on the Pixar side, which is superior by orders of magnitude.
BY2K said:It never looked that bad. Maybe it's the resolution. Everything is jaggy, even parts of the HUD.
AND MOTHERFUCKING MAGNETS.Regulus Tera said:Otherwise known as Shigeru Miyamoto.
IT'S ACTUALLY HAPPENINGchronos4590 said:![]()
Guys... We've come a long way. It's almost here.
GamerSoul said:They should've used a setup with better cutting edge technology.
That's probably just due to the stream quality.BY2K said:It never looked that bad. Maybe it's the resolution. Everything is jaggy, even parts of the HUD.
Absolutely, yes. HTTYD is the only essential Dreamworks film, it is actually very good. I mean, Pixar has done some shit. Cars and Cars 2 were both mediocre to awful, and A Bug's Life doesn't stand nearly as tall as the rest of their output. But the rest of their catalog is excellent.Dash Kappei said:Ok, you're my new internet soulmate.
Exactly my opinion there. But it's also worth noting that such DW's apex (lovely, lovely!) is orders or magnitude better than all their other stuff.
It's like The Iron Giant for WB (where's my bluray release, damnit!)
ViewtifulJC said:Let me guess: "charm", right?
Whatever that means
radioheadrule83 said:I'm starting to notice a trend with your posting btw. You seem really really bitter, angry and contrarian in some of these threads. Where did they touch you?
Oh dear god no.ViewtifulJC said:I'm just filling in for Amirox, I suppose, trying to spark some discussion outside OMG MAI BODY IS READY Nintendo circlejerk we usually get.
Does that make you feel uncomfortable?
Souldriver said:Oh dear god no.
TheGreatMightyPoo said:Of course it exists.
See Ocarina of Time and its non-technically advanced characters.
Why are they more memorable than most characters in other games???
Shake nunchuk while sprintingViewtifulJC said:I'mma have to get used to all those damn jaggies :/
also, no more rolling around everywhere(((((
No, because this describes Uncharted games for the most part and they don't have half the charm of the best Zelda games. It's something else entirely. This isn't a case of black and white, or even shades of gray. It is the reason why some songs are memorable and some just aren't. Developers like RARE used to have it. Sega still kind of does.Souldriver said:Lol. If something is really good, you should be able to pinpoint why. If it is a general feeling, you can still say something like "everything fits: the music, the art style, the gameplay, the story".
I agree that the "charm" argument isn't one at all. Especially if you get to write a few page review to elaborate your opinion, you should be more specific.
Yes, happened in the demo as well. I was pleasantly surprised when I saw that.Divvy said:Oh man, those spider web threads!
Caelus said:I like how:
-the song that was reversed is relevant to the main plot
-while the previous song represents Zelda, the new one represents Link
-it's reversed, but composed in a way so that it sounds like two different songs
It was a great idea, and sounds gorgeous too.
Holy Order Sol said:Those characters have backstories that helped flesh out the game's universe and designs that really set them apart from one another (especially some of them that have exaggerated traits).
The Australian Nintendo rep is awesome.BY2K said:
cajunator said:No, because this describes Uncharted games for the most part and they don't have half the charm of the best Zelda games. It's something else entirely. This isn't a case of black and white, or even shades of gray. It is the reason why some songs are memorable and some just aren't. Developers like RARE used to have it. Sega still kind of does.
I'll try to sum up a bit of what I mean. The little nuances of how characters react. The little jingles that accompany every action and reaction. The music snippets that will live forever. The unforgettable environments and events. The wa gamers eyes light up when they hear the name. That's charm. It isn't easily quantified or duplicated. It just IS.
ViewtifulJC said:I'm just filling in for Amirox, I suppose, trying to spark some discussion outside OMG MAI BODY IS READY Nintendo circlejerk we usually get.
Does that make you feel uncomfortable?
Only watched the start as I don't want spoilers, but wow, there is virtually no lag with the motionplus for him. When he moves, Link moves.BY2K said:
That's how the demo was for me. Didn't notice any lag that was out of the ordinary.Mistle said:Only watched the start as I don't want spoilers, but wow, there is virtually no lag with the motionplus for him. When he moves, Link moves.
Also, good to see some Nintendo Australia representatives.
TheGreatMightyPoo said:Without knowing anything about their story, they are charming to me.
Example: Wind Waker kid with snot hanging from his nose.
Example: Windmill dude in Ocarina.
They instantly hit you(or me) as memorable without having much to them.
Holy Order Sol said:I remember the Wind Waker kid because... well, snot kinda stands out.
I remember the windmill guy because of the music and because that angry face freaked me out back then.
When you asked what made those characters memorable earlier, even if I had been unable to point out any reason, then I would have said just that. I'd rather admit that I can't figure out why something appeals to me than resort to that kind of thing.
BY2K said:
It's not that bad, I can definitely live with it (obviously I didn't watch the whole video, just the first 20 seconds. Media blackout!)Karish said:Ugh. I'm so hyped for more zelda but holy crap thats a blurry jaggy mess. Why can't Nintendo have released a WiiU that up-reses by now!?
Karish said:Ugh. I'm so hyped for more zelda but holy crap thats a blurry jaggy mess. Why can't Nintendo have released a WiiU that up-reses by now!?
cajunator said:No, because this describes Uncharted games for the most part and they don't have half the charm of the best Zelda games. It's something else entirely. This isn't a case of black and white, or even shades of gray. It is the reason why some songs are memorable and some just aren't. Developers like RARE used to have it. Sega still kind of does.
I'll try to sum up a bit of what I mean. The little nuances of how characters react. The little jingles that accompany every action and reaction. The music snippets that will live forever. The unforgettable environments and events. The wa gamers eyes light up when they hear the name. That's charm. It isn't easily quantified or duplicated. It just IS.