Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

GregLombardi said:
Technically, according to the English language, you have not. Though I'm not certain you're an English major!

See, if you wanted to remove doubt from your sentence, you would have had to have written:



or



But as your sentence stands, you do not truly reveal the score.
Incorrect. As I've only just found out that people are fucking insane, I would not have entered into the witness protection program before now.

But I'm a good enough liar that I would have written that no matter the score.
 
Feep said:
Incorrect. As I've only just found out that people are fucking insane, I would not have entered into the witness protection program before now.

But I'm a good enough liar that I would have written that no matter the score.


You've been on GAF how long?
 
AceBandage said:
Well, it's hard to strike a good balance.
Memorable tunes are usually far simpler than something that needs orchestration.
We all remember all the chip tunes from Mario and Zelda and Final Fantasy on the NES/SNES.
Who remembers a single piece of music from Gears of War or Assassin's Creed?

It doesn't really take away from the feeling that those grand pieces give you during your play through, though. Which I find very important.
This isn't necessarily true. The orchestra gives you more options, and often composers almost do a "fill in the blank" for instruments to utilize the entire thing. Great movie composers such as Thomas Newman, John Williams, John Powell, Hans Zimmer, and others find creative ways of separating the sounds of their instruments to generate great themes and spectacle. I don't know if Nintendo's composers have this down, but it is definitely possible.
 
AceBandage said:
To be fair, I haven't played the games.
:P
I just said it on a whim.

SuperPaperMario-MessageBoards.jpg


This screenshot gets way too much use!
 
Feep said:
We all know you will give the perfect score anyway, why else would you tease us so much! YOU JUST WANT TO BE REGARDED AS THE WHITE KNIGHT WHO SAVES THE DAY! I totally have seen through your sadistic scheme!
 
Feep said:
Incorrect. As I've only just found out that people are fucking insane, I would not have entered into the witness protection program before now.

But I'm a good enough liar that I would have written that no matter the score.
Wait what!

There are too many double negatives in this post for me to understand it haha. Are you contesting that you revealed the score? Based on your post I said that you did NOT reveal it. But perhaps you're lying in both cases!?

Can we add LIAR to his tag mods!? Or maybe it should say Lyre.
 
Gummb said:
For sure, but please, for god's sake, they better keep the spectacle down, because i've noticed that when Nintendo composers up the anti, their instruments clash and drown each other out more times than not. Super Mario Galaxy 2's end credits does this, and this Zelda CD does it more than a couple. I can't wait for SS's OST, but I just hope themes are simple (a great example is the ending to TP... so simple, and so beautiful when orchestrated).

I just watched something I wish companies would take advantage of. Someone has found a way to seamlessly transition through several themes based on the players actions. Something like this would work wonders with Zelda. They could do away with the annoying 'encounter music' and just transition to a higher tension variation of the current theme.

Here's the video if any of you are interested in it, it's from Sonic Unleashed: Music Transition Project
 
GregLombardi said:
Wait what!

There are too many double negatives in this post for me to understand it haha. Are you contesting that you revealed the score? Based on your post I said that you did NOT reveal it. But perhaps you're lying in both cases!?

Can we add LIAR to his tag mods!? Or maybe it should say Lyre.

Or Lair as this game will get scored similarly.
 
Reviewers take games too seriously, and gamers take reviews too seriously. People just need to play the type of game they know they can enjoy and stop worrying about this crap. Reviews don't do much to differentiate anymore anyway. Seven games the past couple weeks on IGN have gotten a 9 rating or better. Basically all the games are sequels of some kind, so people know what they're getting going in. Reviews are worthless anymore.
 
TheNatural said:
Reviewers take games too seriously, and gamers take reviews too seriously. People just need to play the type of game they know they can enjoy and stop worrying about this crap. Reviews don't do much to differentiate anymore anyway. Seven games the past couple weeks on IGN have gotten a 9 rating or better. Basically all the games are sequels of some kind, so people know what they're getting going in. Reviews are worthless anymore.
Yet they rated my game a 6.5.

(hates IGN)

It's an interesting perspective, reviewing a major game and personally knowing the sting of a shitty review score
 
TheNatural said:
Reviewers take games too seriously, and gamers take reviews too seriously. People just need to play the type of game they know they can enjoy and stop worrying about this crap. Reviews don't do much to differentiate anymore anyway. Seven games the past couple weeks on IGN have gotten a 9 rating or better. Basically all the games are sequels of some kind, so people know what they're getting going in. Reviews are worthless anymore.

This post is akin to the NFL letting kickers kick from a spot 5 yards further down the field.

NF

NO FUN
 
TheCongressman1 said:
I just watched something I wish companies would take advantage of. Someone has found a way to seamlessly transition through several themes based on the players actions. Something like this would work wonders with Zelda. They could do away with the annoying 'encounter music' and just transition to a higher tension variation of the current theme.

Here's the video if any of you are interested in it, it's from Sonic Unleashed: Music Transition Project
Very interested, thank you! :)

Super Mario Galaxy used something similar. One interesting part about Bowser's battle theme is that when you hit him, the music adds male voices and a trumpet. You can check out the transition at the 1:40 mark -- http://www.youtube.com/watch?v=lYsp_U8zs9s&feature=related

Wind Waker and Twilight Princess also added parts of music and different notes depending on how you were doing in battle. Shadow of the Colossus also changes seamlessly depending on what stage you are in the battle.
 
Remember guys, Feep went back and revised the word "soaring" in his review because he was shamed by the Skyward Sword Cliche Bingo Card. So he obviously felt at least part of the game was "soaring", as an adjective.

5/5

He's been pulling the Long Troll here.
 
Joe Shlabotnik said:
Remember guys, Feep went back and revised the word "soaring" in his review because he was shamed by the Skyward Sword Cliche Bingo Card. So he obviously felt at least part of the game was "soaring", as an adjective.

5/5

He's been pulling the Long Troll here.

What if he meant "soaring into ineptitude"????

CONTEXT!!!!!

Your "adjective" word ruined my post.
 
TheGreatMightyPoo said:
What if he meant "soaring into ineptitude"????

CONTEXT!!!!!

Your "adjective" word ruined my post.
This thread is so much fun. I don't know why other reviewers don't join in.
 
AniHawk said:
probably because people get bored of burning effigies and start to go for the real thing.
The Gerstmann episode was indeed quite scary. In fact, I'd be shocked if he ISNT reviewing this game for Giant Bomb simply because I feel like that moment must have represented the beginning of a giant change to his life, and Skyward is the first major Zelda console release since that horrible horrible day in the age of the interwebs...
 
GregLombardi said:
The Gerstmann episode was indeed quite scary. In fact, I'd be shocked if he ISNT reviewing this game for Giant Bomb simply because I feel like that moment must have represented the beginning of a giant change to his life, and Skyward is the first major Zelda console release since that horrible horrible day in the age of the interwebs...

He isn't reviewing the game.
 
AniHawk said:
probably because people get bored of burning effigies and start to go for the real thing.
I don't think Zelda fans have ever killed anyone because of things said on the internet. We're not a Mexican cartel!
Not yet, anyway
 
GregLombardi said:
The Gerstmann episode was indeed quite scary. In fact, I'd be shocked if he ISNT reviewing this game for Giant Bomb simply because I feel like that moment must have represented the beginning of a giant change to his life, and Skyward is the first major Zelda console release since that horrible horrible day in the age of the interwebs...
Patrick Klepeck is reviewing it.
 
THAT MOMENT FIVE YEARS AGO WHEN HE REVIEWED A VIDEO GAME MUST HAVE BEEN THE SEED OF A GREAT LIFETREE WHOSE ROOTS DIG DEEP WITHIN HIS SOUL TO THIS DAY
 
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