Feep said:
Really? List of flaws I point out in my review -
- Too linear
- Dearth of content in the overworld
- Minor inconsistencies with regard to Wii remote usage
- Recentering the cursor is frustrating
- The story is decent, nothing special
- The first few bosses are underwhelming
- Cannot skydive directly onto Skyloft
- Crafting system feels ultimately misplaced and useless
- Impressionist blur occasionally inconsistent
- Waiting for stamina gauge can become a chore
And also, I'm not allowed to give out 9/10 (4.5/5)...I had to choose 4/5 or 5/5. So. (shrug)
well, that could be a reason, but let's see what you should give a game like Oblivion (I haven't played skyrim, so can't say):
- Story is bad
- Bugs everywhere
- Alchemy is boring, collecting herbs is a random fetch quest
- Spell/Weapon change is tedious
- Fights can be boring
- Character design is really bad
- a lot of quests do no add to anything
- Enemies level up with you
- Dungeon design is nothing special
- Voice acting is not good
and for the console version:
- fps control using analog
(You could replace Oblivion with a lot of other games that have gotten very high scores)
The point is, does the cons you mentioned make the game less than impressive?
To me, an 8 is not impressive, it means a good game (3 average, etc). Your overall review reads like as if SS is an impressive game, so between 4 or 5, I would it give it a 5 compared to a lot of other games that get a 5 or 4. A game may have quite a few shortcomings, but the overall experience still be amazing due to getting the rest considerably better.