Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

hyduK said:
Is this a joke? Just because Nintendo has previously chosen to ignore everything other than the horizontal and vertical axis doesn't mean they never existed. An analog stick can accomplish any of that.

I suppose no other games have deep (well, I shouldn't call an elaborate game of 'Simon Says' deep, but regardless) combat methods. Since you know, this is the only one on M+.

Give me a single example of a game with sword play similar to SS. I asked last page, how would you get 9 slash inputs seamlessly with a standard controller?
 
oatmeal said:
I understand, however, you neglected to take the important part of that sentence:

The guy knows Zelda, and from his previous reviews, his views of the franchise hit closer to home than other reviews I've seen.

My point was that his views reflect mine on more than one occasion.

And my 'The guy knows Zelda'...I mean, come on. It's hard to deny that the guy knows Zelda. I didn't mean that as a point like he's some holy God. But who is Rich? Some kid that dreamt of reviewing a Zelda game in High School?

Like him or not, TSA has been an active part of the Zelda community for years. He knows his Zelda.

Again, that is fine. If his thoughts hit close to home for you, then his a good source of opinions.

And no, I don't put any value on his interest in the series or activity within the community as representative of his 'knowing' of Zelda, not because I don't think he's committed to the series, but because I don't believe he or anybody else possess some degree of knowledge and understanding of what defines the games, for me, more than anybody else. He 'knows Zelda' in the way that TSA 'knows Zelda'. Thankfully he doesn't speak for everybody, and the franchise as a whole.
 
Big One said:
How is that either broken or poor design? It's so easy to get to each point in the game that we're lucky to even have a warp system.
That's a terrible defense. "We're lucky to even have one!" Really?

We get a feature that we've had since TWW, only this time it has a twist...you have to go through an extra step to make it useful when you're in the same area. It's a valid complaint. No different than going into the menu to equip Iron Boots. It's an extra step that is a bad design choice.

Big One said:
The thing is however is that the sky isn't really meant for exploration, it's meant to go to each point in the game. Sure there's some islands but those are either for mini-games or treasures you get from Goddess cubes.

It's the overworld in the game. Of course it's meant for exploration. If it wasn't, there wouldn't be anything but the holes to the world below.

Big One said:
He isn't talking about the sky he's talking about the land below.
Well if that's the case, then I would reserve my judgment. But I'm pretty sure he's talking about the barren overworld.

Big One said:
Well there's nothing I can really say against here, only you can decide if you want to have bad taste or not though the encounter music I do agree isn't very good (then again, is it supposed to be?)
It's supposed to be good. Why would it be a design to be a bad song? That makes no sense.

You'll have this nice, serene music in the demo...and then it kicks in when an enemy is close. I don't want to the musical experience to be interrupted. I love Zelda music...and we finally get orchestrated tracks and they constantly get interrupted by the terrible encounter music.

Big One said:
Why? Is it because he's gay? There's no reason to think of Ghirahim as being awesome or terrible by this point, his design is pretty standard of Zelda characters
It has nothing to do with his unknown sexual preference.

It has to do with him looking retarded, have a terrible 'voice', and be over the top goofy (the tongue thing?).

Big One said:
No just no. TP doesn't fit this crititeria, and SS's textures aren't textures done wrong at all.
Not in all cases. But there are some ugly ones.
 
Big One said:
Just a warning but here's some dialogue spoilers from him from the actual text dump (for real):
"My heart is filled with rainbows!"
That could mean a lot of things! Gay people are not necessarily flamboyant like that.
 
Truth101 said:
Really this is just sickening.

Well he is right to an extent, he does know his Zelda. Probably too well. And that's part of the problem.

It's like asking me or Sega1991 or Mama Robotnik for a review on a Sonic game. Whether we outright love the game or hate the game, the information we give you is probably not going to be completely useful unless you also are a hardcore Sonic fan.
 
hyduK said:
It's not a double standard. In one case they chose the better control method, in the other case they didn't.

By that logic every game should just get a 10 because the developer did what they wanted to do, and we're not allowed to complain about that, regardless of whether or not there's better options.

Then just admit that your irrevocably biased and that while you have a right to your opinion, it conforms to such strict bias that your opinion is essentially worthless to anyone who doesn't share the same set of stringent biases.
 
guek said:
Give me a single example of a game with sword play similar to SS. I asked like page, how would you get 9 slash inputs seamlessly with a standard controller?
I think you could get it done with the second analog. An attack system similar to Fight Night. Having said that though, it seems pretty difficult to replicate what SS does combat wise.
 
Big One said:
Just a warning but here's some dialogue spoilers from him from the actual text dump (for real):
"My heart is filled with rainbows!"
That automatically makes someone a homosexual? When the hell did that happen?
 
Oatmeal and Big One are really having an argument over the merits of a game neither have played, but have already made up their mind whether to like or not.

Exhibit A why discussion of videogame reviews should be banned from the internet and humanity.
 
Shadow of the BEAST said:
who is the tsa guy?

1312108300-28.jpg


First this and now they get to do Zelda reviews? This has gone too far.
 
Big One said:
Yeah...sorry but TSA has never had a legitimate opinion in his entire life. Most of his cons are fucking retarded including:

Item Variety - Complains about using items in every dungeon rather than dungeons focusing on a single item and never use them again

yikes...haven't played yet but i never did like items becoming obsolete. helps put that reviewer's into perspective.
 
Dr.Hadji said:
The first time a read this I thought random text would pop up when you run and drink potions at the same thing. I guess you're saying the text scroll speed is slow?

No, there aren't any pop ups when using items. It's just the text boxes that show up when you talk to NPCs or Phi. I dunno, the game just stops, you have to wait for the text to appear and you can't skip it in any way. It just goes against the quick nature of the game I think.
 
hyduK said:
It's not a double standard. In one case they chose the better control method, in the other case they didn't.

By that logic every game should just get a 10 because the developer did what they wanted to do, and we're not allowed to complain about that, regardless of whether or not there's better options.

This game was not designed for analog control. This game would not be better with analog control, it would have less gameplay options and an assortment of other goodies that come along with motion controls.

You don't like motion controls, okay. Though you know what, you are in the minority here when it comes to Skyward Sword.

You won't have a reasonable conversation with anyone, all you do is keep repeating the same tune over and over," Motion controls suck.... Motion controls suck." oh I forgot one, " Motion controls suck."

Maybe if you weren't so narrow minded you would realize that just because you don't like Motion controls that that doesn't make them worse than analog. But, that doesn't matter since obviously your opinion on Motion Controls is a fact, that no one can deny.

Really, grow up or get out.
 
jarosh said:
it's one thing to say that someone "gets" or "knows" videogames in general, but how prior knowledge of a specific series somehow makes someone an authority on opinion regarding new entries in the franchise is a mystery to me. i understand that you might generally be more inclined to trust someone's opinion if you agreed with them in the past, but that really has nothing to do with the extent of that person's involvement in a particular community or the amount of times he's played through earlier games or the amount of essays he's written on them etc. you're confusing two fundamentally different factors here.

You're right.

But they were separate points I was making. One was that I trust his opinion based off of prior reviews, and the other was just saying that he is an active member. So him liking or not liking the game is based off of a history with the series. He's not just jumping into this as his first Zelda experience.

I may have phrased it poorly, but my point still remains that I trust his view on the series.


EatChildren said:
Again, that is fine. If his thoughts hit close to home for you, then his a good source of opinions.

And no, I don't put any value on his interest in the series or activity within the community as representative of his 'knowing' of Zelda, not because I don't think he's committed to the series, but because I don't believe he or anybody else possess some degree of knowledge and understanding of what defines the games, for me, more than anybody else. He 'knows Zelda' in the way that TSA 'knows Zelda'. Thankfully he doesn't speak for everybody, and the franchise as a whole.

Yeah, again. I think I meant it differently than I wrote it.

I'll drop that...just focus on the other part :D
 
jman2050 said:
Well he is right to an extent, he does know his Zelda. Probably too well. And that's part of the problem.

It's like asking me or Sega1991 or Mama Robotnik for a review on a Sonic game. Whether we outright love the game or hate the game, the information we give you is probably not going to be completely useful unless you also are a hardcore Sonic fan.
I was actually talking to Sega1991 about his Sonic Generations review last night. He's handling it really professionally.
 
Regulus Tera said:
I will never, ever, ever get the complaints about voice acting. Do people only listen to audio-books nowadays?

I will agree that games without voice acting need to have text speed options!

Yeah, I second that. I'm convinced voices would ruin the game.
 
Instro said:
I think you could get it done with the second analog. An attack system similar to Fight Night. Having said that though, it seems pretty difficult to replicate what SS does combat wise.

I don't think you can replicate full gyro/accel based sword combat with an analog stick.
It's the same reason you can't replicate a game like Boom Blox with an analog stick.
 
guek said:
Give me a single example of a game with sword play similar to SS. I asked last page, how would you get 9 slash inputs seamlessly with a standard controller?

Just because no developer has made a game with sword play similar to SS doesn't mean it isn't possible. In fact, Metal Gear Solid: Rising has some pretty elaborate sword play. Pretty much any fighting game also allows you to attack in 8 different directions.

Beyond that there's numerous games with deeper combat systems than SS, so M+ isn't some prerequisite for an immersing experience.
 
oatmeal said:
[
The guy knows Zelda, and from his previous reviews, his views of the franchise hit closer to home than other reviews I've seen.
I might sound like a broken record of EatChildren, but I said it once in this thread and I'll say it again: TSA posts in Zelda threads for years, and during that time I realized that while I certainly respect his opinions, I absolutely do not agree with him most of the times. So why should I put his impressions on a pedestal because he "know his Zelda"? Due to my experience I might even weight his impressions less than any other one.

In general, I can't really understand why he is being idolized either. He plays Zelda games quickly. Yay?
 
guek said:
Then just admit that your irrevocably biased and that while you have a right to your opinion, it conforms to such strict bias that your opinion is essentially worthless to anyone who doesn't share the same set of stringent biases.
This whole argument is stringing from someone being downright offended that one reviewer had the nerve to not like the motion controls. I'm hardly the biased one.
 
After reading the reviews, I'm only worried about the forced stealth. Somebody please tell me these are quick and painless. I don't think I can handle more Phantom Hourglass-level bullshit.
 
God I just wanted to ban tons of people having insane meltdowns that's all I wanted. Goddamn even Yoshichan knew when to throw in the towel before pushing past the point of no return.

THIS THREAD SUCKS IM GOING TO BED
 
Stop with the fight!
Let's all party for the 10/10 from Eurogamer!

video_-lol_-spiderman.gif


vuuvuuvuuvuuuvuuuuvuuuuuvuuuvuuvuuvuuvuuvuuvuuvuu

vuuvuuvuuvuuvuuvuuvuuvuuvuuvuu

vuuvuu
 
wrowa said:
In general, I can't really understand why he is being idolized either. He plays Zelda games quickly. Yay?

*shrugs* A lot of people know him from various corners on the internet, and he's as passionate and active a Zelda fan as they come. Sometimes that's all you need.

I am finding it funny the number of people either complaining about his review or complaining about people complaining about his review, cause from my perspective the whole thing with TSA is just business as usual.
 
Big One said:
Huh? No he complains that the items DON'T become obsolete

yeah, and it's surprising to me that someone would prefer things this way...but the reviewer is entitled to his point of view. of course, i don't think i share that POV, so i'm not likely to put much stock in his final verdict.
 
EatChildren said:
God I just wanted to ban tons of people having insane meltdowns that's all I wanted. Goddamn even Yoshichan knew when to throw in the towel before pushing past the point of no return.

THIS THREAD SUCKS IM GOING TO BED
There's your meltdown. ;)
 
These last few pages remind me of some Chris Kohler tweets from earlier:

Come for the Zelda review, stay for the people who haven't played the game but are sure I'm wrong

And the best part about prejudice is, when they do play the game, they are sure to have a bad time with it thus confirming their suspicions.
 
EatChildren said:
God I just wanted to ban tons of people having insane meltdowns that's all I wanted. Goddamn even Yoshichan knew when to throw in the towel before pushing past the point of no return.

THIS THREAD SUCKS IM GOING TO BED
Don't feel bad ;_; Here's an image that represents me (Yoshi) and you (Mario) right now :D

Vl65n.png
 
EatChildren said:
God I just wanted to ban tons of people having insane meltdowns that's all I wanted. Goddamn even Yoshichan knew when to throw in the towel before pushing past the point of no return.

THIS THREAD SUCKS IM GOING TO BED

Yeah, the lack of meltdowns is definitely disappointing
 
Regulus Tera said:
I will never, ever, ever get the complaints about voice acting. Do people only listen to audio-books nowadays?

I will agree that games without voice acting need to have text speed options!

It's not something I absolutely need but the cutscenes in Skyward Sword would have benefited from it.
 
TheChaos said:
After reading the reviews, I'm only worried about the forced stealth. Somebody please tell me these are quick and painless. I don't think I can handle more Phantom Hourglass-level bullshit.
Feep says they're tense and interesting.
 
EatChildren said:
God I just wanted to ban tons of people having insane meltdowns that's all I wanted. Goddamn even Yoshichan knew when to throw in the towel before pushing past the point of no return.

THIS THREAD SUCKS IM GOING TO BED
I kept waiting for the 7/10 that never came, meltdown averted :(.
 
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