Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

Can't wait!!! I need some Zelda action in my veins. It's been too long!

Can someone Linkify mah Zero please? ^^

Y0hAu.png


EDIT: Thanks alot UltimateIke! That was quite fast, haha!
 
amtentori said:
Completely agree.
These forced tutorials are extremely detrimental because they force you to complete a bunch of arbitrary obscure tasks.
.

In terms of the sword tutorial, I think this really ties into the story aspect of it. Link almost always starts off as a newbie Swordsmen that has to go through some training to be able to learn the basics. That's probably Nintendo's way of starting every game as an entirely new adventure where you start from nothing then slowly transform into this Hero. BUT I really like the idea of having the option to skip the tutorial in the future eventhough it not such a big deal, imo.

Hell, it would be pretty cool to start a 3D Zelda game where Link already has his sword and shield in hand, giving off the idea that he has done this before.
 
Anth0ny said:
You know what the tutorial for Z-targeting was in OOT?

"Hey! I'm up here! Press Z to target me then A to talk!"

The best part: It wasn't even mandatory.

Did I mention it was OOT, the game where the concept was introduced to the world? If any game could have gotten away with a long ass tutorial, it's OOT. Instead, TP and it looks like SS feel they need to baby the player for some reason.

Have you even played SS? It's pretty much the same thing, and literally takes seconds. Is it even worth bitching about? How dare Nintendo waste seconds of your life clarifying a core gameplay mechanic in their videogame! Dear God! How patronizing and insulting! Definitely an outrage, I suggest we start a petition right now!

Seriously, some of you have an incredible lack of perspective, and are utterly unable to put yourselves in the shoes of someone who may not have the Zelda/gaming experience you have. At best it will help many people out, at worst it will take a few seconds at a single moment in massively long game to show you something you may already know. The horror.
 
Paradoxal_Utopia said:
Seriously, some of you have an incredible lack of perspective, and are utterly unable to put yourselves in the shoes of someone who may not have the Zelda/gaming experience you have. At best it will help many people out, at worst it will take a few seconds at a single moment in massively long game to show you something you may already know. The horror.
Even though you've been going a little crazy in this thread so far lol, I actually agree with you on this.
 
Paradoxal_Utopia said:
Have you even played SS? It's pretty much the same thing, and literally takes seconds. Is it even worth bitching about? How dare Nintendo waste seconds of your life clarifying a core gameplay mechanic in their videogame! Dear God! How patronizing and insulting! Definitely an outrage, I suggest we start a petition right now!

Seriously, some of you have an incredible lack of perspective, and are utterly unable to put yourselves in the shoes of someone who may not have the Zelda/gaming experience you have. At best it will help many people out, at worst it will take a few seconds at a single moment in massively long game to show you something you may already know. The horror.

Look, all I'm saying is I grew up with OOT, and I turned out fine. For me, an ideal intro is throwing you right into the game and letting you learn everything through PLAYING THE GAME, instead of talking heads telling you exactly how to do every little thing. OOT and MM are the former. TP is the latter, and from what I'm hearing, SS's start is slow as hell also.

Watch this and understand.
 
Anth0ny said:
Look, all I'm saying is I grew up with OOT, and I turned out fine. For me, an ideal intro is throwing you right into the game and letting you learn everything through PLAYING THE GAME, instead of talking heads telling you exactly how to do every little thing. OOT and MM are the former. TP is the latter, and from what I'm hearing, SS's start is slow as hell also.

I guess you forgot about Navi stopping you every 3 feet in the Deku Tree telling how to open a freaking door and climb walls.
 
cajunator said:
Uncharted 3 is pretty mediocre to be honest.
It has moments, but it is no way as good as Uncharted 2. As a cinematic game it kind of works, but even then it isn't all that cinematic. I think the whole HD audio/video extravaganza is way overblown. It's nice to have and it is cutting edge tech, but in no way is it leap-years above an SD experience. Not a well crafted one.
Except for the fact that even the most well-crafted SD experience looks like a shitstain on a modern-day TV, even with component cables. It's reached the point where part of my mind tries not to become too attached to Wii games, knowing that if they already suffer this badly on an HDTV, it's only going to get worse. I hope Dolphin continues to streamline, or WiiU has an upscaler, because right now Nintendo's doing nothing to future-proof their games, which is almost criminal with gems like DKCR.

About Uncharted 3, I love it about as much as U2. I think it's best to view them as though they both released at the same time, to compensate for the fact that in 2009, U2 had the lightyears-ahead-of-everything-else feel that RE4 had on release. Even maxed-out Crysis doesn't have U2's level of visual dynamism and weight. But both are immaculately engineered games brimming with personality and charm. I keep replaying about half of U3's 20+ chapters (
young Drake, chateau, Yemen, shipyard, cruise ship, airplane, desert, caravan, etc
) , and then my brother and I play online splitscreen multiplayer (SO HAPPY to see Warhawk is not the only game to have online splitscreen). Good times. :)
 
BY2K said:
I guess you forgot about Navi stopping you every 3 feet in the Deku Tree telling how to open a freaking door and climb walls.
Hehe, yep.
Or everyone in the Kokiri Forest either telling you about auto-jump, Z-targeting to talk/evade attacks, crawling, etc.
 
fernoca said:
Hehe, yep.
Or everyone in the Kokiri Forest either telling you about auto-jump, Z-targeting to talk/evade attacks, crawling, etc.

Well, you can skip those. Not Navi, though.
 
Anth0ny said:
Look, all I'm saying is I grew up with OOT, and I turned out fine. For me, an ideal intro is throwing you right into the game and letting you learn everything through PLAYING THE GAME, instead of talking heads telling you exactly how to do every little thing. OOT and MM are the former. TP is the latter, and from what I'm hearing, SS's start is slow as hell also.

Watch this and understand.

LMAO I'm watching that video right now, shit is awesome. He makes some great points. Overall it's entertaining.
 
Neiteio said:
Except for the fact that even the most well-crafted SD experience looks like a shitstain on a modern-day TV, even with component cables.
You must have one shitty TV. The majority of Wii games look fine on my HDTV set.
 
So I was able to snatch a copy from work today and I've been playing it ever since I've gotten off non-stop. I just finished
Lanaryu Mines
and
beat the Imprisoned
.

Just some impressions.

Dungeons: TSA's critique of the first two dungeons is mostly valid, but they're still better than any other two intro dungeon in 3D Zelda games. The third dungeon, and desert are of the game are fucking AMAZING, like best 3D Zelda dungeon ever material. Boss of third dungeon was disappointing, but first two dungeons had fantastic boss fights.

Controls: The controls are fantastic, except when you have to balance on a fucking rope. It was dumb in Uncharted, and it's dumb here. I don't get the problem with rolling bombs, it feels perfectly natural here. The controls however in generally really do work and I barely have to calibrate them.

Intro: Yes there is a tutorial, but guess what? It's optional! Before you land in the Sealed Grounds, it takes about a solid 30 minutes to get shit together unless you just run around not knowing wtf you're doing.

Characters: This is one point I vehemently disagree on TSA. All of the NPCs are far more charming than any of the NPCs in Wind Waker or Twilight Princess...and I fucking loved the NPCs in Wind Waker. Everyone of them have funny personality quirks and what's better is that Skyloft is actually a living breathing place. There doesn't seem to be any emotional attachments here
except for Groose
but then again, neither was there in any other Zelda game aside from Majora's Mask.

The major characters
including Groose
are all awesome and some of the best since Ocarina of Time.

Overworld: Sky overworld isn't really a little version of the Great Sea...it's just a more condensed one. There's mainly the same base stuff. You have your more useless islands, and then you have islands with people and a small community on it or a mini-game. The game never forces you to explore it however all you really need to do is go from point A to point B.

Land overworld is fantastic and huge. Sometimes the land overworld is an even better dungeon than the actual dungeon itself. Also the desert was fucking amazing seriously. For the first time since A Link to the Past ever piece of land has some importance to it, no more wide open areas of nothing.

Pacing: Some of the backtracking in the game is lame, like when you're forced to go back for Kikwi. Some are awesome like
getting the keys to the Earth Temple
. I haven't really experienced the game enough to really give a solid value on this but the pacing here is definitely superior to most Zelda games. There hasn't been this solid pacing in a Zelda game since Link's Awakening.
 
cajunator said:
Uncharted 3 is pretty mediocre to be honest.
It has moments, but it is no way as good as UNcharted 2. As a cinematic game it kind of works, but even then it isn't all that cinematic. I think the whole HD audio/video extravaganza is way overblown. It's nice to have and it is cutting edge tech, but in no way is it leap-years above an SD experience. Not a well crafted one.
On my phone, so I can't completely respond to everything. But yeah. This is spot on. Seriously. UC3, while good, is not as good as UC2.

I'm also wondering where the bans are. Where are anyone's pictures of the game? Is everyone pirating it?
 
BY2K said:
Well, you can skip those. Not Navi, though.

Navi and kepora gaebora were traumatic gaming experiences
They actually soured the entire experience of Ocarina of Time for me
why couldnt OoT be more like Quake and just let you choose your key bindings and play from there? Miyamoto could learn a lot from John Carmack.

would you like to hear what i said again?
Yes<
No
 
Ydahs said:
You must have one shitty TV. The majority of Wii games look fine on my HDTV set.
I just got my component cables and play the demo today and thought it looked fantastic even after playing Uncharted 3. The graphics won't blow me away of course, but I'm not expecting them to. The unique artstyle is good enough to look good despite being sub-HD.

cajunator said:
Uncharted 3 is pretty mediocre to be honest.
It has moments, but it is no way as good as UNcharted 2. As a cinematic game it kind of works, but even then it isn't all that cinematic. I think the whole HD audio/video extravaganza is way overblown. It's nice to have and it is cutting edge tech, but in no way is it leap-years above an SD experience. Not a well crafted one.

I agree in someways. I heard all this talk of Naughty Dog pushing the limits of the PS3 with all this new tech. But at the end of the day, while technical feats like the water in UC3 are impressive, it doesn't really add all that much to the gameplay IMO. Atmosphere should come from a great artstyle and charming music more than anything. Gameplay should come before everything, at its painfully obvious that the technical set pieces were a priority over fun and non frustrating gunplay. Its a design principle that only Nintendo, Bungie, and a few others understand.
 
Ydahs said:
Great impressions. How long did it take you to make it to the third dungeon? Also, how are you finding the story?
About 10 hours I've really been playing non-stop with some breaks, lol.

There's not much I can say about it other than the
climax at the Temple of Time was pretty neat
. Also
Impa telling me off for not getting to Zelda before she did
was kind of shocking, don't diss Link dammit!

But the story at the point I am there really isn't anything to it. A lot of mysterious shit going on but no major reveals or nothing.

Also Ghirahim >>> Zant, Vaati, etc.
 
BY2K said:
Well, you can skip those. Not Navi, though.
Yeah, but is kinda related to his complain about how OOT "was", versus how he thinks Skyward Sword is. When impressions point to SS been similar (some forced things, some not so much)..and the usual thing of been constantly reminded at first about stuff.


Uchip said:
Navi and kepora gaebora were traumatic gaming experiences
They actually soured the entire experience of Ocarina of Time for me
why couldnt OoT be more like Quake and just let you choose your key bindings and play from there? Miyamoto could learn a lot from John Carmack.

would you like to hear what i said again?
Yes<
No
Hahaha, yeah. ..and spamming A and pressing 'Yes' to read everything again. :p
 
Big One said:
So I was able to snatch a copy from work today and I've been playing it ever since I've gotten off non-stop. I just finished
Lanaryu Mines
and
beat the Imprisoned
.

Just some impressions.

Dungeons: TSA's critique of the first two dungeons is mostly valid, but they're still better than any other two intro dungeon in 3D Zelda games. The third dungeon, and desert are of the game are fucking AMAZING, like best 3D Zelda dungeon ever material. Boss of third dungeon was disappointing, but first two dungeons had fantastic boss fights.

Controls: The controls are fantastic, except when you have to balance on a fucking rope. It was dumb in Uncharted, and it's dumb here. I don't get the problem with rolling bombs, it feels perfectly natural here. The controls however in generally really do work and I barely have to calibrate them.

Intro: Yes there is a tutorial, but guess what? It's optional! Before you land in the Sealed Grounds, it takes about a solid 30 minutes to get shit together unless you just run around not knowing wtf you're doing.

Characters: This is one point I vehemently disagree on TSA. All of the NPCs are far more charming than any of the NPCs in Wind Waker or Twilight Princess...and I fucking loved the NPCs in Wind Waker. Everyone of them have funny personality quirks and what's better is that Skyloft is actually a living breathing place. There doesn't seem to be any emotional attachments here
except for Groose
but then again, neither was there in any other Zelda game aside from Majora's Mask.

The major characters
including Groose
are all awesome and some of the best since Ocarina of Time.

Overworld: Sky overworld isn't really a little version of the Great Sea...it's just a more condensed one. There's mainly the same base stuff. You have your more useless islands, and then you have islands with people and a small community on it or a mini-game. The game never forces you to explore it however all you really need to do is go from point A to point B.

Land overworld is fantastic and huge. Sometimes the land overworld is an even better dungeon than the actual dungeon itself. Also the desert was fucking amazing seriously. For the first time since A Link to the Past ever piece of land has some importance to it, no more wide open areas of nothing.

Pacing: Some of the backtracking in the game is lame, like when you're forced to go back for Kikwi. Some are awesome like
getting the keys to the Earth Temple
. I haven't really experienced the game enough to really give a solid value on this but the pacing here is definitely superior to most Zelda games. There hasn't been this solid pacing in a Zelda game since Link's Awakening.

Sounds like great stuff. For your own sake I'd post a pic proving you actually have the game. I believe that's the rule for pre-release impressions.
 
Majoras mask took 4 hours at least for me to get interesting, Oblivion 10 hours etc,

im not expecting a Zelda Game that treats me as a gamer that has been playing this series since 1992, so im fine with some lines of tutorials.
 
Anth0ny said:
Look, all I'm saying is I grew up with OOT, and I turned out fine. For me, an ideal intro is throwing you right into the game and letting you learn everything through PLAYING THE GAME, instead of talking heads telling you exactly how to do every little thing. OOT and MM are the former. TP is the latter, and from what I'm hearing, SS's start is slow as hell also.

Watch this and understand.
I laughed so fucking hard at this. Its genius.
 
AlexSmash said:
Majoras mask took 4 hours at least for me to get interesting, Oblivion 10 hours etc,

im not expecting a Zelda Game that treats me as a gamer that has been playing this series since 1992, so im fine with some lines of tutorials.

Getting your Ocarina robbed and being transformed into a Deku Scrub in the first 10 minutes didn't do it for ya? =P
 
This is how Skyward Sword's intro (w/ tutorials) works:

First you wake up in bed as Link, go outside.
Second one of the instructors yells at you to Z target him and come up to where he's at.
...You can optionally get a cat from top of the building, but you don't have to. This is the main tutorial of the controls of the game
Third you go to meet Zelda, she pushes you off the ledge and you have no bird so she saves you.
Fourth you meet Groose and it turns out he captures your bird, so you have to go look for it.
Fifth get a sword from the sword instructor.
...You can optionally slash some logs.
Sixth you go into a cave to find your bird, and release it from it's entrapment.
Seventh you get a forced flying tutorial with Zelda that only lasts for like a minute
Eighth you do flying ceremony, competing with Groose and his shitty friends to get the bird statue.
Ninth
you have a nite on the town with Zelda
, and
she gets captured.
Tenth you wake up in bed at night, get called to the
Goddess statue and take up the Goddess Sword.
Eleventh you wake up in bed in the morning, get your tunic and a shield.

All can be done successfully in the span of 20 to 30 minutes and maybe even less.

After that the world is free reign
 
Anth0ny said:
Getting your Ocarina robbed and being transformed into a Deku Scrub in the first 10 minutes didn't do it for ya? =P
i hated being a deku scrub tbh the first time around

even later it was my least favorite transformation form
 
Lingitiz said:
I just got my component cables and play the demo today and thought it looked fantastic even after playing Uncharted 3. The graphics won't blow me away of course, but I'm not expecting them to. The unique artstyle is good enough to look good despite being sub-HD.

At the end of the day, technical feats like the water effects in UC3 are impressive, but really don't add all that much to the gameplay IMO. Atmosphere for me comes from a great artstyle and charming music more than anything.
U3 is incredibly atmospheric. The ship graveyard with the sunlight slanting through the clouds while rain pours and the waves rock the wrecks back and forth is haunting in its isolation and humbling in how vulnerable you feel against the ocean. The visuals serve the immersion in U3, absolutely.

Also, many of U3's effects drive the gameplay. In the shipyard and cruise ship levels, the entire ocean is a procedurally generated physics engine. All of the cargo sliding around on the ship is doing so in reaction to the rocking of the ship, and the ship in turn is rocking in accordance with the waves. So in combat in the shipyard, the many multi-level platforms are bobbing back and forth as you leap to and fro, the waves rushing through, the cover constantly changing, and you're free to exploit the changing slopes and sea level as you see fit -- if you're fleet-footed enough, that is.

Those three chapters ("Rough Seas," "Cruisin' for a Bruisin'" and "Sink or Swim") are exhilirating to replay, imo. The entire background is moving independently and affecting the stage; the entire stage is moving and affecting the platforms and props; and all the characters stagger about in response, so you're fighting gravity and momentum as much as you're fighting each other. It's not just a technical marvel. It's impressive from a gameplay and level design standpoint, too.
 
Big One said:
This is how Skyward Sword's intro (w/ tutorials) works:

First you wake up in bed as Link, go outside.
Second one of the instructors yells at you to Z target him and come up to where he's at.
...You can optionally get a cat from top of the building, but you don't have to. This is the main tutorial of the controls of the game
Third you go to meet Zelda, she pushes you off the ledge and you have no bird so she saves you.
Fourth you meet Groose and it turns out he captures your bird, so you have to go look for it.
Fifth get a sword from the sword instructor.
...You can optionally slash some logs.
Sixth you go into a cave to find your bird, and release it from it's entrapment.
Seventh you get a forced flying tutorial with Zelda that only lasts for like a minute
Eighth you do flying ceremony, competing with Groose and his shitty friends to get the bird statue.
Ninth
you have a nite on the town with Zelda
, and
she gets captured.
Tenth you wake up in bed at night, get called to the
Goddess statue and take up the Goddess Sword.
Eleventh you wake up in bed in the morning, get your tunic and a shield.

All can be done successfully in the span of 20 to 30 minutes and maybe even less.

After that the world is free reign

Yet from the comments here you'd think there was 5 hrs of tutorials.
 
Paradoxal_Utopia said:
Some of the 'complaints' in these reviews are pure stupidity. Can't believe these are coming from professional game reviewers (whatever the hell that means, anyway). Honestly it seems at this point after having played every fucking game in existence and comparing everything to everything else, I think some of these people have become so cynical, and so out of touch with how 'normal people' experience a game, that they've lost all objectivity and their opinions are pretty much irrelevant and moot to everyone else.

OH NOES THERES A 60 SECOND Z-TARGETING TUTORIAL, ONE OF THE MOST IMPORTANT GAMEPLAY ELEMENTS IN A 40+ GAME, MY TIME IS BEING WASTED!!! IM BEING INSULTED!!

Jesus Fuck, talk about ADD. The last console Zelda came out 5 years ago. Stop assuming everyone and their grandmother has Zelda mechanisms mastered, or that they should cater to veteran Zelda players. They're not insulting you personally. Get over yourselves.
i think this is the biggest problem we face about game "journalism" in general. the only qualification for a gaming review seems to be. "I like games and have played a lot in my free time"
 
If it's taking them this long to get through A Link to the Past I wonder if they'll actually finish all these games before Skyward Sword comes out?
 
Paradoxal_Utopia said:
So according to G4s score, Skyward Sword is 20% worse than Epic Mickey, and on par with such masterpieces as the Resident Evil Rail Shooters, another couple dozen half-assed wii ports, and small-time wii games barely worthy of being $0.99 DLC content. I mean, you know you need to abolish your numbering system when it's this fucked.

Also, I like how the major negative in the con column is 'the occasional bit of recycled content.' We're talking about a 40+hr game here. Is this REALLY a reasonable complaint worth mentioning, with a game of this size? I've seen 5-10 hr games with plenty of recycled concepts throughout, which is completely normal. But a 40+hr game needs to be fucking original every single minute and can't have the same concept twice? Amazing.
why do you care about G4 ?
 
Kard8p3 said:
If it's taking them this long to get through A Link to the Past I wonder if they'll actually finish all these games before Skyward Sword comes out?
how many games have they done?
 
I must admit, I haven't played LTTP in ages... I may have some troubles remembering stuff

For some reason, we're more intuitive about video games when we're younger than when yer older
 
butter_stick said:
Zelda games have always been incredibly patronising an obnoxious in regards to presenting controls information to you. It's a valid complaint and drives me nuts.

What about LoZ and AoL on the NES? They weren't particularly patronising, were they? Your opinion is not very well informed.
 
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