Seik said:Can't wait!!! I need some Zelda action in my veins. It's been too long!
Can someone Linkify mah Zero please? ^^
![]()
amtentori said:Completely agree.
These forced tutorials are extremely detrimental because they force you to complete a bunch of arbitrary obscure tasks.
.
Anth0ny said:You know what the tutorial for Z-targeting was in OOT?
"Hey! I'm up here! Press Z to target me then A to talk!"
The best part: It wasn't even mandatory.
Did I mention it was OOT, the game where the concept was introduced to the world? If any game could have gotten away with a long ass tutorial, it's OOT. Instead, TP and it looks like SS feel they need to baby the player for some reason.
Even though you've been going a little crazy in this thread so far lol, I actually agree with you on this.Paradoxal_Utopia said:Seriously, some of you have an incredible lack of perspective, and are utterly unable to put yourselves in the shoes of someone who may not have the Zelda/gaming experience you have. At best it will help many people out, at worst it will take a few seconds at a single moment in massively long game to show you something you may already know. The horror.
Paradoxal_Utopia said:Have you even played SS? It's pretty much the same thing, and literally takes seconds. Is it even worth bitching about? How dare Nintendo waste seconds of your life clarifying a core gameplay mechanic in their videogame! Dear God! How patronizing and insulting! Definitely an outrage, I suggest we start a petition right now!
Seriously, some of you have an incredible lack of perspective, and are utterly unable to put yourselves in the shoes of someone who may not have the Zelda/gaming experience you have. At best it will help many people out, at worst it will take a few seconds at a single moment in massively long game to show you something you may already know. The horror.
Anth0ny said:Look, all I'm saying is I grew up with OOT, and I turned out fine. For me, an ideal intro is throwing you right into the game and letting you learn everything through PLAYING THE GAME, instead of talking heads telling you exactly how to do every little thing. OOT and MM are the former. TP is the latter, and from what I'm hearing, SS's start is slow as hell also.
Except for the fact that even the most well-crafted SD experience looks like a shitstain on a modern-day TV, even with component cables. It's reached the point where part of my mind tries not to become too attached to Wii games, knowing that if they already suffer this badly on an HDTV, it's only going to get worse. I hope Dolphin continues to streamline, or WiiU has an upscaler, because right now Nintendo's doing nothing to future-proof their games, which is almost criminal with gems like DKCR.cajunator said:Uncharted 3 is pretty mediocre to be honest.
It has moments, but it is no way as good as Uncharted 2. As a cinematic game it kind of works, but even then it isn't all that cinematic. I think the whole HD audio/video extravaganza is way overblown. It's nice to have and it is cutting edge tech, but in no way is it leap-years above an SD experience. Not a well crafted one.
Hehe, yep.BY2K said:I guess you forgot about Navi stopping you every 3 feet in the Deku Tree telling how to open a freaking door and climb walls.
Not even enough time for the moon to crash thrice.BY2K said:8 Days Remain.
fernoca said:Hehe, yep.
Or everyone in the Kokiri Forest either telling you about auto-jump, Z-targeting to talk/evade attacks, crawling, etc.
Anth0ny said:Look, all I'm saying is I grew up with OOT, and I turned out fine. For me, an ideal intro is throwing you right into the game and letting you learn everything through PLAYING THE GAME, instead of talking heads telling you exactly how to do every little thing. OOT and MM are the former. TP is the latter, and from what I'm hearing, SS's start is slow as hell also.
Watch this and understand.
You must have one shitty TV. The majority of Wii games look fine on my HDTV set.Neiteio said:Except for the fact that even the most well-crafted SD experience looks like a shitstain on a modern-day TV, even with component cables.
On my phone, so I can't completely respond to everything. But yeah. This is spot on. Seriously. UC3, while good, is not as good as UC2.cajunator said:Uncharted 3 is pretty mediocre to be honest.
It has moments, but it is no way as good as UNcharted 2. As a cinematic game it kind of works, but even then it isn't all that cinematic. I think the whole HD audio/video extravaganza is way overblown. It's nice to have and it is cutting edge tech, but in no way is it leap-years above an SD experience. Not a well crafted one.
BY2K said:Well, you can skip those. Not Navi, though.
Great impressions. How long did it take you to make it to the third dungeon? Also, how are you finding the story?Big One said:So I was able to snatch a copy from work today...
I just got my component cables and play the demo today and thought it looked fantastic even after playing Uncharted 3. The graphics won't blow me away of course, but I'm not expecting them to. The unique artstyle is good enough to look good despite being sub-HD.Ydahs said:You must have one shitty TV. The majority of Wii games look fine on my HDTV set.
cajunator said:Uncharted 3 is pretty mediocre to be honest.
It has moments, but it is no way as good as UNcharted 2. As a cinematic game it kind of works, but even then it isn't all that cinematic. I think the whole HD audio/video extravaganza is way overblown. It's nice to have and it is cutting edge tech, but in no way is it leap-years above an SD experience. Not a well crafted one.
About 10 hours I've really been playing non-stop with some breaks, lol.Ydahs said:Great impressions. How long did it take you to make it to the third dungeon? Also, how are you finding the story?
Yeah, but is kinda related to his complain about how OOT "was", versus how he thinks Skyward Sword is. When impressions point to SS been similar (some forced things, some not so much)..and the usual thing of been constantly reminded at first about stuff.BY2K said:Well, you can skip those. Not Navi, though.
Hahaha, yeah. ..and spamming A and pressing 'Yes' to read everything again.Uchip said:Navi and kepora gaebora were traumatic gaming experiences
They actually soured the entire experience of Ocarina of Time for me
why couldnt OoT be more like Quake and just let you choose your key bindings and play from there? Miyamoto could learn a lot from John Carmack.
would you like to hear what i said again?
Yes<
No
Big One said:So I was able to snatch a copy from work today and I've been playing it ever since I've gotten off non-stop. I just finishedandLanaryu Mines.beat the Imprisoned
Just some impressions.
Dungeons: TSA's critique of the first two dungeons is mostly valid, but they're still better than any other two intro dungeon in 3D Zelda games. The third dungeon, and desert are of the game are fucking AMAZING, like best 3D Zelda dungeon ever material. Boss of third dungeon was disappointing, but first two dungeons had fantastic boss fights.
Controls: The controls are fantastic, except when you have to balance on a fucking rope. It was dumb in Uncharted, and it's dumb here. I don't get the problem with rolling bombs, it feels perfectly natural here. The controls however in generally really do work and I barely have to calibrate them.
Intro: Yes there is a tutorial, but guess what? It's optional! Before you land in the Sealed Grounds, it takes about a solid 30 minutes to get shit together unless you just run around not knowing wtf you're doing.
Characters: This is one point I vehemently disagree on TSA. All of the NPCs are far more charming than any of the NPCs in Wind Waker or Twilight Princess...and I fucking loved the NPCs in Wind Waker. Everyone of them have funny personality quirks and what's better is that Skyloft is actually a living breathing place. There doesn't seem to be any emotional attachments herebut then again, neither was there in any other Zelda game aside from Majora's Mask.except for Groose
The major charactersare all awesome and some of the best since Ocarina of Time.including Groose
Overworld: Sky overworld isn't really a little version of the Great Sea...it's just a more condensed one. There's mainly the same base stuff. You have your more useless islands, and then you have islands with people and a small community on it or a mini-game. The game never forces you to explore it however all you really need to do is go from point A to point B.
Land overworld is fantastic and huge. Sometimes the land overworld is an even better dungeon than the actual dungeon itself. Also the desert was fucking amazing seriously. For the first time since A Link to the Past ever piece of land has some importance to it, no more wide open areas of nothing.
Pacing: Some of the backtracking in the game is lame, like when you're forced to go back for Kikwi. Some are awesome like. I haven't really experienced the game enough to really give a solid value on this but the pacing here is definitely superior to most Zelda games. There hasn't been this solid pacing in a Zelda game since Link's Awakening.getting the keys to the Earth Temple
I laughed so fucking hard at this. Its genius.Anth0ny said:Look, all I'm saying is I grew up with OOT, and I turned out fine. For me, an ideal intro is throwing you right into the game and letting you learn everything through PLAYING THE GAME, instead of talking heads telling you exactly how to do every little thing. OOT and MM are the former. TP is the latter, and from what I'm hearing, SS's start is slow as hell also.
Watch this and understand.
AlexSmash said:Majoras mask took 4 hours at least for me to get interesting, Oblivion 10 hours etc,
im not expecting a Zelda Game that treats me as a gamer that has been playing this series since 1992, so im fine with some lines of tutorials.
i hated being a deku scrub tbh the first time aroundAnth0ny said:Getting your Ocarina robbed and being transformed into a Deku Scrub in the first 10 minutes didn't do it for ya? =P
U3 is incredibly atmospheric. The ship graveyard with the sunlight slanting through the clouds while rain pours and the waves rock the wrecks back and forth is haunting in its isolation and humbling in how vulnerable you feel against the ocean. The visuals serve the immersion in U3, absolutely.Lingitiz said:I just got my component cables and play the demo today and thought it looked fantastic even after playing Uncharted 3. The graphics won't blow me away of course, but I'm not expecting them to. The unique artstyle is good enough to look good despite being sub-HD.
At the end of the day, technical feats like the water effects in UC3 are impressive, but really don't add all that much to the gameplay IMO. Atmosphere for me comes from a great artstyle and charming music more than anything.
.Mistle said:Nice impressions so far Big One, good to hear about the NPCs.
farnham said:i hated being a deku scrub tbh the first time around
even later it was my least favorite transformation form
Big One said:This is how Skyward Sword's intro (w/ tutorials) works:
First you wake up in bed as Link, go outside.
Second one of the instructors yells at you to Z target him and come up to where he's at.
...You can optionally get a cat from top of the building, but you don't have to. This is the main tutorial of the controls of the game
Third you go to meet Zelda, she pushes you off the ledge and you have no bird so she saves you.
Fourth you meet Groose and it turns out he captures your bird, so you have to go look for it.
Fifth get a sword from the sword instructor.
...You can optionally slash some logs.
Sixth you go into a cave to find your bird, and release it from it's entrapment.
Seventh you get a forced flying tutorial with Zelda that only lasts for like a minute
Eighth you do flying ceremony, competing with Groose and his shitty friends to get the bird statue.
Ninth, andyou have a nite on the town with ZeldaTenth you wake up in bed at night, get called to theshe gets captured.Eleventh you wake up in bed in the morning, get your tunic and a shield.Goddess statue and take up the Goddess Sword.
All can be done successfully in the span of 20 to 30 minutes and maybe even less.
After that the world is free reign
well i didnt liked that particular thing later on either so...Anth0ny said:That was the point!
GAWD Majora's Mask is pure genius.
i think this is the biggest problem we face about game "journalism" in general. the only qualification for a gaming review seems to be. "I like games and have played a lot in my free time"Paradoxal_Utopia said:Some of the 'complaints' in these reviews are pure stupidity. Can't believe these are coming from professional game reviewers (whatever the hell that means, anyway). Honestly it seems at this point after having played every fucking game in existence and comparing everything to everything else, I think some of these people have become so cynical, and so out of touch with how 'normal people' experience a game, that they've lost all objectivity and their opinions are pretty much irrelevant and moot to everyone else.
OH NOES THERES A 60 SECOND Z-TARGETING TUTORIAL, ONE OF THE MOST IMPORTANT GAMEPLAY ELEMENTS IN A 40+ GAME, MY TIME IS BEING WASTED!!! IM BEING INSULTED!!
Jesus Fuck, talk about ADD. The last console Zelda came out 5 years ago. Stop assuming everyone and their grandmother has Zelda mechanisms mastered, or that they should cater to veteran Zelda players. They're not insulting you personally. Get over yourselves.
why do you care about G4 ?Paradoxal_Utopia said:So according to G4s score, Skyward Sword is 20% worse than Epic Mickey, and on par with such masterpieces as the Resident Evil Rail Shooters, another couple dozen half-assed wii ports, and small-time wii games barely worthy of being $0.99 DLC content. I mean, you know you need to abolish your numbering system when it's this fucked.
Also, I like how the major negative in the con column is 'the occasional bit of recycled content.' We're talking about a 40+hr game here. Is this REALLY a reasonable complaint worth mentioning, with a game of this size? I've seen 5-10 hr games with plenty of recycled concepts throughout, which is completely normal. But a 40+hr game needs to be fucking original every single minute and can't have the same concept twice? Amazing.
how many games have they done?Kard8p3 said:If it's taking them this long to get through A Link to the Past I wonder if they'll actually finish all these games before Skyward Sword comes out?
104 deaths...snesfreak said:Oooh, the marathoners are at Turtle Rock!
Ultimoo said:how many games have they done?
Ultimoo said:how many games have they done?
I don't think they did.BY2K said:2. And I can't believe they finished AoL if they have that much trouble getting through ALTTP.
butter_stick said:Zelda games have always been incredibly patronising an obnoxious in regards to presenting controls information to you. It's a valid complaint and drives me nuts.