hold meEatChildren said:Oh my.
hold meEatChildren said:Oh my.
BertramCooper said:One thing I don't understand is how Zelda's critical reception has started to noticeably decrease while the console Mario games have not.
Both Galaxy games are awesome, to be sure, but I'm surprised that they're immune from much of the backlash that Zelda seems to get.
I love both series, but I've always found Zelda games to be far more ambitious and satisfying. I don't get why critics have started to sour on Zelda but not Mario.
JaseC said:Is this a serious question? It's impossible to please everybody. Some reviewers are fond of the game and others not so much. There will never be a perfect consensus among a variety of people on anything - Zelda is no different.
EGG said:Tom McShea also gave SMG2 a 10, but let's watch fanboys get all bent out of shape and say he hates on the Wii.
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Zelda hasn't had a Sunshine either.Rez said:The Galaxy games were a major step up from Sunshine. They were a distillation of all the good parts of the previous two 3D games and none of the filler. Zelda hasn't had that game yet.
walking fiend said:They gave the GC version 8.9 though. It didn't have waggle, or speaker implementation... They gave MGS3 8.7 or something. It's good to be tough or opinionated, but there should be some kind of overall consistency. They can give 9.0 to CoD BOps Wii .
BertramCooper said:The Galaxy games are absolutely a step up from Sunshine, I agree.
But the control scheme for Mario games has changed very little since Mario 64 - far less than the evolution from Ocarina of Time to Skyward Sword.
So why does Mario escape the "more of the same" criticism while Zelda doesn't?
BertramCooper said:So why does Mario escape the "more of the same" criticism while Zelda doesn't?
Branduil said:Zelda hasn't had a Sunshine either.
I like Other M and I laughed at this.ViewtifulJC said:"Other M is a strong departure from previous Metroid games, with fantastic combat and exciting bosses that make this another great entry in the series, 8.5/10"
- McShea
If I were to hazard a guess, i would say because there were far more 3D Zelda games than there have been 3D Mario games. Throw in Phantom Hourglass and Spirit Tracks as well and you can have people burning out on certain portions of the game.BertramCooper said:The Galaxy games are absolutely a step up from Sunshine, I agree.
But the control scheme for Mario games has changed very little since Mario 64 - far less than the evolution from Ocarina of Time to Skyward Sword.
So why does Mario escape the "more of the same" criticism while Zelda doesn't?
TheGreatMightyPoo said:The problem is not that, it's when reviewers are blatantly inaccurate.
Gamefaqs said:I don't know how much the rest of you know about game reviews (I'm an expert), but honor and shame are huge parts of it. It's not like it is in movie reviews where you can still become successful by blowing **** up in summer blockbusters. If you score anything under a 9.0, you bring shame to yourself, and the only way to get rid of that shame is repentance.
What this means is gamers, after hearing about this, is not going to want to purchase Skyward Sword for Wii, nor will they purchase any of Nintendo's games. This is HUGE. You can laugh all you want, but Nintendo has alienated an entire market with this score.
Nintendo, publicly apologize and cancel Skyward Sword or you can kiss your business goodbye.
I can confirm it. IR is only used for calibration at the very start of the game, or when you turn off the Wiimote. Which is stupid, by the way. I much preferred gyro assisted IR aiming as used in Reginleiv (and Red Steel 2 I believe), where the IR is also used to constantly reset the gyro to a neutral state.VOOK said:Because I haven't played the final version, we're able to still confirm that there is 100% no IR controls on it?
I'm pretty sure that's the case.
Wind Waker was much better than Sunshine.ViewtifulJC said:It was on the same system, dude
Aliens gave that scoreBisnic said:7.5 for Zelda Skyward Sword?
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They were both pretty watered down.Branduil said:Wind Waker was much better than Sunshine.
That only means they gave TP an 8.9 because reasons other than annoying wiiremote implementation.amtentori said:well that means no pointer aiming is a good trade off for no waggle + no speaker, which is not unreasonable.
as good as pointer aiming is, waggle needs to die in a fire. so many games ruined by waggle this gen thanks to TP :/
As good as the M+ controls are, they are never going to be perfect. Some ppl will find them frustrating.
Crunched said:They were both pretty watered down.
JaseC said:He's clearly not referring to misinformation on the part of reviewers.
I wonder if the E3 2010 fiasco had something to do with it. Jeremy Parish apparently heard on the showfloor that the IR had caused the screwup because of the stage lighting, and had been turned off in the demo on the floor to stop it from happening again, but would be in the final game like WSR. Maybe it was causing problems and they just never put it back in?wsippel said:I can confirm it. IR is only used for calibration at the very start of the game, or when you turn off the Wiimote. Which is stupid, by the way. I much preferred gyro assisted IR aiming as used in Reginleiv (and Red Steel 2 I believe), where the IR is also used to constantly reset the gyro to a neutral state.
Twilight Princess was also on the Gamecube?Branduil said:Wind Waker was much better than Sunshine.
I hope that's a joke and not something that's actually happened on gamefaq or somewhere.ViewtifulJC said:The reviewer's home address and phone number have been discovered.
Yeah, gonna be a bad week for him.
And was also much better than Sunshine.EGG said:Twilight Princess was also on the Gamecube?
JWong said:What did the review site who gave BF3 and UC3 shitty scores give this game? Unless they haven't reviewed it yet.
Without spoiling too much I'll address these issues specifically. This post will contain gameplay spoilers so be warned.AniHawk said:tp was an excellent game. round that score up to the nearest full point and that's what i'd give it.
it's kinda hard for me to imagine ss would be better given the dumb things with the motion controls nintendo's bound to do, the repetition mentioned in the review, and especially the quest for tears and whatnot. guess it'll come down to the dungeons and how much a fanboy the story can make of me.
also, the reason for the lateness of the review (spoilers: wasn't trolling for hits)
Branduil said:And was also much better than Sunshine.
ViewtifulJC said:The reviewer's home address and phone number have been discovered.
Yeah, gonna be a bad week for him.
TheGreatMightyPoo said:Well, your credibility has an uphill climb when you lie about one part of a game.
Yeah, maybe that isn't directly related to his post but they should at least get simple facts right.
BY2K said:*RIMSHOT!*
BertramCooper said:One thing I don't understand is how Zelda's critical reception has started to noticeably decrease while the reception for the console Mario games has not.
Both Galaxy games are awesome, to be sure, but I'm surprised that they're immune from much of the backlash that Zelda seems to get.
I love both series, but I've always found Zelda games to be far more ambitious and satisfying. I don't get why critics have started to sour on Zelda but not Mario.
hauton said:I wish we could cross-reference those who lauded the UC3 Eurogamer 8/10 and the ones who will wield pitchforks at this 7.5
will Mama Robotnik dedicate countless hours of his life to pick out everyone critical of this review?
it's weird that they're trumping this dense explorable world. it's something they've wanted to do since ocarina, but haven't been able to pull it off for one reason or another. with oot, i think it was just a thing of being too ambitious for what the hardware would allow (and the 64dd falling through). with tww, they got what they wanted, but at the expense of a large, mostly empty overworld. they tried to do the huge land overworld thing again with twilight princess, and there are hints of it in the earliest footage of the game, but it's nowhere to be seen in the final product. and finally there's skyward sword, which is a return to the tww way of thinking.amtentori said:yup. not enough streamlining and not enough change either.
Mama Robotnik didn't just target people who were critical of the review and tried to have legitmate conversation over it, it was people who were saying stupid shit and others who brought up the IGN guys personal life.hauton said:I wish we could cross-reference those who lauded the UC3 Eurogamer 8/10 and the ones who will wield pitchforks at this 7.5
will Mama Robotnik dedicate countless hours of his life to pick out everyone critical of this review?
The difference I think is that Zelda has a lot of different reasons why people like it so if one aspect is lacking than the game is automatically poorly received with one group of Zelda fans. With Mario one typically knows what to expect. You're not playing Mario for story, atmosphere, sidequests, etc. You're playing Mario for the great gameplay and unadultered fun as well as it usually having catchy tunes and great graphics for the platform it is on. With Zelda one person looks forward to the overworld structure(ALttP), the sidequests(MM), the atmosphere and story(TWW), the dungeons(TP), and unfortunately most of the games listed(other than ALttP really) excell greatly in some areas but fall a little flat in other areas. OoT I think has the best balance between all these different aspects which is why it is placed on it's pedestal. For example I think almost all aspects of OoT have been exceeded(MM exceeded it in sidequests, ALttP in overworld design, TP in dungeon design, TWW in Atmosphere and story, SS sounds like it has exceeded it musically) but there has yet to be one game that has exceeded it in all of it's categories.BertramCooper said:One thing I don't understand is how Zelda's critical reception has started to noticeably decrease while the reception for the console Mario games has not.
Both Galaxy games are awesome, to be sure, but I'm surprised that they're immune from much of the backlash that Zelda seems to get.
I love both series, but I've always found Zelda games to be far more ambitious and satisfying. I don't get why critics have started to sour on Zelda but not Mario.
I Push Fat Kids said:Not sure I can live in a world where a reviewer believes Skyward Sword is only 5% better than Conduit II.