Monkeythumbz
Communications Manager, nDreams
Version 1.5 of Sleeping Dogs for PC will go live today at 2pm Pacific time / 10pm UK time / 11pm Central European time.
Sleeping Dogs – Patch 1.5 Release Notes
Stability
Controls & Camera
UI
Thanks to everyone at UFG for making this happen
Sleeping Dogs – Patch 1.5 Release Notes
Stability
- Improved CPU timing to reduce issues where the game plays too quickly
- Various fixes to improve stability and minimize crashes during gameplay
- Fixed an issue with the Bink video player which may improve stability during in-game videos such as the title screens
Controls & Camera
- New option added! Aim Soft Lock: Lets the player enable or disable aiming assistance from the game
- New option added! Mouse Free Look: Enables/disables camera auto-centering behind the player when using the mouse and on foot
- New option added! Mouse Raw Input: When enabled, input is sampled directly from the mouse which improves responsiveness and accuracy on supported mice
- New option added! Mouse Sensitivity: A modifier that determines how much speed is recorded from mouse movement
- Mouse camera logic has been reworked for improved precision (independent of the raw mouse input option)
- The Action Hijack binding is now independent of the Sprint/Parkour key value
- While driving players can now use the mouse to look up and down
- While driving the camera no longer immediately auto-centers when you stop moving the mouse
- The high-speed camera shake while driving has been reduced
- Mouse sensitivity no longer differs when Wei is and isn’t carrying a gun
UI
- Front End screens now support a button help bar that is fully interactive via mouse
- Users are now able to exit screens by pressing the Back button
- Corrected all issues when exiting a screen using the Backspace and Esc keys
- It’s now possible to switch sections by clicking on the corresponding icons or tab headers
- The mouse wheel will scroll through all relevant lists in the user interface
- Mouse hit regions have been fine-tuned throughout the front end to improve user experience
Thanks to everyone at UFG for making this happen