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Sleeping Dogs |OT| not releasing this would have been a True Crime

bedlamite

Member
The driving model in this game isn't the best, but at the very least it's responsive. Lots of people hold up GTA4's driving model as an shining example, and while I understood the rationale of heavier vehicle physics to drive home the realism of 4's gameworld, I still prefer the arcadey handling of cars in SD. If I want to get all sim-like I'll pop in Forza, so please, leave the arcadey car physics in my open-world games, thanks.

Races in open world games are quite terrible, yeah, but I've not had a problem with them in SD yet. Flare markers are nice and bright, as long as you keep your eye on the road you should be alright.
 

Dilly

Banned
I like the atmosphere of races in SD, I find it quite cool that there are people gathered around the race marker. It's a nice touch.
 
I'm thoroughly enjoying SD - much more than any other GTA-inspired open world game I've ever played (with exception given to RDR).

If nothing else, this game proves that GTA *can* explore a non-American setting. I know GTA's lampooning of American culture is arguably the cornerstone of the franchise - but after LA, why not Paris/London/Moscow/Tokyo etc?
 

Jawmuncher

Member
The driving model in this game isn't the best, but at the very least it's responsive. Lots of people hold up GTA4's driving model as an shining example, and while I understood the rationale of heavier vehicle physics to drive home the realism of 4's gameworld, I still prefer the arcadey handling of cars in SD. If I want to get all sim-like I'll pop in Forza, so please, leave the arcadey car physics in my open-world games, thanks.
Races in open world games are quite terrible, yeah, but I've not had a problem with them in SD yet. Flare markers are nice and bright, as long as you keep your eye on the road you should be alright.

I completely agree with this.
Recently beat GTA4 and the driving just wasn't to my liking.
One of the reasons I like Lost and the Damned more since the Motorcycles are given the more arcadey handling.
 

Jimrpg

Member
The driving model in this game isn't the best, but at the very least it's responsive. Lots of people hold up GTA4's driving model as an shining example, and while I understood the rationale of heavier vehicle physics to drive home the realism of 4's gameworld, I still prefer the arcadey handling of cars in SD. If I want to get all sim-like I'll pop in Forza, so please, leave the arcadey car physics in my open-world games, thanks.

Races in open world games are quite terrible, yeah, but I've not had a problem with them in SD yet. Flare markers are nice and bright, as long as you keep your eye on the road you should be alright.

absolutely! most of the complaints about SD's driving model are from people who i reckon haven't spent long enough with it. the driving model is sublime. I can 360 on a dime and im good with the handbrake on both the bike and a fast car... i can even handbrake and do a 90 degree turn into a garage at near full speed...

the races are really good but too easy in a fast car - though i haven't played all of them yet.
 

Neiteio

Member
Just played two hours of this game. It runs quite well on my gaming laptop (Asus Republic of Gamers, GeForce GTX 560M, 2VRAM, 8GB RAM, Intel Core i7), with world density, shadows, etc, cranked all the way up, and AA one notch below max. No technical hiccups that I heard about going in (I.E. game remembers advanced settings, etc).

The storytelling in this game is superb: the writing, voice acting, mannerisms, plot, pacing and subtext -- all top-notch. Definitely the best storytelling I've seen in an open-world game. The world itself is deeply immersive and bursting at the seams with detail, from incidental banter on the streets, to the intricately constructed apartment complexes and signage-covered storefronts. However, I feel compelled to behave within this world because of its sense of realism and the fact my character is not a complete asshole. Thus the world is not as chaotic and unpredictable as, say, Steelport in Saints Row 3. Different beasts, I suppose.

The game controls well enough, though it seems like both the on-foot and vehicle controls either crawl or go full-tilt -- there's not much in-between. Holding the left trigger to walk instead of jog and gently throttling the accelerator to squeak along in a car helps, but in general it seems like the speed snaps either one direction or the other -- responsive, yes, but a bit clunky as well. But all in all this is a minor nitpick. One might even say the character and vehicle handling lends the game a certain pleasant solidity and weight, and I could see where they'd be coming from.

Now the combat is amazing no matter which way you cut it. Grappling enemies and searching out the highlighted environmental fixture to finish them off on never gets old. Nor does roundhouse kicking multiple enemies, or throwing someone to the ground, or sprinting with a victim in your deadly embrace. It's hard-hitting Arkham-style combat, extremely refreshing in a game of this sort. The user-prompted vaulting over low-lying obstacles while sprinting is also 100 percent reliable and always stylish to execute, and there are many opportunities to do so. So much fun.

The game is just a warm world to inhabit... There's something cozy about hitting up all the street vendors and having your fill of fish balls, pork buns, roast duck, herbal tea, etc, while the rain-slick streets glow under the neon signage. It's just warm and cozy. :)

Looking forward to playing more. Seeing how I didn't know of this game's existence until, like, a few weeks ago, this is quite the pleasant surprise. Highly recommended!
 

Jimrpg

Member
only 2 hours in and I already completed 20% of the game... seems short?

im 70% of the story done with 17 hours on the clock... ive spent a bit of time doing side stuff... most of it is pretty worth doing - the fight clubs, the races and the drug busts are the more interesting side stuff... the cock fighting is not particularly interesting.

i think any 20 hour plus game is decent... its short for an open world game - but heck id rather replay a great 20 hour game again then play through an average 40 hour game once.

i dont often play through games again - but i think the second playthrough is going to be really fun now that i've got the hang of it... i really wish they had a couple more difficulty levels - i really hope they patch that in.
 

see5harp

Member
I actually like the concentrated campaign much more than the campaign in Just Cause 2. Just Cause 2 had some really awesome sandbox stuff because of the parachute and jets but the campaign was really abysmal and repetitive. The city is more alive in Sleeping Dogs and there seems to be less repetition with the side missions. Graphics (on console) can be irritating with the draw distance and framerate on PS3, but I love the driving and shooting and the hand to hand is the best I've ever seen in an open world game (excluding Batman).
 

Jawmuncher

Member
So if you are only doing the main quest how long is it?
I prefer to do the main game first then do all the side stuff afterwards.
 

Gen X

Trust no one. Eat steaks.
Haha, I just finished one of the yellow icon side quests involving videoing someone (You'll know if you've done it)
Man I laughed at the guy with the camera "I was supposed to be doing some free running but I've taken a tab of acid and now I don't think I should do it. You're not a green lizard are you? You should do some free running, I dunno, jumps and shit. Flap your wings if you have to"
 

Dennis

Banned
I want to dig in deep with Sleeping Dogs but I have to go to work......

It is so annoying when your work gets in the way of your gaming.
 

Soi-Fong

Member
I did too, despite my earlier bashing about the driving model (which is still not fantastic, but is acceptable once I figured out the idiosyncrancies of it). Just a really nice experience - but one that's also a bit too easy for its own good.

It'd be good if they could have multiple laps, tougher opponents, and maybe even a tweaked driving model to provide more weight to the vehicles.

Still... some of the racing up and down Victoria peaks is my favourite racing from any game ever.

This racing down Victoria Peak trying to drift it all the way down is fun as hell.
 

Toki767

Member
Victoria Peak racing was awesome. I swear it was probably the only part of the game that made my system work overload since I was probably driving and turning too fast for the game and camera to keep up.
 

Cloudy

Banned
I've played 9 hours and I'm going to start over again with the 360 version (ps3 acting up). I'm not even mad cos the game is so fun lol
 

Ken

Member
Anyone know the song that plays during one of the early quests where
you are chasing the guys with the fake watches with Jackie?
 

SJRB

Gold Member
- See a drunk guy harrass a shop owner
- Shop owner asks if I want to escort the troublesome gentleman out
- grab drunk, drag him to a back alley
- break his legs, cripple him for life.


That should teach you to touch those sunglasses, you punk.
 

Toki767

Member
- See a drunk guy harrass a shop owner
- Shop owner asks if I want to escort the troublesome gentleman out
- grab drunk, drag him to a back alley
- break his legs, cripple him for life.


That should teach you to touch those sunglasses, you punk.

The first time I got one of those side events I didn't know who was who so I unknowingly grabbed the shop owner and tossed him off a ledge and failed the mission lol
 

Toki767

Member
Question:

Does it offer cantonese or Mandarin (I know its in HK, but still ;)) voice-acting?

No. I wish it did though. It does have Chinese subtitles. Not sure why they labelled it as Cantonese subtitles. They say a few words here and there in Cantonese. Mostly cursing. I imagine this game will teach a lot of people how to swear in Cantonese.
 
No. I wish it did though. It does have Chinese subtitles. Not sure why they labelled it as Cantonese subtitles. They say a few words here and there in Cantonese. Mostly cursing. I imagine this game will teach a lot of people how to swear in Cantonese.

Thanks. Too bad. I really would love to have some cantonese or mandarin in there :(
 

raebodep

Member
- See a drunk guy harrass a shop owner
- Shop owner asks if I want to escort the troublesome gentleman out
- grab drunk, drag him to a back alley
- break his legs, cripple him for life.


That should teach you to touch those sunglasses, you punk.

I shoved him into a phone booth and it said I failed the mission.
 

derFeef

Member
Oh really. I thought the way it worked was certain story events would trigger a specific song to play by default unless you changed it yourself. Asking because I had never heard it on the radio doing open world stuff.

This Let's Play has the same song playing at the same part.

http://www.youtube.com/watch?v=voxirNhxncY#t=8m35s

Ah can be, I was not sure about it as I saw a video playing a different song during the first race event.

I shoved him into a phone booth and it said I failed the mission.

Grabbed him, slammed down the window-fence on his chest by accident as he was close to the store. "Drunk guy died."
 
Just out of curiosity, what's everyone's opinion on the pedestrian talking in Cantonese and the use of Cantonese slangs in between dialogues?

I speak Cantonese so I understand everything they say, some of the things coming out of the pedestrians' mouths are pretty hilarious and darn right cruel sometimes. They talk about topical issues in HK and reference pop culture as well, but for the English-speaking audience I'd imagine you might feel like you're missing out on this part of the game? The random banter in GTA4 helps with the immersion and brings Liberty City alive, I guess having every pedestrian speaking in English would break the immersion in Sleeping Dogs, but at the same time, you're playing the part of Wei Shen, he understands what everyone's saying, it wouldn't make sense that you don't. (Dialogues have subtitles for Cantonese slang, but not for everyone else in the city, right?)
 

leng jai

Member
Just out of curiosity, what's everyone's opinion on the pedestrian talking in Cantonese and the use of Cantonese slangs in between dialogues?

I speak Cantonese so I understand everything they say, some of the things coming out of the pedestrians' mouths are pretty hilarious and darn right cruel sometimes. They talk about topical issues in HK and reference pop culture as well, but for the English-speaking audience I'd imagine you might feel like you're missing out on this part of the game? The random banter in GTA4 helps with the immersion and brings Liberty City alive, I guess having every pedestrian speaking in English would break the immersion in Sleeping Dogs, but at the same time, you're playing the part of Wei Shen, he understands what everyone's saying, it wouldn't make sense that you don't. (Dialogues have subtitles for Cantonese slang, but not for everyone else in the city, right?)

Yep it make's a massive difference for immersion IMO. Seriously anyone who is from HK needs to buy this game. It's a really unique experience.
 

SJRB

Gold Member
I shoved him into a phone booth and it said I failed the mission.

I had that once, turned out I had to shove the drunk inside the trunk of his mom's car right outside the store.

I love how even small random events like these have different objectives.
 

Frillen

Member
The first time I got one of those side events I didn't know who was who so I unknowingly grabbed the shop owner and tossed him off a ledge and failed the mission lol

Did the same thing and got mission failed like 5 times before I figured out I was dragging the store owner instead of the drunk guy.
 

deim0s

Member
Just out of curiosity, what's everyone's opinion on the pedestrian talking in Cantonese and the use of Cantonese slangs in between dialogues?

I speak Cantonese so I understand everything they say, some of the things coming out of the pedestrians' mouths are pretty hilarious and darn right cruel sometimes. They talk about topical issues in HK and reference pop culture as well, but for the English-speaking audience I'd imagine you might feel like you're missing out on this part of the game? The random banter in GTA4 helps with the immersion and brings Liberty City alive, I guess having every pedestrian speaking in English would break the immersion in Sleeping Dogs, but at the same time, you're playing the part of Wei Shen, he understands what everyone's saying, it wouldn't make sense that you don't. (Dialogues have subtitles for Cantonese slang, but not for everyone else in the city, right?)

Couldn't understand most of it. But heard something familiar or similar out of my friends mouth. Yeah, it makes things more believable.
 
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