Passive:
Ao Kuang's sword can hold up to 4 Energy Charges. Ao Kuang regenerates a Charge every 5s out of combat. Energy Charges may be used to augment Ao Kuang's abilities. If Ao Kuang is out of mana, 2 charges may be used to cast any ability.
1st: Water Illusion
Ao Kuang teleports forward into stealth, leaving behind a watery form of himself. He remains in stealth for 5s or until he attacks or takes damage.Ao Kuang may activate this ability again using 1 Energy Charge from his sword to detonate the watery form, dealing damage to nearby enemies.
Range / Radius:30/20
DMG:90,140,190,240,290+70%
cooldown:15
cost:70
2nd
ragon Call
Ao Kuang summons 6 dragons to his side. For every successful basic attack Ao Kuang makes, a dragon will dive to the target dealing additional damage. This ability ends after all dragons are used, or after 10s.Ao Kuang may activate this ability again before it expires, using 1 Energy Charge, to send forward any remaining dragons in a ranged attack. The dragons damage and slow the first enemy they hit. Range:55
Attack Damage:40,60,80,100,120+30% per hit
Remaining Dragon Damage:20,30,40,50,60+25% per Remaining Dragon
Slow:30%for 1s + 0.25s per remaining Dragon
cd:15,14,13,12,11
cost:60,65,70,75,80
3rd:Wild Storm
there are two versions
Ao Kuang's unleashes lighting bolts in a cone in front of, each having a chance to critical hit, increasing by 1% for every 2% of an enemies missing health. Each successful hit also restored Energy to Ao Kuang's Sword.
or
Ao Kuang unleashes a storm of lightning from his sword, damaging all enemies and recovering an Energy Charge to his sword for each enemy hit. This hit is considered a basic attack, and will activate item effects. Range:30
Damage:90,140,190,240,290+50%
cd:5
cost:60,65,70,75,80
Ult:
Ao Kuang selects a single target in melee range and grabs them, dealing damage and knocking them up into the air. If the target is under a health threshold, Ao Kuang will reveal his true form, becoming a Dragon and executing them.\n\nAfter transforming Ao Kuang remains in the air, and may then pick a new location to land, consuming any remaining Energy Charges and dealing damage.
instant damage:90,140,190,240,290+50%
Execute Threshold:23,26,29,32,35%
Landing Damage30,60,90,120,150+30% of your magical power per Charge