So, Sony’s GaaS games are not doing so well huh?

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With Jade Raymond jumping ship and based on what we heard of Fairgames I don't think we will see that game releasing, which will join the ranks of Last of Us, Horizon MMO, London Studio Live Game, Spider-Man the Great Web and Destiny Project Payback which all got canned before release, those they managed to release are Concord and Helldivers 2 and while Concord is a smash hit 😝 Helldivers 2 is successful. Which leaves Marathon and that one doesn't looks so hot either, easily losing to a free to play game (ARC Raiders) and no one is that interested in it, so what is gonna happen now???
 
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You forgot Sony bend's GaaS game and Bluepoint's GOW GaaS game. Both of which were cancelled.

Deviation Studios game was also cancelled. These guys were hired by Sony alongside the Concord devs.

All of Herman's babies and the guy is still at Sony. These people are never held accountable for anything.
 
With Jade Raymond jumping ship and based on what we heard of Fairgames I don't think we will see that game releasing [...], Which leaves Marathon and that one doesn't looks so hot either

There's still a Horizon GAAS game in the works, I believe. One of them got cancelled but the other one is still in progress. [edit: my mistake, both are still in development, see below]

Bungie also has a game in development called Gummy Bears, which I assume from the title is aimed at the younger demographic (maybe a mobile game?).

Besides Marathon, that's all I'm aware of.
 
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You forgot Sony bend's GaaS game and Bluepoint's GOW GaaS game. Both of which were cancelled.

Deviation Studios game was also cancelled. These guys were hired by Sony alongside the Concord devs.

All of Herman's babies and the guy is still at Sony. These people are never held accountable for anything.
Concord was on Shuhei Yoshida, as stated by Shuhei Yoshida.

OT:

ARC is pay to play.
 
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With Jade Raymond jumping ship and based on what we heard of Fairgames I don't think we will see that game releasing, which will join the ranks of Last of Us, Horizon MMO, London Studio Live Game, Spider-Man the Great Web and Destiny Project Payback which all got canned before release, those they managed to release are Concord and Helldivers 2 and while Concord is a smash hit 😝 Helldivers 2 is under 100k on steam and I doubt it is that successful anyway. Which leaves Marathon and that one doesn't looks so hot either, easily losing to a free to play game (ARC Raiders) and no one is that interested in it, so what is gonna happen now???
With all these cancelled projects, I would hope they are already trying to course correct, right? Game development is a slow process and you dont see immediate results.

Their game division raised up profits by 50% (from 2bln to 3bln). Sony is still doing fine, despite all this.
 
Sony has a cult following, and while that usually means a small dedicated group of people in Sony's case it means The Catholic Church. They will never have a problem.

PS5 feels like Apple 2, abandoned by Apple but still widely used by its userbase

Why not give it to Sony while we at it, take every ounce of soul the series has and make it a cinematic experience

Not taking that switch 2 VRR news well i take it so you had to make this thread.


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With all these cancelled projects, I would hope they are already trying to course correct, right?

You would hope so, but I suspect they will keep trying. Probably not at the level they did before - they won't throw so much money at so many different projects at the same time - but the GAAS money is too tempting for them to walk away from entirely.
 
Oh, so there are two Horizon GAAS games still underway? I thought one got cancelled.
There was an report in January about cancelled Project H at NCSoft that was mistaken for Horizon MMO. It was clarified next day that Horizon project goes by other name and still in works
 
Imagine instead of those GAAS we got all singleplayer games like a GT based on Forza Horizon 5, a Killzone/Resistence sucessor, Japan Studios doing Japan stuff...
 
I edited the main post, now let's discuss the other stuff shall we?

Ok well then yes it hasn't been going well at all. They did pick up a new IP In HD2 which is a good thing. HD3 is basically guaranteed to be a hit as long as they aren't incompetent with it. So they did get that out of it. If the movie takes off as well who knows what that IP could do for them.

They will keep trying though because as we can see from their financials they are pulling in billions from just selling games/mtx's. That's the power of being the #1 platformer holder is that you can pull in so much money to invest in accessories/games for your own platform with having to do anything but grant access to your userbase.

I know people want them to make more SP games but the reality is that wont do much for Sony. Sony isn't trying to make another successful SP IP that brings them in another 100-200 mil every new title. They want something that is bringing in billions like Genshin Impact. Lets be honest another 3 brand new IPs that are the best thing Sony has ever made wont really change much as far as console sales\revenue. Creating the next fortnite\Genshin Impact will be massive for them though and that's what they are trying to do and they believe they can do it.
 
I edited the main post, now let's discuss the other stuff shall we?
Sure.
Concord nosedived (heh), we saw that shit coming a mile away.
Same will likely happen to most of their GaaShite. All they need, though, is a few of them to be successful and they'll be happy.
They can have a much better portfolio if they used their older ips like Socom, Killzone etc.
After the boring ass Shadowfall, I don't think they'll be revisiting that IP for a while yet.
It did look really nice though.
 
Ok well then yes it hasn't been going well at all. They did pick up a new IP In HD2 which is a good thing. HD3 is basically guaranteed to be a hit as long as they aren't incompetent with it. So they did get that out of it. If the movie takes off as well who knows what that IP could do for them.

They will keep trying though because as we can see from their financials they are pulling in billions from just selling games/mtx's. That's the power of being the #1 platformer holder is that you can pull in so much money to invest in accessories/games for your own platform with having to do anything but grant access to your userbase.

I know people want them to make more SP games but the reality is that wont do much for Sony. Sony isn't trying to make another successful SP IP that brings them in another 100-200 mil every new title. They want something that is bringing in billions like Genshin Impact. Lets be honest another 3 brand new IPs that are the best thing Sony has ever made wont really change much as far as console sales\revenue. Creating the next fortnite\Genshin Impact will be massive for them though and that's what they are trying to do and they believe they can do it.
They have like 8 games cancelled and all you focus on is Helldivers 2, which you just called a "New IP", the team behind it straight up said today that they wont work with Playstation on their next title so I don't know I think you are celebrating nothing over there
 
Helldiveers 2 was a great hit in terms of sales but they kind of fumbled the whole live service part.
Yeah they had their hit, they should have doubled down on that rather than trying to have other GaaS hits.
Once Fortnite hit you didnt see Epic pretty much abandon it to make scores of other GaaS games, they became basically the Fortnite company.
 
Yeah they had their hit, they should have doubled down on that rather than trying to have other GaaS hits.
Once Fortnite hit you didnt see Epic pretty much abandon it to make scores of other GaaS games, they became basically the Fortnite company.
I totally agree, but not just that. HD2 really should be doing better than it is now. Like it just got a patch and a player boost but last month it was pulling like 30-40k players a day on Steam and that's just not good for a game that was one of the biggest hits of last year.
 
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Problem für Sony is, they mostly want to combine full price titles with glass concepts an micro transactions. That doesn't work that well.

Maybe they should at least try the free2play route for these titles. And even there is a heavy competition.

Helldivers 2 is a "simple" shooter but with a lot of fun and a lower entry price. Chances it would fail were also big (the first game wasn't such a success), but it was an instant hit ... (This starship troopers vibes.... I like this game).
 
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I totally agree, but not just that. HD2 really should be doing better than it is now. Like it just got a patch and a player boost but last month it was pulling like 30-40k players a day on Steam and that's just not good for a game that was one of the biggest hits of last year.
Because you have to pump out content continuously, people will get bored with the same stuff over and over no matter how good it is.
 
With all these cancelled projects, I would hope they are already trying to course correct, right? Game development is a slow process and you dont see immediate results.

Their game division raised up profits by 50% (from 2bln to 3bln). Sony is still doing fine, despite all this.
The GAAS efforts are producing mixed results at best, but I always felt the prevailing narrative that Sony is run by dummies failed to accurately address the situation.

It's important to remember that few short years ago, there was a realistic possibility that some of the biggest GAAS moneymakers would be imminently locked in a tower by MS via big acquisitions. Those games were a major cashflow that--in a now-alternate universe--Sony was about to lose forever.

Investing in 3000 GAAS initiatives was a strategy to protect against that scenario: if even 1% of these projects succeed, they pay for themselves, all the failures, and beyond.

The worst case didn't happen, MS is sharing all of those lovely GAAS with Sony still and those money fountains are still flowing. However, at that point Sony already had several studios busily developing away, and the calculus remains the same: if a couple of these GAAS games hit, that's $$$, as was the case with Helldivers.

I don't have any sources here, but I have always thought this was an extremely rational explanation for Sony's GAAS "pivot". I'm curious to see if they keep spending as much time and effort on GAAS after this wave of dev concludes.
 
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Because you have to pump out content continuously, people will get bored with the same stuff over and over no matter how good it is.
Yes, well, it's a live service game and Sony is trying to push live service games, so if they didn't have that infrastructure in place, then that is my point.

They've invested billions into these games and seem to be totally clueless about how to make a good successful one and also seem to be clueless about what to do if they stumble into a successful one.
 
Helldivers 2 was an extremely successful game by a studio that, looking back clearly didn't anticipate the level of success that it ended up being from the onset.

They were the very definition of "suffering from success" and they made their mistakes, from weapon nerfs to content droughts.

But things take time...I think they had to up their personnel to produce content faster.

They just released a serious update(and its only one part, the rest hits next week) and they are one of the few studios who actively listen and adjust things for heir playerbase.


It was a success because it channeled an experience that I think people missed in online gaming.

But they do have to tread a fine line between being able to earn things like it currently does via Super Credit farming or trying more monetization without fully alienating your playerbase to keep money coming in.

It carved out a niche wherein I think these other GAAS games they were trying for just..aren't gonna be able to do that.
 
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They have like 8 games cancelled and all you focus on is Helldivers 2, which you just called a "New IP", the team behind it straight up said today that they wont work with Playstation on their next title so I don't know I think you are celebrating nothing over there
I wrote 3 paragraphs and then you come in and claim all I did was focus in on HD2? The team didn't say that. Did you even read their quote they said the exact opposite. I thought you were sincere and wanted to legitimately have a discussion about this but I can see now all you wanted to do was have a thread to shit on Sony.

Also I was saying HD2 was a new IP in the sense that they have another IP that has turned into a major hit and they can do more with it now and in the future.
 
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What's funny is that the only game that worked out well for them, Helldivers 2, is the one made by an external studio that has now expressed they want to publish their next game themselves.

Meanwhile the studios they bought specifically to make GAAS stuff have all been struggling (or shut down), and putting their traditionally single player focused studios to work on GAAS has ultimately just been a massive waste of time and resources for everyone
 
I was just watching today's Spawnwave, and three out of the four main stories were about Sony's live service clusterfuck, lol. (Jade Raymond leaving Haven, the Marathon plagiarism fiasco, and the Helldivers devs saying their next game will be fully independent.)

The fourth was about Nintendo not giving advance access to the Switch 2 to journalists, so yesterday was not exactly a banner day for trust in the games industry.
 
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I don't get the continued fascination on this forum with Killzone and Resistance but SOCOM has HUGE potential in 2025.
$20-40 price point would be cool.

But it will only be a good first impression. Something where most of these new GAAS titles from Sony are struggling with.


I'm not an expert in this field, but for a long time it seemed to me that these types of games have the greatest chance among a younger audience who grew up watching streamers and don't necessarily wear nostalgia glasses like we do.

It's hard for me to even say what really makes these types of games successful, so i may be wrong.
 
The GAAS efforts are producing mixed results at best, but I always felt the prevailing narrative that Sony is run by dummies failed to accurately address the situation.

It's important to remember that few short years ago, there was a realistic possibility that some of the biggest GAAS moneymakers would be imminently locked in a tower by MS via big acquisitions. Those games were a major cashflow that--in a now-alternate universe--Sony was about to lose forever.

Investing in 3000 GAAS initiatives was a strategy to protect against that scenario: if even 1% of these projects succeed, they pay for themselves, all the failures, and beyond.

The worst case didn't happen, MS is sharing all of those lovely GAAS with Sony still and those money fountains are still flowing. However, at that point Sony already had several studios busily developing away, and the calculus remains the same: if a couple of these GAAS games hit, that's $$$, as was the case with Helldivers.

I don't have any sources here, but I have always thought this was an extremely rational explanation for Sony's GAAS "pivot". I'm curious to see if they keep spending as much time and effort on GAAS after this wave of dev concludes.
What kind of revisionist fantasy is this? Why would Microsoft ever lock their GaaS games behind the treacherous wall of exclusivity when they make more money being on as many platforms as possible...
 
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I'm not an expert in this field, but for a long time it seemed to me that these types of games have the greatest chance among a younger audience who grew up watching streamers and don't necessarily wear nostalgia glasses like we do.

It's hard for me to even say what really makes these types of games successful, so i may be wrong.
Those IPs will have positive first impression. Nobody is going to hate on them like Fairgames, Concord, even Marathon. That is getting kinda important at this point.
 
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