Sony CFO Hiroki Totoki says PlayStation is reforming currently their gaming business

If the PC initiative is a business poison, why is the PlayStation brand continuing strongly?
I don't understand? Surely if PlayStation games on PC was a bad idea, that would be reflected in poor console sales?
PSVR2 as well.

So not just games being multipltform, but hardware too.
 
Yup.

And at the end of the day, it's simply a snazzy sci fi shooter killing aliens with a Starship Troopers vibe. No plot or politics, no tons of cut scenes etc... And it was even just $40. Huge seller. If you look at it, it's such a basic game concept and idea, yet it did great on console and PC.

Well realistically SIE aren't going to make an army of Helldivers 2 clones. They also aren't going to (or shouldn't, anyway) make a huge swath of GAAS titles. I mean look at Helldivers 2: they've had issue getting regular content updates out for that game, and it's their biggest hit of the year. When you have a breakout hit GAAS, you have to be ready with more content on a regular basis. If you have too many GAAS in rotation at once, each of which need regular updates, then you're going to run into a problem of not having enough in resources to provide content simultaneously.

So then, you're forced to cut updates short for one or two of those games. Guess what happens? Now gamers are questioning your commitment to the other GAAS titles you've got going, and some will start scaling back their investments on those in fear updates slow down or stop. That ends up creating a vicious self-fulfilling cycle, all because some trust was eroded beforehand.

Both can absolutely work. They are completely different markets with completely different focuses. Not to mention Sony can also turn a portion of those PC players into making ALL the money from each transaction as well over time. They're not limited to only Steam. Once they have enough content on the platform, they can bring a subscription service to PC gamers as well. They are not limited at all by the PC platform.

The modern PC market is nowhere near as divergent from core console gaming as it was in the '80s, '90s, early '00s or even during the 7th generation or even early 8th generation. In terms of Western 3P releases, PC (mainly Steam) now gets virtually 90% - 95% of all AAA and AA games Day 1. The only real exceptions are SIE's non-GAAS AAA and Take-Two. Talking Western releases altogether, PC gets 100% of the games now (either absolutely or statistically close).

Even for non-Western games, the difference in release timings and libraries between core consoles and PC have mostly vanished. All of Capcom's big AAA releases are Day 1 on Steam and, apparently, Steam is the biggest (or at least most active) platform for games like SF6. All of SEGA/Atlus's big AAA and even smaller AA releases are Day 1 on Steam, and it seems Square-Enix will be gradually moving that direction going forward.

With Korean & Chinese devs, virtually everything is Day 1 PC outside of exceptions like Stellar Blade, but those kind of games will be on PC within the year. And WRT Western & non-Western 3P games, PC has a SIGNIFICANT number of exclusives that are simply not on console or take many years to reach console. World of Warcraft still isn't on even Xbox, let alone PlayStation, despite MS now owning ABK. VALORANT took 4 long years to finally hit consoles; iRacing still isn't on console, and plenty of smaller AA and indie titles have no console versions in sight.

So when we look at not just the actual games released, but the timing or releases and platform splits, it's simply not true that PC is a "completely different" market to consoles nowadays. You as a platform don't see your market share triple in 4 years while core console market stagnates, if you're a "completely different" market. But that's exactly what's happened in Japan, and now, PC market share is almost equal to that of consoles in that region. Before the start of this gen, that was nowhere near being the case.

Unlike what fanboys will think... Sony doesn't care where the money comes from. PC is not going to be a detriment to their console business. You know what was? Almost making their entire portfolio of developers change from making high quality SP IP campaign games to experimental Live Service GaaS games all at the same time... You guys need to focus on the right battles here that's actually causing Sony harm on the console platform.

Sony will care where the money comes from, if a subset of hardcore/core enthusiasts shift their purchasing habits to platforms that aren't PlayStation. Because that doesn't just affect 1P sales (less rev cut for SIE when the game's bought on Steam vs. PS Store, for example), but it also impacts:

-3P B2P​
-3P MTX​
-Subscription retention rates​
-Peripheral sales​

...all of which could take a dip. Regarding future hardware, the initial dip would be in the early adoption phase: you can split up hardcore/core enthusiasts between high-ARPU and mid-ARPU. Hardcore having more of the high-ARPU, and core having more of the mid-ARPU. We can also throw in mid-low ARPU and low ARPU, but I think those would be better served for majority of core enthusiasts (mid-low ARPU), casuals (mostly low-ARPU) and mainstream (all low-ARPU). However, they wouldn't be part of the initial dip.

In the initial dip, I think they'd more likely see mostly some mid-ARPU core enthusiasts at risk of skipping out on early adoption, but some high-ARPU core enthusiasts might as well. Hardcore enthusiasts are more likely to be early adopters regardless because of how much they've already invested in the platform + them basically being super loyal + them being the type to want all the newest gaming stuff Day 1 (or close to it). That's the initial dip.

The second dip would be over a longer period, and follows the initial. Any weakening in early adoption rates could impact total revenue and margins, reducing the install base early on which also makes price cuts or sales promos less likely. If order volumes were too large vs demand, they'd be sitting on stock longer to move, meanwhile can't keep orders through the fabs up as high as needed meaning they could be suspect to higher costs per wafer for new batches, hurting prospects of price drops.

Once you get into the lower end of the core market, and definitely into the casual & mainstream markets, price sensitivity increases. Value-for-dollar remains high but they dynamic starts to inverse: hardcore/core enthusiasts value the perceived quality of hardware & software offerings over anything, whereas casuals & mainstream value the perceived quantity of software, and perceived "value" of hardware/ecosystem benefits relative to cost (e.g comparative to those "$200 worth of software FREE!" value-adds certain programs use, or like computers used to i.e Gateway).

The longer dip is influenced by the shorter dip, but by how much depends on a bunch of different factors. But what you and a lot of others should be asking is, does SIE have a way to offset any potential losses from those dips? Not even necessarily in terms of the revenue, but profits? For example, if they see a drop in 3P B2P revenue by 20%, but their profits from 3P B2P revenue drops by 35%, then that'd signal more Day 1 buyers are skipping buying those games on the platform. So where does SIE get back that 35% in lost profits for, say, the fiscal quarter? What if that 35% drop in 3P B2P is for the fiscal year? And keep in mind, with a drop in 3P B2P would also probably some some drop in sub retention, though at a lower amount.

Any strategies SIE does which could negatively impact early adoption and long-term adoption rates of new hardware & associated software on that hardware, they'd have to try making sure they have other avenues to make up for lost revenue and specifically lost profits. As things currently are, I don't think they have the means of making up those drops and that's where other things like hardware R&D, software development, marketing deals, marketing budgets etc. would in turn get negatively impacted, which ends up resulting in less for the market as a whole.

So ironically the people who are all "pro consumer" and want "more choice for all gamers", should be sharing similar concerns in the areas I just outlined. Not handwaving it away simply because it's not cheerleading over record profits from the latest fiscal quarter.

i'm ignoring it because it's irrelevant. hiroki totoki explained the whole thing. i posted it before.

How is it irrelevant? If even 15% of PC HD2 sales were from dual-platform holders who decided to buy on PC instead of PS5, then what's to say that percentage don't start to migrate more of their 3P purchases to platforms outside of PlayStation? Which does ultimately affect SIE negatively?
 
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Eh, Idc, but it would be a retarded business decision.

Just look at Xbox. Lol
Xbox failed for a lot of reasons. Before starting porting games for PC, their sales already are bad.

Right now people are buying a expensive PS5 Pro to play mostly multiplat games. lol
 
Those consumers can wait then, I don't see why they would do a day and date strategy as it may signal to some console owners to just get a PC instead

It cannibalizes their platform unless they make a PC launcher
I'm not sure what you are referring to. I never stated Sony should implement a day and date strategy on PC. The only idea that I pushed back against, was that Sony should abandon their PC initiative wholecloth.
 
Nintendo doesn't make games with 300M - 400M budgets.
So every game Sony makes need that budget? Also,if Nintendo can makes games for cheap, there's nothing stopping Sony or Microsoft from doing the same with games that have a track record possibly getting a higher budget within reason.
 
Please provide me with the stats on how many console sales were lost because a game released on PC?
This kind of demand demonstrates how it is that people over rely on stats (that we could not possibly have available to us) as they are today without the ability to forecast, and letting go of common sense. This is how we get "Gamepass actually increases game sales!"

Sony's leaked documents show that putting Forbidden West on PSN+ too early cut into sales. Microsoft's Series consoles are selling at a slower rate than last generation. PS5 isn't selling faster to compensate for that.

What do you think happens to the sales of a product when a good or superior substitute emerges? If it doesn't/hasn't taken full effect this gen, what has Sony done to themselves in the long run by signalling with this PC stuff?

If the PC initiative is a business poison, why is the PlayStation brand continuing strongly?
I don't understand? Surely if PlayStation games on PC was a bad idea, that would be reflected in poor console sales?
Not immediately, no. Then again, who knows how many console sales have already been lost because of this.

Microsoft killed their console by not making any games that anyone wants to play, mismanaging the games people did want to play, and then spending too much money on M&A.
PC is not the factor at play. In fact, you've proven that PC isn't the factor.
Microsoft killed their console by undermining it as a gaming console where games are sold. First it was the multimedia always online box, then it was multiplatformism, then it was Gamepass.

And the multiplatformism has an outsized impact on their production pipeline and revenues. You know - the things that enable and incentivize them to make certain games at a certain production value.
 
Xbox failed for a lot of reasons. Before starting porting games for PC, their sales already are bad.

Right now people are buying a expensive PS5 Pro to play mostly multiplat games. lol
Don't tell him that Xbox sales were declining before the PC ports and that their first-party output and quality started severely diminishing way back in 2011 when they tried to turn the Xbox into the "centre of the living room" and failed miserably.
 
How is it irrelevant? If even 15% of PC HD2 sales were from dual-platform holders who decided to buy on PC instead of PS5, then what's to say that percentage don't start to migrate more of their 3P purchases to platforms outside of PlayStation? Which does ultimately affect SIE negatively?
Irrelevant because it's a concern "in the past" per Hiroki Totoki. The profit margin is in software, not hardware. The goal is to grow the first party.

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They very well could be if Sony isn't careful.


The PC porting was supposed to help sales before Gamepass came along. If anything, it sped up the hemorrhaging.

Whether it's a direct or indirect effect, I'm convinced that PC ports of 1st party games comes from the same TV TV TV/Netflix of Games/Expand to lower common denominators mindset that has sunk Xbox.


The pace and quality control of their titles got worse when they started porting to PC.

You may have noticed the lesser polish and increased glitchiness of PS' first party titles. And they haven't even started day one releases! The Insomniac leak indicated that the delayed PC release of Wolverine is holding up (and most likely compromising) that game.


Live service multiplayer. It's Planetside 2 in 2024. If you had suggested that Uncharted 3 should be out on PC because of Planetside back in 2012, you'd have been laughed out of PS offices.
Sales were dropping and budgets were higher before releasing on PC. You want to say glitchiness don't even get me started on PS3 games that had no PC release in mind same with some PS4 games. If anything PC releases have made devs be more accountable for performance. Devs didn't give a fuck about performance in consoles in the PS3 and early in the PS4 gen.
Irrelevant because it's a concern "in the past" per Hiroko Totoki. The profit margin is in software, not hardware. The goal is to grow the first party.

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Those release windows on PC are getting much shorter confirmed.
 
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Ostrich Avestruz GIF by Amnistía Internacional España

"helldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happenhelldivers 2 didn't happen helldivers 2 didn't happen"
Why are people including games that were meant to come to PC? There's a different between true console exclusives and games meant for the PlayStation and PC.
 
It's funny when people apply their own worldviews to pretty vague statements and how funny it is knowing how wrong that application is based on other statements that provide more detail into what he is actually talking about.

Sony wants AAA games that are high quality, but they also want to make sure they have a steady release schedule, so you don't have years with minimal games. They also want more kid friendly games and to explore genres that they haven't focused as much on. They're looking at reducing the ballooning team sizes in their AAA games and my guess is that they're focusing their teams on fewer side projects.

Insomniac is a good example we can actually see what their plans are and what they potentially could have been. We can learn a lot from Sony's public statements along with the Insomniac leaks.

1D0e2GY.png


They dropped the Spider-Man DLC for Spider-Man 2 and their two primary projects were Venom and Wolverine. It's clear Venom was a small team while Wolverine was significantly larger, but that they're also already working on Spider-man 3 and Ratchet. When Venom wraps up the rest of the resources will surge to Wolverine, and as that wraps up teams go to Spider-Man 3 and X-Men 2 as the focus, while Ratcher remains in incubation along with a new IP. X-Men 2 surges after Spider-Man 3 is completed.

Everyone kind of assumes that Naughty Dog will only release 1 game this generation because of how late into the generation it is, but they're almost certainly working on 2 games if not more that will release this generation. Santa Monica will probably release 1 or 2 more games this gen, including an original IP.

They're clearly looking at advancing their portfolio, which is why you see Until Dawn, Lego Horizon, and Astro Bot. This was a very varied portfolio year for them, especially once you throw in Rise of the Ronin, Stellar Blade, and Helldivers 2.

I think when it comes to marketing though, we're going to see fewer exclusive games. Which is why you see public comments from Square Enix about how their strategy is shifting to more multiplatform games. Sony doesn't need 3rd party exclusives on PlayStation right now.

We know with Bungie they've been cutting the cost of some of the amenities and non crucial work elements. It's probably the same across the board at SIE, but its not like they stopped growing teams altogether. Naughty Dog's headcount is up 9% on LinkedIn in the last 6 months. Santa Monica is up 11%. Guerilla is flat and Insomniac is down. Guerilla had Horizon cancelled as a tv show and Insomniac doesn't own its own major IP.

They're cutting teams that don't perform or produce. Firewalk and Neon Koi were out. This follows London Studio and Pixel Opus. Next will probably be media molecule and firesprite. Bend is on their last chance most likely.

They're farming out IP a lot more than they used to and sold Death Stranding entirely. Look at Freedom Wars, Lego Horizon, Until Dawn remake, and Sackboy Adventure.
 
I've been saying this. Curb the pc initiative and refocus on towards your platform. That's where they lost their lead towards providing high quality content. Chasing mobile/ pc trends shouldn't be their.main focus.

Also stop allowing outside companies to bully you into doing things. Lego, MLB and SBi fvck them.
Theyre doing just fine. Recently, their profits rose considerably last quarter and also generated $700 mil from PC sales last year. To them, the PC is just another revenue stream.

Doing timed exclusives on console first, then porting them on PC years later is a sound strategy. Similar to the book market where Barnes and Noble regularly does new releases for customers who don't want to wait. There's a huge market for impatient ppl.
 
i bet marathon is really makin them sweat
Don't forget FairGame$.
There are a few parallels to Concord, like Sony acquiring the studio while they develop a promising game which checks all the boxes for representation and the trailer literally says "eat the rich".

 
Don't forget FairGame$.
There are a few parallels to Concord, like Sony acquiring the studio while they develop a promising game which checks all the boxes for representation and the trailer literally says "eat the rich".


the woke mob stole boot licking from us. i want games that respect our rulers and remind us why we love and serve them.
 
You added another reason idgaf about that game, a third party dev who has no connection and the quality to be expected from a Sony Studio
Sure, but that's the nature of projects of such scale. I would advice not expecting everything to be Astro Bot-level of quality and appreciate this stuff for what it is, even if it doesn't necessarily click with you, purely because you know there will be people out there that will enjoy it.
 
We are overthinking. He and Sony is still very vague about multiplatform for Sony games 1st and 2nd party. Making there 1st and 2nd party games available at day one to other platform will hurt PS image and that will hurt console sales since Sony is well known for exclusives. I think it is more, just like GOW Ragnarok, and Death Stranding were games will be ported to PC after 1 year or more than one year. And for games like Helldiver 2 genre, MP or live service, it will be much earlier.
 
Also lemme take a moment to state just how much SIE fumbled the bag with Helldivers 2.

They arguably had THE next big GAAS hit on their hands, that could've taken real market share away from COD and other games over time, and screwed up most of the momentum not even really because of the PSN stuff (which was embarrassing, but w/e), but...because of Concord.

See, they were SO quick to push out Concord only a few months after Helldivers 2, that they kinda kneecapped HD2's organic growth potential and used a lot of resources that COULD have gone to getting more content ready "just in case" for that game, on Concord. That Concord, and not Helldivers 2, is the GAAS SIE dedicated a whole episode to on that Amazon show, speaks volumes.

If you want to do GAAS right, you have to take it one step at a time. You gotta leave enough room between games so that just in case your current one takes off, you have the time and resources to get the content pipeline going successfully. Only once you've got that totally established should you consider ramping up development on the next game and then seeing if you can go 2 for 2.

SIE's GAAS gambit was flawed from inception because they basically ensured even if one of the games did take off, they wouldn't have the resources nor the time allotted to focus, to solidify that game's platform the way it'd of needed to. It's still mind-boggling that no one actually recognized this. To put it in other terms, they effectively bogged down the pipeline by trying to push more data (GAAS projects/content) simultaneously, than the bus (SIE's resources, market space) could suffice. They literally guaranteed bus congestion on their GAAS initiative with that 12-game gambit.

It always should've been two, maybe four games tops at various stages of development, that could've been spaced out well enough between release, and in varied enough genres so as to not overlap one another. Helldivers 2. Factions 2 (or Factions 1 remake). Spiderman GAAS/MMO. MLB "Freezone" F2P (including mobile) or GT Sport 2 branch from GT7.

Those should've been the four. They'd of been set for GAAS for at least first half of this gen if not longer, and would've had more resources freed up for non-GAAS AAA and AA content.
 
I just want the Japanese side of things making calls again.

The Western guys end up doing dumb shit like Xbox and chasing silly trends. At lease Sony Japan (while perhaps making a different set of mistakes), at least we got great games.
 
I suppose it was inevitable that Sony needed to do something about their financial situation with some of their most recent efforts like Bungie and Concord not paying off for them. I just hope whatever they do doesn't devalue their console hardware but it seems there will always be an audience for those devices even though it might not be me one day if there is nothing to draw me to them which had traditionally been console exclusive games.
 
Also lemme take a moment to state just how much SIE fumbled the bag with Helldivers 2.

They arguably had THE next big GAAS hit on their hands, that could've taken real market share away from COD and other games over time, and screwed up most of the momentum not even really because of the PSN stuff (which was embarrassing, but w/e), but...because of Concord.

See, they were SO quick to push out Concord only a few months after Helldivers 2, that they kinda kneecapped HD2's organic growth potential and used a lot of resources that COULD have gone to getting more content ready "just in case" for that game, on Concord. That Concord, and not Helldivers 2, is the GAAS SIE dedicated a whole episode to on that Amazon show, speaks volumes.

If you want to do GAAS right, you have to take it one step at a time. You gotta leave enough room between games so that just in case your current one takes off, you have the time and resources to get the content pipeline going successfully. Only once you've got that totally established should you consider ramping up development on the next game and then seeing if you can go 2 for 2.

SIE's GAAS gambit was flawed from inception because they basically ensured even if one of the games did take off, they wouldn't have the resources nor the time allotted to focus, to solidify that game's platform the way it'd of needed to. It's still mind-boggling that no one actually recognized this. To put it in other terms, they effectively bogged down the pipeline by trying to push more data (GAAS projects/content) simultaneously, than the bus (SIE's resources, market space) could suffice. They literally guaranteed bus congestion on their GAAS initiative with that 12-game gambit.

It always should've been two, maybe four games tops at various stages of development, that could've been spaced out well enough between release, and in varied enough genres so as to not overlap one another. Helldivers 2. Factions 2 (or Factions 1 remake). Spiderman GAAS/MMO. MLB "Freezone" F2P (including mobile) or GT Sport 2 branch from GT7.

Those should've been the four. They'd of been set for GAAS for at least first half of this gen if not longer, and would've had more resources freed up for non-GAAS AAA and AA content.

Eh, it wasn't knowable that HD2 would sell like it did, and it's not like the game cratered. It's still doing 100k daily concurrent users
 
Playstation went into the PC port effort with the modest approach, thinking a few games on Steam would drive customers to Playstation. After Helldivers, they see PC games as a "synergy" to grow their first party. Totoki even referred to popularizing the console as a priority "in the past".

You're misconstruing their statements (or what should have been their statements; can't ever really tell these days with SIE).

pc launcher from sony is the death of playstation on pc. it'll be even more doomed than the epic games store. steam is pc gaming.

Always find it funny how PC stans are perfectly fine with monopolies when it's PC-centric companies they prefer (Microsoft for OS, Valve for gaming storefronts), even when earned through anticompetitive practices (Windows), but get pissy & angry complaining about the majority market share SIE earned over three decades continuously providing better value to customers vs. competitors.

Like the hypocrisy never ceases to amaze me.

Eh, it wasn't knowable that HD2 would sell like it did, and it's not like the game cratered. It's still doing 100k daily concurrent users

Well who at SIE thought HD2 would be a bomb yet thought Concord would've been a massive success? Whoever made that call needs to be questioned and have their reasoning reexamined, full stop.

At the very least they should've expected Helldivers 2 to be a modest hit and still afforded it more time to build up an audience organically and have more content prepared "just in case". Daily CCU averages of 100K are nice but it could've been 3x-4x that I reckon, if they didn't get distracted with Concord.

And again, who decided Concord was the game out of the two worth its own dedicated episode of Secret Level? It's easy to not have expectations for a game like HD2, if you're already making calls early on to prioritize one game vs. the other. Successive actions will be made that have a bias to what was already picked as the "winning ticket" before ever letting the market vote with their wallets on either.
 
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You're misconstruing their statements (or what should have been their statements; can't ever really tell these days with SIE).



Always find it funny how PC stans are perfectly fine with monopolies when it's PC-centric companies they prefer (Microsoft for OS, Valve for gaming storefronts), even when earned through anticompetitive practices (Windows), but get pissy & angry complaining about the majority market share SIE earned over three decades continuously providing better value to customers vs. competitors.

Like the hypocrisy never ceases to amaze me.
no, i'm construing accurately.

the rest of the post is incoherent whining.
 
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I would like two things from Sony:

1- Fewer cinematic third-person action games. I was very pleased with games like Astro Bot, Returnal and Helldrivers 2, I would love more games like that.

2- Fewer woke and poorly written games.
 
Irrelevant because it's a concern "in the past" per Hiroki Totoki. The profit margin is in software, not hardware. The goal is to grow the first party.

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Dude...

...they have increased the price on their hardware specifically to have higher profit margins! Also why do you think the PS5 Pro is $699? Profit margins!

So SIE's own actions show that statements like the quoted shouldn't be taken literally, or definitively, or representative of every aspect they are as a gaming unit.

If you're (let's say) currently funding the development of a new Naughty Dog IP with a 300m+ budget, are you feeling good capping out with the PS5 install base?

Even if its budget is $300 million (which would be absurd and suggest some portion is being wasted on redundancies & unneeded consultation firms, IMO), then by the time TLOU3 releases? Yes, the PS5 install base would be sufficient, especially if it's high quality and hits all the right notes. We have evidence of other SIE games that've done 20+ million simply on the console, no PC port needed.

Also by the time TLOU3 is ready, it'll probably be near the PS6's release. SIE would be very dumb to prioritize a PC version when they could make it a cross-gen PS5/PS6 title instead using the PS6 version to boost early adoption rates of that system. And, IF deemed required, save a PC port until years down the line.

65 million + 132 million monthly steam users sounds much safer in revenue potential to me.

You do realize not all 132 million Steam users...actually buy games, right? And certainly none of them buy every game on the platform, and most don't buy the majority of bigger releases annually.

Now yes some of that logic can be applied to PS5 but with people needing to buy the hardware, that on its own provides some revenue & profit for SIE plus the act of buying the hardware generally incentivizes buying more software to justify the hardware purchase.

If we did a cross-section of high-ARPU hardcore & core enthusiasts on both platforms, I'm sure PS5's would have a notably higher net spend per user than Steam. That's just the way it is.

Who said they expected HD2 would bomb?

I'm sure there were a few stragglers out there doing that, probably to troll them since it was shortly after MS completed buying ABK and fanboys were scared a GAAS from SIE could replace COD.

And, when initial results were coming in I saw a lot of people (mainly at places like ResetERA) downplaying its early success, saying it would just last a weekend or one week. Then they tried shifting that to saying no one was buying it on PS5.

Like, even with that point these dudes always were talking in such extremes. Once the game was sustainably hitting 400K+ CCUs tho they had to finally shut up.
 
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Why should they not sell games to PC gamers? Because it hurts you to see people without a PlayStation playing them?

And FFS what is with DEI whining? It comes up constantly.
DEI does not allow you to hire the best person for the job, it forces you to hire by identity. No one has a problem with diversity. They have a problem with hiring someone because of what they look like or identify as. That is not how you make the best product.
 
The pull towards PC isn't going to end. Xbox started it, and Sony will continue to follow, due to the profits they think they can make with wider game releases. Everything has become so expensive in their endless drive for the next mega franchise that they can't now justify releases just on one platform.

We're looking at the end of the console industry as a dominating force in gaming thanks to rampant corporate greed.
 
Don't forget FairGame$.
There are a few parallels to Concord, like Sony acquiring the studio while they develop a promising game which checks all the boxes for representation and the trailer literally says "eat the rich".



EAT THE RICH!

...and buy our very expensive new console that doesn't include a stand or disc drive, you fucking morons!
 
DEI does not allow you to hire the best person for the job, it forces you to hire by identity. No one has a problem with diversity. They have a problem with hiring someone because of what they look like or identify as. That is not how you make the best product.
no job ever went to the best person
 
Going to be interesting to see what calculus they do regarding the hardware. It probably costs a lot of money and effort to make the PlayStation software suite. All the work that goes into that. This was absolutely necessary when the PlayStation launched, nowadays much less so. The further down the line we go, the more the lines between Xbox and PlayStation will blur. I'm curious to know where they think the real profit is made in that business and how they calculate total cost vs return in a given generation.
 
They had not great margins last fiscal year, but this fiscal year is looking much much better. Good job SIE

DEI does not allow you to hire the best person for the job, it forces you to hire by identity. No one has a problem with diversity. They have a problem with hiring someone because of what they look like or identify as. That is not how you make the best product.
Doesn't have to be that way. For example,Nintendo introduced a DEI policy to treat their gay employees more equitably. That doesn't mean they can't hire the best person for the job.

There's a whole bunch of DEI that has nothing with hiring whatsoever.
 
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Here's a pretty simple reform:

Stop investing too much on gaas. One or 2 games should be enough (to diversify the portfolio)
Ditch the pc initiative

You're welcome.
 
Console is not going to go away dude.... It's a gaming device for a certain type of person with a certain type of budget...
That is enormously risky to leave it almost up to chance considering the investment required. Seems like a losing strategy we are entertaining because MS does it.

And there is NOTHING stopping Sony from creating a store on PC... and selling 3rd party games on it and taking a chunk of the revenue.
Come on, be real… 😜.
 
I would like two things from Sony:

1- Fewer cinematic third-person action games. I was very pleased with games like Astro Bot, Returnal and Helldrivers 2, I would love more games like that.

2- Fewer woke and poorly written games.
For the past sony consoles all the games I been seeing is a few platformers open world games and jrpgs. Gaming is getting boring now there's no variety I don't hardly see much of stealth games , there's hardly much shooters now on sonys consoles besides CoD i would love shooters like bioshock or Medal of Honour there's hardly any real time strategy would love to see C&C again or would love to see tempest come to playstation
 
More single player games, more stuff like AstroGOAT, less trash like Concord, it can't be that hard...
More single player games for sure! But that Astrobot was quite enough of that for a while to me..
Oh, and every game day 1 on PC please.
And let the Horizen series rest for a few years.

And a Bloodborne rem.. No, I won't even bother with that one.
 
I just want the Japanese side of things making calls again.

The Western guys end up doing dumb shit like Xbox and chasing silly trends. At lease Sony Japan (while perhaps making a different set of mistakes), at least we got great games.
I don't get which is the ""Japanese side"" and who are the ""Western guys"".
Wake the fuck up already, Japanese SCEI had a white man as a CEO from 2011 to 2016, and then only in October 2017, 1.5 years after SIE LLC was established in California, PlayStation had a Japanese CEO again.
Hideaki Nishino is literally co-CEO right now, while Hiroki Totoki is running the financial side of things.
Also with bolded, I really wonder which games you're talking about and if they aren't SCEA and SCEE games (like God of War, Uncharted, The Last of Us, Infamous, Killzone, etc.).
 
Scanned the list for "moving HQ out of California, and it's not there, so I'm lowering expectations on what this actually means.
 
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