Little Chicken
Member
I don't think many people would care now that everyone has already moved on and HD2 numbers have plateaued due to Sony's mismanagement.
I'm the short guy you tripped on
FixedI don't think many people would care now that everyone has already moved on and Xbox numbers have plateaued due to Microsoft's mismanagement.
Helldivers 2 is currently the 17th best selling game on Steam. This weekend, it has peaks of 55k. That is a big install base for any game. And, imo, Helldivers 2 is only in it's infancy. The studio has massive plans for the game. It will just take time to implement. Right now, its in a great state compared to a few months agoI don't think many people would care now that everyone has already moved on and HD2 numbers have plateaued due to Sony's mismanagement.
You must be thinking of a different game.IHD2 numbers have plateaued
Helldivers 2 is currently the 17th best selling game on Steam. This weekend, it has peaks of 55k. That is a big install base for any game. And, imo, Helldivers 2 is only in it's infancy. The studio has massive plans for the game. It will just take time to implement. Right now, its in a great state compared to a few months ago
So Helldivers 2 is "almost dead" and Xbox Series is what? Thriving?
You seems not be aware that there are many not-F2P GaaS games.And before the inevitable "But BG3 is not gaas" let me remind you that Helldivers is also a buy to play game.
They want an “Almost Dead” game on a “Dead” platform.
Makes sense.
I would like them to do a complete engine rewrite, that shit is buggy af. Every time I alt-tab out of the game theres a 20% chance it crashes or corrupts a file. They have a great base concept but it needs some technical help due to being on a dead engineHelldivers 2 is currently the 17th best selling game on Steam. This weekend, it has peaks of 55k. That is a big install base for any game. And, imo, Helldivers 2 is only in it's infancy. The studio has massive plans for the game. It will just take time to implement. Right now, its in a great state compared to a few months ago
Did they get rid of those stupid weapon nerfs? That was the 3rd most "corporate" move that affected my enjoyment of a game.Helldivers 2 is currently the 17th best selling game on Steam. This weekend, it has peaks of 55k. That is a big install base for any game. And, imo, Helldivers 2 is only in it's infancy. The studio has massive plans for the game. It will just take time to implement. Right now, its in a great state compared to a few months ago
Yeah they reversed most if not all the nerfs and buffed almost every weapon in the game, it's actually in a good state right now. A couple weapons could use more buffs but overall I find the weapon balance very enjoyableDid they get rid of those stupid weapon nerfs? That was the 3rd most "corporate" move that affected my enjoyment of a game.
1. MGS 5 taking 50% of your credits for vase building unless you went online
2. Diablo 4 nerfing builds so players had to slow down going through content
3. Helldivers nerfing weapons in a PVE game
Last 30 days average was 31,715 just below 7% vs peak number or 11.6% compared to peak monthly average, so the players lost is between 93%-88.6% - this suggest that approx 9 out 10 players moved to other games since launch. Even when you take your 50k current cu numbers, the numbers are not looking great for a GaaS game. Just to be clear, I said that it is almost dead, it is not completely dead like eg. halo infinite.
I think those are more server issues? The engine is the best part of the game, imo. No other game comes close to duplicating the chaos on screen of HD2. It is easily the most "next-gen" game I have played. The game runs pretty flawlessly outside the occasional crash, nowadays. I play on PS5 though. But I haven't heard of crazy engine issues recently on PCI would like them to do a complete engine rewrite, that shit is buggy af. Every time I alt-tab out of the game theres a 20% chance it crashes or corrupts a file. They have a great base concept but it needs some technical help due to being on a dead engine
Steam CCU numbers don’t tell the whole story and people have been trying to tell you guys this but you don’t want to listen. Helldivers 2 was #3 for the week ending October 19th, less than two weeks ago, when it comes to Total Weekly Active US Players. The game has consistently been in the Top 10 despite all of the new releases. This is also reflected on the monthly NPD charts.You seems not be aware that there are many not-F2P GaaS games.
And yes, % matter - they are an indication of what you can expect from the next instalments. Also show within internal analytics data and feedback what you need to make in the next game to get these players to stick longer with your game.
Also if loosing 90% of your player base seems okay to you, please don’t ever try to run a business. Do you think that Palworld dropping 99% of their player base is still successful after these months with avg of 15k players in the last 30 days vs over 2m at peak time? There are more examples, Sea of thieves, regained 20-30% of their steam peak players after 4 years, Counter Strike 2 - depending on stats it is between 30-60% retained players, Forza horizon 5 is around 12%-25% retained players etc. Main GaaS game objective is to make as much money as possible, and this is possible only if you are able to retain players at high rate and make money from in game purchases. Less people retained less mtx revenue.
We are talking here about typical GaaS so not sure why you mention BG3 - I haven’t play it, hate turn based games, but my impression was that it was SP game and not GaaS, and these SP games should be compared with GaaS games.
I know. He also said that a new Sly Cooper game is in development, and I hate him for lying like that.We knew it wasn't happening when he was the one that said it.
To be fair, Arrowhead didn't nerf items as a means to generate more revenue like your other examples. HD2 still has really reasonable monetization. I think the developers just made a very unbalanced game at launch and they wanted more weapons to be viableDid they get rid of those stupid weapon nerfs? That was the 3rd most "corporate" move that affected my enjoyment of a game.
1. MGS 5 taking 50% of your credits for vase building unless you went online
2. Diablo 4 nerfing builds so players had to slow down going through content
3. Helldivers nerfing weapons in a PVE game
It’s far more complicated than yes or no. They’d have to enter into an agreement with one another and draft it up. Money would need to exchange hands. There’d have to be signatures. And that's before any actual porting work could even begin. You’re greatly understating how things like this would work.Preliminary talks with whom exactly? Sony owns this game. They can just release it on XBox if that's what they want to do. This is not some complicated business negotiation that would require "preliminary talks". It's a simple yes or no question.
No the problem is they had a cabal of masochist tryhards in their discord that kept giving them feedback that the game was too easy. So they kept trying to make the game harder, and one way to do that was by nerfing the effectiveness of weapons.To be fair, Arrowhead didn't nerf items as a means to generate more revenue like your other examples. HD2 still has really reasonable monetization. I think the developers just made a very unbalanced game at launch and they wanted more weapons to be viable
But, they have been buffing everything for months. I'm pretty invested within the Helldivers community, and as a whole, the community is very happy with the balancing of the game at this point in time
It’s far more complicated than yes or no. They’d have to enter into an agreement with one another and draft it up. Money would need to exchange hands. There’d have to be signatures. And that's before any actual porting work could even begin. You’re greatly understating how things like this would work.
Pal World was never meant to be a gaas in the typical sense. The developers never thought gamers would play it on a daily basis, it wasn't designed for that. It's a game that just blew up because it resembled the most popular IP in the worldYou seems not be aware that there are many not-F2P GaaS games.
And yes, % matter - they are an indication of what you can expect from the next instalments. Also show within internal analytics data and feedback what you need to make in the next game to get these players to stick longer with your game.
Also if loosing 90% of your player base seems okay to you, please don’t ever try to run a business. Do you think that Palworld dropping 99% of their player base is still successful after these months with avg of 15k players in the last 30 days vs over 2m at peak time? There are more examples, Sea of thieves, regained 20-30% of their steam peak players after 4 years, Counter Strike 2 - depending on stats it is between 30-60% retained players, Forza horizon 5 is around 12%-25% retained players etc. Main GaaS game objective is to make as much money as possible, and this is possible only if you are able to retain players at high rate and make money from in game purchases. Less people retained less mtx revenue.
We are talking here about typical GaaS so not sure why you mention BG3 - I haven’t play it, hate turn based games, but my impression was that it was SP game and not GaaS, and these SP games should be compared with GaaS games.
That's not what happened. On release, people were only using a select few of the weapons and stratagems. If anything, the game was way too hard at higher difficulties at launch, especially the bots. If anything now, the game is much easier than what it was at launch. I have probably a 80-90% completion rate on the highest levelNo the problem is they had a cabal of masochist tryhards in their discord that kept giving them feedback that the game was too easy. So they kept trying to make the game harder, and one way to do that was by nerfing the effectiveness of weapons.
I don't think many people would care now that everyone has already moved on and HD2 numbers have plateaued due to Sony's mismanagement.
Phil wanted Infinite MP on PS but it was turned down by SonyWhy is Halo multiplayer not on PS?
Phil wanted Infinite MP on PS but it was turned down by Sony
As you’ve just said, all of that stuff would indeed need to happen in order for the game to eventually come to Xbox.No, I think you're making it far more complicated than it needs to be. Sony owns this IP. The things you're mentioning is not even relevant at this point until Sony answers the simple Yes or No question of do they want to bring this game to XBox. If the answer is No, then all the other stuff is moot.
I don't think many people would care now that everyone has already moved on and HD2 numbers have plateaued due to Sony's mismanagement.
Ybarra thought it had something to do with having to log into an XBL account in order to play it, I don't remember exactly what all he said honestlyProbably wanted a free ride or special privilege. Sony isn’t turning down Halo with the same terms as any other 3rd party game
Yeah, but that was due to the railgun having a bug that made it two-shot heavies. I think the game is way harder now at top difficulty than it was at launch, but no one really knew how to deal with the difficulty yet and a large portion of the playerbase was swayed by content creators. The game was patched in March to where the EAT and RR one-shot chargers in the head and 2-shot bile titans in the head(even though at that time there was a bug causing bile titans to sometimes not take damage to their head hitbox). After that they constantly started nerfing things, first by introducing the charger behemoth to higher difficulties, then other changes which negated those anti-tank buffs and made things more difficult, because a select portion of their audience kept whining that the game was too easy.That's not what happened. On release, people were only using a select few of the weapons and stratagems. If anything, the game was way too hard at higher difficulties at launch, especially the bots. If anything now, the game is much easier than what it was at launch. I have probably a 80-90% completion rate on the highest level
Sony destroyed the game, I'm against the tiniest possibility of bringing it back from the dead.
Phil wanted Infinite MP on PS but it was turned down by Sony
Yes sirFor real ?
Sony had nothing to do with how it turned out. Game just wasn't fun to play for longer than 50 hours. Pathetic long term progression. That's not a Sony problem, that's an Arrowhead problem.Sony destroyed the game, I'm against the tiniest possibility of bringing it back from the dead.
I don't think many people would care now that everyone has already moved on and HD2 numbers have plateaued due to Sony's mismanagement.
Data literally says otherwise.game is already dead player wise. so no point.