Sony looking to expand PlayStation Studios titles to Xbox and Nintendo, according to Job Listing

A closed system box without exclusives never existed or was successful ... I dont know what people are smoking to think that IF sony goes third party their hardware business will continue without a scratch. Even MS is not stupid enough to try this.. the moment they decided to go third party they pulled the plug on the xbox as it is, stopped replenishing stock and changed their strategy to oem open windows boxes and handhelds for the next gen.

Imagine if tomorrow nintendo went full third party with all games being released even if 1 year after in all platforms... how many people would still buy the switch 2 ? You can play their games on the ps5 and pc with even better IQ, on steam deck and other handhelds .. how that 500 weak ass box would sell as much as it did?

If they are only porting dogshit gaas or 3+ year old games ... meh so be it. Anything outside of that and they are committing brand seppuku imho
100% switch 2 will flop if there exclusives are announce to be multiplatform.
 
Good optimism. I hope you right that Sony knows what they are doing. I hope its just GAAS. And I might agree if after 3 years before 1st and 2nd party be ported to pc or other console.

It's not optimism, it's just what they have been doing for years at this point since they announced they were doing PC ports.

They stated multiple times in their financials they need to expand/grow outside the traditional PlayStation console business but they're super careful to do it in a way that doesn't damage their console business which means the only way to play all their big games on day one will continue to be on PlayStation, just like they won't devalue their games by putting them on a subscription service on day one.
They have already released many games on PC including their biggest IPs, a few on Xbox (MLB and soon Helldivers2 and Marathon) and one on Switch (Lego Horizon).

This is nothing new, they'll continue to execute on this kind of strategy which is working for them looking at actual results.
 
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How many times - and how many years are Sony fans going to deny this is happening?
It started the the billion excuses for 1st Sony games going to PC.
We are now a million miles from there.

Games are too expensive to make. Take too much time to develop.
The writing has been on the wall for years at this point.
The rules as you once knew them are long gone.
 
You can look at MS for proof. Even with a more atractive service like gamepass and a pretty solid console like the Series X, they are tracking behing they Xbox One sales that where already bad. They simply have been putting all they exclusive games day 1 on PC giving less reasons for ppl to buy Xboxes. How many more examples do you need untill you are conviced of the obvious?

I give you one more example, me. I have been using playstations as my main platform for gaming since the PS2. And this year, seeing Sony porting they exclusives to PC, i decided to invest more in a PC and im skipping the PS6 gen. Thats one less user buying on the PS Store and one less user paying for sony subscription services like PS+. And i cant be the only one doing that, there will be many more. Casuals will continue to buy playstations, but there will be a decrease in revenue once Sony goes full 3rd party.
I can give you examples too: Dreamcast, Nintendo 64, PS Vita, Wii U. All of these consoles had solid lineups of exclusives, yet they still failed or fell far behind their competitors. How do you explain that?
 
I think putting older games on Xbox now is fine. The console is dead. They're not getting another one. So it's just an abandoned base to exploit while you can. It's like when someone goes bankrupt in Monopoly and you get their properties.
 
PlayStation: sees Nintendo selling hundreds of millions of consoles and sees their first party titles sell almost a hundred million on the high end.

Also So y: decided to copy the third place team.

Can't make this up lol
Playstation: makes 3 times the revenue as Nintendo
Fanboys: Sony should copy Nintendo
 
How many times - and how many years are Sony fans going to deny this is happening?
It started the the billion excuses for 1st Sony games going to PC.
We are now a million miles from there.

Games are too expensive to make. Take too much time to develop.
The writing has been on the wall for years at this point.
The rules as you once knew them are long gone.
Nintendo says hold my beer
It's not optimism, it's just what they have been doing for years at this point since they announced they were doing PC ports.

They stated multiple times in their financials they need to expand/grow outside the traditional PlayStation console business but they're super careful to do it in a way that doesn't damage their console business which means the only way to play all their big games on day one will continue to be on PlayStation, just like they won't devalue their games by putting them on a subscription service on day one.
They have already released many games on PC including their biggest IPs, a few on Xbox (MLB and soon Helldivers2 and Marathon) and one on Switch (Lego Horizon).

This is nothing new, they'll continue to execute on this kind of strategy which is working for them looking at actual results.
The news of Sony going multiplatform, the anger against Sony dumb decision is viral right now in X, facebook and youtube. Sony has to really explain this.
 
That's interesting, because Nintendo was systematically pushed out of the home console market since the N64. The Switch is just their handheld market plus 10M from their remaining Home Console audience. In this process, what?10-15 years; Nintendo has lost a lot of Third Party Support. In other words, Nintendo's first-party titles are the lifeblood of Nintendo's business. between 60%-80% of software sales revenue comes from First party while 30%-40% for Play Station.

So, (and I think this is the main issue with PlayStation). Nintendo just announced that they are exploring ways to make games faster/cheaper.


I don't think Nintendo games cost $300+ million to develop and market. Meanwhile, PlayStation keeps pushing graphical diminishing returns with stale gameplay. They are being financially forced to put their games on other platforms, but the real issue is the need to create more interesting and fresh games.


So, as of now, Nintendo primarily relies on their first-party games to market their platform and drive its storefront. But if we assume that over the next 10–15 years, Nintendo nurtures a stronger and healthier third-party ecosystem, things will remain the same.

They're not being financially forced; they just have stupid people employed who lack critical thinking and creative impetus to scale down costs while still retaining real value proposition to their platform.

Spiderman 3 projected to cost $400 million? Go tell Marvel to renegotiate their terms, or risk losing access to the best studio for single-player superhero games in the gaming market. Cut out the redundant extortion consultancy groups. Split the games into smaller parts you release every 2-3 years at cheaper price ($40 per installment). There are various solutions, but SIE leadership want the path of least resistance. They want the most brain-dead approach that doesn't require too much investment.
 
Competing to see who can disappoint the most.

Obama Reaction GIF
 
I can give you examples too: Dreamcast, Nintendo 64, PS Vita, Wii U. All of these consoles had solid lineups of exclusives, yet they still failed or fell far behind their competitors. How do you explain that?
They all had competition that did a better job than they did. And once Sony goes full 3rd party, Nintendo will be a much more atractive console to buy, as they get Nintendo exclusives that are not available anywhere else, but they also get Sony and MS 1st party games as well. I dont care about nintendo exclusives, reason i chose to go for PC as my main gaming platform going forward.
 
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Sony has proved multiple times they know how to handle this situation.
Choosing the right games for the right platforms, adopting the appropriate delays, tiering launches to give new life to old titles when it's clear the commercial potential is exhausted on the original platform, they have carefully balanced the need to expand outside a traditional console market that isn't growing enough to offset increasing development costs without crossing the red lines that would damage their console business.
The results speak for themselves, PS5 sales are in line with PS4 even at much higher console hardware, services and ecosystem costs while their revenues and profits are setting records.

They know how to play this game, unlike the genious minds at Microsoft that destroyed their console brand and full priced sales with their decisions.
This is not going to change.
It's like nobody read the "out-of-year commercial strategy" part of the job listing. It's the same old delayed releases. when sales hit their bottoms they will generate additional revenue.
If you think they ported dam near there whole slate to PC for fun and not because they needed to make revenue then you don't understand there the business and responsibilities to there investors…..
They did it for revenue on really old titles that had saturated sales on PS5 consoles or sales of the PS5 console itself. Not for "survival". For example you're still waiting for Astrobot, you're still waiting for DS2, you will likely be waiting for Ghost of Yotei. When those sales have bottomed out on PS5 and they feel those games are no longer in the public eye then it may come to those entrenched on another platform. No different than their strategy before.
 
You took time away from massively exciting Friday night to post that, huh?
I'm stuck at work. So yes very exciting. It's just a joke dude.

Back on topic. Naughty Dog will find a way to keep porting TLOU2. Xbox & Nintendo enjoy.
 
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Maybe Sony is just doing that theory gamers claimed years ago when they did PC ports.

Release some old ports on PC, and the gamers will drop their PC and buy a PS for the sequel which is day 1 on PS.

So same theory goes for Xbox/Switch ports. Port them over and they'll get teased to jump ship to PS.
 
Inflation. and console audience isn't growing. Everyone looking for $$$$. Either price hikes like Nintendo has done and/or putting games on more platforms.
 
Gamers win, fanboys lose. Tale old as time.
Nope in the long run quality will drop it will become anti consumer. The beauty of exclusives is all resources are focus on one platform and capabilities of a specific console that is why quality is assured when it comes to exclusives and this drives competition for each company to come up with there best exclusives.
 
Inflation. and console audience isn't growing. Everyone looking for $$$$. Either price hikes like Nintendo has done and/or putting games on more platforms.
$13B profit, it's just greed.
Gamers win, fanboys lose. Tale old as time.
Console makers should have things to attract you to their product, normally this is exclusives. Without exclusives, putting their games on other platforms, it devalues the console.
 
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Nope in the long run quality will drop it will become anti consumer. The beauty of exclusives is all resources are focus on one platform and capabilities of a specific console that is why quality is assured when it comes to exclusives and this drives competition for each company to come up with there best exclusives.
Both the Xbox and PS5 are the same soulelss ryzen boxes, with different logos on them. This is not 7th gen.
 
Good job California. You did made Playstation inclusive.
People keep saying this when this and other assorted nonsense is coming from Japan.

Games are too expensive to make. Take too much time to develop.
The writing has been on the wall for years at this point.
The rules as you once knew them are long gone.
Their games will sell less going forward as a result of this. Not dissimilar from Xbox.

If multiplatformism is so great, why hasn't it saved a litany of third party publishers and studios?
 
Hardware is their product they are trying to sell us, yes. Exclusives are a reason to get one over the others.
So quick resume on the Xbox for example, isn't enticing you to buy one? How about Sony's haptic feedback in the dualsense? You guys are stuck in 1996 console wars. Nobody is buying a Xbox for forza. Nobody is buying a PS5 for god of soy 3. But if you port it to their platform, where they've built friends, games, and achivements up, they'll consider it. Forza just sold 2 million copies on PS5.
 
It's like nobody read the "out-of-year commercial strategy" part of the job listing. It's the same old delayed releases. when sales hit their bottoms they will generate additional revenue.

They did it for revenue on really old titles that had saturated sales on PS5 consoles or sales of the PS5 console itself. Not for "survival". For example you're still waiting for Astrobot, you're still waiting for DS2, you will likely be waiting for Ghost of Yotei. When those sales have bottomed out on PS5 and they feel those games are no longer in the public eye then it may come to those entrenched on another platform. No different than their strategy before.

Maybe Sony is just doing that theory gamers claimed years ago when they did PC ports.

Release some old ports on PC, and the gamers will drop their PC and buy a PS for the sequel which is day 1 on PS.

So same theory goes for Xbox/Switch ports. Port them over and they'll get teased to jump ship to PS.
Pcmr gamers will rather wait 5years for a game than buy a ps5
 
So quick resume on the Xbox for example, isn't enticing you to buy one? How about Sony's haptic feedback in the dualsense? You guys are stuck in 1996 console wars. Nobody is buying a Xbox for forza. Nobody is buying a PS5 for god of soy 3. But if you port it to their platform, where they've built friends, games, and achivements up, they'll consider it. Forza just sold 2 million copies on PS5.
No one is buying Xbox. One reason is because they don't have exclusives.
 
Such as hardware and ecosystems?
What is an "ecosystem" without content to attract you to it? What is hardware that is the same as all other hardware or even perhaps worse in performance? Look no further than the collapsed xbox Series S and X sales this year to see that hardware becomes less attractive when you remove differentiating reasons to own it over others like it.
 
Such as hardware and ecosystems?
No thats anti-consumer - to create the best hardware you can with a robust system for online etc and then give consumers the choice of playing your games there or elsewhere.
The true pro-consumer method is to make weak hardware you sell for a profit and then restrict your software to just that hardware.
 
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