When will Sony learn? It is a waste of money, and could have been great if just use that money to revive Japan Studio and hire legendary Japanese developers and create single player exclusives.
So according to you Astro Bot, Death Stranding Director's Cut, Stellar Blade, Death Stranding 2, Convallaria, Lost Soul Aside or Physint don't exist? They rebranded Japan Studio (not the first time) and did split its 2nd party publishing and support side (now known as the XDEV Japanese team) from the internally development side (now known as Team Asobi), but continue doing the same and continue working in the same building. It isn't the first time they split / separate / move from department them.
Why is Sony shooting themselves on there own foot with this gaas obsession and bad acquisition, which obviously fans does not care?
Helldiver was just lucky, that style of space age and star trooper type of a game is very attractive to gamers and its very based none of that woke gender ideology crap.
Destiny 2 continues being every year one of the 10 top grossing games of the year. In fact last year it was one of the top 3 top grossing games in Steam. Nixxes has been very profitable with their PC ports. Bluepoint did a great job in GoWR. Housemarque will release next year their first game as a Sony studio, and did a great job with Returnal. Firesprite made one of the most important PSVR2 games.
Regarding GaaS, out of their plan of a dozen IPs with GaaS, they already did put 6 in the market and 4 of them are great successes: MLB, Gran Turismo 7, Helldivers 2 and Destiny 2.
The majority of the game revenue in gaming, and even in consoles, or even in PS is from GaaS. Most -if not all- the top grossing and most played games in gaming, or in console, or PS are GaaS. So obviously their fans care about GaaS.
You not personally liking their games doesn't mean they are performing badly or that they are shooting themselves in the foot or something like that. Your personal taste isn't representative of the PS userbase or gaming market at all, of which you have no idea. That's all.
P.S: PS has the biggest active userbase, revenue and profit they ever had, and their first party games are making around twice the yearly revenue they were making 6 years ago, before the Jim Ryan era and when they started to publish in PC (remember, both the GaaS push and PC strategies started before Jim Ryan and Hermen Hulst). Their first party games aren't 'doomed' at all, the factual data says that's just a Sony hater fanfic.