kruis
Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
A whole lot of judging before seeing anything….
It's another fucking live service game. I know more than enough.
A whole lot of judging before seeing anything….
Hopefully for more Turn-Based combat...Please be excited.
I didn't say you said it was #2 for the year, I implied that your opportunistically pulled the number with as little context as possible to try to make your argument look better.
I didn't say the game was a failure. Better check your notes again.
Still not #1 or #2 in any meaningful sense. And certainly not even close in the "player count" sense which would be the obvious interpretation of your original statement.
Their first game is this.
I still don't know wtf a frog-type game is, and this blog post 2 years later still uses that term.
"Our first game is a team-based action game that draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games."
When will Sony learn? It is a waste of money, and could have been great if just use that money to revive Japan Studio and hire legendary Japanese developers and create single player exclusives. Why is Sony shooting themselves on there own foot with this gaas obsession and bad acquisition, which obviously fans does not care?
Helldiver was just lucky, that style of space age and star trooper type of a game is very attractive to gamers and its very based none of that woke gender ideology crap.
Looks Fucking GayDoes it mean Little Fun Games? Little Fucking Group? Licking Fertile Girls?
Last year had like 10 new successful live service games. Luck sure stretch thin this days.Helldiver was just lucky, that style of space age and star trooper type of a game is very attractive to gamers and its very based none of that woke gender ideology crap.
All them there pretty buzzwords sounds eerily like another project known as Concord.Hilarious, unhinged, and irrational reaction to a game that hasn't been revealed whether you're the target audience or not...
That's fine, but if Destiny pre-orders didn't go live yesterday then it would still be 50th behind the likes of Cuphead, and one could easily use the same chart to make the opposite argument, just as disingenuously.The conversation doesn't start with your statement. For an avid reading you're not much of a reader here.
The quote I responded to regarding D2 said and I quote "D2 sales tanking"
A whole lot of failure has been Sony's attempts at GAAS. More importantly THEY"RE STILL NOT LISTENING! Announcing a GAAS game on the heels of Concord, that's not smart marketing. Better to just leave the game unannounced! Sony must be hurting for releases if their reaching in the GAAS market again so soon!A whole lot of judging before seeing anything….
That's fine, but if Destiny pre-orders didn't go live yesterday then it would still be 50th behind the likes of Cuphead, and one could easily use the same chart to make the opposite argument, just as disingenuously.
Did sales tank with The Final Shape? I'd say no. Did it miss their targets? Absolutely.
Does the now available for pre-order "Year of Prophecy" have a chance of matching TFS sales? Not really.
So, I'd argue that sales are most likely currently tanking.
I'm actually pretty on board with the style of content they are talking about producing, but the reduction in headcount on the D2 team is very much felt in game and a point of concern. The player count is also clearly low and a point of concern. They're pretty good at extracting money from their active players with essentially a yearly subscription fee, but for sales to ever rebound they're going to not only have to successfully retool the game with this year of content to stop the bleeding, but then actually reinvest in producing meatier content.
Not sure how you're failing to understand the concept here. They're two sides of the same coin. That you picked a data point of where it ranks literally on the day that likely a plurality of yearly subscribers pays for the coming year in full says it all.Imagine being in this conversation and not realizing how Bungie makes money. Destiny is a seasonal game. It coasts through the year and rises with new content releases.
Talk about being disingenuous.
Link please.
You're conflating things that you don't know about.
Destiny was once again a top 12 revenue generating game on Steam last year. So no, Final Shape performed quite well. You're thinking of Lightfall.
Go way down, which is what it's doing.You can't help yourself. It's not supposed to.
LOL, maybe you don't know what the word tank means.
You seem like the person with the comprehension issue. I literally said that they do a good job of extracting money from their players, i.e. per player revenue is higher for Destiny 2 than most games. But, if you compare like-for-like Destiny player counts, they are way down. There is no plausible way they're getting equal Destiny revenue with so many fewer Destiny players, therefore revenue is down.I don't care.
Destiny has always had a lower player count than games that are less monetizied. You don't know what you're talking about. Player counter =/= revenue.
Maybe this is the real issue is that people somehow think that player counts are what companies are looking for. You can increase player counts anytime you want by reducing the price of monetization. That doesn't give you more revenue. What a wild thing to have to explain.
We are talking about PS5. PS5 Fans always prefer single player exclusives for Ps5 or at least a game with main single player story mode with extra mode traditional multiplayer mode just like COD or killzone or battlefield 1-4 , not live service and gaas.The usual outdated crowd "we hate gaas" whining
Last year had like 10 new successful live service games. Luck sure stretch thin this days.
PS5 is hands-down the most profitable gen in PS history, thanks in large part to Jim Ryan.Bungie was purchased as part of Jim Ryan's GaaS push, and the legacy of that decision will likely end up defining the PlayStation 5 generation.
If it's the colour of their hair I'm out.The logo colours are telling us everything we need to know.
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Their target audience?
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I'm sure people who buy a PS5 are only concerned with Sonys profits.PS5 is hands-down the most profitable gen in PS history, thanks in large part to Jim Ryan.
A large majority of Gaf seems to have become absolutely braindead. Lol
Those fans that play Fortnite and Genshin, those now occupy roughly half of PS5 playerbase? Strongly doubt soWe are talking about PS5. PS5 Fans always prefer single player exclusives for Ps5 or at least a game with main single player story mode with extra mode traditional multiplayer mode just like COD or killzone or battlefield 1-4 , not live service and gaas.
Going balls deep into gushing over their profits is a game in itself to some, apparently.I'm sure people who buy a PS5 are only concerned with Sonys profits.
Strawman argument.I'm sure people who buy a PS5 are only concerned with Sonys profits.
Don't you know that's all that matters to us gamers is how much profit Sony makes?I'm sure people who buy a PS5 are only concerned with Sonys profits.
So? Warframe is a live service game and its excellent. Judging before seeing anything is retarded.It's another fucking live service game. I know more than enough.
A whole lot of failure? Concord failed, that's the only one. Meanwhile Helldivers 2 was extremely well received and still doing fine…A whole lot of failure has been Sony's attempts at GAAS. More importantly THEY"RE STILL NOT LISTENING! Announcing a GAAS game on the heels of Concord, that's not smart marketing. Better to just leave the game unannounced! Sony must be hurting for releases if their reaching in the GAAS market again so soon!
Judging before seeing anything is retarded.
See the description of their first game?So? Warframe is a live service game and its excellent. Judging before seeing anything is retarded.
frog-type game doesn't sound too badSee the description of their first game?
Yeah people are going to judge it
I don't think they can really or get back to Lightfall numbers. As most have said post TFS campaign, they are done with that universe.They're pretty good at extracting money from their active players with essentially a yearly subscription fee, but for sales to ever rebound they're going to not only have to successfully retool the game with this year of content to stop the bleeding, but then actually reinvest in producing meatier content.
TFS made bank and saw the highest peak CCU at launch for Destiny franchise.Destiny was once again a top 12 revenue generating game on Steam last year. So no, Final Shape performed quite well. You're thinking of Lightfall.
So this is the team working on Gummy Bears, I guess.
No. They are making money on third party stuff thanks to Cerny (cheap and powerful hardware, just look at the cost of XSX nowadays) and the old PS4 strategy. They are losing billions on first party stuff thanks to Jim Ryan.PS5 is hands-down the most profitable gen in PS history, thanks in large part to Jim Ryan.
A large majority of Gaf seems to have become absolutely braindead. Lol
A whole lot of failure? Concord failed, that's the only one. Meanwhile Helldivers 2 was extremely well received and still doing fine…
Disagree that they arent listening, this project gas been in the works for literal years, and Sony are releasing the two biggest singleplayer releases this year with Ghost and Death Stranding 2 soooooooooooo yeah…
Sony puts out more studios than games.
Xbox puts out more controllers than games.
Nintendo puts out more lawsuits than games.