Sony opens new Bungie spinoff studio. Team LFG.

Team Looking For Group of course. The GAAS is in the name.

I miss when Bungie made single player campaigns with multiplayer modes and not whatever the fuck they are doing now.

I never want to play Destiny again because I hate Bungie now and there isn't a good reason, I just do. I feel like it is something they have done but I can't pinpoint it nor do I care. All I know is I hate. I have paid more money to Destiny 2 than any other game and I played wow for over 10 years. I stuck with them thru weapon sunsetting.
 
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I really don't like that logo

And I already know what type of colorful upbeat everyones awesome game is coming. Just rainbows and unicorns
 
When will Sony learn? It is a waste of money, and could have been great if just use that money to revive Japan Studio and hire legendary Japanese developers and create single player exclusives. Why is Sony shooting themselves on there own foot with this gaas obsession and bad acquisition, which obviously fans does not care?

Helldiver was just lucky, that style of space age and star trooper type of a game is very attractive to gamers and its very based none of that woke gender ideology crap.
 
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I didn't say you said it was #2 for the year, I implied that your opportunistically pulled the number with as little context as possible to try to make your argument look better.

I didn't say the game was a failure. Better check your notes again.

Still not #1 or #2 in any meaningful sense. And certainly not even close in the "player count" sense which would be the obvious interpretation of your original statement.

The conversation doesn't start with your statement. For an avid reading you're not much of a reader here.

The quote I responded to regarding D2 said and I quote "D2 sales tanking"
 
At some point, I think people will point to the Bungie acquisition as the beginning of the downward spiral for Sony. But that won't be correct. Bungie was purchased as part of Jim Ryan's GaaS push, and the legacy of that decision will likely end up defining the PlayStation 5 generation.
 
lets-go.gif

Their first game is this.



I still don't know wtf a frog-type game is, and this blog post 2 years later still uses that term.

"Our first game is a team-based action game that draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games."


Sounds very different, I want to see what they pull off
 
When will Sony learn? It is a waste of money, and could have been great if just use that money to revive Japan Studio and hire legendary Japanese developers and create single player exclusives. Why is Sony shooting themselves on there own foot with this gaas obsession and bad acquisition, which obviously fans does not care?

Helldiver was just lucky, that style of space age and star trooper type of a game is very attractive to gamers and its very based none of that woke gender ideology crap.

They have never indicated they are leaving the GAAS though. It's those fanboys' wet dreams turning into a narrative all along.
 
The usual outdated crowd "we hate gaas" whining

Helldiver was just lucky, that style of space age and star trooper type of a game is very attractive to gamers and its very based none of that woke gender ideology crap.
Last year had like 10 new successful live service games. Luck sure stretch thin this days.
 
The conversation doesn't start with your statement. For an avid reading you're not much of a reader here.

The quote I responded to regarding D2 said and I quote "D2 sales tanking"
That's fine, but if Destiny pre-orders didn't go live yesterday then it would still be 50th behind the likes of Cuphead, and one could easily use the same chart to make the opposite argument, just as disingenuously.

Did sales tank with The Final Shape? I'd say no. Did it miss their targets? Absolutely.

Does the now available for pre-order "Year of Prophecy" have a chance of matching TFS sales? Not really.

So, I'd argue that sales are most likely currently tanking.

I'm actually pretty on board with the style of content they are talking about producing, but the reduction in headcount on the D2 team is very much felt in game and a point of concern. The player count is also clearly low and a point of concern. They're pretty good at extracting money from their active players with essentially a yearly subscription fee, but for sales to ever rebound they're going to not only have to successfully retool the game with this year of content to stop the bleeding, but then actually reinvest in producing meatier content.
 
A whole lot of judging before seeing anything….
A whole lot of failure has been Sony's attempts at GAAS. More importantly THEY"RE STILL NOT LISTENING! Announcing a GAAS game on the heels of Concord, that's not smart marketing. Better to just leave the game unannounced! Sony must be hurting for releases if their reaching in the GAAS market again so soon!
 
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That's fine, but if Destiny pre-orders didn't go live yesterday then it would still be 50th behind the likes of Cuphead, and one could easily use the same chart to make the opposite argument, just as disingenuously.

Imagine being in this conversation and not realizing how Bungie makes money. Destiny is a seasonal game. It coasts through the year and rises with new content releases.

Talk about being disingenuous.

Did sales tank with The Final Shape? I'd say no. Did it miss their targets? Absolutely.

Link please.

You're conflating things that you don't know about.

Destiny was once again a top 12 revenue generating game on Steam last year. So no, Final Shape performed quite well. You're thinking of Lightfall.

Does the now available for pre-order "Year of Prophecy" have a chance of matching TFS sales? Not really.

You can't help yourself. It's not supposed to.

So, I'd argue that sales are most likely currently tanking.

LOL, maybe you don't know what the word tank means.

I'm actually pretty on board with the style of content they are talking about producing, but the reduction in headcount on the D2 team is very much felt in game and a point of concern. The player count is also clearly low and a point of concern. They're pretty good at extracting money from their active players with essentially a yearly subscription fee, but for sales to ever rebound they're going to not only have to successfully retool the game with this year of content to stop the bleeding, but then actually reinvest in producing meatier content.

I don't care.

Destiny has always had a lower player count than games that are less monetizied. You don't know what you're talking about. Player counter =/= revenue.

Maybe this is the real issue is that people somehow think that player counts are what companies are looking for. You can increase player counts anytime you want by reducing the price of monetization. That doesn't give you more revenue. What a wild thing to have to explain.
 
Imagine being in this conversation and not realizing how Bungie makes money. Destiny is a seasonal game. It coasts through the year and rises with new content releases.

Talk about being disingenuous.
Not sure how you're failing to understand the concept here. They're two sides of the same coin. That you picked a data point of where it ranks literally on the day that likely a plurality of yearly subscribers pays for the coming year in full says it all.

Link please.

You're conflating things that you don't know about.

Destiny was once again a top 12 revenue generating game on Steam last year. So no, Final Shape performed quite well. You're thinking of Lightfall.

Granted it's speculation, maybe they revised their targets way way down after Lightfall. But considering Lightfall era retention was considered a huge bust and TFS retention has been a lot worse, I doubt it.
You can't help yourself. It's not supposed to.



LOL, maybe you don't know what the word tank means.
Go way down, which is what it's doing.

I don't care.

Destiny has always had a lower player count than games that are less monetizied. You don't know what you're talking about. Player counter =/= revenue.

Maybe this is the real issue is that people somehow think that player counts are what companies are looking for. You can increase player counts anytime you want by reducing the price of monetization. That doesn't give you more revenue. What a wild thing to have to explain.
You seem like the person with the comprehension issue. I literally said that they do a good job of extracting money from their players, i.e. per player revenue is higher for Destiny 2 than most games. But, if you compare like-for-like Destiny player counts, they are way down. There is no plausible way they're getting equal Destiny revenue with so many fewer Destiny players, therefore revenue is down.

Of course, all of that is completely tangential to Destiny 2 not being #2 on Steam in any meaningful metric.
 
The usual outdated crowd "we hate gaas" whining


Last year had like 10 new successful live service games. Luck sure stretch thin this days.
We are talking about PS5. PS5 Fans always prefer single player exclusives for Ps5 or at least a game with main single player story mode with extra mode traditional multiplayer mode just like COD or killzone or battlefield 1-4 , not live service and gaas.
 
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Bungie was purchased as part of Jim Ryan's GaaS push, and the legacy of that decision will likely end up defining the PlayStation 5 generation.
PS5 is hands-down the most profitable gen in PS history, thanks in large part to Jim Ryan.

A large majority of Gaf seems to have become absolutely braindead. Lol
 
We are talking about PS5. PS5 Fans always prefer single player exclusives for Ps5 or at least a game with main single player story mode with extra mode traditional multiplayer mode just like COD or killzone or battlefield 1-4 , not live service and gaas.
Those fans that play Fortnite and Genshin, those now occupy roughly half of PS5 playerbase? Strongly doubt so
Your problem that you missed a moment when gaas became standard de facto everywhere, even on consoles and now whining in every possible moment, even goes as far as claiming that your strata is THE only rightfull fans of PlayStation
 
A whole lot of failure has been Sony's attempts at GAAS. More importantly THEY"RE STILL NOT LISTENING! Announcing a GAAS game on the heels of Concord, that's not smart marketing. Better to just leave the game unannounced! Sony must be hurting for releases if their reaching in the GAAS market again so soon!
A whole lot of failure? Concord failed, that's the only one. Meanwhile Helldivers 2 was extremely well received and still doing fine…
Disagree that they arent listening, this project gas been in the works for literal years, and Sony are releasing the two biggest singleplayer releases this year with Ghost and Death Stranding 2 soooooooooooo yeah…
 
They're pretty good at extracting money from their active players with essentially a yearly subscription fee, but for sales to ever rebound they're going to not only have to successfully retool the game with this year of content to stop the bleeding, but then actually reinvest in producing meatier content.
I don't think they can really or get back to Lightfall numbers. As most have said post TFS campaign, they are done with that universe.
A starwars knockout season might just do the trick. I have been playing for 3 years non stop (till Lightfall) and just logging in makes me feel tired.
Destiny was once again a top 12 revenue generating game on Steam last year. So no, Final Shape performed quite well. You're thinking of Lightfall.
TFS made bank and saw the highest peak CCU at launch for Destiny franchise.
...followed by 12 months of worst slump in player count in Destiny franchise. I don't think looking back Bungie is happy with the combo of LIGHTFALL and TFS.

Lightfall despite being a terrible campaign that punctured the titanic beyond repair still had people logging in for an entire year. Post TFS Campaign people were done. Didn't even gave shit about the seasonal stuff.
 
PS5 is hands-down the most profitable gen in PS history, thanks in large part to Jim Ryan.

A large majority of Gaf seems to have become absolutely braindead. Lol
No. They are making money on third party stuff thanks to Cerny (cheap and powerful hardware, just look at the cost of XSX nowadays) and the old PS4 strategy. They are losing billions on first party stuff thanks to Jim Ryan.
 
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A whole lot of failure? Concord failed, that's the only one. Meanwhile Helldivers 2 was extremely well received and still doing fine…
Disagree that they arent listening, this project gas been in the works for literal years, and Sony are releasing the two biggest singleplayer releases this year with Ghost and Death Stranding 2 soooooooooooo yeah…


Sony cancelled up to 10 projects in development for years. Those are hundred of millions wasted.
 
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