Sony opens new Bungie spinoff studio. Team LFG.

We can only assume they're intelligently run judging from the fact that they've outcompeted 99.999 percent of their competitors over the last 30 years.

Obviously that doesn't guarantee every decision they make is correct, but when all the top players in a field see the same data, and react to it in similar fashion, it lends credence to the idea that most gamers are smooth brained.
The flaw with this idea is that the system isn't static. Neither the companies, nor the people, nor the data, nor the decisions. Companies make the same mistakes that individual people do, because companies are made up of individual people.

We literally just saw this the past 5-10 years with the broader economy. Every company "saw the same data and reacted to it in a similar fashion" when that "data" was DEI and the result was a hugely expensive, wasteful, and nonproductive disaster.
 
I only wish my boy James was here to tell us how this is a sure fire hit and how excited he is

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Also, the logo is okay, I don't get the complaints about the color selection when it isn't quite as rainbowish as Team Asobi's, and that's one of the best logos out there.
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The flaw with this idea is that the system isn't static. Neither the companies, nor the people, nor the data, nor the decisions. Companies make the same mistakes that individual people do, because companies are made up of individual people.
Silly.

The data collected by PlayStation at regular intervals is transfered to new employees at new positions. Teams within PlayStation aren't "fully wiped" like you're suggesting here. Institutional knowledge is a real thing.
We literally just saw this the past 5-10 years with the broader economy. Every company "saw the same data and reacted to it in a similar fashion" when that "data" was DEI and the result was a hugely expensive, wasteful, and nonproductive disaster.
You may believe this because you're a victim of low quality news media. They sell you this narrative because you buy it, not because there's truth to it. Who doesn't want to think they're smarter than a rich CEO running a billion dollar company?

The way you measure competency through a rough wave is by measuring companies X, Y, and Z against companies A, B, and C.

All these companies went through Covid and DEI / ESG waves with the singular goal of outperforming their competitors. You put a bump on a race track, it's going to slow all the cars down...some cars will navigate it better than others.

How has PlayStation done compared to their 10 closest competitors over the last 5 - 7 years? Do you know?
 
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Everything but Bloodborne 2.
They don't give a fuck. While it might not be needed there are so many ideas of where we can take it, one last time. No nonsense bullshit, either.
It deserves a duology and a chance to improve on itself, but Sony are going to Sony... unfortunately, that used to be a good thing.
 
How has PlayStation done compared to their 10 closest competitors over the last 5 - 7 years? Do you know?
This is exactly what I mean. Sony outperformed their competitors with games like God of War. we all get that and know that. They are very good at making and selling games line God of War. When faced with new information and new decisions to make, it is incorrect to assume they are as good at everything as they are at making God of War. And we've seen this multiple times with the live service stuff. Concord showed that they do not understand this market and it was a very painful lesson for them.
 
This is exactly what I mean. Sony outperformed their competitors with games like God of War. we all get that and know that. They are very good at making and selling games line God of War. When faced with new information and new decisions to make, it is incorrect to assume they are as good at everything as they are at making God of War. And we've seen this multiple times with the live service stuff. Concord showed that they do not understand this market and it was a very painful lesson for them.
Their budget for God of War style games has remained relatively steady. You're getting fewer of them because they're now 30% more expensive to make and take 6+ years to develop instead of 5.

PlayStation received an influx of funding for GAAS due to the GAAS explosion.

You reference Concords failure as proof PlayStation doesn't get Live Service but you purposely ignore Helldivers 2 which more than made up for Concords failure. We must look at all the evidence, not just the evidence you personally like.

But really, everyone at NeoGAF has known this for years now.
 
Our first game is a team-based action game that draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games. Players will inhabit a lighthearted, comedic world set in brand-new, mythic, science-fantasy universe. We can't wait to reveal more.
First I thought you were joking and I found it moderately funny. Worth a chuckle. Then I realized it was an actual quote

Blow Your Mind Wow GIF by Product Hunt
 
Feels like a studio they are going to shut down in 3 years after Marathon flops.

Also Sony needs to get rid of Hulst, it's existential at this point.
Seriously. To any Sony exec per chance reading this, kindly slap Hulst in the face for advising and pushing forward on the Bungie acquisition. Thanks in advance, much appreciated.
 
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But I am a multi-player centric gamer. I'm not sure how many commentors in this thread are.
Now now, there are tons of them. They want a 20-30 hour epic FPS campaign with a story mode difficulty setting. And then they want to spend up to 10 hours playing non-sweaty multi against people the caliber of "that one neighbor I used invite over and beat 20 to 3 in Goldeneye or Halo splitscreen"

D2 is literally the #2 game on Steam right now...
Sure is!
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But not sure what DOTA 2 has to do with anything.
 
I am not one to hate before getting details but from the studio name to the description of their first project this sounds generic.
 
D2 is literally the #2 game on Steam right now...

They doubled the dev time on Helldivers 2, they didn't just get lucky. Some cash? It's one of the fastest selling games in sony history, and probably has generated the most revenue of any individual SIE title...

It's wild how people try to manipulate reality.
And right after they bought Bungie for $3.6 billion, sales tanked right away missing forecasts by 45%, and they laid off people (in two waves). $1.2 billion went to retentions fees which dont go anywhere except people's pockets. It's so bad, they even carved out some Bungie employees to shift over to a SIE studio because they dont even want that game made under the Bungie brand.

No matter how much sales and profits Helldivers has done, it doesn't come close to the devaluation of the Bungie brand, the $1.2 billion fees gone, and all the recent GAAS studios and games cancelled or shut down, including Concord.
 
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And right after they bought Bungie for $3.6 billion, sales tanked right away missing forecasts by 45%, and they laid off people (in two waves). $1.2 billion went to retentions fees which dont go anywhere except people's pockets. It's so bad, they even carved out some Bungie employees to shift over to a SIE studio because they dont even want that game made under the Bungie brand.

Again, more realities that you're making up.

Sales tanked right away? Imagine saying this while D2 remains a top selling game on Steam annually. You're confused missing forecast and declining sales. The primary reason they missed forecasts were because they delayed both Final Shape and Marathon which left gooseeggs on the books.

They had layoffs, many of which were planned. You say they bought them for 3.6 billion dollars, but you don't really even know how that 3.6 billion was structured. 1.2 billion in possible retention bonuses to be paid off over time, the layoffs meant not having to pay much of the 1.2 billion.

Moving the employees from Bungie to SIE likely meant not having to pay them said bonuses.

No matter how much sales and profits Helldivers has done, it doesn't come close to the devaluation of the Bungie brand, the $1.2 billion fees gone, and all the recent GAAS studios and games cancelled or shut down, including Concord.

See above. You have no idea what you're talking about. Sony didn't pay 1.2 billion in bonuses, you think Bungie is devalued because of reasons, and games get cancelled all the time, you just don't REALLY care about it. Rumor is that Naughty Dog cancelled a single player game, but no one on GAF ever talks about it. Why? Because GAF is anti-GaaS, hence why everyone brings up a game they never played in Concord.

Sure is!
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But not sure what DOTA 2 has to do with anything.

Learn the difference between the number of players and revenue...
 
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Learn the difference between the number of players and revenue...
Then don't be disingenuous. I don't know exactly what metric you're using, but Destiny just put out pre-orders for a year of content including the "unlock now" weapon so obviously revenue spiked yesterday. It's obviously not the #2 earner over any meaningful period of time.
 
What a fitting name for bungie because all I used to do during destiny 1 was LFG .net ( looking for group ) so we can match and play the destiny 1 raid.

Good old times. Not like the shit destiny 2 is now ..
 
Then don't be disingenuous. I don't know exactly what metric you're using, but Destiny just put out pre-orders for a year of content including the "unlock now" weapon so obviously revenue spiked yesterday. It's obviously not the #2 earner over any meaningful period of time.

You're a clown.

Destiny 2 has been in the top in revenue category on steam every year since it released. It's continued success with this latest release is significant, especially since it is ONLY pre-orders.
 
You're a clown.

Destiny 2 has been in the top in revenue category on steam every year since it released. It's continued success with this latest release is significant, especially since it is ONLY pre-orders.
What do you think it is about Bungie / Destiny 2 fans that makes them so irrational? They are the living embodiment of that "We're so back. It's so over" meme.
 
What do you think it is about Bungie / Destiny 2 fans that makes them so irrational? They are the living embodiment of that "We're so back. It's so over" meme.

It's a combination of things.

The internet is super negative. It's a complete echo chamber and rarely is it an accurate reflection on reality. Half the people negative about bungie aren't even playing Destiny. The result is the people paying for expansions continue to pay for expansions.

I'm not going to say there isn't any real negativity among D2 players for D2, but I've seen various angles on this. A lot of people for example are negative about Marathon and want it to fail so that Bungie concentrates on D2 or D3. A lot of Sony fans are negative towards Bungie because they only want single player games. A lot of Microsoft fans are negative about Bungie because Sony owns them, likewise with PCMR.

Sony buying Bungie put a target on their back that wouldn't otherwise be there.

Naughty Dog has the same target on them. To a lesser degree so does Guerrilla Games and to an even lesser degree so did Sucker Punch, but as we can see the positive response to Ghost of Yotei, it's not insurmountable under the right conditions.

Why was Ghost of Yotei spared?

  • Single Player game
  • Will probably come to PC eventually
This means that the only real "factions" against it are xbox players and maybe people upset with the female lead and that's not significant enough.

It'll be VERY difficult for sony to have much success in the live service space with the way they're approaching things as if they don't have a target on their back. They have to be perfect out of the gates or at least near perfect.

If I were TeamLFG, I wouldn't have announced anything until I was ready to show gameplay or at least some in depth concept art. The same vague descriptions they had 2 years ago isn't going to cut it. The worst part is they'll probably show this game later this month or next month. So why not just wait...
 
If Team LFG is the best name they could come up with then you KNOW they've got the most creative and passionate team ever. Can't wait to see what kind of shit they spew out. 🙄
 
If I were TeamLFG, I wouldn't have announced anything until I was ready to show gameplay or at least some in depth concept art. The same vague descriptions they had 2 years ago isn't going to cut it. The worst part is they'll probably show this game later this month or next month. So why not just wait...
I suspect the LFG Studio announcement isn't for marketing but rather a recruitment tactic. Game probably passed an important phase in development and they want to attract developers who have broad knowledge of the aforementioned genres.

Anyone judging the game based off the colors in the logo are currently held in the psyche ward of their local hospital. That's not a lucrative market.
 
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I suspect the LFG Studio announcement isn't for marketing but rather a recruitment tactic. Game probably passed an important phase in development and they want to attract developers who have broad knowledge of the aforementioned genres.

Anyone judging the game based off the colors in the logo are currently held in the psyche ward of their local hospital. That's not a lucrative market.

They've posted 7 open roles..

Not entirely untrue, but it's more so people can talk about where they work.

Similar to Dark Outlaw games, which seems to only have 1 job opening.
 
You're a clown.

Destiny 2 has been in the top in revenue category on steam every year since it released. It's continued success with this latest release is significant, especially since it is ONLY pre-orders.
l5UyX2Q.png

OMG OMG DESTINY 2 NUMBER ONE GAME IN THE WORLD!!!

Why are you downplaying the game's success by calling it #2!?!?

Never mind that it jumped from #50 and obviously the truth is somewhere in the middle.

And "only" pre-orders... like I said, you get stuff in the game right now. Everyone that's actively playing the game and planning on continuing to do so is going to grab that pre-order ASAP. So on a random Tuesday in May it's #1, and despite the preorder bonuses frontloading their sales it's quite likely to hit #1 on launch day that random Tuesday in July as well. Sure as fuck doesn't make it the #1 or #2 earner on Steam.

Don't try to distract with your faux-analyst antics. You know Destiny 2 isn't #2 for say.. the year. And you know that two days ago you'd have to have called it #50 but instead you'd bust out the Platinum revenue rank or whatever for 2024. It makes decent money. But it's obviously not top 2, and revenues are very likely in decline because Star Wars armor sales probably aren't going to offset the declining player count.
 
l5UyX2Q.png

OMG OMG DESTINY 2 NUMBER ONE GAME IN THE WORLD!!!

Why are you downplaying the game's success by calling it #2!?!?

Never mind that it jumped from #50 and obviously the truth is somewhere in the middle.

And "only" pre-orders... like I said, you get stuff in the game right now. Everyone that's actively playing the game and planning on continuing to do so is going to grab that pre-order ASAP. So on a random Tuesday in May it's #1, and despite the preorder bonuses frontloading their sales it's quite likely to hit #1 on launch day that random Tuesday in July as well. Sure as fuck doesn't make it the #1 or #2 earner on Steam.

Don't try to distract with your faux-analyst antics. You know Destiny 2 isn't #2 for say.. the year. And you know that two days ago you'd have to have called it #50 but instead you'd bust out the Platinum revenue rank or whatever for 2024. It makes decent money. But it's obviously not top 2, and revenues are very likely in decline because Star Wars armor sales probably aren't going to offset the declining player count.


Where did I say it was #2 for the year? More clown behavior.

Imagine thinking that putting out a game at any point and having it be #1 is somehow evidence of checks notes... failure...

Again, the game is a top performer on steam every year and continues to be.
 
Their first game is this.



I still don't know wtf a frog-type game is, and this blog post 2 years later still uses that term.

"Our first game is a team-based action game that draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games."

Battletoads.
 
Where did I say it was #2 for the year? More clown behavior.
I didn't say you said it was #2 for the year, I implied that your opportunistically pulled the number with as little context as possible to try to make your argument look better.
Imagine thinking that putting out a game at any point and having it be #1 is somehow evidence of checks notes... failure...
I didn't say the game was a failure. Better check your notes again.
Again, the game is a top performer on steam every year and continues to be.
Still not #1 or #2 in any meaningful sense. And certainly not even close in the "player count" sense which would be the obvious interpretation of your original statement.
 
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