Sony Q3 earnings call: Plan to release 10 live service games by 2026

It looks like it's only a matter of time before Sony jumps on the NFT band wagon to annoy their fans even more.
 
The lack of big budget single player games on gamepass so far. People already subscribing to play the first party GaaS games that MS predominantly currently offers. Mtx being the main revenue driver from gamepass. GaaS games like MLB showing up on it. EA moving to majority microtransaction games before everyone else and having EA Access (before gamepass existed) and now being part of gamepass. It's clear GaaS are trying to thrive on it and AAA single player games are simply not. If you asked me what AAA single player only game released for gamepass so far I would honestly struggle to name you one. That's empirical evidence.
None of that is empirical evidence.

1. MS are just historically very bad at single player games and they suck at it, they have bought devs to fix that.
2. How are you figuring out "People already subscribing to play the first party GaaS games that MS predominantly currently offers"? Also remember there is a difference between why they sign up and what they play.
3. Again source of "Mtx being the main revenue driver from gamepass" how are you defining this? do F2P games outside of GP count? does games bought by GP users count against this or for it?
4. Don't know how you are coming to "It's clear GaaS are trying to thrive on it and AAA single player games are simply not." Its quite interesting to see the GP most popular chart, 50% i was classify as a GAAS. the rest are old AAA and smaller indies.
 
Yup. They want that Fortnite money. If they release all of this on PC as well (which they will) if they manage a few hits those revenue numbers will easily break all their records.
Exactly. I cant believe why people still can't understand why Sony bought Bungie for 3.6b. Just one or two hit games will recoup all the costs back.
 
None of that is empirical evidence.

1. MS are just historically very bad at single player games and they suck at it, they have bought devs to fix that.
2. How are you figuring out "People already subscribing to play the first party GaaS games that MS predominantly currently offers"? Also remember there is a difference between why they sign up and what they play.
3. Again source of "Mtx being the main revenue driver from gamepass" how are you defining this? do F2P games outside of GP count? does games bought by GP users count against this or for it?
4. Don't know how you are coming to "It's clear GaaS are trying to thrive on it and AAA single player games are simply not." Its quite interesting to see the GP most popular chart, 50% i was classify as a GAAS. the rest are old AAA and smaller indies.
1) They are historically very bad at single player games because they rejected most single player games. Their mandate historically has been social/online games because they have been pushing online subscriptions since the original xbox.
2) because MS make predominantly GaaS games so far and that is always sited as the reason why gamepass is great. Day one first party. even in the early days where people were saying Sea of thieves on gamepass is great.
3) you're the one who even said this. Now you're saying it's the oppisite? You said the aim is to get them through the door and monitise with mtx/dlc and it is.
4) exactly, old games and indies in your chart. The rest/majotity GaaS games. What's thriving to you based on that data?
 
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Some of you are so dramatic. Gaas fuckin sucks but not every single attempt will turn out like warzone or fortnite.

You have to kidding yourself if you think all of a sudden Sony or any dev will stop producing high quality single player games thats been doing great numbers.
Exactly.

A great example of a GaaS that is also a great single-player experience is the Hitman series by IO Interactive.Sure, you can play the campaign and be done with it, but you can also play the new levels and missions released periodically, as well as escalations and contracts created by other players.

There are GaaS that sucks big time and GaaS that are actually good, like everything in life.
 
Exactly. I cant believe why people still can't understand why Sony bought Bungie for 3.6b. Just one or two hit games will recoup all the costs back.
Destiny has over 1M pre-orders for their new expansion...

I'd say Sony will start to recoup some good money even before any new game releases from them.
 
Warhawks time to shine!

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Can you imagine this with PS5 capabilities?
I'd love them to either make a new one or at least get Bluepoint to do a remake.
 
1000s of hours spent grinding in a GaaS game and monetisation via mtx or 20hrs completing a big budget single player game. Which do you think will keep the player subscribed for months. Which one has mtx monetisation which is where GP is seeing its current spending.
Everything you said here has nothing to do with Gamepass. The biggest GaaS games right now are either free or cost a small entry fee. Literally zero GaaS games are locked behind Gamepass. You could spend ten thousand hours grinding GaaS games and not only don't you have to subscribe to Gamepass, you essentially have zero incentive to do so. That might change in the future of course.
 
Feels like karma coming back to the people whining about the "Playstation Template"

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By the end of this gen people will be begging for that template back.
 
Everything you said here has nothing to do with Gamepass. The biggest GaaS games right now are either free or cost a small entry fee. Literally zero GaaS games are locked behind Gamepass. You could spend ten thousand hours grinding GaaS games and not only don't you have to subscribe to Gamepass, you essentially have zero incentive to do so. That might change in the future of course.
bollocks about literally zero GaaS games are locked behind gamepass. That's a strawman. Where did I say you can't buy the games? I said a lot of people subscribe to Gamepass and play GaaS games. That's what's released and that's where the money is and that's what keeps people engaged to subscribe.
The majority of games played on Gamepass are GaaS.
 
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Good, but 10 seemed excessive. They have basically 0 right now. Also it seems like people group every multiplayer game into the GAAS model now. But I'm excited to turn my ps5 on to check into games daily like I do halo or ESO now. I don't want it to just be my single player exclusive box.
 
They basically make like 2 single player games a year right now. 3 in a good year like 2020. Releasing 10 gaas games in the next 5 years will pretty much make them a GaaS developer.

Really hope they have scaled up but the lack of any new game announcements from them outside of the two insomniac marvel games is troubling.
 
They basically make like 2 single player games a year right now. 3 in a good year like 2020. Releasing 10 gaas games in the next 5 years will pretty much make them a GaaS developer.

Really hope they have scaled up but the lack of any new game announcements from them outside of the two insomniac marvel games is troubling.
Any new single player games from them will begin to require GaaS elements when they see how much money they can make. Once Bungie's tech is entrenched at PS Studios every dev will use it.
 
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bollocks about literally zero GaaS games are locked behind gamepass. That's a strawman. Where did I say you can't buy the games? I said a lot of people subscribe to Gamepass and play GaaS games. That's what's released and that's where the money is and that's what keeps people engaged to subscribe.
The majority of games played on Gamepass are GaaS.
No, the majority of games played, period, are GaaS. It has nothing to do with Gamepass.
 
The Bungie buy is starting to look like a smart bit of businesss for Sony. Buying a studio that has a very successful GAAS game, and have done for years.

It kind of also explains the whole 'All future Bungie games will still be on everything' that people couldnt get their head around. Its simple, they didnt buy Bungie for their games, more for their experience and tools in the GAAS field.

Quite a smart buy for Sony to be honest.
 
FTFY. Fortnite didn't do anything that hasn't been done long before it, it was CoD that started with map packs and then MTX, and everyone saw how well it works and followed suit. Fortnite is F2P but that's nothing new either, with LoL being the very best example of how a free game can bring billions on skins alone.

Strong disagree.

How many years was CoD on PlayStation consoles and it never inspired Sony to make multiplayer games themselves? Fortnite changed everything because Sony had first row seats to an entirely new class of game. The metrics Sony witnessed with Fortnite (concurrent players, mtx revenue, lasting appeal etc) was unlike any game they ever witnessed. Hell, it's been almost 5 years since release and Fortnite is still the biggest console game on the planet. It has no peers.

Sony witnessed the forward pass when Fortnite showed up. Complete game changer.
 
The Bungie buy is starting to look like a smart bit of businesss for Sony. Buying a studio that has a very successful GAAS game, and have done for years.

It kind of also explains the whole 'All future Bungie games will still be on everything' that people couldnt get their head around. Its simple, they didnt buy Bungie for their games, more for their experience and tools in the GAAS field.

Quite a smart buy for Sony to be honest.
I agree that it was a good buy, the price just seems a bit steep. Many people thought the $2.5b Minecraft deal was terrible, now in hindsight it looks like MS got away with robbery. The market sure is crazy nowadays.
 
Right, I don't see how this is good news for any fan of current-day Sony exclusives.

Let's hope they don't tack on un-needed MP elements onto their SP offerings. Looking at you, God of War: Ascension.
 
I agree that it was a good buy, the price just seems a bit steep. Many people thought the $2.5b Minecraft deal was terrible, now in hindsight it looks like MS got away with robbery. The market sure is crazy nowadays.
Oh its def steep, especially when it seems more to do with Bungie's experience in the GAAS field, rather than their games.
Still if this GAAS style is the way they want to go, buying Bungie will def help them in that quest.
 
Oh its def steep, especially when it seems more to do with Bungie's experience in the GAAS field, rather than their games.
Still if this GAAS style is the way they want to go, buying Bungie will def help them in that quest.
Yeah, I assume someone at Sony was like "we have no clue how to do GaaS, let's buy some of the best knowledge in the industry" and hence the price wasn't that important. It's a long term investment and it will likely pay off.
 
But I thought Sony was the savior of gaming and it's the only company who were doing it for the fans and not the money 😢😢😢
 
GAAS existed before fortnite.

And dynamic scorers existed before Michael Jordan...rock n roll existed before The Beatles...the fantasy genre existed before Lord of the Rings...

Fortnite is historic. It can only really be compared to games like Pong, Doom, and Mario 64 in terms of industry impact.

I always thought the story of Netflix telling shareholders "Fortnite is a bigger threat to us than HBO" was underappreciated in the gaming community. Sony wasn't going to let that statement slip by.
 
I used to hate GaaS but i think they've gotten better than they used to be, it might also be because I make more money and I whore myself out that I enjoy it more than 5 years ago.

But isn't it a bit cool to have these games you love that last forever and you can still have a good time and play it without spending a dollar? We hate it here, but its kinda cool that it exists in its current form

Destiny is free, Warzone is free, fortnite is free, pubg is free, Halo is free

most are not pay to win either anymore.
 
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Only ended up proving the point this person "GAF" was making. Move to a subscription model and your business strategy changes to microtransactions/GaaS. You have all the people who said this is OK to blame for that who couldn't see the woods for the trees of how it changes the games being made.

A single player game somebody plays and completes in 20hrs is less likely to keep somebody subscribed than a GaaS game like Destiny or Sea of Thieves, etc where a player grinds for 1000s of hours.


Actually that's quite wrong, a GaaS that people "grind for 1000s of hours" will just have people buy that game instead, there'd be no reason for that person to subscribe to Game Pass if all they're going to play is 1-2 games. Not saying there isn't or won't be GaaS games made by Xbox 1st party, but Game Pass does not change how games are made in any significant capacity, other than allowing smaller "passion projects" like Grounded to be made.
If Elder Scrolls 6, or Avowed, or Outer Worlds 2, or Fable, or Hellblade 2, or Perfect Dark, or the new projects by inXile, Double Fine, Compulsion, etc. mostly end up being aggressively GaaS games with a lacking single player component than feel free to quote me and tell me how wrong I am, but there's no logical reason to believe Game Pass will make everything GaaS other than fearmongering or fear of subscription services.

Even games that fit GaaS models have still had substantial single player content (other than Sea of Thieves), like Halo: Infinite's campaign (with the multiplayer not even on Game Pass btw), or Forza Horizon 5 having more than enough to play single player
 
No, the majority of games played, period, are GaaS. It has nothing to do with Gamepass.
That is true but I disagree on something else not that. Gamepass promotes engagement (MAU) over game sales and that naturally promotes GaaS, and AAA single player games don't thrive on it. You can disagree but you often just do this with a strawman or gifs.

Which promotes engagement?

"1000s of hours spent grinding in a GaaS game or 20hrs completing a big budget single player game."

Somebody mentioned that people dont sub to gamepass for GaaS games because they can play them outside of it. I'm proving that they don't. And they certainly dont.

The majority of games played on it are GaaS games with microtransactions. The majority of new releases on it are GaaS. Way above 50% of the games played are GaaS. Among Us is a damn f2p game but one of the top Gamepass played games every day.

People are saying that new AAA single player releases can thrive just as well but I've seen literally nothing release for it so far and Sony refusing to release their AAA single player releases on theirs yet people are still adamant that this is not empirical evidence that they are not suited to it.
 
1. Gran Turismo 7
2. TLOU2 MP game
3. Firewalk MP new IP
4. Guerrilla Games MP game (tactical squad shooter?)
5. Bungie / new IP 1 (plan to release AT LEAST one before 2025)
6. Bungie / new IP 2 (plan to release AT LEAST one before 2025)
7. Deviation Games new IP
8. Haven new IP
9. Firesprite new game (¿Twisted Metal / Wipeout / Motorstorm?)
10. Firesprite new IP

11. Destiny 3 in case they didn't include all its planned content on Destiny 2

I think London Studio, Bend, Insomniac or Sucker Punch are working on games that will feature MP but will be the traditional Sony case where the game is focused on a single player and will have a secondary MP game mode. And I think these games will be games as a product, not games as a service (which means not having a lot of post launch updates, dlc/mtx and season passes).
 
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That is true but I disagree on something else not that. Gamepass promotes engagement (MAU) over game sales and that naturally promotes GaaS, and AAA single player games don't thrive on it. You can disagree but you often just do this with a strawman or gifs.

Which promotes engagement?

"1000s of hours spent grinding in a GaaS game or 20hrs completing a big budget single player game."

Somebody mentioned that people dont sub to gamepass for GaaS games because they can play them outside of it. I'm proving that they don't. And they certainly dont.

The majority of games played on it are GaaS games with microtransactions. The majority of new releases on it are GaaS. Way above 50% of the games played are GaaS. Among Us is a damn f2p game but one of the top Gamepass played games every day.

People are saying that new AAA single player releases can thrive just as well but I've seen literally nothing release for it so far and Sony refusing to release their AAA single player releases on theirs yet people are still adamant that this is not empirical evidence that they are not suited to it.
I guess we have to agree to disagree. From my perspective, if all I ever played was GaaS stuff, why the hell would I ever subscribe to Gamepass? Makes zero sense.
 
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