I'm not even sure what cinematic is supposed to mean these days. It's a term that was often used for linear experiences with huge set pieces like the first 3 Uncharted, but I can't think of many current games other than the order that really fit the description.
Is anything third person with cutscenes considered cinematic now?
When I think of a '' cinematic '' game I think of games with a ton of set pieces that severely limit your movement or even take control away from you completely, or just games bloated to the bone with cutscenes.
The thing in the beginning with Abby in TLOU2 where she's crawling under a fence is a good example of a '' cinematic '' moment I think, when a game has a lot of that or just parts of the game that have been crafted by the devs and are artificial then that's what makes a game feel like that.
Some people just really hate it, I happen to be one of those people.
It's not that I am opposed to cutscenes or set pieces, just that it's very easy to overuse them imo.
In RE2 when Leon runs away from the zombie Crocodile is another example too, you're just holding down the move button and moving to the side, are you really playing the game at that point? It might as well be a cutscenes.
If a game is bloated with that stuff then it just makes me feel like I am not even playing a game anymore.
The game doesn't necessarily have to completely take control away from you either, just the devs have created this scene in the game and they're sorta forcing you into it even if you're still in control. An illusion of choice and of it being organic basically but when it really isn't..
Oh yeah, also just other things in the design of the game.
In GoW for example the camera was intentionally limited in a way that a lot of people complained about because Cory Barlog wanted us to feel like we were '' following Kratos ''.
The camera being up the characters ass was an intentional decision to make it '' more cinematic '' and it really got in the way of the game imo and is a very common complaint.