I’ve done a bit of looking into why VRR gives poor results. Seemingly this is why gsync exists.
Vrr is incapable of altering parameters of how a panel is driven. Panels are tuned for certain set frequencies, e.g. 24/60/120. using VRR when a frequency is constantly changing, the panel is out of wack with the fixed frequency setup, resulting in bad gamma, inverse ghosting, etc, etc.
This is where gsync comes in, it has the electronics to dynamically alter how the panel is driven in real-time to overcome the inherent issues with VRR.
In conclusion, I’m just not sure basic VRR can ever be acceptable to those that value picture quality. I’m at a loss of how this can be solved without using actual gsync.
Sony fully well knows this and are likely straddling between giving a clearly flawed feature vs not giving it. It’s amusing how DF who are supposedly ‘eyeball’ experts never raise the matter while basking in their VRR setups, they should be able to see it.