RukusProvider
Banned
damn sony fans, always shitting up threads. i knew it was them!
Must be another forum where users were shitting up thread after thread with killzone, uncharted and gt5 gif's....
damn sony fans, always shitting up threads. i knew it was them!
bravo lolSony's problem isn't software. Sony's problem is Sony.
It's a reboot, and although certain people may find some similarities to Uncharted in some elements, the series neither pioneered nor popularized them. Naughty Dog has very deftly executed on a number of ideas, and Uncharted games' technical excellence is indisputable, but from the design (and narrative) perspective there's very little there that hasn't been done countless times before.
Personally, the only game at this E3 that reminded me of Uncharted, and not the games that inspired it, was The Last of Us, and the reasons for that are obvious (well, there's also that Adventurer FPS...).
Last of Us is more Uncharted than the new Tomb Raider? Yeah...right... I don't think we looked at the same E3-videos.
Would love to know which games did the Uncharted 2-formula before Naughty Dog did it. I would wanna play them.
This is gonna be a somewhat controversial opinion... buuuuut... ALTERNATIVE THEORY DEVIL'S ADVOCATE TIME ASSAULT GO
What if it's got to do with Europe's pretty big bias against the Xbox? Several of my European friends have said that the states of things in Europe are generally pretty pro-Playstation or PC as opposed to Xbox. Obviously, anecdotal evidence isn't as valuable as statistical evidence, but I think it's a point of view worth considering.
If this is the case, and Europe is just biased against Microsoft (not counting Great Britain, which seems pretty positive towards the Xbox brand) and/or biased towards the Playstation... well, you'd see PS exclusives do better in Europe as opposed to Xbox exclusives.
In America, where there's no particular bias against Microsoft, perhaps then it comes down to the quality of the games, where Microsoft kinda easily comes out on top.
Forza is just a better driving game than GT5 (GT5 is the better sim, mind you, but sims and consoles aren't exactly best buds), Uncharted's gameplay is really weak, with poorly designed levels and boring weapons, as opposed to Gears' genre-defining gameplay (Gears 1, which I'm playing now, is horrible, though), and Halo pretty easily holds off Resistance and Killzone when it comes to first person shooter design.
Honestly, if games like Killzone, Resistance, Uncharted, and Gran Turismo weren't exclusives, I don't think they'd have the reception they've got as exclusives. Contrast this with Forza, which got me into driving games, Halo, which defined shooter design on consoles (and has some of the best AI in shooters, period), and Gears of War, which spawned countless imitators.
I don't think Sony's exclusives have the strength to contend with Microsoft's, and the reason they don't do well in America is because America doesn't have a latent anti-Microsoft or Pro-Sony bias.
Again, this is me being the devil's advocate and all that. Could be totally off-base.
FFXIII? Run in a straight line through pretty environments grinding enemies until you get to the next cinematic? All it really needed was a climbing mechanic and BOOM there ya' go. I guess it didn't really have set pieces either, though I imagine those are pretty difficult to implement into an RPG.
Sony's software problem is that they have the mindset of a third party. I know this sucks to hear, but the point of first party software is to move hardware, thus enticing third parties onto the platform. Third parties are the ones who are "allowed" to make experimental, low-appeal games.
On a spectrum, it goes something like:
Microsoft - Only publishes (retail) games that have a huge, broad appeal and should draw in consumers. This a) exands the base and b) doesn't step on any third party toes
Nintendo - Large focus on the same type of system moving games, but due to the nature of their platform(s) they can't guarantee third parties will fill all the holes, so you see a number of more "niche" games
Sony - A handful of "best in genre" titles (God of War/GT) but for the most part also-ran software or critically/core appealing stuff that won't move the system.
Sony's approach might be best for "us" in the short run (more awesome core-focused new games) but in the long run it stymies growth and reduces Sony's ability to make such games.
What if there's a pro-Microsoft, anti-Sony bias in the US? I wouldn't know, I don't live there (I do live in Europe, though, and your friends are correct), but you shouldn't be writing off whole markets based on such presumptions.
Sony's software problem is that they have the mindset of a third party. I know this sucks to hear, but the point of first party software is to move hardware, thus enticing third parties onto the platform. Third parties are the ones who are "allowed" to make experimental, low-appeal games.
On a spectrum, it goes something like:
Microsoft - Only publishes (retail) games that have a huge, broad appeal and should draw in consumers. This a) exands the base and b) doesn't step on any third party toes
Nintendo - Large focus on the same type of system moving games, but due to the nature of their platform(s) they can't guarantee third parties will fill all the holes, so you see a number of more "niche" games
Sony - A handful of "best in genre" titles (God of War/GT) but for the most part also-ran software or critically/core appealing stuff that won't move the system.
Sony's approach might be best for "us" in the short run (more awesome core-focused new games) but in the long run it stymies growth and reduces Sony's ability to make such games.
Trust me, Europe doesn't have any bias against Microsoft. People forget that there's really no "European videogame market", but many small markets that can be very distinctive.
In my opinion, it's just that the majority of the branches of Microsoft in each country simply don't know how to act in the entertainment space or see the videogames business as a hindrance forced on them by HQ ( since they are happy that most of their revenue comes from enterprise software/services ). This results in things like lack of effective marketing, sub-par localization efforts, little to no incentive to pay for basic Xbox Live (we don't have the services the US or even the UK has). So even if Xbox exclusives are well regarded, they alone aren't enough to bring the platform to same mass market levels of its competitors.
Across Europe at the beginning of this gen, PlayStation was synonymous with videogames. And before that, it was SEGA. And now the perception I have is that it's somewhat split between Nintendo and PlayStation.
IMO one of the problem that Sony has is that both SCEA and SCEJ don't really believe in what SCEE has done in the past. I mean Eyetoy, Singstar and Invizimals were new ideas and succesfull ones. Why not launching the ps3 with the move? Why Singstar doesn't have a Japanese version? Why don't push Invizimals and Singstar as much as SCEE does in Europe? Or why don't do something similar for your market? Then Nintendo comes with the wii and it's too late, Joysound and it's too late and possibly a Pokemon game that works with AR and it's too late again... SCEE has had many new ideas but Sony never believed in them.
P.S. Just to be sure to not be misunderstood, obviously Pokemon will still sell much more than Invizimals.
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And that's GT5's sales after one year. It's always been known as a series with extremely long legs. In 2010 GT4 finally surpassed GT1 as the best second best selling game in these series.
But they hadn't been done with the same level of polish that Uncharted did them at.
It's never about doing it first or else you wouldn't be be crediting Gears as being innovative since it certainly wasn't the first one to use its cover system. But it was the first to do it really well and make it a success.
How many games would've had that hotel destruction sequence as a cutscene or a QTE? Yet they figured out a way to give you control over Drake during it. You see that in other games now.
And you really didn't look at Star Wars 1313 and see Uncharted all over it?
Do Sony's handheld titles have the mass appeal of Nintendo's? I would say no. Consumers will buy a 3DS because Mario. Will consumers buy a Vita because of Sound Shapes?
Not at all. Like I already said, I saw games that Uncharted took those ideas from. Uncharted is a very popular franchise now so it's no surprise that many people say "oh, that looks like Uncharted", but all those games are just taking ideas from the same sources that have been around us all this time. Again, we're not talking about some obscure games, but proper, widely known blockbusters.
I'm not saying that Uncharted's success inspired no one, but it's hardly one of the most influential series of this generation, let alone the one it will be remembered by.
Must be another forum where users were shitting up thread after thread with killzone, uncharted and gt5 gif's....
It's sad that gamers consistently say that what they want more than anything is games, but when sony brings the games they don't jump on board.
I do agree that Sony have failed in marketing majorly compared to the other gaming companies. If they had good marketing, they should have easily surpassed MS.
As they are, they are in a good position, but in 3rd place none the less.
It is not sad if those gamers are just not interested in what Sony is bringing. It is not just as simple as "games". I sold my PS3 before a price drop came and there are 2 games i am interested in but not enough to regret my decision.
I'm always a little surprised seeing GT sales figures, i could be wrong but aren't Zelda total series sales around like 62m or something, I never really considered that GT would have outsold one of the most well known game series.
But then these days some figures don't look so big when a CoD game is selling like 20m per title each year, lol.
Not at all. Like I already said, I saw games that Uncharted took those ideas from. Uncharted is a very popular franchise now so it's no surprise that many people say "oh, that looks like Uncharted", but all those games are just taking ideas from the same sources that have been around us all this time. Again, we're not talking about some obscure games, but proper, widely known blockbusters.
I'm not saying that Uncharted's success inspired no one, but it's hardly one of the most influential series of this generation, let alone the one it will be remembered by.
Not at all hahaha, it looks like Uncharted in Space...I say Uncharted is way more influential than Gears. What a failure of a post.
Of course not, gamers say they want new IPs, but they really just want the same old thing recognisable games.
Agreed.Uncharted and Gears have been hugely influential this generation. You'd be foolish to argue with that.
Maybe if I never played Mass Effect or any other third person perspective cover shooter I would be more inclined to agree with you. Then again, maybe not. Hahaha.
Maybe if I never played Mass Effect or any other third person perspective cover shooter I would be more inclined to agree with you. Then again, maybe not. Hahaha.
That's ridiculous. Conceptually, Uncharted is mostly a patchwork of ideas lifted from earlier games (and films). Tomb Raider is supposed to be inspired by Uncharted now? Maybe in a bizarro world.
http://www.eurogamer.net/articles/2012-06-07-star-wars-1313-the-force-uncharted
Star Wars 1313 Preview: The Force Uncharted
http://www.ign.com/articles/2012/06/05/e3-2012-star-wars-1313-move-over-drake
E3 2012: Star Wars: 1313 -- Move Over Drake
http://www.shacknews.com/article/74194/star-wars-1313-gameplay-trailers-enter-uncharted-territory
Star Wars 1313 gameplay trailers enter Uncharted territory
Uncharted and Gears have been hugely influential this generation. You'd be foolish to argue against that.
I'd say the most influential games this gen are (in no particular order) are Call of Duty (fast paced twitch action) Gears of War (cover mechanics) Uncharted (linear set pieces) and Wii Sports (motion based minigame collections).
Rewatch E3 from this year and basically everything is some variation of those games.
well, maybe when uncharted o wipeout sell like pokemon or mario. just see what happens in japan with MH. they need a ww appealing franchise like mario. in fact 3ds start selling well mario appeared. plus mh plus price drop.So why aren't consumers buying Vita for Uncharted and Wipeout?
I'd say the most influential games this gen are (in no particular order) are Call of Duty (fast paced twitch action) Gears of War (cover mechanics) Uncharted (linear set pieces) and Wii Sports (motion based minigame collections).
Rewatch E3 from this year and basically everything is some variation of those games.
I'd like for every character to be as mobile as Drake. Not sure how that could be seen as a bad thing. Being able to jump, climb, hang, and the like mid fight is a great thing. Its hard to be satisfied with straight cover-based shooting these days.
I fail to see how Sony make brilliant software imo, Resistance, Killzone, Infamous are all average at best with Infamous being above average. There are way better alternatives to most of the games they have made this gen.
For me the only truly great exclusives they have put out are Valkryia Chronicles which was done by a 3rd party, and Ratchet and Clank A Crack in Time. Demons Souls is probably the best out of the lot.
well, maybe when uncharted o wipeout sell like pokemon or mario. just see what happens in japan with MH. they need a ww appealing franchise like mario. in fact 3ds start selling well mario appeared. plus mh plus price drop.
So?
I'm not saying that Uncharted's success inspired no one, but it's hardly one of the most influential series of this generation, let alone the one it will be remembered by.
Yeah going back from games like Uncharted and Vanquish to gears was tough, I need mobility as well.I'd like for every character to be as mobile as Drake. Not sure how that could be seen as a bad thing. Being able to jump, climb, hang, and the like mid fight is a great thing. Its hard to be satisfied with straight cover-based shooting these days.
yea let's just forget how hard Naughty Dog and Ubisoft worked on making their characters flexible and athletic instead of 400 pounds fatass space marines. Set pieces my ass...
I agree for the most part that some of Sony's first party titles this gen are vastly overrated by both the press and the gaming community...I bet games like LBP, Killzone 2/3, Infamous and Motorstorm would've get way less attention and lower scores by the reviewers if they were multiplatform - exclusivity to a specific platform and/or great presentation surely helped some titles to get more praise than they deserved this gen, of course this does not only apply for Sony but also (to a smaller degree though) for MS (Fable 3, Crackdown 2, Halo Reach) and Ninty (Donkey Kong Country Returns, Metroid Prime 3, Twilight Princess).
Don't get me wrong though PS3 has some excellent exclusive games like Journey, Shatter, Siren Blood Curse, Wipeout HD, Demon's Souls, Resistance 1/3, Valkyria Chronicles, Uncharted 2 & R&C: Crack in Time it's that I don't see how is Sony's exclusive line-up so much better than Ninty's or MS's...bigger exclusive library sure but better overall? I don't think so.
WTF?? inFamous is one of the best open world games I have played this gen. And I played almost all of them except for Crackdown. If anything the inFamous series deserves more attention (except for that Dracula add on)
LBP definitely would have got the same amount of attention even if it wasn't exclusive to a single platform.
but ms has no portable console. yet. now we will see if mario can push a 300 console like wii u or for home consoles that would need to be cod or halo.This is a problem both MS and Sony have compare Nintendo .