decided to list some of my thoughts in response to some of the reviews
Some of the big sites are commenting how the game suffers from a lack of in-depth gameplay. Personally, I don't think that's true and here's why
(1) The timing of your attacks matters!
You need to time your attacks (right before the enemy swipes at you) to unlock "Rewards" that would affect the kind of loot you get at the end of the battle. You can get the following "Rewards" when you time your attack properly
Counter Achieved... Many Counters... Counter Madness... etc
(2) The combination of your attacks/spells matters!
There is Elemental Vulnerability in this game which you can choose to chain and exploit
Burn the enemy sufficiently... and it'll collapse in Inferno Hell (set ablazed)
Freeze the enemy sufficiently... and it'll be stuck in Frozen Hell (frozen in its tracks)
Jolt the enemy sufficiently... and it'll be stuck in a Stasis (paralysis)
but it does not end there... when you attack them with the right element in the aforementioned states... you unlock the Skilful Attack Reward
So jolt the enemy when it is in Frozen Hell and you'll see the ice break apart and cause an amazing amount of damage!
(3) The kind of spells you use matters!
Some reviewers have mentioned it's a button-mashing game. NO! you can't mash them when you have limited casts (you need to renew them if you run out of casts during battle.. and renewals don't come easily)
You can set up a shield to knock a charging enemy. While it's fumbling to get on its feet, steal the chance to get a few hits!
You can set up trees that bear fruits (that give power-ups to you/allies when consumed) or to distract enemies/bosses as they try to consume it!
(4) Where you hit the enemy/boss matters!
Is it really a spammy game where you find the best spells and just fire away? Not necessarily... Other than the elemental vulnerabilities explained earlier, bosses have specific cursed parts (weak points) that you can attack and exploit. If you were to destroy all the cursed points, you'll notice the enemy showing a difference in its movement (staggering? I noticed this for the Cerberus in the demo). So getting spells to hit those specific parts matter!
(5) To save or to sacrifice, your choice matters!
This is probably something that Creator Inafune intended as a focal point of the game. Battles can get challenging and the player is forced to make sacrifices to defeat the bosses. You can choose to engage in the Forbidden Arts (Black Rites) that sacrifice a player attribute (defence/attack/speed/sight/etc) to deal tremendous damage to the enemies or hold them in place, etc.
Beyond that, when your ally falls, you choose whether to save them (at the cost of a portion of your health) or sacrifice them to deal an insane amount of damage to the enemy and lose the ally forever (well at least for the rest of the battle). When you fall, you make the choice whether to call for your allies to save or sacrifice you! The story/single-player mode plays alot into these as your hard-earned (saved) allies may choose to leave you if you were to sacrifice/save defeated bosses that is against their alignment
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I did take some time to warm up to Soul Sacrifice but that is largely due to its macabre theme that was rather unsettling... (the sacrifice animation still makes me quite uncomfortable) but the gameplay is awesomely fun! looking forward to some really awesome battles with some of you!