:S
I have both Cerberus SE+/LE+
But no sigil. I am 28/48 for now. I guess it will unlock in time
I was just bitching to the group I was in last night that I didn't even have the info for it. Then one of the last fights of the night against Leviathan it showed up in the "you have info on" rewards. Maybe you need a certain # of Soul Shard++ or Life Shard++ or something?
I don't normally grab those, but there's one at the beginning of the Leviathan fight that was right under me when I spawned, so I kept grabbing it... that certainly seems plausible. If Zero reads this and says "well, I was collecting every soul/life shard I could find" then no wonder it took me to level 50 to get info while others got it sooner.
The damage boost (if any) is very minor from what I've seen. The range improves substantially though. The only reason to charge is because you can't get to the boss for some reason. Even so it's still risky since if you get bumped you lose the spell. So run and spam for me, especially with the L roots that have 21 uses each.
Arrows are just useful for those annoying birds you otherwise can't get to, and maaaaaaybe stuff like Phoenix. They do pitiful damage to everything else otherwise (even L versions). Eggs are much better IMO. I guess they're OK for causing hell status, but I'm not a big fan. Also hate when I see my online team bring nothing, but those since I know I'll be the one doing all the damage in the fight.
The charge roots are also good for inflicting more elemental status on an archfiend -- when we play, we usually hit it with a charged root at the start to get the ball rolling before we spam the roots to get to the desired elemental hell status.
The arrows are fantastic. Great for keeping around to deal with grunts and also good for targeting specific parts (like cyclops or minotaur's staff). Yeah, pound for pound they can't keep up with the slower attacks, such as eggs or the rising fists, but what you lack in base power can be made up for with (1) elemental hell > skillful attack, (2) increased mobility, (3) ability to target easily and (4) ability to deal with annoying grunts/flying bosses.
Don't feel like fixing to include your edit, but I'll comment on my theory for that, because I agree with you completely.
I think Wickedly Murderous has to do with the number of grunts you sacrifice. I usually get that on maps where I pick up a lot of the sacrifices that drop.
I think Gallantly Protective has to do with the number of revives you give to your teammates or the number of saves in general.
So maybe it's like 5+ sacrifices = Wickedly Murderous, 5+ saves = Gallently Protective.