Splatoon 2 |OT| Fresh Squids 2 Go

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Haha yeah, amazing!



Next one.... not so much! :/

Oh trust me. It goes up and down for me as well. Starting to get my squid feet back a bit now it seems. :)

Edit. Oh crap, it's half past midnight already! Again! This game...
Hadn't had this happen for a loooooooong time.
 
No more echo-locator. Barely anyone uses point sensor. How am I supposed to get any use out of cold-blooded?
When my squiffer comes back I'll unload so many point sensors you'll question whether echolocator is actually gone.

Until then, nothing :p

(Ink mines have a point sensor effect now btw, but those are even more rare than point sensors)
 
Guuuys :D Where do the "likes" for my Picture show up, if I got any? This is important!

Also, I just discovered the rhythm game. This game is fresh!
 
Just finished the solo! THe final boss was underwhelming compared to the first one...

But the music was amazing, it was a great composition!
Even more happy to learn that it was composed by Ryo Nagamatsu (Mario kart 8, A link between worlds)

Also the credit roll was stylish as fuck!
 
Stage 25 in Octo Valley sent me up the wall. Glad I got all the collectibles so I'll never have to do that trash again.

Is that the one with the timed blaster shots? I don't know who thought that was a good idea.

Single player was pretty well-balanced aside from that. I still wish they had reworked the AI on the Octolings, though. They're just as dumb as they were in Splatoon 1.
 
Haven't gotten the game yet but I have a couple questions about Tower Control:

1) Does the platform only move on your team if the ground around its path is covered in ink? I.E if i'm in a green ink team and obtain the tower, if purple ink is on its path will it be blocked?

2) What does the 'remaining' mean?
The tower moves along a path with the number at the top indicating how close it is to the goal. There are two checkpoints that the tower stops at for a short amount of time during which if you lose control it starts to move back to the center. Once a checkpoint is cleared you don't have to clear it again if you lose control of the tower.
The only requirement for it to move forward is that at least one of your teammates (the more on it the faster it goes) must be on it and none of the enemy. If both teams are on it the tower is contested and doesn't move. If the enemy gets on the tower or your team isn't on it for a few seconds the tower will move back to the center. If the tower is empty and on your side getting on it will send I back to the middle. You do not have to stay on it for it to go back. The winner is the one with the lowest score at the end. If you get the tower to the goal the game ends.
 
Dang these stages seem rough for splatzones. Hard for me to find good defensive positions that don't have a ton of holes in them.

Makes for really intense matches though. Tons of fun.
 
No. The tower does not move unless someone from your team is on it. It also does not have to be painted in your color.

if you claim the tower while its on the enemy side of the map and leave it will move by itself and revert back to the neutral position, same as if the enemy claims it on your half and leaves.

so yes, it does move without someone being on it
 
So you can only post drawings during a Splatfest, or else there's no way they'll become visible in lobbies?

because I really really want to post this in big bolded letters



WALLS DON'T COUNT TOWARD SCORE IN TURF WARS



because every couple of games in Turf Wars I get matched with that idiot chillin back at spawn inking all the WALLS

like how the fuck did you make it to level 9 son
 
Compete (kotaku) checks in with pro Splatoon players: article link

Intersting read. Talking how changes from S1 affect the pace and maybe Tri-Slosher is the top weapon now - shares a graphic of league matches.

After reading that earlier, it honestly made me want to drop the Tri-Slosher. I've played a lot of it so far and have been finding it kinda cheap lately. At least with the old Slosher, when you Burst Bomb someone up close, you gotta read and aim carefully to hit that follow-up slosh. The new Tri-Slosher feels a little brainless sometimes by comparison. Not much aiming is really required to play it semi-competently.

Would love to see them add the Dual Squelcher back in soon. I feel like it could be good against those Ink Armor weapons, with its fast fire rate and good range.
 
if you claim the tower while its on the enemy side of the map and leave it will move by itself and revert back to the neutral position, same as if the enemy claims it on your half and leaves.

so yes, it does move without someone being on it

To fully clarify the Tower Control thing:

Start game, nobody on it >> Tower will not move. Not even if you paint it, hurl bombs at it, or use all of your Specials on it. The tower is stationary.

If your team gets on it >> Tower moves forward into enemy territory (lowering your team's count) so long as someone is on it and ownership is claimed for that team

If enemy team gets on it >> Tower moves forward into your territory (lowering enemy's count ) so long as someone is on it and ownership is claimed for that team

If both teams are on Tower >> Does not move forward, remains stationary

If Team A owns Tower, but they hop off/get killed and Team B hops on >> Tower will begin to move to middle on its own

If either team's claim ends automatically from nobody being on the tower for 2~ seconds >> Tower begins moving to the middle on its own




Bolded the most important ones, for those who refuse to get on the freaking Tower for pushing.
 
if you claim the tower while its on the enemy side of the map and leave it will move by itself and revert back to the neutral position, same as if the enemy claims it on your half and leaves.

so yes, it does move without someone being on it
Keep reading

Edit: sorry. Forgot I made two seperate posts. I explained it in my second one above your comment
 
if you claim the tower while its on the enemy side of the map and leave it will move by itself and revert back to the neutral position, same as if the enemy claims it on your half and leaves.

so yes, it does move without someone being on it
When is it considered the enemy side?

I really thinking demanding to have someone on top is kind of silly.

Simply having your color should do it
 
When is it considered the enemy side?

I really thinking demanding to have someone on top is kind of silly.

Simply having your color should do it

But then people would complain about it being unclear. The amount of paintable space on the tower is too small and awkwardly shaped. Also, possession of the tower would change far too quickly and far too often. Requiring a player on it, while giving the option to speed it up with more people, makes the game more clear and manageable, while also increasing the risk/reward factor, and requires more teamwork.
 
But then people would complain about it being unclear. The amount of paintable space on the tower is too small and awkwardly shaped. Also, possession of the tower would change far too quickly and far too often. Requiring a player on it, while giving the option to speed it up with more people, makes the game more clear and manageable, while also increasing the risk/reward factor, and requires more teamwork.
Hmmmm something closer and more akin to overwatch I think would also work better. Being close to it, nor necessarily on top.

Also, are enough people playing league at this point?
 
When is it considered the enemy side?

I really thinking demanding to have someone on top is kind of silly.

Simply having your color should do it

Enemy side is anything not in the center of the field, and closer to the enemy's base.

Having someone on the Tower makes the game more than just a really weird Splat Zones involving a moving thing. It's not silly at all. It's just Payload.
 
Enemy side is anything not in the center of the field, and closer to the enemy's base.

Having someone on the Tower makes the game more than just a really weird Splat Zones involving a moving thing. It's not silly at all. It's just Payload.
Overwatch doesn't force you to be on top

Simply next to it does it
 
Overwatch doesn't force you to be on top

Honest question, are you having difficulty being the rider? It's actually a pretty fun role when you're doing it right. I sometimes snipe on top of the tower, have whole firefights on top of it.

A big part of being a good rider is knowing when to bail and retreat/hide/engage the enemy on foot. Having to ride the tower makes the mode imo.

Overwatch doesn't force you to be on top

Simply next to it does it

But this isn't Overwatch.
 
lose 5 straight in turf war with insane scores, go into rainmaker with aerospray and skip a rank to A, not bad



fuck this weapon for everything other than turf wars and rainmaker
 
Overwatch doesn't force you to be on top

Simply next to it does it

Overwatch also has stages that are much larger in relation to the characters, with less tight corridors that the payload goes through. In splatoon being on top can often be advantageous in that it gives you the high ground and line of sight. Overwatch also has an attacking and defending team, not two attacking teams. So contesting the payload works fundamentally differently. In an already hectic mode, forcing someone on top makes it clear who's in control. Would likely be more annoying otherwise.
 
Overwatch doesn't force you to be on top

Simply next to it does it

Overwatch is nowhere near as mobility-focused. And there are a lot of different classes that may have more trouble getting onto the Load as others. Splatoon everyone has the same (quick, snappy) movement.

...It'd be a heck of a lot funner if it was, though. I want Lucio with Amped up Speed Boost all the time as a baseline lol.

Quick guide to ranked. Is someone on your team using aerospray? You just lost

Not inherently. I had two victories with it last night in Splat Zones. If you let it in the center you can keep everything covered really well. Also, crazy flanking potential. Too bad it doesn't have Burst Bombs anymore to really do work, though.

I totally got carried in the victories nonetheless.
 
To fully clarify the Tower Control thing:

Start game, nobody on it >> Tower will not move. Not even if you paint it, hurl bombs at it, or use all of your Specials on it. The tower is stationary.

If your team gets on it >> Tower moves forward into enemy territory (lowering your team's count) so long as someone is on it and ownership is claimed for that team

If enemy team gets on it >> Tower moves forward into your territory (lowering enemy's count ) so long as someone is on it and ownership is claimed for that team

If both teams are on Tower >> Does not move forward, remains stationary

If Team A owns Tower, but they hop off/get killed and Team B hops on >> Tower will begin to move to middle on its own

If either team's claim ends automatically from nobody being on the tower for 2~ seconds >> Tower begins moving to the middle on its own




Bolded the most important ones, for those who refuse to get on the freaking Tower for pushing.
Very nice post. I'll be stealing this in the future.

I was trying to write up my post quickly before I had to get back to working and got a bit wordy and what not. This is very clear and easy to understand.
 
I seriously wish there was a way to syphon off high ranking players away from Turf War. I just started and need to rank up, but everyone else just wants to play deathmatch. Progression is much slower for later adopters.
 
When you're fighting alone in the middle of Starfish surrounded by the other color ink and your entire dead team attempts to jump to you?????????????????
 
I seriously wish there was a way to syphon off high ranking players away from Turf War. I just started and need to rank up, but everyone else just wants to play deathmatch. Progression is much slower for later adopters.

Yep, it needs top be added to ranked. I like it as a mode, so when I play it it feels like easy mode, which can't be too fair on the newer players.
 
Just starting to play ranked. Tower Control seems like a bad mode? Respawns are way too fast for there to be any decent strategy, it's just a shitshow from start to finish.

Is there any way to skip the intro telling me what stages are playable?

I don't need a cutscene, I can read it when going to online.

Nope.

Don't get cooked!
 
Is there any way to skip the intro telling me what stages are playable?

I don't need a cutscene, I can read it when going to online.

If you put your system in sleep mode while playing the game, resuming the game won't force you to go through the cutscene when you reopen. It's usually only triggered when you open the game from the title screen.

There are some exceptions though. Obviously doesn't help when you want to play something else.
 
Acquired green flags for all Sheldon's weapons through level 25.

Any tips and builds for the paintbrush?
Your best asset is your speed. Never take an enemy head-on if they've spotted you. Proudly run away to "safe" enemy territory and ink it up. Flick to cover ground. In time you'll learn how to literally run circles around foes and tangle them up.

Ink resistance is important for left turns in enemy ink. Otherwise for this brush you'll probably want to build around bombs. I personally don't prefer bomb brush- fingers crossed for the ink mine variation.
 
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