black_clavus
Neo Member
I keep having connection difficulties. Any tips?
did you wired your connection? there's an accessories for that, but normally wifi is fine
I keep having connection difficulties. Any tips?
I keep having connection difficulties. Any tips?
He's not wrong. That's how I play and if it's succesful we win the match. That said I don't really care about points. They're a good motivator to make people paint though.
Although you can easily get impressive scores on Saltspray Rig as a charger too. There's huge amount of area to cover. Even if you stay in the most obvious spot.
I was looking for tips about it as well.... its do hard :|. I finish all challanges for all amiibos, and the last level with the boy and the squid is easier than the actual Hero mode last level.... but the charger.... I really dont have time and its soooo long!!! :S
Gonna miss this game. Lending my Wii U away for two months later today so if anyone that has me on their friends list sees me playing: it's not me and I apologize for my cousin sucking. Lol
There's got to be a balance between killing/painting.
I try to kill guys who are obsessed with painting. That way you can reclaim the territory.
Is there any point to killing the enemy? Wouldnt you just rack up more points by letting the enemy cover your area, so that you can cover it again?
I imagine you can just turn into Kraken mode to not take any damage from attacks while you focus on taking down the bossAlso, how is the Squid Amiibo easier? What do you do in that level?
So from what I've gathered so far from the scrolls:
The squids are kind of assholes and the octopuses are awesome. When do we get to play as the goddamn Octolings?
Which connection difficulties? I had quite a few issues with connection and it only got better after I bought a new modemI keep having connection difficulties. Any tips?
They just need to patch the game to allow Octolings to wear different outfits and be used online. They have all of the Inkling's abilities anyways.I hope they do a squid vs octopus multiplayer mode.
Well, it stops them from painting for about 8 seconds. Which is huge in a 3 minute match.
I was thinking "how come our base is poorly painted", then I saw our team was 3 chargers and a blaster lol.
Haha nice stealth edit.No excuse, charger is excellent for covering ground if used well imo.
No excuse, charger is excellent for covering ground if used well imo.
did you wired your connection? there's an accessories for that, but normally wifi is fine
I did it, but dunno how, so i'll give some tips which MIGHT help:[...]
Also, how is the Squid Amiibo easier? What do you do in that level?
Haha nice stealth edit.
I did it, but dunno how, so i'll give some tips which MIGHT help:
- Shoot across the platforms: It helped me to evade since I had a quick line to go down.
- Try to ignore the things he throws at you which ain't hands or OctoJobbers: This allowed me to always have enough time to charge my shots up.
- When he is throwing an OctoJobber at you, charge your shot up and as soon as the enemy appears...FIRE!: Gets them out the way fast so you can focus on the game.
- Keep an eye on the hands at all times: Because of the Increased Range of the Charger, you should be able to shoot the Hands way before they get to you (same for the Disco Balls you bat to him). Also, remember to evade right away or you'll get hit by the 2nd hand!
Also, how is the Squid Amiibo easier? What do you do in that level?
They just need to patch the game to allow Octolings to wear different outfits and be used online. They have all of the Inkling's abilities anyways.
I still believe this is happening at some point in a later update. They already have all the animations and voice clips in place for the octoling, including super-jumping and the little octo-ghost when they get splatted. Plus we already know that the octoling gear functions as gear just as any other. My guess is they're waiting on the reveal to give people time to finish the campaign first?Which connection difficulties? I had quite a few issues with connection and it only got better after I bought a new modem
They just need to patch the game to allow Octolings to wear different outfits and be used online. They have all of the Inkling's abilities anyways.
You don't gain levels in single player that apply towards weapon unlocks and stuff in the multiplayer, but you collect "power eggs" that are used to improve the usefulness of your hero suit (rate of fire, ink capacity, bomb explosion size, etc).Can you level up in single player too?
I still don't know why the multiplayer wasn't Squids vs Octopi. It makes sense given the history of the game.
GG Jintor,
really hate that sneaky roller style lol
I was talking about just our base area, not the whole map. It's hard for chargers to cover everything. And it is hard for blasters as well.No excuse, charger is excellent for covering ground if used well imo.
Use the Sprinkler to control a choke point and fill up your special meter.best style
dynamo roller is hard to use properly and I don't know what to do with Sprinklers really
I really want the ability to make rooms at some point...
I think the multiplayer is meant to be a portrayal of the sport the Inklings practice. But the game should definitely have a Inklings vs Octolings mode.I still don't know why the multiplayer wasn't Squids vs Octopi. It makes sense given the history of the game.
Perhaps. They might save the Octolings for DLC, though. Something like... Pay $3 to be able to play as Octolings.I still believe this is happening at some point in a later update. They already have all the animations and voice clips in place for the octoling, including super-jumping and the little octo-ghost when they get splatted. Plus we already know that the octoling gear functions as gear just as any other. My guess is they're waiting on the reveal to give people time to finish the campaign first?
I know, I wasn't disagreeing with you. Chargers take more training to get good than roller, so it's surprising that a lot think roller > chargers. Still, I think a weapon's viability heavily depends of the map you are playing on. Rollers are awful in the skate part map, but really good in the warehouse.Saying it's quicker than a roller isn't exactly false, but it depends on the map and situation. Roller has to for example run up and down 4 times to fill in a square of some kind, where as a charger only has to fire 4 times and depending on the range I believe you can cover a bigger area quickly.
I usually out score the rollers in games I play as charger online and with friends, but I've not played with GAF yet. 3 chargers is probably overkill though.
Good, maybe you guys will convince them to buy a Wii U.I'm sure GAF will join their games and batter them until they are pro.
Thats fair. I still think people would go for the objectives since those would most likely rack up more points overall. Kills will at least be much more important in ranked matches, where its crucial to keep the enemy away from the three zones in order to win.I definitely think this is the best way. If kills were rewarded with exp it would end up like every other objective mode in shooters where people just farm kills. And screw getting put on a team with three chargers camping the spawn on Saltspray.
I mean, in sense kills are rewarded as time spent respawning is time not painting. Just have to pick the right fights.
Ranked is based off of W/L anyway I think. Points aren't everything.
The guy who wrote the initial posts complained about that people werent doing what you're saying hereI don't know what this talk is about. I always try to hold key defensive positions and end up with a lot of kills, ground covered and points. Kills are very valuable, but you shouldn't hold an area you've painted all game if it isn't highly contested.
I was in a roller train yesterday. It was me rolling, then an enemy following me, and then my teammate following the enemy, it was hilarious. We were all just building up our special meter lol.Oh man, I love following behind somebody who's a roller and undoing all their work and them having no idea it's happening.
Man the spoiler music in the final boss is soooo good.
Thanks for the tips. I will try later today, but with not doubt, for me is the harderst mission of all (amiibo+hero). About the Squid, its really really easy:
You just swim all the time, avoiding the misils. Whenever comes the hands or balls, u just jump and it hit them back straight away. I think is the easier of the 4 differents version of the final Boss.
I'll add a few :
- Before the hand start moving, there a very distinct sound effect
- Just keep walking and you can avoid the normal bullet, like you said you dont even need to shot them.
- Saving last armor and the bubble for the very last phase is almost mandatory.
Yeah. I like the regular version more, thoughMan the spoiler music in the final boss is soooo good.
Wish the game would let you cash in your streak before the maps switch over
stay freesssh!