Splatoon |OT| Squidstyler

Most people hate the park, but I actually like it. It's almost like Walleye in that matches can swing back and forth frequently. It's also fun navigating the hills with the Charger. That, and the Tower is basically King of the Hill. =P

If there's any map I'm not great at, it's the Underpass. If my team is doing poorly, I find it very difficult to push ahead and try to take the middle. Given that my hit % with the Charger can vary wildly, it can make attempting to snipe very difficult.
I go back and forth on the park every time I play it.
The underpass is interesting because it's so linear. There's only one real way to get to the enemy base once you hit the middle, but multiple routes our. It's sort of the only map like this to this much of an extent and it leads to some pretty intense battles once you get in close. It can also be shitty if the enrmy hokds you back into your base though. It's definitely not my favorite.
 
Noooooo, 3-4 items that I really want finally showed up in my shops but I dont have enough money for them.

I'll have to play multi for about 2-3 hours to get enough to get them all or else I might not see them in a while. NOOOOO. I splurged all my cash on the shirt / down vest combo.
 
I go back and forth on the park every time I play it.
The underpass is interesting because it's so linear. There's only one real way to get to the enemy base once you hit the middle, but multiple routes our. It's sort of the only map like this to this much of an extent and it leads to some pretty intense battles once you get in close. It can also be shitty if the enrmy hokds you back into your base though. It's definitely not my favorite.

That's the part I hate about the underpass. If you get pushed back to your base, it's stupid hard to push out. Doubly so as a Charger since there's a lot of places for them to hide. =/
 
That's the part I hate about the underpass. If you get pushed back to your base, it's stupid hard to push out. Doubly so as a Charger since there's a lot of places for them to hide. =/

I honestly don't think there's a map I don't like. If I had to rank them I'd probably put the skatepark at the bottom, but even then it's starting to grow on me as I learn it. Sending a seeker up the tower to destroy whoever's up there is fun. And there's several escape routes if you get in trouble. And of course just being on top of the tower is fun.
 
Noooooo, 3-4 items that I really want finally showed up in my shops but I dont have enough money for them.

I'll have to play multi for about 2-3 hours to get enough to get them all or else I might not see them in a while. NOOOOO. I splurged all my cash on the shirt / down vest combo.

Is it Three star stuff? What does it go for in the shop?

I have a 3 star gas mask on order from spyke (basically just for the coolness factor) but the 30k price is super fucking high. To give an idea of how much money I have: I'm only level 10. I'm wondering how much of a price hike it actually is.
 
Haha. =P Which Charger do you use? I prefer the base one. I've stuck with it for most of my time with the game ( I'm level 18 ) and I'm still finding new ways to approach with it.
I haven't unlocked any others yet. The Kelps require Single Player I believe, and the scopes and the E-Liter 3K require a higher level than what I have.

Once I do the challenges, probably later this week, I'll probably spend plenty of time using the amiibo version of the base charger because it's so fucking cool.

Also I like my bombs.
 
It's been a long week I coordinated five weddings and the receptions this week, I picked up this title Saturday when I got off at 1 am. This game is such a nice break for this week and I got to have a blast with it today. Completed 2.5 worlds on single player and I'm at level 9 on multiplayer. I'm probably gonna play till I hit level 10 and then hit the hay.

I'm still trying to figure out the best strategies and reading on neogaf what others are doing. Some say staking out key points is the best option however I'd say there is some give and take to it. For example there were some stages that worked well for charging forward. Arrowana mall for example there have been many matches I had where I moved quickly to one of the sniping posts and jumped off the ledge and moved rapidly past enemy territory and covered their entire area and all of their side routes because they and my teammates were too concerned over fighting over a small area of land. I found many times with the splatoon junior that you should always just focus on moving forward towards covering ink on the ground. As a splatoon junior user I can outmanuever any other user which usually results in them wasting their time trying to stop me than cover ink. Splatoon Jr.s should be the ones that carve out the sidepaths and quickly carve out paths throughout. The regular splatoons should tidy up and run defense to prevent enemy from entering our zone and also push them back further if possible. Rollers completely cover the base and then go on the offense using the pathways that the others carved out.
 
I honestly don't think there's a map I don't like. If I had to rank them I'd probably put the skatepark at the bottom, but even then it's starting to grow on me as I learn it. Sending a seeker up the tower to destroy whoever's up there is fun. And there's several escape routes if you get in trouble. And of course just being on top of the tower is fun.

The underpass is fun when a team isn't in the other team's base. I'm starting to think that if that happens, the team that's trapped should proceed all at once as opposed to one at a time. It's just that it's hard to send that message out to people. If everyone went out at the same time, it would allow for at least one person to break through and allow the other team to super jump out.
 
So what's everyone's opinion on advancing into enemy base/spawn?

Generally, I find that when my team extends that far they're overextending, and it gives the enemy to many options for escape. At least, that's how it seems to work out most of the time. Majority of the games I've played where my team pushed that far in, the enemy was able to get around them. But usually when we get a good position and hold it, blocking off the multiple escape routes, things tend to work better. Yeah, you don't get a higher percentage, but obviously wins are more important than blowouts.

Like on Underpass. I think our teams did really well when we took and held the middle. There's only 3 ways for them to get back into the middle, and with 4 team members, you can block them off pretty well.

What do you all think?
 
Anyone else sick of the "Two-levels per 4 hours" deal? When does that end? I need variety.

I haven't played the game that much at this point, but I actually hate it less then I thought I would. Lots of people have talked about the map screen showing "room for 3 maps", so hopefully they will put 3 into the rotation relatively soon.

Maybe once they're up to 7 maps, so it's not just alternating 3 and 3.
 
So, what's the feeling on Splatoon as a single player only game?

Give it a rent if you only want single player. The single player is wonderful. But it's only 4-5 hours at most.

But it's really good so you should definitely find a way to play it at least!
 
I haven't unlocked any others yet. The Kelps require Single Player I believe, and the scopes and the E-Liter 3K require a higher level than what I have.

Once I do the challenges, probably later this week, I'll probably spend plenty of time using the amiibo version of the base charger because it's so fucking cool.

Also I like my bombs.

The bombs are the reason I stayed with the base one. I haven't experimented with the Splatterscope much, but the scope feels weird to me. I unlocked the E-Liter and it's range is insane. I haven't brought it out for testing, but I might when I hop back online.
 
So what's everyone's opinion on advancing into enemy base/spawn?

Generally, I find that when my team extends that far they're overextending, and it gives the enemy to many options for escape. At least, that's how it seems to work out most of the time. Majority of the games I've played where my team pushed that far in, the enemy was able to get around them. But usually when we get a good position and hold it, blocking off the multiple escape routes, things tend to work better. Yeah, you don't get a higher percentage, but obviously wins are more important than blowouts.

Like on Underpass. I think our teams did really well when we took and held the middle. There's only 3 ways for them to get back into the middle, and with 4 team members, you can block them off pretty well.

What do you all think?

Advancing to enemies' respawn base isn't a good tactic imo. It's riskier and it's not like there's so much to paint in that area. It's only a good one when the game is in the final seconds where one sneaky teammate can add some more points and subtract to the enemy side while not having it easily being overturned as they'll probably be busy on the critical areas of the map.
 
Most people hate the park, but I actually like it. It's almost like Walleye in that matches can swing back and forth frequently. It's also fun navigating the hills with the Charger. That, and the Tower is basically King of the Hill. =P

If there's any map I'm not great at, it's the Underpass. If my team is doing poorly, I find it very difficult to push ahead and try to take the middle. Given that my hit % with the Charger can vary wildly, it can make attempting to snipe very difficult.


Haha. =P Which Charger do you use? I prefer the base one. I've stuck with it for most of my time with the game ( I'm level 18 ) and I'm still finding new ways to approach with it.
Kelp Charger is my favorite. Wail is great, and sprinkler is godlike. The weapon itself is good, too.

The sprinkler is just so good for map control, shouldn't be underestimated.
 
That's the part I hate about the underpass. If you get pushed back to your base, it's stupid hard to push out. Doubly so as a Charger since there's a lot of places for them to hide. =/

Charger doesn't seem like a good weapon for the underpass. According to the Splatoon Direct, the reason for the slow rotation of maps is to allow the player to change to a weapon that fits to the maps in the time slot.
 
Kelp Charger is my favorite. Wail is great, and sprinkler is godlike. The weapon itself is good, too.

The sprinkler is just so good for map control, shouldn't be underestimated.

Sprinkler is godly on certain maps. Put it at the center of the Mall on top of a ramp and pick off people trying to take it out as they come up.
 
So, what's the feeling on Splatoon as a single player only game?

Turf War is a single player (casual/for fun) game, but you play it online. :-)

The single player campaign is a great platformer, but it's not enough for a full-price game alone.
 
Something I never expected from Nintendo was the level of variety in the loadouts and weapons in this game. I honestly didn't think they were capable of it since this is basically a brand new genre for them. Holy fuck though, there are so many viable weapons in this game, and each one can drastically change your playstyle.
 
Added myself to the Level 10+ club :)

Also finished the single player with all sunken scrolls. WOW that final boss battle was awesome.
Yeah I just finished it today as well. My god it's so well done. I thought the sp campaign was an afterthought, boy was I wrong. I encourage those who haven't touched it but enjoy a great boss battle to try it out. The levels before we're okay, and the other bosses was a bit better but not by much. Overall I liked the campaign.
 
So how can I play with Gaf? My name is in the list, ID Vampiro
Your best bet is to find BlueSilver, Gaiaknight, RedFyn, or anyone who post frequently on this thread on the gaf list on the third post. After that, just join their matches but be warned that it may be full for many matches.
 
So, what's the feeling on Splatoon as a single player only game?
Single-player is excellent. The game feels so good to play, and the level design, contraptions, enemies, etc., are all very well-done. And the final boss is possibly the best I've ever seen in a Nintendo game (and by extension, most games in general).

All of that, combined with the game feel, makes it something I will replay again and again. To me, it feels like just the right length. It doesn't overstay its welcome, and it invites extra playthroughs.

But really, give multiplayer a chance. A lot of people who aren't normally into competitive shooters or online multiplayer are loving Splatoon's turf wars.
 
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