You were defending and only got 3 kills? That doesn't sound right. You should have a lot more kills than that if you're the main defender (assuming its not a blowout in witch case you usually will)
Jeezus .2
Yes. Using the dual squelcher is fun because of all the aerosprays. Points are overrated and the aerospray wracks up points. Theyre usually just padding their score and then complaining when they lose but have lots of points.Are the Aerosprays and Splattershot Jrs overrated in Turf Wars?
I notice that I put up waaaaaay more points with them because of how well they cover, but have also noticed that matches tend to get flipped more often when my team is full of them. Have had rounds in Urchin Underpass where I get taken out by the other team in the middle, they take over the middle area, and then I have trouble approaching during the rest of the match.
Playing some rounds with the Dual Squelcher, I don't put up as many points but the rounds where we are ahead, we generally stay ahead. Just wall people out with that range and they can't approach.
I dunno, it's going to ultimately be about having a well-rounded team but I feel like the short-range weapons get too much of the glory. I play a lot of Aerospray myself. Maybe I should play more of the ranged stuff more often.
Nice! Maybe it'll get into AGDQ 2016.Yea I'm planning to run the game during the summer. Just want to get a better time in Tropical Freeze and then I'm going straight to Splatoon!
Are the Aerosprays and Splattershot Jrs overrated in Turf Wars?
I notice that I put up waaaaaay more points with them because of how well they cover, but have also noticed that matches tend to get flipped more often when my team is full of them. Have had rounds in Urchin Underpass where I get taken out by the other team in the middle, they take over the middle area, and then I have trouble approaching during the rest of the match.
Playing some rounds with the Dual Squelcher, I don't put up as many points but the rounds where we are ahead, we generally stay ahead. Just wall people out with that range and they can't approach.
I dunno, it's going to ultimately be about having a well-rounded team but I feel like the short-range weapons get too much of the glory. The points breakdown in the ranking seem to lead to the conclusion that you should be playing those weapons. I mean, I play a lot of Aerospray myself. Maybe I should play more of the ranged stuff more often.
Kraken Roller is the one all the Japanese A rank players are using with the ninja squid and quick special skills.Kraken Roller or Gold Dynamo Roller for ranked?
I've been having some fun with the Gold Dynamo Roller, but I'm debating changing it. Aside from the skatepark and mackerel port, all the splat zones have too many obstacles in them for its wider range to really give much of a benefit.
Used the roller earlier, which i haven't invested much time and immediately I found that sub weapon usage is a must for clearing out spaces and forcing your opponents to move. Didn't use them much with my Splattershot but I find I really underestimated them.They're great for coverage but bad for holding of people with more offensive-oriented choices, especially if there's more than one. You have to be pretty reactive and know your evasive tactics.
One thing I see often is people only really know one way to move with their weapon of choice and don't or can't adapt to the situations/opponents.
Kraken Roller or Gold Dynamo Roller for ranked?
I've been having some fun with the Gold Dynamo Roller, but I'm debating changing it. Aside from the skatepark and mackerel port, all the splat zones have too many obstacles in them for its wider range to really give much of a benefit.
Right now, SpeedTest says my download speed is 2.24Mbps. On a good day, it's more around 4Mbps.
Kraken Roller or Gold Dynamo Roller for ranked?
I've been having some fun with the Gold Dynamo Roller, but I'm debating changing it. Aside from the skatepark and mackerel port, all the splat zones have too many obstacles in them for its wider range to really give much of a benefit.
Just been playing this with my friend and its awesome. Got to level 6, mostly first places, but there is so much depth to the weapons. So good.
Looking forward to teaming with you guys.
You should have more than 3 kills. Not much else to say without more information on the match.It's that middle area in Urchin. Lots of Splatting and running. Didn't leave that area the whole match. Lots of ninja tactics.
Used the roller earlier, which i haven't invested much time and immediately I found that sub weapon usage is a must for clearing out spaces and forcing your opponents to move. Didn't use them much with my Splattershot but I find I really underestimated them.
So thanks roller for making me better at the game.
Seriously, Arowana Mall with it is insane
Are the Aerosprays and Splattershot Jrs overrated in Turf Wars?
I notice that I put up waaaaaay more points with them because of how well they cover, but have also noticed that matches tend to get flipped more often when my team is full of them. Have had rounds in Urchin Underpass where I get taken out by the other team in the middle, they take over the middle area, and then I have trouble approaching during the rest of the match.
Playing some rounds with the Dual Squelcher, I don't put up as many points but the rounds where we are ahead, we generally stay ahead. Just wall people out with that range and they can't approach.
I dunno, it's going to ultimately be about having a well-rounded team but I feel like the short-range weapons get too much of the glory. The points breakdown in the ranking seem to lead to the conclusion that you should be playing those weapons. I mean, I play a lot of Aerospray myself. Maybe I should play more of the ranged stuff more often.
Where's the GAF game?
Holy shit I didn't even think of the speedrunning applications of this game. There's a post on Reddit about it now.
You see it's all Comcast's fau-Glad to see you finally admitted this >.>
Kraken Roller is the one all the Japanese A rank players are using with the ninja squid and quick special skills.
try pingtest for packet lossYou see it's all Comcast's fau-
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...Fine, I'll go fiddle with the fucking router. ;_;
Yes. Using the dual squelcher is fun because of all the aerosprays. Points are overrated and the aerospray wracks up points. Theyre usually just padding their score and then complaining when they lose but have lots of points.
Yes. Using the dual squelcher is fun because of all the aerosprays. Points are overrated and the aerospray wracks up points. Theyre usually just padding their score and then complaining when they lose but have lots of points.
You see it's all Comcast's fau-
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...Fine, I'll go fiddle with the fucking router. ;_; I can't think of any other explanation. EDIT: Because sometimes I really have been lagging and DCing a ton. It's annoying as hell.
You get money for your highest streak.Knew I should have cashed in when it was +7.![]()
Fuuuuuuuck Azure stop cheating
You too timeaesis
Yes. Using the dual squelcher is fun because of all the aerosprays. Points are overrated and the aerospray wracks up points. Theyre usually just padding their score and then complaining when they lose but have lots of points.
They're great for coverage but bad for holding of people with more offensive-oriented choices, especially if there's more than one. You have to be pretty reactive and know your evasive tactics.
One thing I see often is people only really know one way to move with their weapon of choice and don't or can't adapt to the situations/opponents.
It's odd that this game gives so little when it comes to your personal statistics, especially after SSB4.