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Why do you think it was rushed... I thought it seemed like they put a lot of effort into it.
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Why do you think it was rushed... I thought it seemed like they put a lot of effort into it.
Why do you think it was rushed... I thought it seemed like they put a lot of effort into it.
The bugs. The melee of the spy being nearly uncounterable by Merc's if they stick to a corner or are hanging off a ledge since you can't hit their hands or shoot through the cover (depending on the area, like area B that industrial map) they're hiding behind. The bugs. The controller (on PC) dropping completely out even though you have it as a setting so you can't even play the game. The bugs. The animation freak outs. The bugs. Did I mention the bugs?
Hope they resolve the online issues and this doesn't end up like Future Soldier. MP would have been a lot of fun if not for constant lag and connection problems. Gave up after a month. Ubi need to fix this game now.
The bugs. The melee of the spy being nearly uncounterable by Merc's if they stick to a corner or are hanging off a ledge since you can't hit their hands or shoot through the cover (depending on the area, like area B that industrial map) they're hiding behind. The bugs. The controller (on PC) dropping completely out even though you have it as a setting so you can't even play the game. The bugs. The animation freak outs. The bugs. Did I mention the bugs?
There is a lot of effort here but some things about it lack polish/attention. All games have problems. This is one is no different.
Maybe the PC version was rushed or lazy, but I'm having very little issue on 360. And I think your Spies V Mercs issue with the spies meleeing you may be one of tactics. As a merc you shouldn't be trying to counter a spy melee..
The bugs. The melee of the spy being nearly uncounterable by Merc's if they stick to a corner or are hanging off a ledge since you can't hit their hands or shoot through the cover (depending on the area, like area B that industrial map) they're hiding behind. The bugs. The controller (on PC) dropping completely out even though you have it as a setting so you can't even play the game. The bugs. The animation freak outs. The bugs. Did I mention the bugs?
I'm not encountering "the bugs". Stahsky hit on the only one I've experienced - wonky alt+tab behavior. (Thanks for the fix, Stahsky!)
Maybe try reinstalling? Definitely not that buggy on 360.So you haven't had SvM completely freeze on you and have the timer going but you can't enter menus, can't spawn, can't do anything but wait to be kicked for "idling" or things of that sort in multiplayer? You haven't had your controller (if you're using it) completely drop out to where you can't even enter the game with it or even use it in game even though it was fine for five days. You haven't had the game start up Windowed or full-screen when you had the option set to one or the other before that?
Maybe try reinstalling? Definitely not that buggy on 360.
Two other quick things:
2)I think the violin track that plays during the phone conversations with Sarah is a softer version of my favorite track from Conviction. It's the main theme and the 'final scene' theme respectively.
Online is certainly buggy on Wii U.
Why do you think it was rushed... I thought it seemed like they put a lot of effort into it.
Online is certainly buggy on Wii U.
Can someone give me an idea of how much more story I have? Sardiq justgot away and sam is sick from the nerve gas
Can someone give me an idea of how much more story I have? Sardiq justgot away and sam is sick from the nerve gas
Also I finally went back to the campaign and got through the "American Consumption" mission. Was pretty damn fun.
I'm just really enjoying Blacklist as a whole. Just a variety of things to do.
Killing people with guns really isn't all that satisfying from the panther run I just did. The melee moves are very nice and crunchy but guns don't really feel very powerful(barely any enemy hit reactions) and they seem to have removed all blood for some weird reason despite in cutscenes it being the most violent Splinter Cell game yet.
Fun but really buggy is the main impression I'm getting in regard to the Wii u version. Glad I wasn't able to buy it right away and held off when given the option after the first bad reports started coming out.
Any word from Ubisoft regarding a patch or are they not responding at all? Anyone know?
I've seen some knife kills actually leave a blood spurt decal on a wall occasionally. Not sure the AI notices it but there is blood.Killing people with guns really isn't all that satisfying from the panther run I just did. The melee moves are very nice and crunchy but guns don't really feel very powerful(barely any enemy hit reactions) and they seem to have removed all blood for some weird reason despite in cutscenes it being the most violent Splinter Cell game yet.
Soloable co-op maps feel like they are definitely the strongest offerings, again, even if they are somewhat bite-sized. SP levels themselves are more or less fantastic as well. I would definitely love to see more DLC from them with one-off ops or even maybe some with smaller arcs (almost like Grim's, really) even if they end up being more narrative driven (actual SP maps, prologue stuff maybe?). I'd actually like to see more banter from the crew when it isn't AMG AMERICA NEXT BLACKLIST ATTACK IN 8 HOURS GOTTA FIND A LEAD.A couple of these Briggs missions would be awesome if they weren't co-op only.
I think this is one of those rare games where I'm going to end up buying a lot of the DLC.
I just hope they make everything soloable.
So you haven't had SvM completely freeze on you and have the timer going but you can't enter menus, can't spawn, can't do anything but wait to be kicked for "idling" or things of that sort in multiplayer? You haven't had your controller (if you're using it) completely drop out to where you can't even enter the game with it or even use it in game even though it was fine for five days. You haven't had the game start up Windowed or full-screen when you had the option set to one or the other before that?
I only played one of those missions and didn't attempt more than 5 ways but I can't see my self playing any other way than shoot everyone in the head with a gun like it's Conviction all over again. Mark n execute.Well, made it to Wave 4 of the first Computer Nerd missions undetected... kinda. You have to play it sort-of Ghost/Panther hybrid and pray you get ghost points for the knockouts before they're fully alerted and try to use your gadgets to knock 2+ out at a time.
I've seen some knife kills actually leave a blood spurt decal on a wall occasionally. Not sure the AI notices it but there is blood.
Soloable co-op maps feel like they are definitely the strongest offerings, again, even if they are somewhat bite-sized. SP levels themselves are more or less fantastic as well. I would definitely love to see more DLC from them with one-off ops or even maybe some with smaller arcs (almost like Grim's, really) even if they end up being more narrative driven (actual SP maps, prologue stuff maybe?). I'd actually like to see more banter from the crew when it isn't AMG AMERICA NEXT BLACKLIST ATTACK IN 8 HOURS GOTTA FIND A LEAD.
I only played one of those missions and didn't attempt more than 5 ways but I can't see my self playing any other way than shoot everyone in the head with a gun like it's Conviction all over again. Mark n execute.
Online is certainly buggy on Wii U.
Is it worth paying 60$ just for SvM classic? Really torn on this.
The more powerful guns kick up quite a bit of red mist.
Is there any way to reset the single player? Like play through Guam again and stuff?
On the SSI map toggle the mission filter to story or all missions and they will all pop back up.
And you can play them with the current gear? I would like to try some advanced gadget on the initial missions.
On the SSI map toggle the mission filter to story or all missions and they will all pop back up.
Yeah, I knew that, I want to reset the paladin and the whole story so I can listen to some conversations I missed.
Yeah, I knew that, I want to reset the paladin and the whole story so I can listen to some conversations I missed.