If we got more Grim and more Kobin missions as DLC, I'd buy the shit out of it.
+1000 to this.I'd buy anything they'd put out for this game. I want some more customization options. Gimme that balaclava!
I think only Charlie missions have anything approaching a checkpoint, every five waves. Pretty sure you can continue from where you left off in that one, and only that one.do grim missions get checkpoints?
do grim missions get checkpoints?
so stressful... mainly because for some reason, i have terrible aim with a gun against dogs.
do grim missions get checkpoints?
so stressful... mainly because for some reason, i have terrible aim with a gun against dogs.
There's already more then enough Conviction-like gameplay here. Luckily there's a fuckton of non-Conviction-like gameplay to compensate.BTW is there any indication of sales for this game? I hope it didn't under perform, could encourage them to go back to Conviction-like gameplay.
Just finished Mirawa and my first Grim and Kobin missions. There seems to be a shitload of content so far. Definitely liking what I've played, although I wish Sam had a bit more of his old personality.
There's already more then enough Conviction-like gameplay here. Luckily there's a fuckton of non-Conviction-like gameplay to compensate.
I think Kobin's has them too. Only Grimm's don't.I think only Charlie missions have anything approaching a checkpoint, every five waves. Pretty sure you can continue from where you left off in that one, and only that one.
While the new guy isn't as bad as I thought he'd be, he's just... bland. I miss that good old Chaos Theory banter between Sam and Grim.
Michael Ironside to play Sams dad in Blacklist 2. He will get kidnapped by the engineers and Sam is going to get him out.
Believe.
Elias Toufexis will be the new Sam Fisher in Blacklist 2.
Believe.
NO.
Elias Toufexis as Kobin and Michael Ironside as the real Fisher team up to bring down the imposter Fisher. Lots and lots of dialogue between both of them.
My dream game.
Who the fuck is this guy?
Never.Got this game to play co-op with my buddy. I noticed some of the story missions are single player only. I want to knock out some of the solo missions on my own so I'll have more co-op missions available when playing with my buddy, but I'm wondering: will progressing too far with the story start to lock me out of co-op side missions at any point?
And he never asked for this.Kobin's actor.
No, not at all. There's one instance late in the game where you go directly from one mission into the next but most of the time it's back to the hub area where you can choose what you want to do. At any time, even after you beat the game.Got this game to play co-op with my buddy. I noticed some of the story missions are single player only. I want to knock out some of the solo missions on my own so I'll have more co-op missions available when playing with my buddy, but I'm wondering: will progressing too far with the story start to lock me out of co-op side missions at any point?
And seriously, they could take some existing maps and change the time of day and enemy spawns/composition and it'd be like new. All the shadows would change making levels play entirely different, and even night versions of day maps would have some areas completely lit with floodlights and the like.Please DLC the hell out of this game, Ubi.
What the hell man? I'm not even wearing shoes!Elias Toufexis will be the new Sam Fisher in Blacklist 2.
Believe.
And seriously, they could take some existing maps and change the time of day and enemy spawns/composition and it'd be like new. All the shadows would change making levels play entirely different, and even night versions of day maps would have some areas completely lit with floodlights and the like.
Something like that sounds to me like solid asset re-use and the kind of project capable of rapid turnaround for delivery to hungry fans.
In addition to all the brand new environments and missions Ubi has slated for us of course, I can only hope. ;P
What the hell man? I'm not even wearing shoes!
Who the fuck is this guy?
does kobin have any worthy dialogue? hate unlocking the fucking door each time.
beat gitmo last night.
please warn me if things are gonna go dumb.
because it feels like things are gonna go dumb.
Maybe you could2hrs I spent last night on Grims last 4E missionLost my bonus for suspicion but I will be back tonite to try again. There has to be a way to get into that last room without knocking anyone out or playing co+op.Hackers Den. 2hrs I spent trying to bag and tag the HVT and find some way into the last room (the one with the lasers in the doorway and the switch inside) without alerting or harming anyone.
In the end I gave up and just went with the servers knocking out one Heavy Guard and carrying Jim through the doorway.
Maybe you couldThat level though, is one of the finest stealth missions I've ever played. Its one where patience and situational awareness really does pay off.distract the other guards with an noisemaker, or lure the HVT into a trap in the adjoining room (or both). Remember that if you hold the attack button when you do a takedown you'll grab them in a meatshield position which enables you to easily move them quickly before doing your takedown.
There is a hole in the cieling that is next to the HVT in that mission. it's dark and you can sit under it behind cover.2hrs I spent last night on Grims last 4E missionLost my bonus for suspicion but I will be back tonite to try again. There has to be a way to get into that last room without knocking anyone out or playing co+op.Hackers Den. 2hrs I spent trying to bag and tag the HVT and find some way into the last room (the one with the lasers in the doorway and the switch inside) without alerting or harming anyone.
In the end I gave up and just went with the servers knocking out one Heavy Guard and carrying Jim through the doorway.
Took me forever to master that in Ghost on Perfectionist, 75% of that mission is timing, the rest is simple execution.
Couple thing mp things:
1)Spies should never be able to take a full shotgun blast to the face and live. Ridiculous.
2)Camo needs to shimmer or something more. I feel like the dudes shouldn't be completely invisible.
3)Host migration is broken.
While the new guy isn't as bad as I thought he'd be, he's just... bland. I miss that good old Chaos Theory banter between Sam and Grim.
I remember those. A shame they weren't in this game though.For the next game I wish they put in interrogations when you have them in a hold.
Sam Fisher: Talk, but talk quietly.
Guard: I'll tell you anything. I'm the biggest coward you've ever met.
Sam Fisher: That's quite a claim.
Guard: I've already wet myself.
Sam Fisher: Well, then you've made the top ten. Where's Zherkezhi?
Guard: Somewhere at the far end. In the tea house maybe.
Sam Fisher: All right, I think it's time for you to take a nap now.
Guard: I'm such a coward. You should kill me anyway, I dont deserve to live.
Sam Fisher: You are pretty spineless, actually.
Guard: I'm so ashamed.
Sam Fisher: [at a Japanese tea house, Sam has grabbed a guard from behind in a choke-hold] Bad news.
Guard: Agh! I knew it! I knew there were ninjas around here!
Sam Fisher: What?
Guard: Yeah, you've gotta be a ninja. How else could you sneak up and grab me like that?
Sam Fisher: Listen, I don't know what...
Guard: Wow! A real, live, ninja! I can't believe it!
Sam Fisher: Listen, I'm going to kill you if...
Guard: *Wow*! Killed by a ninja... cool!
Is the core gameplay more similar to Chaos Theory?
Coop has some halfway decent banter between Sam and Grim.It's weird because there's so much opportunity for them to talk about previous missions and put some personality back into the characters. Completely wasted opportunities. Writer stuck to the story beats and forgot to make these characters actual people.