Holy fuck???So tofudan just beat the twins and they gave him an accessory that voids everything except almighty damage. Godmode without having to fuse personas with all those resistances.
Holy fuck???So tofudan just beat the twins and they gave him an accessory that voids everything except almighty damage. Godmode without having to fuse personas with all those resistances.
I didn't really understand what was going on in the story after you beat Shido.
Shido confesses to his crimes in a broadcast. However, his top aides conspire to keep things going. The general public still seems highly supportive of Shido. So your team decides to raid Mementos to fix this?
After beating the last boss, Sae requests you to give a testimony about Shido's actions. It's a move that's supposed to protect the rest of the team (I don't see how?), and because you'll have effectively broken probation, you'll need to be sent to a juvenile detention center. Is my understanding correct?
It was super dumb.No, but we gotta automatically pity people who had a hard life~
Even if they're psychotic murderers.
Oyyy... -_-
Just finished. Tremendous game, but all the fuss for Goro came down to nothing and the final boss fights are shit.
Nothing says exciting like fighting a giant vase.
I actually thought we were going to fight Igor, which would have been 2000 times better than what we got. Final boss music was weaksauce too.
The ending itself was really nice, though.
EDIT: I've just remembered the farce with Goro's ending. I have big problems with how that was handled. Goro is a complete piece of shit, but you wouldn't know it from that scene.
I'm also concerned that they didn't explicitly show him having died so that they can bring him back in spinoffs, and make him into another crappy Adachi-style character.
Both, I guess?
In regards to Goro, my main problem is with the confrontation with him on the ship.
Goro is a bad guy. He killed the people on the train, right? And Haru's dad? And the school principle? And he thought he'd killed the protagonist? And goodness knows who else.
He's a bad guy, but when you beat him and he's having his little cry on the floor, I have a distinct feeling that the characters are using the words 'truth', 'justice' and 'friendship' to try and turn him, despite him being a complete piece of shit.
Then obviously he becomes a good guy and lets you get away from shadow Goro because why not. AND THEN they're all going "NO! AKECHI KUN!!!"
THIS MAN IS A GENUINELY AWFUL HUMAN BEING WHAT IS WRONG WITH YOU PEOPLE.
The last boss might fit the themes of the game, but the designs are awful (particularly phase 1), and it feels really anticlimactic. Like I said above, even the boss theme for it is generic. So far off P3 and P4's finales.
I mean, that happens in Persona 3 and 4 too, right? And I'd argue it was stronger in P4, because all the individual characters came to reinforce Narukami personally.
When Shibuya is chanting for the thieves, I only saw three S Links because I'd been focusing on party ones and they don't show up in it. It was kinda lame tbh.
P5's thing is more like P3, except instead of having the finger of truth he summons his own mech.
In concept, it's similar to P3 and P4 but it's limited to the S.Links in both games when it comes to the action itself, as I recall. It's stronger in P5 because it's not just the Co-Ops that are sending you power but it's the non-party Co-Ops trying to wake everyone in the population up to what's happening and to get them to support the Thieves. It's everyone in Tokyo that gets up and fights alongside the protagonists.
It's also better because it means something different compared to the other games.. P3 had you stopping death from coming and P4 had you stopping a misguided goddess. With P5, you're breaking people free from a god that humanity literally desired into being so that it could control them. It is essentially humanity taking back their free will, their freedom, from shackles they put themselves in. The entire ending is all about that. It's a very optimistic ending considering how much dark shit happens throughout the game.
P5's isn't even close.Both 4 and 5 unable to top P3 last boss for me.
Nyx avatar and the music at that moment is godly.
Like I say, I think we see it differently. Involving the world at large isn't better to me, because I don't care about the faceless masses.
As far as humanity taking back their free will, that applies to P3 and P4 also. They just don't have a crowd of nobodies with them.
As a side note, are you forced to do Mementos then? I was already at the bottom when it started, and did wonder what happens if you're not.
If you have go through all of Mementos, that actually a really bad design choice, even if it didn't affect me.
Edit: Random thought about Shidou: I was reminded so strongly of Metal Gear Rising when I fought him. Both the way the music gains vocals when he fights on foot, and his appearance. And you just KNOW he'd have another form when he's got restrainers all over him.
Okay so I really need to know this since it's been in my mind:
What's the deal with Igor? Is it a fake? If so, why imitate him? Does his Co-op give any interesting details?
I'm asking since he's never had any type of focus until now and I'm really curious to see what's up with him.
It's a fake. It's the final boss in disguise (which is why he has a different voice). Once Caroline and Justine and fused together again, the real Igor is revealed.
Honestly that twist was far more surprising (and meaningful) then the Akechi twist.
I'm on New Game+, and at the scene where Goro outs himself with the pancakes. There's about 25 lines between Morgana's initial mention and Goro talking about the pancakes, which is why I completely overlooked. Everyone present did have a question mark over their heads when he brought it up, but that's still really subtle. Even so, 25 lines ahead means he should have overheard a lot. Ryuji also mentioned being in the phantom thieves in the same conversation.
Edit: Random thought about Shidou: I was reminded so strongly of Metal Gear Rising when I fought him. Both the way the music gains vocals when he fights on foot, and his appearance. And you just KNOW he'd have another form when he's got restrainers all over him.
Haha interesting for me it was major Dragonball vibes. Especially because of the restrainers. Could have sworn that one of the DB characters did something like that in a tournament.
I'm really curious if the localization will make some Trump references for Shido's dialogue.
Doesn't sound like it'd make for a very interesting dungeon.Starting to wonder if Trump thinks America is a locker room
From another thread:
Doesn't sound like it'd make for a very interesting dungeon.
I just realised that it would have made a lot more sense to play the track that plays after you've summoned your ult Persona in the actual boss fight instead, and then moved the current final boss theme to the vase fight.
That track is actually really good, and feels way more final.
EDIT: I'm just listening to the final boss theme now. It's still a good track, I guess, it's just not very epic. Feels quite Nocturne-y to me, actually.
I'm in a way torn on that. On one hand I totally get that want for bucking the last god boss trope on the other hand I just totally dig that aspect cause I think it's kind of part of the connective tissue and meta narrative.
What it comes down to is that I hope it's going to pay off at some point in some way.
All these world arcanas Igor helps creating... I hope that leads to something down the line(like maybe breaking P3 guy/gal out of the seal).
What, like a couple billion World arcanas and we'll finally end up with another Universe?
Not likely.
It's a fake. It's the final boss in disguise (which is why he has a different voice). Once Caroline and Justine and fused together again, the real Igor is revealed.
Honestly that twist was far more surprising (and meaningful) then the Akechi twist.
Yeah, I didn't like the final boss story-wise. The game's strongest moments are when it's very personal while feeling grounded in some way (nudge nudge Kamoshida), so I was hoping that the game would buck the JRPG trend of fighting some god who's only purpose is to make you feel like it's going to be a huge challenge (until you realize it isn't). It would've been cool to me if the last boss was just some dude that has a lot of personal problems developed throughout the game that would feel climatic and satisfying... hmmm...
snip.
Screw it, I have to know. Is there any cameo/reference to the previous series?
Is there any hint of P3's story continuing? Like in P4?