Not really, choosing that term to define Arena commander is very much a PR choice to protect it from critisim. The way it's release was handled ( delay for the sake of polish, etc... they said it themselves ), put just another level of expectation, whatever the state in developement of the final product ( != module ). And the way they handle patch is the same, no separate dev branch/nightly build, big patch, they test before, only giving pretty much finalized content ( I very much doubt, they don't actually work on ships inside their pre alpha build, even before they have destruction done, etc.. ) etc.. by all mean Arena commander is handled like a separate complet product, they don't really let us have our hand that dirty.
And while I'm not as pessimist as Effect ( about the -very- far future of the game ), pretty much every single step is taking more time than expected, from the AC release, to the multiplayer access soft launch, pretty much the same content wise ( well we did end up having a new mod so there is that I guess ), and I'm not even sure we can expect to see anything new about things which created a huge amount of reaction like the control scheme/IFCS in a matter a months.
Do people still think that AC 2.0 isn't between 4 and 6 month behind schedule/won't make it for the end of the year like it was supposed to ( while we might have 1.0 by then ? ). And while they do are very transparent on many things, do we have any official word on those aspect of Arena commander ? do most people have the slighlest idea about when to expect their given ship to make it inside the module ?
Chris explained the reasoning behind calling it pre-alpha in a recent 10 for the Chairman episode. Transcript pulled from here.
Algared Asks: How/when do you envisage implementing the Beta testing? Will beta testing be implemented by module while alpha is testing other modules, or will beta be a final test of the whole package prior to release?
Answer: So I know I read this on the forums where everyone argues over what alpha/pre-alpha/beta etc is, but to give you my ideas: The reason we call AC pre-alpha is because my definition of alpha is not content complete but generally functionally complete, where beta is content and functionality complete but you're trying to fix bugs. So in alpha you're kind of honing and tweaking bugs without having all your content in, but in Beta you have the content AND features, you're just getting rid of bugs. SO for AC you could say that at the moment we're pre-alpha for AC, when we get to v1.0 we'd call it an Arena Commander Alpha, and then it'll roll to Beta once. But the alpha and beta descriptions we usually use to mean the whole game, so one of the reasons we call AC a pre-alpha is we're rolling out sections of a bigger alpha of the whole game individually to test them and get feedback to improve them. Once they're ok we'll roll them all into a main alpha, then beta, then release. They're released much in much rougher form than what we would usually in any other game, just to stress test things with many many users. So once all these modules are in alpha we can roll them together to form a game alpha, but with missing content, like planets and missions/scenarios/ships etc, but all the functionality is there, but then once the content is ready we'd start calling it the BETA of SC, where it was mostly bug fixes and optimisation before release. I hesitate to say "done" because as long as you guys are having a good time, and we can keep a viable business going we'll keep adding content and features, to keep getting closer to the BDSSE. There's a long way to go there, so, I don't want anyone to think that's where we are now, but that's definitely our goal and ambition, that's the beauty of being online is that we can constantly work to make it a better and bigger game. I know people are worried about things like feature creep, but people have code they can sit and play/interact with and as we get more of it we keep adding to what you have and I hope we'll be around long enough that in 10 years time we'll get to see what the universe sees and feels like compared to what we're thinking now, looking back over all the cool changes and the twists and turns along the way. Even now when you look at the 2012 Hornet you can see the constant improvement and iterations along the way. I understand that at the moment it's like, you're seeing the sausage get made, but at the end it'll be damn good good sausage at the end!
I don't see how calling it pre-alpha is merely a PR choice to protect it from criticism when it seems pretty clear that they want the criticism...