That won't change the mouse commander controls on smaller ships though... CGI had a lot of time to give more importance to flying, I hope it is not too late.
They have a great physics engine, nothing I've seen makes me think that the current dogfighting system is anywhere near finalized. Especially since they haven't yet implemented 64 bit floating point into the system and the final speed limits/acceleration values.
Also, noticed no one has been posting the latest videos:
10 for the Producers Episode 5
Transcript
Lots of awesome questions, especially love the last one about speed. Hopefully that implies a universal speed limit and ships will be defined by their acceleration instead.
Meet the Devs: Lisa Ohanian
She has an amazing resume, she worked with Blizzard on Diablo 3 and CoD: AW. Once again CIG is getting top level talent.