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Star Citizen Pre-Alpha: 'Arena Commander' Dogfighting

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Odah

Banned
I'm planning to upgrade my gpu in the future. It should be an Nvidia card since I can't stand AMD. My question is if the new chip's are coming out next year already. Like the one's everyone is looking forward to since they will greatly improve gaming.

Are they coming out next year (2016) already?
 

Raticus79

Seek victory, not fairness
I'm planning to upgrade my gpu in the future. It should be an Nvidia card since I can't stand AMD. My question is if the new chip's are coming out next year already. Like the one's everyone is looking forward to since they will greatly improve gaming.

Are they coming out next year (2016) already?

Yes, Pascal should be out sometime in 2016 and will be miles ahead of the current Maxwell cards.
 

Blizzard

Banned
By the time this game comes out the graphics may not be revolutionnary anymore... ;)
I'm a longtime Project CARS member and I like the game, but it sort of had that problem. Early on, its graphics looked amazing, but now that it's in retail release, people complain that its graphics are one of its downsides. I feel like the Project CARS scope and development time was smaller than Star Citizen too.

Let's be realistic though. By the time Star Citizen officially releases, everyone will have virtual reality brain implants, so the graphics will just beam directly into those.
 
I'm a longtime Project CARS member and I like the game, but it sort of had that problem. Early on, its graphics looked amazing, but now that it's in retail release, people complain that its graphics are one of its downsides. I feel like the Project CARS scope and development time was smaller than Star Citizen too.

Let's be realistic though. By the time Star Citizen officially releases, everyone will have virtual reality brain implants, so the graphics will just beam directly into those.

Considering the playable S42 and PU is scheduled for end of year, may you have an in on where I can get those VR brain implants? I like to be prepared early.
 
PU is scheduled for Q1 or early Q2 of 2016.

It is and I'd love to believe it but the windows always slip. The FPS and Planetside modules were supposed to be here by now and neither have arrived yet. I'm ok with it personally, it's here when it's ready. But I've certainly learned to ignore their self set deadlines.

I will say that graphically it still wows me a lot and I'm stuck running it on low for a stable-ish 60fps until Pascal shows up, but even if the graphics were nothing more than slightly above average or just plain average by the time it launches, the scope in which it's being placed will still make it an incredible feat.
 
PU is scheduled for Q1 or early Q2 of 2016.

tE4iXb3.jpg


http://www.engadget.com/2015/01/21/star-citizens-persistent-universe-alpha-scheduled-for-2015-lau/

PU alpha is scheduled for end of year.


EDIT: funny enough both posters responded right after posted same slide. Maybe short memories or you guys really believe this is going to be uber delayed?

Found a youtube video of the broadcast: https://www.youtube.com/watch?v=8ej6u1h7ZEg

And here's a slide of the expected module release schedule:
lFnU8Oy.jpg

I'll be surprised if they can stick to that. Hell I'll be surprised if we have any new scenarios in AC by summer let alone the FPS and planetside modules by spring. Pleasantly surprised however, so here's to hoping.

Squadron 42 delay till like January or February is almost a given :p
 

Blizzard

Banned
Considering the playable S42 and PU is scheduled for end of year, may you have an in on where I can get those VR brain implants? I like to be prepared early.
Is the game done / officially released when those modules are out though? I thought there were still a bunch to go.
 
Is the game done / officially released when those modules are out though? I thought there were still a bunch to go.

Two different questions you are asking. The games official release in 2016. And Roberts doesn't think the game will ever be "done". Even S42 is not going to be fully released at the time, it seems as if this is going to be quite some time before S42 is finished and PU may be constantly evolving.


EDIT:
Gamesbeat
GamesBeat: Which elements of the game are going to finish first? What targets are you looking at right now?

Roberts: It’s hard to say. This year we’re going to show the first-person combat. We have a couple of big iterations on the Arena Commander, with things like multi-crew ships and some other functionality. Next year we’re going to be showing the planetside stuff. We’re starting Squadron 42, the first set of episodes there. Then we’ll have the persistent universe. We’ll start with a smaller elements, like one system, and then we’ll add more systems and keep on adding until the content’s complete.

The backers should be able to fly around in a small version of a persistent universe toward the end of next year. By the end of next year, the beginning of the following year, everything will be feature and content complete. All along the way, though, they’ll be playing. They can play this, go head to head against other people. That’s kind of the content curve.


RSI site

When and how will Squadron 42 be released?
Squadron 42 will be released in a chapter format for early backers. All chapters will be released by the time Star Citizen is publicly released. We are aiming for a 2015 release for Chapter 1.

So again, it will be playable by end of year, no one knows when it will all of the promised features, stories and systems will be in the game.
 

Blizzard

Banned
Two different questions you are asking. The games official release in 2016. And Robersts doesn't think the game will ever be "done". Even S42 is not going to be fully released at the time, it seems as if this is going to be quite some time before S42 is finished and PU may be constantly evolving.
Sweet, I have time to wait for the neural transmitters then.
 
Sweet, I have time to wait for the neural transmitters then.

Yeah just a few months if you are not a backer already. Much better than the 2018 release you once believed ehh?

I was told in the Star Citizen thread that they're aiming for a 2018 release. Parts of the game will presumably go into early testing before then, like the dogfighting stuff has, though.

This is a fair point, though people may (perhaps reasonably) tease you that Star Citizen will get delayed another 2 years after that. :p

But for those that are early backers it be awesome to get those transmitters early.
 

Blizzard

Banned
Yeah just a few months if you are not a backer already. Much better than the 2018 release you once believed ehh?





But for those that are early backers it be awesome to get those transmitters early.
Yeah, 2016 would definitely be better than 2018. I don't remember if someone was joking when they told me 2018, or if that was a real concern.
 

Zalusithix

Member
Fuck yeah, it's gonna be awesome.

Indeed. No doubt that it'll be buggy as hell, but worth it just the same. To finally have a use for all the non combat focused ships... Powering up the Carrack for the first time to go exploring someplace is going to be glorious.
 
Yeah, 2016 would definitely be better than 2018. I don't remember if someone was joking when they told me 2018, or if that was a real concern.

Probably real concern, when people talk about this much money they are always afraid of creators up and running while leaving a half finished product to show that they did work on something.

The more these modules updates and fixes come out the more fears are quieted and since they more or less have pushed this ambitious project out in a decent amount of time to be asked to wait 7 to 8 months for a look at an early representation of the finished product is a positive sign.

Indeed. No doubt that it'll be buggy as hell, but worth it just the same. To finally have a use for all the non combat focused ships... Powering up the Carrack for the first time to go exploring someplace is going to be glorious.

Tip my hat to you sir, both the Carrack and the Constellation are the ships I want to see in action the most.

EDIT: Also the Alpha will manage expectations. This may be better than some people expected or nothing like what they imagined. Either way, it is going to be a big deal.
 

Zalusithix

Member
Tip my hat to you sir, both the Carrack and the Constellation are the ships I want to see in action the most.

Yep, they're both wonderful ships. Prior to the Carrack being fully fleshed out, the Connie was my favorite ship. It looked nice and was flexible in roles. I still love it, but the Carrack is just hits all the right points for me.

It's like the Connie, except with all the parts I love expanded on. Rover? Yep, got that! Secondary scout ship? Yessir, even has its own dedicated internal docking bay! Sensibly placed turrets for defense? Sure thing, have four! Storage? Got ya covered! Then there's the things like the medical bay, and self repair that the Connie doesn't have by default. Sure, it's bigger, more expensive, and less flexible, but it has everything I want in spades. That and it just looks awesome.

My Phoenix is now actually going to serve the purpose it was originally intended for - pleasure cruising. When I first got it, I hoped to make it into an upscale exploration vessel. Now I have ships specialized for pretty much everything you can do in the game (with the exception of mining and reclaiming), so I don't really have a need for a jack of all trades. Technically it's still quite capable in combat on paper, with a good balance of missiles, gimbals, and turrets, but I'm not sure intentionally putting a rare ship in harms way is the best course of action.

Also, in somewhat related news, I picked up a Starfarer Gemini. I figure it's a decent investment if it means I wont have to buy fuel for the rest of my ships - especially the big ones like the Carrack and the Hull C. It'll also have synergy with the Carrack for exploration - no more running out of fuel. Throw in the Vanguard as an escort wing, and I should theoretically be capable of safely venturing pretty far out.
 
Yep, they're both wonderful ships. Prior to the Carrack being fully fleshed out, the Connie was my favorite ship. It looked nice and was flexible in roles. I still love it, but the Carrack is just hits all the right points for me.

It's like the Connie, except with all the parts I love expanded on. Rover? Yep, got that! Secondary scout ship? Yessir, even has its own dedicated internal docking bay! Sensibly placed turrets for defense? Sure thing, have four! Storage? Got ya covered! Then there's the things like the medical bay, and self repair that the Connie doesn't have by default. Sure, it's bigger, more expensive, and less flexible, but it has everything I want in spades. That and it just looks awesome.

My Phoenix is now actually going to serve the purpose it was originally intended for - pleasure cruising. When I first got it, I hoped to make it into an upscale exploration vessel. Now I have ships specialized for pretty much everything you can do in the game (with the exception of mining and reclaiming), so I don't really have a need for a jack of all trades. Technically it's still quite capable in combat on paper, with a good balance of missiles, gimbals, and turrets, but I'm not sure intentionally putting a rare ship in harms way is the best course of action.

Also, in somewhat related news, I picked up a Starfarer Gemini. I figure it's a decent investment if it means I wont have to buy fuel for the rest of my ships - especially the big ones like the Carrack and the Hull C. It'll also have synergy with the Carrack for exploration - no more running out of fuel. Throw in the Vanguard as an escort wing, and I should theoretically be capable of safely venturing pretty far out.

That is an interesting point to bring up. Do you remember the Carrack mini-game the site had during the first concept sale? One of the mechanics in the game was for the Carrack to squire fuel from nebula's, derelict ships/satellites and it even implied you can gather some from celestial bodies (planets and stars maybe? Solar panel? Raw element net?) I would imagine that if they designed the carrack that way then you may be able to go out on longer exploration trips than you can with the connie making it a much different experience.

As far as ships for different roles, I am not sure if I am going to play all the different roles that are to offer, All I know is that I have an exploration fleet and two battle orientated ships. Two of them are LTI so I might just fly the others to see if I like em in the roles assigned. If not, I will sell them to upgrade my LTI's.
 

Raticus79

Seek victory, not fairness
Did they ever set a ballpark for the number of NPC-flown ships players can bring with them? That would get out of hand quickly if each player was trying to bring their own 20 ship armada into an instance, heh.
 

Zalusithix

Member
That is an interesting point to bring up. Do you remember the Carrack mini-game the site had during the first concept sale? One of the mechanics in the game was for the Carrack to squire fuel from nebula's, derelict ships/satellites and it even implied you can gather some from celestial bodies (planets and stars maybe? Solar panel? Raw element net?) I would imagine that if they designed the carrack that way then you may be able to go out on longer exploration trips than you can with the connie making it a much different experience.

As far as ships for different roles, I am not sure if I am going to play all the different roles that are to offer, All I know is that I have an exploration fleet and two battle orientated ships. Two of them are LTI so I might just fly the others to see if I like em in the roles assigned. If not, I will sell them to upgrade my LTI's.

The Carrack can go on longer trips than the Connie. It's a much bigger ship and thus a much larger tank, and also has ways of combating attrition encountered during the trip. That said, I don't remember being able to get fuel form nebulae/planets in that game. Hell, half the time you lost the game due to running out of fuel. So better than the Connie, but still not totally self sufficient.

Thus something like the Starfarer running tandem with it would greatly boost it's range. The Starfarer will be capable of refilling/refining fuel at the numerous gas giants. It wont be capable of plotting courses, but that's where the Carrack comes in. The Carrack is the brains and ops HQ, while the Starfarer serves as a mobile fuel tank and extra storage. Meanwhile, the Vanguard serves as deterrent to any hostiles you might encounter. Technically multiple ships could fill that role but I chose the Vanguard due to it being highly redundant, and as such, is much more likely to last in an environment far from any place to repair.
 

KKRT00

Member
tE4iXb3.jpg


http://www.engadget.com/2015/01/21/star-citizens-persistent-universe-alpha-scheduled-for-2015-lau/

PU alpha is scheduled for end of year.


EDIT: funny enough both posters responded right after posted same slide. Maybe short memories or you guys really believe this is going to be uber delayed?
No uber, but i expect delay for S42 till December or end of November and PU hitting like 3 months later than S42.

--
Did they ever set a ballpark for the number of NPC-flown ships players can bring with them? That would get out of hand quickly if each player was trying to bring their own 20 ship armada into an instance, heh.
I dont think You can bring NPC ships to the instances in PU, i think this is mostly the S42 feature.
 

Kabouter

Member
No uber, but i expect delay for S42 till December or end of November and PU hitting like 3 months later than S42.

I don't expect S42 until next year. Multicrew might still make it before the end of the year though, that'd be a nice thing to have by then.
 
No uber, but i expect delay for S42 till December or end of November and PU hitting like 3 months later than S42.

I don't expect any of their recent delays to take so long but because the new engine is in place one would imagine it would be much faster.

A few month delay wouldn't be horrible but I am not understanding why the delay is expected.

Do you believe the planetside/social beta will be released during spring ?

That is the thing what they promised after FPS right? It seems as if those will be needed to be released first before S42. It really seems by the time we get S42 we will have a good view of how the PU will be except within the confines of a military setting.

I don't expect S42 until next year. Multicrew might still make it before the end of the year though, that'd be a nice thing to have by then.

That seems to be pretty large delays for modules worked on by entirely separate teams. Why do you believe there will be such a huge delay? DX12 implementation?
 

elyetis

Member
That is the thing what they promised after FPS right? It seems as if those will be needed to be released first before S42.
Well the line after FPS module, also in spring in :
I mean at that point even the fps module could miss spring by a small ( or not ) margin, I don't think for a second that the planetside won't have the same kind of delay after that, and so on... I mean it's exactly what happened last year for pretty much every patch and ship release.

I will honestly be happily surprised if the first episode of SQ is released before mid november ( I would even say december ) and Alpha PU before mid March. ( and I definitly think PU alpha->beta-> release will take at least 8 month )

2018 is probably out of the picture, but early to mid 2017 seems like a good posibility imho.
 
Well the line after FPS module, also in spring in :
I mean at that point even the fps module could miss spring by a small ( or not ) margin, I don't think for a second that the planetside won't have the same kind of delay after that, and so on... I mean it's exactly what happened last year for pretty much every patch and ship release.

I will honestly be happily surprised if the first episode of SQ is released before mid november ( I would even say december ) and Alpha PU before mid March. ( and I definitly think PU alpha->beta-> release will take at least 8 month )

Again, different modules. Different teams. And I don't recall any patch or feature having a delay that took months. Days at most. If it is a trend you see then I understand. I just don't recall that. Maybe I haven't been following closely enough.
 

elyetis

Member
Again, different modules. Different teams. And I don't recall any patch or feature having a delay that took months. Days at most. If it is a trend you see then I understand. I just don't recall that. Maybe I haven't been following closely enough.
Not all delay were huge, some were a few weeks.

But it pretty much started from the get go, even if you don't really count the very first dogfighting delay in december 2013, with it's last minute announcement/confirmation. It still was supposed to be only "for a couple of months", it got released after an epic series of delay ( something like 3 different delay I think ? can't really remember, it just wasn't pretty )... 6 month later.

Then gamescon 2014 for 0.9, announcement for something like the very end of August, which ended up suffering a 2-3 weeks delay I think.

Between 0.9 and 1.0 I think we were supposed to see the release of some playable ship like the Avenger ( <3 ), I don't remember if everthing got delayed, but at least the avenger only ended up being released with the 1.0.

Speaking of the 1.0, it was supposed to be released 6 week after 0.9 ( still from gamescon 2014 I think ), there again people were saying that the 0.9 ( smaller patch, different part of the team working on it while other were already working on 1.0 ) didn't mean a delay for 1.0. It ended up being released 14 week after the already delayed 0.9 release.

tl;dr ( since my post feel unreadable ) : last year during the E3, Chris Roberts was still saying that 2.0 with multi crew ships should be released toward the end of the year ( 2014 ). We are now one year later and debating how close multicrew release will make it to the end of this year.
 
Not all delay were huge, some were a few weeks.

But it pretty much started from the get go, even if you don't really count the very first dogfighting delay in december 2013, with it's last minute announcement/confirmation. It still was supposed to be only "for a couple of months", it got released after an epic series of delay ( something like 3 different delay I think ? can't really remember, it just wasn't pretty )... 6 month later.

Then gamescon 2014 for 0.9, announcement for something like the very end of August, which ended up suffering a 2-3 weeks delay I think.

Between 0.9 and 1.0 I think we were supposed to see the release of some playable ship like the Avenger ( <3 ), I don't remember if everthing got delayed, but at least the avenger only ended up being released with the 1.0.

Speaking of the 1.0, it was supposed to be released 6 week after 0.9 ( still from gamescon 2014 I think ), there again people were saying that the 0.9 ( smaller patch, different part of the team working on it while other were already working on 1.0 ) didn't mean a delay for 1.0. It ended up being released 14 week after the already delayed 0.9 release.

tl;dr ( since my post feel unreadable ) : last year during the E3, Chris Roberts was still saying that 2.0 with multi crew ships should be released toward the end of the year ( 2014 ). We are now one year later and debating how close multicrew release will make it to the end of this year.

That is fascinating!

https://robertsspaceindustries.com/comm-link/transmission/14414-Letter-From-The-Chairman

We&#8217;ve delivered 23 updates to Star Citizen / Arena Commander, four of them being major feature updates (v0.8. v0.9, v0.9.2) with the last one being the largest, Arena Commander v1.0, with fifteen new ships for backers to fly (all the Aurora and Hornet variants, Mustang family, Base Avenger and Cutlass Black) as well as significant gameplay additions like the signature system and social features like the first version of the lobby system allowing you to join up with your friends.

23 updates. The first release of AC was 0.8 which landed in June 4th. The date of the post above? Dec 31, 2014. That means AC received on average 3 updates per month. Considering the versions you are counting and the amount of updates the title received in one year it just seems that expectations aligned are more about singular features instead of the gradual building and refinement of the software over the time.

With each post and design doc, detailing "why" they chose to reschedule or prioritize something, it just seems to me a little bit of a scattershot criticism to point out the large releases without an acknowledgement to the information provided in between. Then again, maybe I have "too" much faith in these guys and should be a heavy skeptic.
 

elyetis

Member
With each post and design doc, detailing "why" they chose to reschedule or prioritize something, it just seems to me a little nit of a scattershot criticism to point out the large releases without an acknowledgement to the information provided in between. Then again, maybe I have "too" much faith in these guys and should be a heavy skeptic.
I never said we didn't have any info about the delay ( even if many time we only hear about them at the last minute ), or that it impacted every single of their release. But we are discussing the planning of their next big release(s), and why some of us have very pessimistic expectation when it come to what will be released this year compared to what is shelduled.

So I think it more than fair to say/show that pretty much every 'big' release they have done until now have been with delay, from couple weeks to 'couple of months' or even have yet to be released ( multicrew ).

Detailed, documented, etc.. a delay.. is a delay, I mean I kind of stopped following the game developpement after 1.0 ( to give it some time, not getting disapointing with the sheldule... and mostly because without Wingman's Hangar or The Next Great Starship it's just not the same anyway ), only to hear recently about fps release, thinking "oh nice it's already time for that". And people were actually speaking about the delay the post explaining why the fps module was delayed... I mean at that point it was actually funny.

I need to say that it's not me saying people need to be heavy skeptic about the studio/developper, I still very much think the end product will be worth the wait, and that they are hard at work on it. But believing any global sheldule they might give, given their past result on that side, is being very very very optimist at that point I think.
 

Dezeer

Member
Chris Roberts (and the whole company) has gotten better by not giving out exact hard dates, and then not being able to get a version ready by then. But even then when ever they talk about the next version (multicrew, large world, FPS, social) they give some kind of impression about when it is coming out, or better yet the supporters and fans give themselves an impression of a time frame because CIG doesn't say anything, and then CIG 'delays' any release. I think most recent delay was one of the patches that was delayed like two or three times.. They really need to learn under promise and over deliver when it comes to release times.


Apparently CIG won't be in the PC Gamer E3 show. http://www.reddit.com/r/starcitizen/comments/366r6k/just_so_everybody_knows_cig_will_not_be_at_the/
I don't know what kind of event PC Gamer is cooking that it would require Chris Roberts himself to be at the stage instead of Sandi or Ben, or anyone else from CIG.
 
I never said we didn't have any info about the delay ( even if many time we only hear about them at the last minute ), or that it impacted every single of their release. But we are discussing the planning of their next big release(s), and why some of us have very pessimistic expectation when it come to what will be released this year compared to what is shelduled.

So I think it more than fair to say/show that pretty much every 'big' release they have done until now have been with delay, from couple weeks to 'couple of months' or even have yet to be released ( multicrew ).

Detailed, documented, etc.. a delay.. is a delay, I mean I kind of stopped following the game developpement after 1.0 ( to give it some time, not getting disapointing with the sheldule... and mostly because without Wingman's Hangar or The Next Great Starship it's just not the same anyway ), only to hear recently about fps release, thinking "oh nice it's already time for that". And people were actually speaking about the delay the post explaining why the fps module was delayed... I mean at that point it was actually funny.

I need to say that it's not me saying people need to be heavy skeptic about the studio/developper, I still very much think the end product will be worth the wait, and that they are hard at work on it. But believing any global sheldule they might give, given their past result on that side, is being very very very optimist at that point I think.

Well it is reasonable to be disappointed but the explanations make it more than understandable , such as prioritizing 64 bit double precision over multi crew. And to have that explained gives a technical base that not only expands to one feature but the entire feature set afterwards. For them to do certain things first means they would have to redo the work. Now granted, they have the money to burn through and waste their time to silence the complainers but as a transparent as they have been it is much more appreciated that they get the base and underlying tech working first before delving to hard on the elements that sit on top. The effort the could spend on redoing elements of the game is the time they could spend adding other features, bug squashing or refining design.

So again i find it reasonable to be disappointed about not hitting a projected goal but understanding "why" should be the real metric you use when talking about progression.

EDIT: To be as blunt as a can. As a backer I want them to do as minimal passes for QA as possible because I contributed alot to the project and the man hours wasted is burning the money "I" invested. I would imagine that other backers should logically feel the same because if it is the fear of Vaporware that drives the worries then they shouldn't have invested in the first place and shouldn't accept a haphazard and ill thought out priority schedule for the release of this game. So the major priority stuff (the stuff that caused delays at the start, are being completed that is why the release schedule is so tight over the next year as in this is not one year spent with updates on one module, they are aiming for 4 additional modules that all interact with each other. If they are angling for a playable PU by end of the year that means most of the major work is blocked out and it is down to, low priority elements, bug smashing and refinements.
 

epmode

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