Sorry to spam some images, but these are gorgeous weapon models (with rather ridiculously high polygon counts given their edge detail):
I'm planning to upgrade my gpu in the future. It should be an Nvidia card since I can't stand AMD. My question is if the new chip's are coming out next year already. Like the one's everyone is looking forward to since they will greatly improve gaming.
Are they coming out next year (2016) already?
Can't wait for that Star Citizen downgradaton thread.
By the time this game comes out I'm probably gonna have to upgrade my video card to handle all the graphics.
Can't wait for that Star Citizen downgradaton thread.
Nah, we'll get a 'Star Citizen is horribly optimised' thread, with people complaining they can't run it on their GTX 1380.
Nah, we'll get a 'Star Citizen is horribly optimised' thread, with people complaining they can't run it on their GTX 1380.
fixedWhy can't i run star citizen at 8K with 4xSSAA in 120hz with a 2500K?
I should wait for the PS4 port.
By the time this game comes out I'm probably gonna have to upgrade my video card to handle all the graphics.
By the time this game comes out the graphics may not be revolutionnary anymore...
By the time this game comes out the graphics may not be revolutionnary anymore...
That's impossible. If they're starting to look stale, they'll just send the ships through another remodeling pass.
Why can't i run star citizen at 8K with 4xSSAA with a 2500K?
I should wait for the PS4 port.
I'm a longtime Project CARS member and I like the game, but it sort of had that problem. Early on, its graphics looked amazing, but now that it's in retail release, people complain that its graphics are one of its downsides. I feel like the Project CARS scope and development time was smaller than Star Citizen too.By the time this game comes out the graphics may not be revolutionnary anymore...
I'm a longtime Project CARS member and I like the game, but it sort of had that problem. Early on, its graphics looked amazing, but now that it's in retail release, people complain that its graphics are one of its downsides. I feel like the Project CARS scope and development time was smaller than Star Citizen too.
Let's be realistic though. By the time Star Citizen officially releases, everyone will have virtual reality brain implants, so the graphics will just beam directly into those.
PU is scheduled for Q1 or early Q2 of 2016.Considering the playable S42 and PU is scheduled for end of year, may you have an in on where I can get those VR brain implants? I like to be prepared early.
PU is scheduled for Q1 or early Q2 of 2016.
PU is scheduled for Q1 or early Q2 of 2016.
Found a youtube video of the broadcast: https://www.youtube.com/watch?v=8ej6u1h7ZEg
And here's a slide of the expected module release schedule:
I'll be surprised if they can stick to that. Hell I'll be surprised if we have any new scenarios in AC by summer let alone the FPS and planetside modules by spring. Pleasantly surprised however, so here's to hoping.
Squadron 42 delay till like January or February is almost a given
Fuck yeah, it's gonna be awesome.PU alpha is scheduled for end of year.
Is the game done / officially released when those modules are out though? I thought there were still a bunch to go.Considering the playable S42 and PU is scheduled for end of year, may you have an in on where I can get those VR brain implants? I like to be prepared early.
Is the game done / officially released when those modules are out though? I thought there were still a bunch to go.
GamesBeat: Which elements of the game are going to finish first? What targets are you looking at right now?
Roberts: It’s hard to say. This year we’re going to show the first-person combat. We have a couple of big iterations on the Arena Commander, with things like multi-crew ships and some other functionality. Next year we’re going to be showing the planetside stuff. We’re starting Squadron 42, the first set of episodes there. Then we’ll have the persistent universe. We’ll start with a smaller elements, like one system, and then we’ll add more systems and keep on adding until the content’s complete.
The backers should be able to fly around in a small version of a persistent universe toward the end of next year. By the end of next year, the beginning of the following year, everything will be feature and content complete. All along the way, though, they’ll be playing. They can play this, go head to head against other people. That’s kind of the content curve.
When and how will Squadron 42 be released?
Squadron 42 will be released in a chapter format for early backers. All chapters will be released by the time Star Citizen is publicly released. We are aiming for a 2015 release for Chapter 1.
Sweet, I have time to wait for the neural transmitters then.Two different questions you are asking. The games official release in 2016. And Robersts doesn't think the game will ever be "done". Even S42 is not going to be fully released at the time, it seems as if this is going to be quite some time before S42 is finished and PU may be constantly evolving.
Sweet, I have time to wait for the neural transmitters then.
I was told in the Star Citizen thread that they're aiming for a 2018 release. Parts of the game will presumably go into early testing before then, like the dogfighting stuff has, though.
This is a fair point, though people may (perhaps reasonably) tease you that Star Citizen will get delayed another 2 years after that.
Yeah, 2016 would definitely be better than 2018. I don't remember if someone was joking when they told me 2018, or if that was a real concern.Yeah just a few months if you are not a backer already. Much better than the 2018 release you once believed ehh?
But for those that are early backers it be awesome to get those transmitters early.
Fuck yeah, it's gonna be awesome.
Yeah, 2016 would definitely be better than 2018. I don't remember if someone was joking when they told me 2018, or if that was a real concern.
Indeed. No doubt that it'll be buggy as hell, but worth it just the same. To finally have a use for all the non combat focused ships... Powering up the Carrack for the first time to go exploring someplace is going to be glorious.
Tip my hat to you sir, both the Carrack and the Constellation are the ships I want to see in action the most.
Yep, they're both wonderful ships. Prior to the Carrack being fully fleshed out, the Connie was my favorite ship. It looked nice and was flexible in roles. I still love it, but the Carrack is just hits all the right points for me.
It's like the Connie, except with all the parts I love expanded on. Rover? Yep, got that! Secondary scout ship? Yessir, even has its own dedicated internal docking bay! Sensibly placed turrets for defense? Sure thing, have four! Storage? Got ya covered! Then there's the things like the medical bay, and self repair that the Connie doesn't have by default. Sure, it's bigger, more expensive, and less flexible, but it has everything I want in spades. That and it just looks awesome.
My Phoenix is now actually going to serve the purpose it was originally intended for - pleasure cruising. When I first got it, I hoped to make it into an upscale exploration vessel. Now I have ships specialized for pretty much everything you can do in the game (with the exception of mining and reclaiming), so I don't really have a need for a jack of all trades. Technically it's still quite capable in combat on paper, with a good balance of missiles, gimbals, and turrets, but I'm not sure intentionally putting a rare ship in harms way is the best course of action.
Also, in somewhat related news, I picked up a Starfarer Gemini. I figure it's a decent investment if it means I wont have to buy fuel for the rest of my ships - especially the big ones like the Carrack and the Hull C. It'll also have synergy with the Carrack for exploration - no more running out of fuel. Throw in the Vanguard as an escort wing, and I should theoretically be capable of safely venturing pretty far out.
That is an interesting point to bring up. Do you remember the Carrack mini-game the site had during the first concept sale? One of the mechanics in the game was for the Carrack to squire fuel from nebula's, derelict ships/satellites and it even implied you can gather some from celestial bodies (planets and stars maybe? Solar panel? Raw element net?) I would imagine that if they designed the carrack that way then you may be able to go out on longer exploration trips than you can with the connie making it a much different experience.
As far as ships for different roles, I am not sure if I am going to play all the different roles that are to offer, All I know is that I have an exploration fleet and two battle orientated ships. Two of them are LTI so I might just fly the others to see if I like em in the roles assigned. If not, I will sell them to upgrade my LTI's.
No uber, but i expect delay for S42 till December or end of November and PU hitting like 3 months later than S42.
http://www.engadget.com/2015/01/21/star-citizens-persistent-universe-alpha-scheduled-for-2015-lau/
PU alpha is scheduled for end of year.
EDIT: funny enough both posters responded right after posted same slide. Maybe short memories or you guys really believe this is going to be uber delayed?
I dont think You can bring NPC ships to the instances in PU, i think this is mostly the S42 feature.Did they ever set a ballpark for the number of NPC-flown ships players can bring with them? That would get out of hand quickly if each player was trying to bring their own 20 ship armada into an instance, heh.
Do you believe the planetside/social beta will be released during spring ?EDIT: funny enough both posters responded right after posted same slide. Maybe short memories or you guys really believe this is going to be uber delayed?
No uber, but i expect delay for S42 till December or end of November and PU hitting like 3 months later than S42.
No uber, but i expect delay for S42 till December or end of November and PU hitting like 3 months later than S42.
Do you believe the planetside/social beta will be released during spring ?
I don't expect S42 until next year. Multicrew might still make it before the end of the year though, that'd be a nice thing to have by then.
Well the line after FPS module, also in spring in :That is the thing what they promised after FPS right? It seems as if those will be needed to be released first before S42.
I mean at that point even the fps module could miss spring by a small ( or not ) margin, I don't think for a second that the planetside won't have the same kind of delay after that, and so on... I mean it's exactly what happened last year for pretty much every patch and ship release.
Well the line after FPS module, also in spring in :
I mean at that point even the fps module could miss spring by a small ( or not ) margin, I don't think for a second that the planetside won't have the same kind of delay after that, and so on... I mean it's exactly what happened last year for pretty much every patch and ship release.
I will honestly be happily surprised if the first episode of SQ is released before mid november ( I would even say december ) and Alpha PU before mid March. ( and I definitly think PU alpha->beta-> release will take at least 8 month )
Not all delay were huge, some were a few weeks.Again, different modules. Different teams. And I don't recall any patch or feature having a delay that took months. Days at most. If it is a trend you see then I understand. I just don't recall that. Maybe I haven't been following closely enough.
Not all delay were huge, some were a few weeks.
But it pretty much started from the get go, even if you don't really count the very first dogfighting delay in december 2013, with it's last minute announcement/confirmation. It still was supposed to be only "for a couple of months", it got released after an epic series of delay ( something like 3 different delay I think ? can't really remember, it just wasn't pretty )... 6 month later.
Then gamescon 2014 for 0.9, announcement for something like the very end of August, which ended up suffering a 2-3 weeks delay I think.
Between 0.9 and 1.0 I think we were supposed to see the release of some playable ship like the Avenger ( <3 ), I don't remember if everthing got delayed, but at least the avenger only ended up being released with the 1.0.
Speaking of the 1.0, it was supposed to be released 6 week after 0.9 ( still from gamescon 2014 I think ), there again people were saying that the 0.9 ( smaller patch, different part of the team working on it while other were already working on 1.0 ) didn't mean a delay for 1.0. It ended up being released 14 week after the already delayed 0.9 release.
tl;dr ( since my post feel unreadable ) : last year during the E3, Chris Roberts was still saying that 2.0 with multi crew ships should be released toward the end of the year ( 2014 ). We are now one year later and debating how close multicrew release will make it to the end of this year.
We’ve delivered 23 updates to Star Citizen / Arena Commander, four of them being major feature updates (v0.8. v0.9, v0.9.2) with the last one being the largest, Arena Commander v1.0, with fifteen new ships for backers to fly (all the Aurora and Hornet variants, Mustang family, Base Avenger and Cutlass Black) as well as significant gameplay additions like the signature system and social features like the first version of the lobby system allowing you to join up with your friends.
I never said we didn't have any info about the delay ( even if many time we only hear about them at the last minute ), or that it impacted every single of their release. But we are discussing the planning of their next big release(s), and why some of us have very pessimistic expectation when it come to what will be released this year compared to what is shelduled.With each post and design doc, detailing "why" they chose to reschedule or prioritize something, it just seems to me a little nit of a scattershot criticism to point out the large releases without an acknowledgement to the information provided in between. Then again, maybe I have "too" much faith in these guys and should be a heavy skeptic.
Well that sucks. Then again, I would rather have them working on the game.Apparently CIG won't be in the PC Gamer E3 show. http://www.reddit.com/r/starcitizen/comments/366r6k/just_so_everybody_knows_cig_will_not_be_at_the/
I don't know what kind of event PC Gamer is cooking that it would require Chris Roberts himself to be at the stage instead of Sandi or Ben, or anyone else from CIG.
I never said we didn't have any info about the delay ( even if many time we only hear about them at the last minute ), or that it impacted every single of their release. But we are discussing the planning of their next big release(s), and why some of us have very pessimistic expectation when it come to what will be released this year compared to what is shelduled.
So I think it more than fair to say/show that pretty much every 'big' release they have done until now have been with delay, from couple weeks to 'couple of months' or even have yet to be released ( multicrew ).
Detailed, documented, etc.. a delay.. is a delay, I mean I kind of stopped following the game developpement after 1.0 ( to give it some time, not getting disapointing with the sheldule... and mostly because without Wingman's Hangar or The Next Great Starship it's just not the same anyway ), only to hear recently about fps release, thinking "oh nice it's already time for that". And people were actually speaking about the delay the post explaining why the fps module was delayed... I mean at that point it was actually funny.
I need to say that it's not me saying people need to be heavy skeptic about the studio/developper, I still very much think the end product will be worth the wait, and that they are hard at work on it. But believing any global sheldule they might give, given their past result on that side, is being very very very optimist at that point I think.
Apparently CIG won't be in the PC Gamer E3 show. http://www.reddit.com/r/starcitizen/comments/366r6k/just_so_everybody_knows_cig_will_not_be_at_the/
I don't know what kind of event PC Gamer is cooking that it would require Chris Roberts himself to be at the stage instead of Sandi or Ben, or anyone else from CIG.
Apparently CIG won't be in the PC Gamer E3 show. http://www.reddit.com/r/starcitizen/comments/366r6k/just_so_everybody_knows_cig_will_not_be_at_the/
I don't know what kind of event PC Gamer is cooking that it would require Chris Roberts himself to be at the stage instead of Sandi or Ben, or anyone else from CIG.
Apparently CIG won't be in the PC Gamer E3 show. http://www.reddit.com/r/starcitizen/comments/366r6k/just_so_everybody_knows_cig_will_not_be_at_the/
I don't know what kind of event PC Gamer is cooking that it would require Chris Roberts himself to be at the stage instead of Sandi or Ben, or anyone else from CIG.