Ship combat isn't exactly the "core gameplay" of Star Citizen though. At least it's no more core than any other part. It is in the case of S42, but for SC is everything intermixed together. The FPS part, the ship combat, the exploration, the trading, the racing, the sub jobs of manning ship posts for both combat and non combat roles. There are plenty of situations where ship combat will be something you'll want to actively avoid.
Don't get me wrong, it is an integral part of the game, so CIG should strive to make it the best that it can be. Even if they nail the ship combat, however, SC gameplay will be shallow if that's all there is. SC is going for the proverbial "the result is greater than the sum of its parts".
That and frankly, no matter what they do, they're going to piss off somebody. There's way too many personal preferences out there to cater to.