I wouldn't go that far, but I just don't know or understand why the majority of players are not going to R2-D2 holding the square (X on xbox?) button and then navigating to the extraction point, yet when playing on the Empire they know not to let the Rebel players get to R2-D2, it just seems that when the sides switch nobody can remember what they were trying to stop the other side from doing in the previous game, when it does happen it's pretty intense but 90% of the time it's *sigh*
It just seems to go in cycles, similar issues have happened like this in various modes before, it has been mentioned before and I guess it's correct that there is a lot of youngsters playing this, but I wish when you start for the very first time it insisted a trial game/run is played so that the objective is known, I dunno I'm just moaning about something pretty trivial, but it's so frustrating at times :/