analog_future
Resident Crybaby
76 is just not good enough for a game that already had a lot of sceptics. This needed a mid-to-high-80s type score to pull in customers on the fence (which is most people).
Best review I found.
What do reviews say about the story and characters ?
No chance.I smell a comercial and critical flop.
with Jedi Outcast 2
Best review I found.
True Star Wars spirit. At least they are hitting each other.@6:10
I'm dying.
My review in progress with the first hour PC of gameplay at max settings (including RT to Ultra) and some screenshots. Graphics are amazing, but performance is awful, sadly.
Primeras Impresiones de Star Wars Outlaws (Review en Progreso) | PC Master Race Latinoamérica
En estos últimos días he estado jugando las primeras horas de juegos de Star Wars Outlaws, el primer juego single-player de mundo abierto de Star Wars desa...www.pcmrace.com
View: https://www.youtube.com/watch?v=ZvbToW9yZ2c&ab_channel=PCMasterRaceLatinoam%C3%A9rica%28Pey%29
So a poor girl’s version of Han Solo?From Eurogamer:
Kay Vess is as unchanging a character as I can remember. Played gamely by Humberly Gonzalez, Kay begins as a scrappy underdog who projects cockiness and continues at that exact level throughout, unimpacted by the people she meets, the events of the story, or anything else. Her desires are unclear to the point of parody - and almost plot point, right towards the very end - with her entire motivation being to get rid of the death mark put on her by a brush with a crime lord at the beginning, and maybe to bag a big score.
Why does Kay want to land this score so badly? What does she value or care about - or, as it seems to be nothing, why is she this much of a cynic? Far too much Disney-era Star Wars finds itself equivocating between the Rebels and the Empire, in search of complexity and grey areas in the era of antiheroes and prestige TV and no doubt because, in relentlessly expanding as a universe, there's only so much you can get out of a simple good-versus-evil tale. Kay feels like the personification of the issue, her blankly disinterested nihilism feeling like a function of her as a simplified 'rogue' character spec sheet. The mistake Massive has made here is conflating a character archetype - scoundrel - with actual character.
The same struggles continue into the storytelling as a whole. This is a heist story set amongst the seedy underworld of the galaxy. Cue all of the surface-level vibes of a heist story but none of the detail or intentionality that makes them what they are.
Do you mean jedi knight 2: jedi outcast, or jedi knight 3: jedi academy?
Does it have dlss or framegen?
Were the textures still loading for that dude with the white shirt in the first pic?
And the perf are terrible even considering framegen? Or you were just talking broadly because not everyone has a 4000 gpu?Yes, it has Frame Generation for both Nvidia and AMD. Graphics settings are shown both in the video and the article with screenshots of all the settings.
As for the texture, it's possible (not sure if in that pic thoigh). There's a few bugs that made textures set to low, such as long gaming sessions or loading a save after getting back to the menu. I hope Ubi fixes these things for official launch, aside from the terrible performance and stutters.
Are you playing on a SSD or normal HD?stutters.
And the perf are terrible even considering framegen? Or you were just talking broadly because not everyone has a 4000 gpu?
Are you playing on a SSD or normal HD?
I usually disable any rtx effect with my vanilla 4080 so i should be ok i think.Yes, even with Frame Gen, the only way to get 60 FPS in the open-world is with a RTX 4080 SUPER (with overclock if possible) on PERFORMANCE mode. With Quality I got an average of 40 FPS. In all cases, nothing saves you from the frequent stutters though.
Ehh I get the frustration with broken buggy games but this is going too far. Games are so much bigger and more complex than they used to be.Yeah same. Allowing patches was the worst thing to ever happen to gaming because now companies just shovel them out and fix it later. It’s unacceptable to me that their sole job is to release a fucking game that plays on a console without issue and nobody can do it anymore
That comes form publishers setting a date and deciding to fix it later.What really needs to change is publishers knowingly releasing games in an unacceptable state + apologizing for it later.
That comes form publishers setting a date and deciding to fix it later.
Not defending it. It’s the greedy publishers causing it. They lock the devs into a set date and hold a gun to their head.
IDK people are tired of all the starwars BS. the last 2 or 3 disney series flopped hard.No chance.
Just dont give a release date until the games done. I understand developing for PC, but the consoles should be cookie cutter...Ehh I get the frustration with broken buggy games but this is going too far. Games are so much bigger and more complex than they used to be.
I’m a software engineer in a different industry working on a couple massive software projects. It’s split across several teams in 5 locations around the world. Many different components interacting with each other in complex ways, and some of those components are frameworks developed by other divisions in my company (meaning I can’t read/modify source code on my own if I need to fix/debug an issue).
It’s pretty mind boggling. No matter how much testing you do in house + with some early adopter customers, there’s always some shit that you’re just not going to encounter until you roll it out at a large scale.
And ALL software has bugs. It’s a good thing that we have a way to fix things post launch.
What really needs to change is publishers knowingly releasing games in an unacceptable state + apologizing for it later.
BUT BUT BUT MAH REALISTIC SHADOWS THAT NOBODY LOOKS AT WHEN ACTUALLY PLAYING!!!!!! Srsly, we had some amazing looking games in PS4 era that can blow the water out of these modern turds from a visual consistency point of view, because devs were masters of faking realistic lighting. Raytracing was supposed to cut dev time in half and yet here were are games still taking 8 years to make and not looking significantly any better.Yet again Ray Tracing implementation is a fucking disaster. I really wish these companies would find a new technology for their
buzzword as ray tracing just isn't worth the performance hits.
From Eurogamer:
Kay Vess is as unchanging a character as I can remember. Played gamely by Humberly Gonzalez, Kay begins as a scrappy underdog who projects cockiness and continues at that exact level throughout, unimpacted by the people she meets, the events of the story, or anything else. Her desires are unclear to the point of parody - and almost plot point, right towards the very end - with her entire motivation being to get rid of the death mark put on her by a brush with a crime lord at the beginning, and maybe to bag a big score.
Why does Kay want to land this score so badly? What does she value or care about - or, as it seems to be nothing, why is she this much of a cynic? Far too much Disney-era Star Wars finds itself equivocating between the Rebels and the Empire, in search of complexity and grey areas in the era of antiheroes and prestige TV and no doubt because, in relentlessly expanding as a universe, there's only so much you can get out of a simple good-versus-evil tale. Kay feels like the personification of the issue, her blankly disinterested nihilism feeling like a function of her as a simplified 'rogue' character spec sheet. The mistake Massive has made here is conflating a character archetype - scoundrel - with actual character.
The same struggles continue into the storytelling as a whole. This is a heist story set amongst the seedy underworld of the galaxy. Cue all of the surface-level vibes of a heist story but none of the detail or intentionality that makes them what they are.
I don't want to get into controversy... But is Watto Jewish?
Brought all the homies to watch the wreck.
To cut development time games should only use rtx lights.BUT BUT BUT MAH REALISTIC SHADOWS THAT NOBODY LOOKS AT WHEN ACTUALLY PLAYING!!!!!! Srsly, we had some amazing looking games in PS4 era that can blow the water out of these modern turds from a visual consistency point of view, because devs were masters of faking realistic lighting. Raytracing was supposed to cut dev time in half and yet here were are games still taking 8 years to make and not looking significantly any better.
Best review I found.
To cut development time games should only use rtx lights.
Since consoles are not nearly powerfull enough devs nowadays have to make both rtx and raster lights to gave a choice.
Rtx are not gonna help development time until ps7 if ps6 is gonna be another cheap piece of shit like ps5.
They forgot to give her a character arc and a personality, lol.
What a missed opportunity. This game is probably designed by committee but still, what a fumble.
Best review I found.
A Strong Female Character with 0 charisma and no character arc. Modern Audiences should love it!They forgot to give her a character arc and a personality, lol.
What a missed opportunity. This game is probably designed by committee but still, what a fumble.
Console market is infinitely more subject to business decision by shareholders than pc market...Just dont give a release date until the games done. I understand developing for PC, but the consoles should be cookie cutter...