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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Hawk269

Member
All I can say is that I have never checked my email more than when they started doing more beta invites. I normally never have my email open in a seperate window, but now I do and whenever I see a new message I get excited, but suddenly let down.

When I come home and see like 10 new emails I look over them in detail so I dont accidently miss it.

I think I need help, a doctor or some medication...
 

CzarTim

Member
Hawk269 said:
All I can say is that I have never checked my email more than when they started doing more beta invites. I normally never have my email open in a seperate window, but now I do and whenever I see a new message I get excited, but suddenly let down.

When I come home and see like 10 new emails I look over them in detail so I dont accidently miss it.

I think I need help, a doctor or some medication...
Just check this page instead: http://www.swtor.com/tester
 
Confused101 said:
I know why I'm not getting an invite. They know they already have my money. They can say it's random all they want but you know they're taking pre-orders into account now.

Or maybe that's just how it feels at this point. I should probably just forget about the game but I can't seem to put it out of my mind. Ugh.

Yeah, judging from this thread (which is a bad idea of course) it looks like they are primarily inviting those that don't really care or forgot they even signed up.

Also, I am sure there are no more than a dozen testers in all of Europe (there are definitely VERY few). Come on Bioware. Europe is such a huge market for PC games and especially MMOs. Show us some love. At this point I would not be surprised if they ignored us for September stress tests as well.
 

Moaradin

Member
So I just got level 10 as a Jedi Knight. This is probably already my favorite game of all time. My heart strings hasn't been pulled this hard since the original star wars trilogy.
 

Kem0sabe

Member
Moaradin said:
So I just got level 10 as a Jedi Knight. This is probably already my favorite game of all time. My heart strings hasn't been pulled this hard since the original star wars trilogy.

Does it truly feel like your playing one of the KotOR single player rpg's? Story and environment wise. Thats what i have been hearing from some of the beta players.
 

Moaradin

Member
Kem0sabe said:
Does it truly feel like your playing one of the KotOR single player rpg's? Story and environment wise. Thats what i have been hearing from some of the beta players.

Feels like you are in a true epic star wars adventure. The music does it for me. I think this game will have one of the best soundtracks in video game history.
 

WarMacheen

Member
Also Bioware I know you are reading this, I am not in a GAF guild, I don't even like these people, so send an invite, I know you want to.


I am in a gaf guild....also love gaf =)
 

Kem0sabe

Member
Moaradin said:
Feels like you are in a true epic star wars adventure. The music does it for me. I think this game will have one of the best soundtracks in video game history.

Hows the combat? Is it the standard WoW skill rotation or does it bring something new to the table?
 
Kem0sabe said:
Bah, that sucks. What about groups? healer and tanks strickly needed? If so... this is geting more and more depressing. :(

You really have not been following this at all have you? Heh.

Well the holy trinity is there, but classes are not really set in stone, lot of the classes will have multiple abilities as to not be purely a specfic role. A dps oriented character for example might have healing abilities and such depending on your build. It might be a bit more RIFT like where you are capable of doing multiple roles with a character instead of being considered something specific.

ciaossu said:
Oh? So there's no default melee or shoot for the Jedi and Troopers?

They all kind of have a default attack which is kinda like their starting ability really.
 

Kem0sabe

Member
BattleMonkey said:
You really have not been following this at all have you? Heh.

Well the holy trinity is there, but classes are not really set in stone, lot of the classes will have multiple abilities as to not be purely a specfic role. A dps oriented character for example might have healing abilities and such depending on your build. It might be a bit more RIFT like where you are capable of doing multiple roles with a character instead of being considered something specific.



They all kind of have a default attack which is kinda like their starting ability really.

So no dedicated healer/tank needed for group instances? or do you mean that there is more than one class that can spec as healer/tank as needed by the group?

Anyways, the tank/dps/healer setup for group combat is tiresome, its been done since forever in mmorpg's. I truly hope Guild Wars 2 manages to break the mold.
 

Moaradin

Member
Because It's a tried and true system. There are no better alternatives that promote teamwork in a multiplayer setting yet, or else that would be used instead. They are improving on the trinity rather than replacing it.
 

Morn

Banned
Kem0sabe said:
So no dedicated healer/tank needed for group instances? or do you mean that there is more than one class that can spec as healer/tank as needed by the group?

Anyways, the tank/dps/healer setup for group combat is tiresome, its been done since forever in mmorpg's. I truly hope Guild Wars 2 manages to break the mold.

No, you need a tank for groups. But every class outside of Jedi Knight/Sith Warrior has an Advanced Class that can heal. The thing is, you once you choose your advanced class; you're stuck with it. It's not like Rift at all.

Something else that is cleverly being covered up is the lack of instances in the game. There are literally FOUR flashpoints per side from level 1-50. That's FOUR dungeons. In comparison, WoW launched with 19 dungeons, with three of those being 15-man dungeons.
 
Kem0sabe said:
Anyways, the tank/dps/healer setup for group combat is tiresome, its been done since forever in mmorpg's. I truly hope Guild Wars 2 manages to break the mold.

Tanking, dps, and healing is all going to be in GW2 despite the game giving the illusion that it doesn't exist. GW2 is not the first game to not have these roles, and even then those games always had players dividing up into the holy trinity when doing group content. Players just have more build and play flexibility, but as soon as you group up "ok you tank, I will main heal, you two pour on the damage".
 

Weenerz

Banned
Morn said:
No, you need a tank for groups. But every class outside of Jedi Knight/Sith Warrior has an Advanced Class that can heal. The thing is, you once you choose your advanced class; you're stuck with it. It's not like Rift at all.

Something else that is cleverly being covered up is the lack of instances in the game. There are literally FOUR flashpoints per side from level 1-50. That's FOUR dungeons. In comparison, WoW launched with 19 dungeons, with three of those being 15-man dungeons.

It's beta, not all content is out, clearly they won't release with just 4 flashpoints. They aren't covering up anything.
 

Morn

Banned
BattleMonkey said:
Tanking, dps, and healing is all going to be in GW2 despite the game giving the illusion that it doesn't exist. GW2 is not the first game to not have these roles, and even then those games always had players dividing up into the holy trinity when doing group content. Players just have more build and play flexibility, but as soon as you group up "ok you tank, I will main heal, you two pour on the damage".

GW2 is the biggest piece of hype in years.

It's NOT a MMO.

And fuck, it looks nowhere near as good as their screenshots. It was playable at the San Diego Comic Con and it looked like the cheap F2P Diablo clone that it is.

They can smokescreen as much as they want, but it's nowhere in the same league as TOR or WoW.
 

Morn

Banned
Weenerz said:
It's beta, not all content is out, clearly they won't release with just 4 flashpoints. They aren't covering up anything.

The game is content complete. They're just in polishing/bug squashing mode. Daniel Erickson said during E3 that the writers are done with all the content in the game and are just beta testing with everyone else now.

The only content blocked in the beta is Chapter 3 with the end of the story and the raid (so endgame spoilers don't leak out). People are free to level to 50.
 

Kem0sabe

Member
Morn said:
No, you need a tank for groups. But every class outside of Jedi Knight/Sith Warrior has an Advanced Class that can heal. The thing is, you once you choose your advanced class; you're stuck with it. It's not like Rift at all.

Something else that is cleverly being covered up is the lack of instances in the game. There are literally FOUR flashpoints per side from level 1-50. That's FOUR dungeons. In comparison, WoW launched with 19 dungeons, with three of those being 15-man dungeons.

Can Republic and Sith players do each others flashpoints or are these limited to the side?

4 seems like an absurdly low number for launch. Any indication from the dev's, on the beta boards, that they will up the number?
 
Morn said:
GW2 is the biggest piece of hype in years.

It's NOT a MMO.

And fuck, it looks nowhere near as good as their screenshots. It was playable at the San Diego Comic Con and it looked like the cheap F2P Diablo clone that it is.

They can smokescreen as much as they want, but it's nowhere in the same league as TOR or WoW.

Yea figured as much, it seems like everything about GW2 is being hyped up as being some huge game changer of the MMO world and everything innovative and game changing somehow.

Kem0sabe said:
Can Republic and Sith players do each others flashpoints or are these limited to the side?

4 seems like an absurdly low number for launch. Any indication from the dev's, on the beta boards, that they will up the number?

They will surely add lot more Flashpoints, but not till after launch as content updates.
 

Randy

Member
Morn said:
GW2 is the biggest piece of hype in years.

It's NOT a MMO.

And fuck, it looks nowhere near as good as their screenshots. It was playable at the San Diego Comic Con and it looked like the cheap F2P Diablo clone that it is.

They can smokescreen as much as they want, but it's nowhere in the same league as TOR or WoW.

Does not compute. Explain please.

And on the notion of Flashpoints:

http://www.swtor.com/info/systems/flashpoints

"Here are just a few of the Flashpoints you'll experience in The Old Republic."

I really do hope that there'll be more than 4 FP's per side, but we'll see.

EDIT: Furthermore, it seems you're NOT stuck with your Advanced Class as you can change it. (SOURCE)
 

Sophia

Member
Morn said:
GW2 is the biggest piece of hype in years.

It's NOT a MMO.

And fuck, it looks nowhere near as good as their screenshots. It was playable at the San Diego Comic Con and it looked like the cheap F2P Diablo clone that it is.

They can smokescreen as much as they want, but it's nowhere in the same league as TOR or WoW.

Everything I've seen of Guild Wars 2 is the complete opposite of what you're saying. =p
 

Moaradin

Member
I haven't gotten a chance to play a flashpoint yet but it shouldn't be about how many there are. Because of the branching paths and nature of flashpoints you really can't compare 1 flashpoint to 1 WoW dungeon.
 

Morn

Banned
Kem0sabe said:
Can Republic and Sith players do each others flashpoints or are these limited to the side?

4 seems like an absurdly low number for launch. Any indication from the dev's, on the beta boards, that they will up the number?

They're locked to each side, but each is kind of mirrored on the other side. Like everything in the game. Sith Inquisitors and Jedi Consulars are IDENTICAL. The only difference is their abilities have different names and graphic effects, but do the same thing.

BattleMonkey said:
They will surely add lot more Flashpoints, but not till after launch as content updates.

Unless they have a magic patch to add 10 more Flashpoints right after launch, most people will get bored before their first month is up. The game needs instances to break up the monotony of questing, especially where most quests are just kill x number of enemies, and with only four dungeons spread across 50 levels; it's not good.
 

Morn

Banned
Marrshu said:
Everything I've seen of Guild Wars 2 is the complete opposite of what you're saying. =p

I've played it. Have you?

Moaradin said:
I haven't gotten a chance to play a flashpoint yet but it shouldn't be about how many there are. Because of the branching paths and nature of flashpoints you really can't compare 1 flashpoint to 1 WoW dungeon.

So even though you can only do four dungeons from levels 1-50 it doesn't matter because they have voice acting in them?
 

Morn

Banned
Randy said:
EDIT: Furthermore, it seems you're NOT stuck with your Advanced Class as you can change it. (SOURCE)

You are stuck with your AC selection. You can respect its talent trees, just like in WoW, but once you become a Sith Assassin, you can't go back and be a Sith Sorcerer.
 

Stuart444

Member
Morn said:
GW2 is the biggest piece of hype in years.

It's NOT a MMO.

And fuck, it looks nowhere near as good as their screenshots. It was playable at the San Diego Comic Con and it looked like the cheap F2P Diablo clone that it is.

They can smokescreen as much as they want, but it's nowhere in the same league as TOR or WoW.

So there is a lot wrong with this post...

First off, it is an MMO, it is Massive, it is Multiplayer and it is Online. It is a fully persistence world which automatically makes it an MMO.

It is also not F2P, it is B2P meaning you buy it once and you can play forever.

Now if you like, you can try and say why it is not an MMO and why it is not in the leagues as TOR or WoW but if you're going to do that, please try and do some quick research before you make accusations which you can't really back up.
 

Moaradin

Member
I'm pretty sure Bioware confirmed publicly that they are going to allow changing ACs at comic-con. It wont cost much your first respec but will get expensive a second time.
 

ampere

Member
Randy said:
EDIT: Furthermore, it seems you're NOT stuck with your Advanced Class as you can change it. (SOURCE)
Woah, I wonder if that ends up being the way things are on live.

Either way I'm still in for Consular as my base class.
 

Morn

Banned
Stuart444 said:
So there is a lot wrong with this post...

First off, it is an MMO, it is Massive, it is Multiplayer and it is Online. It is a fully persistence world which automatically makes it an MMO.

Towns are persistent like in GW1. The rest of the world isn't. That's how it was when it was playable at SDCC.
 
Morn said:
Unless they have a magic patch to add 10 more Flashpoints right after launch, most people will get bored before their first month is up. The game needs instances to break up the monotony of questing, especially where most quests are just kill x number of enemies, and with only four dungeons spread across 50 levels; it's not good.

Was under the impression that some were supposed to be neutral flashpoints that both sides could play.... course I wouldn't be surprised that is how they add more flashpoints in the future because making exclusive faction flashpoints is likely going to be lots of work.

Can only hope it doesn't turn into DCUO with huge lack of instances and basically them holding out on them for future content patches. Course DCUO lacked in pretty much every aspect.
 
The Class system, from the reviews, is very much like WoW's, with the holy trinity but a lot of hybrid classes that have like a tanking spec and a DPS spec that you can choose between. So you will have to pick a spec, but if you choose a hybrid class you can go respec into a different role (depending on the class).

E.g. Consular is healing and DPS, one healing tree and two DPS trees.
 

Jomjom

Banned
Moaradin said:
I haven't gotten a chance to play a flashpoint yet but it shouldn't be about how many there are. Because of the branching paths and nature of flashpoints you really can't compare 1 flashpoint to 1 WoW dungeon.

How much does playing TOR feel like one of the KOTOR games if you play solo? When I'm not raiding or PTing, I want to feel like I'm basically playing KOTOR 3.
 

Morn

Banned
BattleMonkey said:
Was under the impression that some were supposed to be neutral flashpoints that both sides could play.... course I wouldn't be surprised that is how they add more flashpoints in the future because making exclusive faction flashpoints is likely going to be lots of work.

Can only hope it doesn't turn into DCUO with huge lack of instances and basically them holding out on them for future content patches. Course DCUO lacked in pretty much every aspect.

DCUO has more to do than TOR does.
 

Morn

Banned
jling84 said:
How much does playing TOR feel like one of the KOTOR games if you play solo? When I'm not raiding or PTing, I want to feel like I'm basically playing KOTOR 3.

It feels like playing WoW, but with Mass Effect 2-style conversations giving you the quest objective to kill 20 evil robots.
 

Randy

Member
Morn said:
You are stuck with your AC selection. You can respect its talent trees, just like in WoW, but once you become a Sith Assassin, you can't go back and be a Sith Sorcerer.

j10kgp.jpg
 

LowParry

Member
Moaradin said:
I'm pretty sure Bioware confirmed publicly that they are going to allow changing ACs at comic-con. It wont cost much your first respec but will get expensive a second time.

Naw. I believe they spoke of the changes within the AC. Not the AC itself. The more you respec, the more expensive it becomes.
 

Moaradin

Member
jling84 said:
How much does playing TOR feel like one of the KOTOR games if you play solo? When I'm not raiding or PTing, I want to feel like I'm basically playing KOTOR 3.

Yup, feels like KOTOR. You can pretty much play it like 24 KOTORs if you like(3 acts per class, each act is about as large as KOTOR as stated by devs, 8 classes).
 

Stuart444

Member
Morn said:
Towns are persistent like in GW1. The rest of the world isn't. That's how it was when it was playable at SDCC.

You are quite wrong. My guess is that there weren't many playing (or they were spread out since it is a demo secluded to only people at SDCC and the developers) so you thought that meant it was the same as GW1.

Every other video I've seen (and I mean every other video) have people outside of towns running around and doing their own things such as Dynamic Events (the worm in the Norn area, the Shatterer in the high level charr area, the farms in the human starting area) and exploring the world. Maybe helping out others who are having trouble with an enemy (a drake for instance, I forget what prof that person was playing).

Sorry you had a bad demo experience but it doesn't change all the other videos (from people who have played the demo, not from the developers) that show it as the opposite of what you said.

Anyway, shall we get back on topic. This GW2 stuff can be saved for one of the GW2 threads rolling around here.

TOR will be playable at Eurogamer as far as I know. Depending on that, I may just get it and try the 30 day trial... but we'll see how that goes.
 

Jomjom

Banned
Moaradin said:
Yup, feels like KOTOR. You can pretty much play it like 24 KOTORs if you like(3 acts per class, each act is about as large as KOTOR as stated by devs, 8 classes).

OMGOMGOMGOMGOMG.
 

Morn

Banned
CcrooK said:
Naw. I believe they spoke of the changes within the AC. Not the AC itself. The more you respec, the more expensive it becomes.

This. People on the official forums are dumber than a sack of bricks and fail reading comprehension.
 

Kem0sabe

Member
Morn said:
It feels like playing WoW, but with Mass Effect 2-style conversations giving you the quest objective to kill 20 evil robots.

Are quests the standard "kill 20 evil robots", as you say, or do they have some "one of a kind" amazing quest mechanics and quest lines. Like dialogue only "battles" and some-such.
 

Stuart444

Member
Moaradin said:
Yup, feels like KOTOR. You can pretty much play it like 24 KOTORs if you like(3 acts per class, each act is about as large as KOTOR as stated by devs, 8 classes).

They state it's that large but I'm skeptical. Players always run games faster than some devs estimate.
 

Sophia

Member
Morn said:
Towns are persistent like in GW1. The rest of the world isn't. That's how it was when it was playable at SDCC.

Uh, what? They've been saying from the very beginning that it's a completely persistent world
 

Moaradin

Member
Stuart444 said:
They state it's that large but I'm skeptical. Players always run games faster than some devs estimate.

I would consider me a fairly fast leveler, but I do enjoy my story and try to take in the sights. It took me around 8-10 hours just to get level 10. The game is pretty big.
 

Morn

Banned
Kem0sabe said:
Are quests the standard "kill 20 evil robots", as you say, or do they have some "one of a kind" amazing quest mechanics and quest lines. Like dialogue only "battles" and some-such.

Nope. No rap battles or unique quest mechanics. The core questing is pretty old compared to newer games like Rift or Cataclysm that introduced new quest mechanics.
 
Morn said:
DCUO has more to do than TOR does.

If you believe that solely on that their were more "dungeons", but that is nonsense especially when most DCUO alerts can be run in 15 minutes once you know how to play em. DCUO main problem was complete lack of content or being able to hold onto gamers for any period of time, one could play casually and be maxed out in one week. There was also nothing to do other than repeating the instances.... no player economy, no crafting, no housing, mini games, no social aspects, etc. All it succeeded at was creating a console friendly MMO, but usual SOE handling won in the end with the horrid support. I loved DCUO really, but I never breezed through a MMO so fast and felt like there was nothing more to do than I did with DCUO.
 

Morn

Banned
BattleMonkey said:
If you believe that solely on that their were more "dungeons", but that is nonsense especially when most DCUO alerts can be run in 15 minutes once you know how to play em. DCUO main problem was complete lack of content or being able to hold onto gamers for any period of time, one could play casually and be maxed out in one week. There was also nothing to do other than repeating the instances.... no player economy, no crafting, no housing, mini games, no social aspects, etc. All it succeeded at was creating a console friendly MMO, but usual SOE handling won in the end with the horrid support. I loved DCUO really, but I never breezed through a MMO so fast and felt like there was nothing more to do than I did with DCUO.

It's not SOE's fault that SCEA's patch process for the PS3 is completely incompatible with a MMO. The only reason patches were delayed was because they had to get in line at SCEA and the clueless monkeys working QA there don't realize that MMO patches need to be timely.
 

LowParry

Member
Even if you hit 50, isn't it true your story arch is far from being finished? I see plenty to do with this game. Even after hitting level 50. Story. PvP. Crafting. Other classes to play. I just don't see myself getting bored with this game for quite a while.
 
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