Smuggler looks great. The flashlights in their mouths is very distracting though.Dakota47 said:For the smuggler fans: WTF is Star Wars : The Old Republic (Smuggler / solo commentary by TotalBiscuit)
Smuggler looks great. The flashlights in their mouths is very distracting though.Dakota47 said:For the smuggler fans: WTF is Star Wars : The Old Republic (Smuggler / solo commentary by TotalBiscuit)
Dakota47 said:For the smuggler fans: WTF is Star Wars : The Old Republic (Smuggler / solo commentary by TotalBiscuit)
Dakota47 said:Bioware has officially revealed all crafting skills.
Gathering Skills
- Archaeology the ability to seek out imbued items like Lightsaber crystals and ancient artifacts
- Bioanalysis the practice of collecting genetic material from creatures and plants
- Scavenging the art of recovering useful materials and parts from old or damaged technology
[*]Slicing a skill in accessing secured computer systems and lockboxes to acquire valuable data and rare schematics
Crafting Skills
- Armormech the ability to work with hard metals and electronic shielding to construct all types of personal armor
[*]Armstech the skill of constructing blasters, blaster rifles and upgrades- Artifice the delicate work of constructing Jedi and Sith artifacts
- Biochem the engineering of performance-enhancing chemical serums and biological implants
- Cybertech the technical expertise to construct gadgets and components for Droids and high-tech armors
- Synthweaving the art of creating lighter outfits and armors that are imbued with supernatural qualities
Mission Skills
[*]Diplomacy the art of conducting and managing negotiations- Investigation the skill of examining evidence and following clues to discover valuable secrets
- Treasure Hunting the ability to track down and recover valuable items by investigating a series of clues
- Underworld Trading expertise in the trading of illegal goods and services
Obsidian said:"I'll will play it like a KOTOR game".
This is exacly why im looking forward to this game. The single player appeal with MMO elements.
Darklord said:Underworld Trading sounds fun.
Obsidian said:"I'll will play it like a KOTOR game".
This is exacly why im looking forward to this game. The single player appeal with MMO elements.
No kidding.zlatko said:I still haven't made it in, and it makes me a sad panda.
According to the crew skills website, you can do straight gathering if you want.Dinosaur Tamer said:So every character picks one skill out of every category for his crew, right?
Obsidian said:So is it safe to say Old Republic will be released somewhere in October or early November?
They wont start beta weekends in September and close it down and let customers wait a couple of months.
Obsidian said:So is it safe to say Old Republic will be released somewhere in October or early November?
They wont start beta weekends in September and close it down and let customers wait a couple of months.
Einbroch said:I was all aboard the SWToR hype train, but then I see all this new GW2 footage from Gamescon...
I think I may be switching sides, ToRGAF. SWAY ME BACK.
Dakota47 said:Bioware has officially revealed all crafting skills.
Gathering Skills
- Archaeology the ability to seek out imbued items like Lightsaber crystals and ancient artifacts
- Bioanalysis the practice of collecting genetic material from creatures and plants
- Scavenging the art of recovering useful materials and parts from old or damaged technology
- Slicing a skill in accessing secured computer systems and lockboxes to acquire valuable data and rare schematics
Crafting Skills
- Armormech the ability to work with hard metals and electronic shielding to construct all types of personal armor
- Armstech the skill of constructing blasters, blaster rifles and upgrades
- Artifice the delicate work of constructing Jedi and Sith artifacts
- Biochem the engineering of performance-enhancing chemical serums and biological implants
- Cybertech the technical expertise to construct gadgets and components for Droids and high-tech armors
- Synthweaving the art of creating lighter outfits and armors that are imbued with supernatural qualities
Mission Skills
- Diplomacy the art of conducting and managing negotiations
- Investigation the skill of examining evidence and following clues to discover valuable secrets
- Treasure Hunting the ability to track down and recover valuable items by investigating a series of clues
- Underworld Trading expertise in the trading of illegal goods and services
You get 3 per player.Sigfodr said:So, on the page it says you can have three crew skills: any number of them can be Gathering or Mission, but only one can be crafting. Now, will I choose three that apply to the entire crew (making your crafting choice important) or does each crew member get their own three?
I hope you are limited to your entire crew using just one crafting, at least. Make individual crafters more important, like that other game.
Baller said:You get 3 per player.
Fantastic. I supply the guns, you make the armor.CzarTim said:Going Armormech myself
i still dont see how people say the quest and story stuff in TOR has been done since EQ. This shit looks and feels and plays completely different.Dakota47 said:For the smuggler fans: WTF is Star Wars : The Old Republic (Smuggler / solo commentary by TotalBiscuit)
water_wendi said:i still dont see how people say the quest and story stuff in TOR has been done since EQ. This shit looks and feels and plays completely different.
Yeah this is just like mass effect, oh wait its nothing like that .FieryBalrog said:By "completely different" I'm guessing you mean like every game Bioware has made since 2003?
By "completely different" i mean for MMOs. i wasnt expecting a entirely new way of gaming to be invented just for TOR.FieryBalrog said:By "completely different" I'm guessing you mean like every game Bioware has made since 2003?
water_wendi said:By "completely different" i mean for MMOs. i wasnt expecting a entirely new way of gaming to be invented just for TOR.
Well its been 20 years or so since the last genre came about. Its not the late 70s-early 80s any more.Dinosaur Tamer said:Well, looks like you just have low expectations.
By our powers combined!Billychu said:Fantastic. I supply the guns, you make the armor.
Obsidian said:"I'll will play it like a KOTOR game".
This is exacly why im looking forward to this game. The single player appeal with MMO elements.
DrBo42 said:With you on this. Absolutely what I'm looking for. I just hope the end-game raids and such are a compelling reason to devote time once my character's story is "done." Really like that separation.
Yea, because ME doesn't have Bioware Cinematic Dialogue Experience, right?gatti-man said:Yeah this is just like mass effect, oh wait its nothing like that .
I'm pretty sure you suggested that no other MMO had story based quests period. Something like "even without the voiceovers, no MMO...", am I correct?water_wendi said:By "completely different" i mean for MMOs. i wasnt expecting a entirely new way of gaming to be invented just for TOR.
edit: People jumped on me a few pages back for suggesting that TOR was unique for MMOs. People said its been going on since EQ or asked where i have been for the last 10 years LOOOLOLOL!
Dakota47 said:For the smuggler fans: WTF is Star Wars : The Old Republic (Smuggler / solo commentary by TotalBiscuit)
Is it bad that I kind of like the "I hope my piece of gear drops" nights? It's pretty awesome when it finally drops and you win it.CcrooK said:I believe pvp will be a good answer to end game. Operations as an 8 man is also a great incentive along with the gear you can get from the bag loot. So no more "I hope my piece of gear drops" nights.
ArchaeologyDakota47 said:Bioware has officially revealed all crafting skills.
Gathering Skills
- Archaeology the ability to seek out imbued items like Lightsaber crystals and ancient artifacts
- Bioanalysis the practice of collecting genetic material from creatures and plants
- Scavenging the art of recovering useful materials and parts from old or damaged technology
- Slicing a skill in accessing secured computer systems and lockboxes to acquire valuable data and rare schematics
Crafting Skills
- Armormech the ability to work with hard metals and electronic shielding to construct all types of personal armor
- Armstech the skill of constructing blasters, blaster rifles and upgrades
- Artifice the delicate work of constructing Jedi and Sith artifacts
- Biochem the engineering of performance-enhancing chemical serums and biological implants
- Cybertech the technical expertise to construct gadgets and components for Droids and high-tech armors
- Synthweaving the art of creating lighter outfits and armors that are imbued with supernatural qualities
Mission Skills
- Diplomacy the art of conducting and managing negotiations
- Investigation the skill of examining evidence and following clues to discover valuable secrets
- Treasure Hunting the ability to track down and recover valuable items by investigating a series of clues
- Underworld Trading expertise in the trading of illegal goods and services
Baller said:Game mechanics are far more important than day/night cycles. Those are cool the first time you see them and then utterly pointless for the rest of the game. I for one am happy that they're not wasting their time on that stuff.
border said:I'm pretty sure that you can have good game mechanics while also having a day/night cycle. I don't think that the gameplay staff members are also responsible for the world-building, so it's not really even a matter of them diverting attention from gameplay to work on what amounts to little more than 6 or 7 different ambient lighting conditions.
And couldn't you apply this reasoning to defend any of the game's hot button deficiencies?
"Game mechanics are far more important than homosexual relationships! I for one am happy that they're not wasting their time on that stuff!"
So because all bioware games have a dialogue wheel they are all the same? They all have pretty different gameplay.FieryBalrog said:Yea, because ME doesn't have Bioware Cinematic Dialogue Experience, right?
DrBo42 said:I think it's more of a "HOLY SHIT we need to ship this and it's still in need of work in more important areas." At least in regards to the day/night cycle.
I was pointing out that the Bioware Cinematic Dialogue Experience present in TOR is also present in virtually every other Bioware game.gatti-man said:So because all bioware games have a dialogue wheel they are all the same? They all have pretty different gameplay.
Dinosaur Tamer said:As someone pointed out before they are actually in by default for Hero-Engine. So that's not very likely.