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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Emitan

Member
Eric Flannum said:
We haven’t decided on what exactly we are or aren’t going to offer for money post-release. We’re open to whatever our players seem most interested in. If, after release, you guys would like more story content, more dungeons, more events, more maps or whatever, it’s something that we have to consider because ultimately making you happy is what makes us successful. Whether we release that in DLC (like the bonus mission packs in GW1) or whether we do it through expansions (Like Eye of the North) is yet to be determined.
http://www.pcgamer.com/2010/10/21/guild-wars-2-to-have-dlc-microtransactions/
 

Meicyn

Gold Member
CcrooK said:
There's nothing really "ground breaking" that I see that makes GW2 stand out from the rest.
Are you kidding me? The game is designed entirely around dynamic content. The game is avoiding the theme park MMO formula that has been done for the last decade.
 

Jira

Member
Billychu said:

That article was from Oct 2010, the above video is from July 2011, it's very easy to change your mind on something like that in that kind of timeframe. They've reiterated as of late that microtransactions are merely cosmetic/convenience items. If they really were deadset on dungeons as MT content, they'd mention them when people ask. They're at so many conventions that wouldn't that kind of thing come up when people ask about MTs? If it happens it happens, but since then it simply hasn't been mentioned again.
 

Emitan

Member
The way I interpret the quote from the video is that when you buy the game, you have access to everything that's in the game. Anything they add afterwards can be free or a microtransaction.
 

Sigfodr

Member
Hawk269 said:
Anyone else think that a well balanced team using football strategies could do really well with this?
I'm trying to conceive it working. The biggest issue is that then entire opposing team would most likely not even try to work together (as most teams will do), while football strategies are largely about outsmarting the collective mind of the opposing team, such as in your pre-play.
 

Jira

Member
Billychu said:
The way I interpret the quote from the video is that when you buy the game, you have access to everything that's in the game. Anything they add afterwards can be free or a microtransaction.

I'd just prefer the GW1 model of campaigns/expansions for paid content and their normal free content patches. But only time will tell.
 

Emitan

Member
Sigfodr said:
I'm trying to conceive it working. The biggest issue is that then entire opposing team would most likely not even try to work together (as most teams will do), while football strategies are largely about outsmarting the collective mind of the opposing team, such as in your pre-play.
It's like when I tried to use really high level strategies in Pokemon against my friends and got crushed because their teams were "bad". It's funny how that works.
 
Parn said:
Are you kidding me? The game is designed entirely around dynamic content. The game is avoiding the theme park MMO formula that has been done for the last decade.

Bro, this is like trying to argue that Battlefield is the better game while in the CoD thread.
 

Sigfodr

Member
Billychu said:
It's like when I tried to use really high level strategies in Pokemon against my friends and got crushed because their teams were "bad". It's funny how that works.
And that was my problem with fighting games.

I'm looking forward to Huttball, but unless it does turn into something people think about and use team based techniques, it would be fairly difficult to use strategy to win.
 

Meicyn

Gold Member
krameriffic said:
Bro, this is like trying to argue that Battlefield is the better game while in the CoD thread.
Uh, what? I'm not making a statement about what game is better. If anything, I'm excited for TOR and Guild Wars 2.

I just can't believe that anyone can say that Guild Wars 2 does nothing to stand out unless they've just flat out ignored any real details about it.
 

Alex

Member
Playing an MMO is probably one of the most bandwidth intensive things you do on a regular basis.

Playing WoW for an hour is typically around ~40-70 megs down depending on what you're doing. MMO's are not really THAT bandwidth intensive, to call it one of the most extreme things is really off the mark. I think Blizzard, not too long ago, cited that most of their budget goes into CS (their CS department is utterly ginormous) and live development, and that the actual bandwidth isn't quite what it used to be.

As for why they charge all these additional fees, it's as someone said, they like money, the game makes over a billion dollars a year.
 
gatti-man said:
Want me to quote you? You said quest and story were the same in every bioware game which it certainly is not. Next time drop the attitude or atleast make a better argument.
I'll do it for you:
FieryBalrog said:
Yea, because ME doesn't have Bioware Cinematic Dialogue Experience™, right?
gatti-man said:
So because all bioware games have a dialogue wheel they are all the same? They all have pretty different gameplay.

So let's see: I say this story/quest interactive voiceover stuff has been in "virtually every Bioware game", to which you take great umbrage about Mass Effect being different. You then proceed to admit that all Bioware games have a dialogue wheel but lecture me on how they all have pretty different gameplay- missing the point entirely.

Now you appear to have reversed course yet again and are trying to be angry about something. I have no idea where you are going with this snark.
 

Emitan

Member
Duki said:
so does anyone have any class impressions as to who is fun to play and who isnt

or is it all under an NDA
That's under NDA. I haven't heard anyone complaining about any of the classes (except for people who have no idea what they're doing).
 

Dresden

Member
Hawk269 said:
I would assume that they would have at least 1 arena for every other planet...ideally, there should be one on every major (non-starter) planet. If it is just one arena, then yeah, epic fail..on the level of sitting in chairs etc...lol

Anyone else think that a well balanced team using football strategies could do really well with this?
It's reverse CTF. You'll have one tank to carry, a bunch of healers and some dps.
 

Moaradin

Member
So I started playing an Imperial Agent. Was probably my least interesting class before but now one of my favorites. Fun class and they have an awesome storyline.
 
A: Long ass question, short ass answer. It's pretty much the same silky smoothness that I loved about WoW (WoW has the best character control of any MMO, bar none, the only challenger is TOR). For the most part, they're neck and neck, the only deciding factor is really preference.

From the Q&A. That's an answer I can love, because like the guy who asked that question, that REALLY bothers me.
 

Wallach

Member
FieryBalrog said:
A: Long ass question, short ass answer. It's pretty much the same silky smoothness that I loved about WoW (WoW has the best character control of any MMO, bar none, the only challenger is TOR). For the most part, they're neck and neck, the only deciding factor is really preference.

From the Q&A. That's an answer I can love, because like the guy who asked that question, that REALLY bothers me.

I'm definitely curious to see if they can pull that off. Dragon Nest is probably the first MMO since WoW that impressed me with its control and responsiveness. I also think that is one of the core ingredients that made WoW so successful.
 

Duki

Banned
are the classes and gameplay like definitely wowy

like do you have classes that are tanks but do lower damage, and dps classes and healers

or is it more hybridised
 

gatti-man

Member
FieryBalrog said:
I'll do it for you:


So let's see: I say this story/quest interactive voiceover stuff has been in "virtually every Bioware game", to which you take great umbrage about Mass Effect being different. You then proceed to admit that all Bioware games have a dialogue wheel but lecture me on how they all have pretty different gameplay- missing the point entirely.

Now you appear to have reversed course yet again and are trying to be angry about something. I have no idea where you are going with this snark.
Well it would help if you actually went a few posts back where our conversation started. Quests are gameplay and he said the quests are the same in every bioware game.
 

DrBo42

Member
Darklord said:
It's not as healer focused though from what I've seen. The healers contribute to attacking too.
I wish it was more focused. Having non-dedicated roles is cool, but I fear for whatever "raid" type endgame content they release.
 

LowParry

Member
DrBo42 said:
I wish it was more focused. Having non-dedicated roles is cool, but I fear for whatever "raid" type endgame content they release.

Endgame raiding looks fine. There can be plenty of changes that happen from now till launch.
 

Darklord

Banned
DrBo42 said:
I wish it was more focused. Having non-dedicated roles is cool, but I fear for whatever "raid" type endgame content they release.

Apparently, the endgame stuff is easy so maybe having a more mixed group is for the best.
 

Giolon

Member
Darklord said:
It's not as healer focused though from what I've seen. The healers contribute to attacking too.
Many things happen at low levels that aren't sustainable at high levels in these types of games.

I remember my first time in WoW thinking "I love the way this game handles mages! I can either throw a spell or just whack a dude with my staff. I don't just die in one hit!" Boy did things change after a few levels...
 

Dakota47

Member
Giolon said:
Many things happen at low levels that aren't sustainable at high levels in these types of games.

I remember my first time in WoW thinking "I love the way this game handles mages! I can either throw a spell or just whack a dude with my staff. I don't just die in one hit!" Boy did things change after a few levels...

Exactly. Didn't the dude from the new Betacake Q&A write that the trinity is in full effect after level 20?
 

Moaradin

Member
Trinity is there once you start doing some heroics past level 10. Classes have a lot more variety in terms of roles though, so a lot of the trinity problems I had in WoW aren't nearly as substantial.
 

Morn

Banned
Moaradin said:
Trinity is there once you start doing some heroics past level 10. Classes have a lot more variety in terms of roles though, so a lot of the trinity problems I had in WoW aren't nearly as substantial.

heh not really. That may be true for the first flashpoint, but after that unless you have a 1 true tank, 1 true healer, and 2 DPS you're fucked. There's one four-man Republic quest that's impossible to do without that exact set up.
 

Dakota47

Member
Morn said:
heh not really. That may be true for the first flashpoint, but after that unless you have a 1 true tank, 1 true healer, and 2 DPS you're fucked. There's one four-man Republic quest that's impossible to do without that exact set up.

That's good news, for me at least. I am planning on playing either an Imperial Agent Medic or a Bounty Hunter Powertech. I decided to not go for a dps class in SW:TOR after trying a healer in WoW. I like to focus on something else than damage this time around.
 

Morn

Banned
Dakota47 said:
That's good news, for me at least. I am planning on playing either an Imperial Agent Medic or a Bounty Hunter Powertech. I decided to not go for a dps class in SW:TOR after trying a healer in WoW. I like to focus on something else than damage this time around.

If you don't want to be a healer, don't do an Imperial Agent Medic.
 

Dakota47

Member
Morn said:
Ah ok.

Powertech is more of a tank though.

Yeah, but that was what I was saying: I don't want to do damage for a change. Healing was a fun experience so why not try tanking as well then. Up until three weeks ago I had never seriously played either a healer or a tank in MMOs. Tried out a Priest in WoW to see what it was like and I was shaving the time of my life.
 

Gvaz

Banned
I got into the beta friday, I couldn't post because I was banned till today for "trolling" a kinect thread (I wasn't)
 
Gvaz said:
I got into the beta friday, I couldn't post because I was banned till today for "trolling" a kinect thread (I wasn't)
Lets not derail the thread over some supposedly misbegotten ban. This is a happy thread, not a whiney thread (though some would disagree vehemently)
 

Gvaz

Banned
When the game comes out, based on what's been released to the public, I would have to say probably the Jedi Sage iirc. Maybe a Sith Merc, or Jedi Sentinel.
 

Giolon

Member
border said:
If I want a class that has lots of stealth ability but can also tank, what is the best option for each faction?

Jedi Consular Shadow / Sith Inquisitor Assassin is your only option for that combination - though I think the tanking / stealthing abilities are in separate talent trees (so you'd have to respec to do either well)
 
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