Vaporak said:
Except that you're totally wrong? Voidrays weren't OP before this micro trick was discovered, or else every tournament would have been filled with them. And you don't have any proof at all that they'll be OP now because you've never even seen it done in a game nor seen anything thought up to counter it.
The only match up that this has a chance of majorally changing is PvZ, but according to the Team Liquid thread 3 queens (450 minerals) beat 2 voidrays (500 minerals/300 gas) using the trick. Further, in PvT vikings will still beat Voidrays just based on their range and production advantage. And in PvP, it can't be OP by definition as they both have acess. So how are Voidrays now totally OP again?
I'm with Hazaro, lets at the very least wait until we know its OP. Balancing based on gut instinct is not the way to go.
I appreciate your insight, I wasn't aware of whether or not they were balanced for tournament play and if so, I suppose blizzard could/does/will use that as a guide for how the balance should be, i.e: if its balanced in high level play then that will be the basis for game-wide balance.
I will say however, continuing my (not amazing) analogy to MTG, having a deck filled with moxes and mountains and black lotuses and fireballs may be balanced when considered in the context of what an opponent could have: i.e.: a time walk "you don't get any more turns" deck. But that fireball deck would be OP in casual play, you could win every game against people with basic creature decks and such.
So maybe what I have a problem with and I think needs to be fixed is how OP voids seem to be (in my experience) in casual games. You could say any strategy in sc2 isn't OP if it takes a certain time to come to fruition, like massing 200 food of battlecruisers has no counter. But defend long enough to create a good 5-8 group of voids and you'll steamroll through any casual player's army. (in my experience)
Everyone may have their own anecdotes about how good or bad voids are in their experience of casual play, but all I know is that whenever I've gone for voids I've seemed to do extremely well and I usually get beat by voids if I go for something else. They sure seem OP to me.
I had one particular game where the guy had 2 voids and something like 6 carriers and I think my 6-8 voids won. Just seems wrong. Then I just queued up every one of his buildings and steamrolled straight through.