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For what it's worth
Really don't understand where people are coming from with this. I've got about 20 hours in and I've only encountered maybe 2 issues, both visual bugs.
For what it's worth
It rapidly peaked at 310k+ in arguably the best time of the first weekend and dropped sub-300 in less than an hour. With 1.5% of user score along with it. Starfield opening hours are literally scaring away the audience and I do have a feeling that the legs of the game will be even shorter than those of Halo Infinite (and that was f2p release with 250k+ peak online on Steam).
The entire Neon segment just shows how many lightyears ahead CDPR was in terms of visuals, animations, dialogue, cutscenes, immersion. And that game came out three years ago.
Gamepass is clearly a limiting factor though. I'm not sure how you can discount it. Lots of people are not playing this game on steam because it's cheaper to pay 15 dollars for a month or whatever.It rapidly peaked at 310k+ in arguably the best time of the first weekend and dropped sub-300 in less than an hour. With 1.5% of user score along with it. Starfield opening hours are literally scaring away the audience and I do have a feeling that the legs of the game will be even shorter than those of Halo Infinite (and that was f2p release with 250k+ peak online on Steam).
My guess, 350k CCU is the most positive number that Bethesda can hope for and for the game of scope, ambition, PR budget and pedegree of Bethesda this is frankly a slight public humiliation. Especially given that PC was always the biggest platform for Howard's games. Even Fallout 4 with it's mixed release reception from users peaked at 100k+ more. And no, I don't see Gamepass as a spoiler here. It's a dreadful experience on PC and you cant' use even the basic mods with GP build of Starfield.
I’m not discounting it, just saying it’s not a huge spoiler. PC gamepass experience is very clunky and you can refund the game in Steam anyway, so it’s easier to give it a whirl via Steam regardless. Then there’s also the early access and spike in steam refunds too that didn’t helped the game either.Gamepass is clearly a limiting factor though. I'm not sure how you can discount it. Lots of people are not playing this game on steam because it's cheaper to pay 15 dollars for a month or whatever.
My friends doing this.$11 for one month of Ultimate plus a month free for initially having auto billing on. So $11 for two months of Starfield access on XCloud. No MS hardware or Windows required. Works for me, but not really a win for MS.
When you're an almost $3T company, you can try and "loss lead" the industry in a disruption race to bottom. Netflix did it for well over a decade (on the backs of investors in their situation).$11 for one month of Ultimate plus a month free for initially having auto billing on. So $11 for two months of Starfield access on XCloud. No MS hardware or Windows required. Works for me, but not really a win for MS.
Movies/tv shows are so much cheaper than games, tho (mostly)When you're an almost $3T company, you can try and "loss lead" the industry in a disruption race to bottom. Netflix did it for well over a decade (on the backs of investors in their situation).
Disney tried for a short bit, but backed out fast.
The game is good. However, I think that playing through the story and faction missions become fairly stale after a while. That led me to try some of the other gameplay loops, such as ship building and outpost building.
Ship building is good in concept, but there really needs to be more explanation on what parts fit together and why. I found myself being restricted way too often in the early game. Now that I've put some points into piloting and such I can purchase better parts, essentially upgrading the class of my ship. I do like the freedom though. A ship of any shape can be viable long as you meet certain criteria.
While Outpost building does a better job, connecting outposts is unintuitive to the point that I think it might actually be bugged. This could also use better explanation. This is typical for Bethesda games, but it's even more vague in Starfield.
Overall, for Bethesda, this game is a huge improvement over previous games. Lighting, interior design and main character human character models are much improved over anything we've seen in the past. That being said, animations for those same models are still terrible and breaks immersion.
One of my main complaints about Bethesda games is the lack of impact from weapons. I'm glad to see they've largely addressed this issue and people and animals for the most part look like they've been hit with a shotgun from 2 feet away. Human enemies specifically recoil appropriately, though sometimes the ragdoll physics can go a bit out of control.
Dogfighting in the game seems cumbersome. Allocating power between 5 or 6 different weapons and systems means less time for flying and avoiding fire. That being said, avoiding fire is damn near impossible in the beginning. There no defensive or evasive maneuvering. The whole goal is to get on the enemy ships blindside, hide behind an asteroid or facetank the shots in a game of chicken. The last strategy is particularly infuriating when you are playing chicken with multiple ships trained on you. Get past one and turning to get behind it, means your still in range of two other ships. The battle at The Key is a prime example of when the dogfighting completely falls apart.
Once you get bigger and better ships, ship battles then end up having an opposite problem. Instantly you are OP. Which is equally boring. It's to the point where I don't see a reason to spec into the various ship upgrade skills. Because the game doesn't require them to win battles anymore.
The dialogue in the game is well done, however. I find it particularly delightful to be embroiled in morally gray decision making, persuading individuals. I like the affirmative negative and in-between choices, as well as the option to inquire for information before making your decision, even delegating the decision to your companion or another character in your stead. It is pretty much on par with Baldur's Gate 3 though you do have to spend skill points to unlock other forms of persuasion, like diplomacy or intimidation.
Anything else I go into would probably be spoilers so I'll refrain from that.
Overall I give the game an 8.0/10. It's a great game, but has some flaws. Bought it on steam for the cool hundo. Don't regret the purchase.
Who is doing that?
Did he burn the bodies in the beginning of the game?
They said it hit over 1 million ccu on all platdforms when the steam peak was ~250k. Also some mods work on the gamepass version as i'm using the DLSS +FG mod no problems. If PC is still the biggest platform there possibly could be more playing on pc gamepass than steam.It rapidly peaked at 310k+ in arguably the best time of the first weekend and dropped sub-300 in less than an hour. With 1.5% of user score along with it. Starfield opening hours are literally scaring away the audience and I do have a feeling that the legs of the game will be even shorter than those of Halo Infinite (and that was f2p release with 250k+ peak online on Steam).
My guess, 350k CCU is the most positive number that Bethesda can hope for and for the game of scope, ambition, PR budget and pedegree of Bethesda this is frankly a slight public humiliation. Especially given that PC was always the biggest platform for Howard's games. Even Fallout 4 with it's mixed release reception from users peaked at 100k+ more. And no, I don't see Gamepass as a spoiler here. It's a dreadful experience on PC and you cant' use even the basic mods with GP build of Starfield.
The problem isn't just the time period. The problem is the expectation and the inevitability of a game joining the subscription service.IMO, MS really should go Sony route for their big games. Give it at least 6 months to a year before releasing on GamePass.
That said, who knows, Phil and Co have the numbers, but then again they have the support of one of the largest Corpos in the world.
With how much "hype" NEON was getting, when I got there and saw that the "city" was literally a single street with shops encircling it. . .
I get you dislike the game and that's fine, but your description of Neon is a bit off. At one end of that street is Ryunjin corporate where an entire faction quest takes place. Then there is a side street exit that takes you down to Ebbside which is basically the cities crime underbelly consisting of a few rival gangs.
Is it comparable to CDPR's Night City in anything but aesthetic? Of course not. Night City is one large city, not a bunch of isolated cities on multiple planets. Either way, it isn't just a single street with shops either.
How long until it reaches Fallout 76 levels?
yazenov - Sorry, mate, looks like I was wrong.I don't think it will hit Fallout 76 or fall below that review score (71.74%), but it sure is close.
If Starfield's negative ratio stays roughly the same (<25%), it will settle somewhere around 73%, ~1.25 points above Fallout 76.
- Fallout 76 had a total of 89,220 reviews.
- Starfield so far has a total of 50,000 reviews.
- Fallout 76 has 27.53% negative reviews.
- Starfield has 23.98% negative reviews.
But significantly more reviews may change that situation.
Han SoloStormtrooper Simulator!
Quite possibly never. Of course, it’s not a completely fair comparison because Game Pass, but I still never imagined that Starfield wouldn’t be able to beat Fallout 4 CCU peak when Steam was a fraction of what it is today.When is it going to beat BG3's CCU?
yazenov - Sorry, mate, looks like I was wrong.
The negative review percentage for Starfield has already crossed 25% in less than 16 hours since I posted the above comment. It is now 25.03% after just 13,500 new reviews joined in.
At this speed, assuming the number of incoming user reviews does not dry up suddenly, it can hit Fallout 76 numbers.
I see some people even saying 1M+ Steam CCU or "bigger than Elden Ring"; for the second coming of Christ that will save the Xbox brand and herald Microsoft into a new age of gaming... this seems more like a wet fart. MS should really learn to tone down on being their own hype man.Quite possibly never. Of course, it’s not a completely fair comparison because Game Pass, but I still never imagined that Starfield wouldn’t be able to beat Fallout 4 CCU peak when Steam was a fraction of what it is today.
It is not the most important metric ever however it is an interesting metric when trying to judge success/estimate sales.For those of you lingering on about steam player count being the most important metric ever, dont forget that games like Goose Goose Duck is the 10th highest ever at 700,000, Lost Ark peaked at 1.3M and Top 20 games like Capcom Stadium 1 and 2 games are top choices at almost 500,000 each.
If peak concurrent player counts are so important, then games like GoW at 73,000, Horizon at 56,000, R&C and 9,000 and Returnal at 7,000 must means these are the worst games ever. Vampire Survivors has a higher rating, more concurrent player count and all time peak count higher than any of these games. In fact, VS currently has a higher concurrent player count than all of these combined even if you include DG, Uncharted and Last of Us too. A 8-bit looking indie game has more players playing it now than all these combined.
Steam Charts · Most Played Games on Steam
High-resolution charts with concurrent player counts for all Steam games, including historic data and stats. View most played games on Steam. View Steam player counts.steamdb.info
With DF shining a light on the clear lack of NVidia optimisation (45% advantage for AMD?!), combined with 80% of Steam users have an NVidia card, Bethesda shot themselves in the foot. For a good number of users, it's going to run like crap unless they voluntarily make it look like crap.Lots of the negative reviews on Steam are about poor performance and crashes. I'm pretty sure the game hasn't received a single update on PC so can't blame folks for being pissed about technical issues.
Terrible comparison. Alot of those Sony games main audience is on playstation whilst bethesda games main audience is on pc.If peak concurrent player counts are so important, then games like GoW at 73,000, Horizon at 56,000, R&C and 9,000 and Returnal at 7,000 must means these are the worst games ever.
Steam Charts · Most Played Games on Steam
High-resolution charts with concurrent player counts for all Steam games, including historic data and stats. View most played games on Steam. View Steam player counts.steamdb.info
Although we prefer the number of copies sold as the best metric, it is Microsoft that keeps insisting that player count is the most important metric.For those of you lingering on about steam player count being the most important metric ever, dont forget that games like Goose Goose Duck is the 10th highest ever at 700,000, Lost Ark peaked at 1.3M and Top 20 games like Capcom Stadium 1 and 2 games are top choices at almost 500,000 each.
If peak concurrent player counts are so important, then games like GoW at 73,000, Horizon at 56,000, R&C and 9,000 and Returnal at 7,000 must means these are the worst games ever. Vampire Survivors has a higher rating, more concurrent player count and all time peak count higher than any of these games. In fact, VS currently has a higher concurrent player count than all of these combined even if you include DG, Uncharted and Last of Us too. A 8-bit looking indie game has more players playing it now than all these combined.
Steam Charts · Most Played Games on Steam
High-resolution charts with concurrent player counts for all Steam games, including historic data and stats. View most played games on Steam. View Steam player counts.steamdb.info
I might be exaggerating, but I felt like the hype behind the game was comparable to Elden Ring and Hogwarts Legacy, hell, maybe even comparable to Cyberpunk and those games had insane player counts during their first week. Yeah, I know there is an obvious console war angle behind the whole Steam player count thing, and that GP might be affecting the player count on Steam. But as I said, with the hype I don't think it was unrealistic to expect this game to be a little bit closer to those other hyped games.For those of you lingering on about steam player count being the most important metric ever, dont forget that games like Goose Goose Duck is the 10th highest ever at 700,000, Lost Ark peaked at 1.3M and Top 20 games like Capcom Stadium 1 and 2 games are top choices at almost 500,000 each.
If peak concurrent player counts are so important, then games like GoW at 73,000, Horizon at 56,000, R&C and 9,000 and Returnal at 7,000 must means these are the worst games ever. Vampire Survivors has a higher rating, more concurrent player count and all time peak count higher than any of these games. In fact, VS currently has a higher concurrent player count than all of these combined even if you include DG, Uncharted and Last of Us too. A 8-bit looking indie game has more players playing it now than all these combined.
Steam Charts · Most Played Games on Steam
High-resolution charts with concurrent player counts for all Steam games, including historic data and stats. View most played games on Steam. View Steam player counts.steamdb.info
They said it hit over 1 million ccu on all platdforms when the steam peak was ~250k. Also some mods work on the gamepass version as i'm using the DLSS +FG mod no problems. If PC is still the biggest platform there possibly could be more playing on pc gamepass than steam.
Man, that avatar though...No chance whatsoever, game pass on PC is niche, I bet the numbers are miniscule and if they weren't then you can be sure Microsoft would be proud to release them. Just look at the few hundred reviews the game has on the platform compared to 50,000+ on Steam. Why is Microsoft so very opaque about meaningful numbers? We can only draw the obvious conclusions.
The Xbox app is a dreadful clunky experience on PC, everything from viewing what games are available, searching for them, installing them, is made as slow and frustrating as possible. Phil Spencer is either unaware of this or doesn't care. Everything about the Xbox division seems to encompass this lack of care for the customer experience.
No, you're absolutely right with that assumption and people telling you anything else are at least on some level of cope.I might be exaggerating, but I felt like the hype behind the game was comparable to Elden Ring and Hogwarts Legacy, hell, maybe even comparable to Cyberpunk and those games had insane player counts during their first week. Yeah, I know there is an obvious console war angle behind the whole Steam player count thing, and that GP might be affecting the player count on Steam. But as I said, with the hype I don't think it was unrealistic to expect this game to be a little bit closer to those other hyped games.
I don't really see gamepass biting me in the ass in any point. As consumer I just look for the best prices and products and if game pass value plummets then I just don't re sub.No, you're absolutely right with that assumption and people telling you anything else are at least on some level of cope.
To be fair, Starfields numbers are okay, good even, but they are not extraordinary, and at this point, MS needs extraordinary. And people telling me that MS cares more about Gamepass, this is the metric to go, well, maybe, but I'm not so sure anymore, all the vagueness about subscription numbers and how many people actually use the service actually... Because, oh boy, if you really think all that matters is subscribers and how many people pay per month you are going to be in line for a rude awakening in the future.
You might think Gamepass is the best deal in gaming right now, but let me tell you, subscription based models all around different industries are going to bite us consumers in the ass sooner or later. Just give it time.
Oh, yeah "Lets drop 100$ sales in favor of SteamDB CCUs"That 5 day early was a mistake from MS/Bethesda.
Now that the price is 15 dollars I just don't see it anymore. It's still worth it if you are really short on money and play like a maniac, or if you're not sure and just want to try out 5-6 games in a row, but for me? Let's look at starfield, with 15 dollars GP and around 70 for the game tha's 4.6 months of gamepass if you would've bought the game, so instantly not worth it to me, since there's no way I'm "only" going to play a Bethesda game for 5 months.I don't really see gamepass biting me in the ass in any point. As consumer I just look for the best prices and products and if game pass value plummets then I just don't re sub.
Well PC isn't the biggest platform for the game then, ~250k ccu on steam vs 750k+ for the rest and it's probably pretty safe to say streaming to phones and tv's isn't much of that and if your correct and pc gamepass is miniscule there's 2 to 3 times as many playing on console than PC.No chance whatsoever, game pass on PC is niche, I bet the numbers are miniscule and if they weren't then you can be sure Microsoft would be proud to release them. Just look at the few hundred reviews the game has on the platform compared to 50,000+ on Steam. Why is Microsoft so very opaque about meaningful numbers? We can only draw the obvious conclusions.
The Xbox app is a dreadful clunky experience on PC, everything from viewing what games are available, searching for them, installing them, is made as slow and frustrating as possible. Phil Spencer is either unaware of this or doesn't care. Everything about the Xbox division seems to encompass this lack of care for the customer experience.
Guaranteed to be a good number, even if you had no intention of buying it, when it's sitting there and installable without any extra outlay, chances are your going to try it to see what all the fuss is, install it, find out the performance is utter garbage and uninstall it like I did and you are part of the statistics.Although we prefer the number of copies sold as the best metric, it is Microsoft that keeps insisting that player count is the most important metric.
We're happy to go back to the number of copies sold if that's what you prefer
When you count other stores and platforms? BG3 was pretty much steam exclusive for a month right (if we ignore early access).So is that it? 313,993 CCU on Steam? People have been swearing up and down not to read into the 250k CCU during EA and the 270k CCU during release and that people should wait for the weekend. Do we wait for the second weekend? The third weekend? When is it going to beat BG3's CCU?
Well PC isn't the biggest platform for the game then, ~250k ccu on steam vs 750k+ for the rest and it's probably pretty safe to say streaming to phones and tv's isn't much of that and if your correct and pc gamepass is miniscule there's 2 to 3 times as many playing on console than PC.
They will, the quality is undeniable in the base game. However, for that too happen, the mods need to be totally transformative. Im talking actual space travel, maybe some crazy modders will even mod in landing from orbit. Skyrim was a borefest sandbox, Starfield is close to an mmo in space.the shills are annoying but the mental breakdown and denial is understandable.
they were uber-hyped for years to believe
game supposed to be a cultural phenomenon, repeat of skyrim, gotg etc. etc.
honestly i’d be surprised if anyone is still talking about it two months after release at this point.
These two things cannot be true at the same time.They will, the quality is undeniable in the base game. However, for that too happen, the mods need to be totally transformative. Im talking actual space travel, maybe some crazy modders will even mod in landing from orbit. Skyrim was a borefest sandbox, Starfield is close to an mmo in space.
I hate this argument. Yes, if the game is reliant on mods, it's not a very good game and most certainly shouldn't be sold at full price.These two things cannot be true at the same time.
“Quality is undeniable in the base game.”
“Mods need to be totally transformive.”
If a game is good (as it should be), it need not rely on mods. And if mods need to transform the game, then the base game left a lot to be desired.
Exactly. Bethesda is selling games (at $70 no less), not modding platforms.I hate this argument. Yes, if the game is reliant on mods, it's not a very good game and most certainly shouldn't be sold at full price.
I play guitar, there's amazingly good guitars out there that you can mod yourself to be even better, but you don't pay a premium price for these mod platforms, you pay significantly less. The fact that Bethesda first party studio releases have become so heavily associated with mods is not a good thing for the quality of the game.
and everyone expected BGS to deliver more than NMS because they have a bigger team more experience, time and almost unlimited funding thanks to MSI'd say the biggest chunk of the negative responses are as a result of the promise not living up to expectations. A similar scenario happened to No Man's Sky. The game isn't bad, but the hype was the problem for people.
People playing the game need to give Starfield a fair shot, park the expectations and go in blind. If you like it, you like it And if you don't thats fine tooas long as you have it a fair shot. The same goes for every game you try.
Nah the quests ( side and the bigger factions quests that go on and on ) are phenomenal. Thats the bones of the game that is of high quality ( not quite cdpr level) for a big rpg like this. If they failed that no matter what mods dress up the game its still gonna suck.These two things cannot be true at the same time.
“Quality is undeniable in the base game.”
“Mods need to be totally transformive.”
If a game is good (as it should be), it need not rely on mods. And if mods need to transform the game, then the base game left a lot to be desired.