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STARFIELD |OT| 2023: A Space Toddity

FoxMcChief

Gold Member
I’m trying to remember if I preferred first person or third person when I last played. Oh well, I would probably change my mind the next time I booted it up anyways. Then change it again later.

Sounds silly, but that’s why I hate options like that. I can’t make up my mind.
 

Punished Miku

Human Rights Subscription Service
I’m trying to remember if I preferred first person or third person when I last played. Oh well, I would probably change my mind the next time I booted it up anyways. Then change it again later.

Sounds silly, but that’s why I hate options like that. I can’t make up my mind.
I'm constantly changing every few minutes. I use both.
 

Xcell Miguel

Gold Member
Big patch notes :


Let there be LIGHT....ing improvements! Our latest update has moved out of Steam Beta and is now available for all Starfield players. The patch notes have remained the same as previously released during the beta except for a version number change and one additional PC crash fix noted below.
We’re grateful for all the feedback we’ve seen and received and will continue to monitor and track your issues and critiques. As we noted last year, we’ll continue to have a steady stream of updates about every six weeks, so if you don’t see your issue addressed below, don’t lose faith! Keep sharing your feedback and issues so we can do our best to prioritize.
Thank you again and see you in Starfield!

FIXES AND IMPROVEMENTS
ANIMATION
  • Fixed player character’s eyes remaining closed instead of blinking in third person view.
  • Addressed rare cases where small animation pops could be seen in third person.
CREATURES AND ENEMIES
  • Fixed incorrectly invisible creatures on some planets.
  • Fixed an issue that could occur on some enemies causing them to stand instead of falling to the ground.
CREW AND COMPANIONS
  • Fixed crew members and companions positioning near the cockpit after fast traveling to the ship.
  • Companions: Fixed a possible control-lock when talking to a companion without entering a dialogue while simultaneously trying to exit the ship.
GENERAL
  • [ADDED TO 1.9.51] Addressed a crash that could occur when changing from Fullscreen to Windowed mode. (PC)
  • Fixed an issue that prevented Windows users saving if their username featured certain characters (PC).
  • Fixed rare save game corruptions on PC (MSS and Steam).
  • Fixed an issue that could lead to a control lock or a crash after loading a quicksave while in the targeting mode.
  • Fixed player marker following the camera on the surface map.
  • Fixed a rare issue that could prevent access to the main menu on when prompted to “Press any button to Start” (Xbox).
  • Body type should no longer reset to default when loading a Starborn save from the main menu.
  • Fixed flickering on Neon’s Trade Tower elevator panel.
  • Improved the appearance of the Ryujin Kiosk material during nighttime.
  • Fixed rare issue with how Cydonia’s panel could display the hours without incident.
  • Added Optimizations to cloud syncing of save games (MSS/Xbox).
  • Improved how crowds behave when desired target is reserved.
  • Fixed an issue that could cause airlock doors to sometimes appear floating in sky when arriving at locations.
  • Fixed unintended text appearing on the shipbuilder’s UI.
  • Fixed game session not properly resuming from shutdown in Energy Save mode (Xbox).
  • Various stability improvements.
GRAPHICS
  • Improved widescreen support (32:9, 21:9 and 16:10).
  • Added support for stars displaying sun disk geometry.
  • Shadows can now be seen on planet rings from planet surface.
  • Improved eyes and skin on crowd characters.
  • Improved reflection on water.
  • Improved contact shadows on character skin (Xbox and PC Medium/High/Ultra).
  • Improved contact shadows on character cloth (PC High/Ultra).
  • Improved contact shadows on first person (PC Ultra).
  • Improved lighting in character generation menu.
  • Reduced the appearance of some minor artifacts during cutscene camera transitions.
  • Fixed flickering on a number of VFX (Sandstorm, corrosive liquid pools, waterfall).
  • Fixed a rare issue where the camera would lock while in handscanner mode whenever watching flying fauna (Xbox).
  • Fixed potential control lock when opening a game menu a moment before triggering a dialogue with another character.
  • Addressed various shadow popping, flickering and artifact issues.
  • Improved the visibility of the sun’s lens flare during sunrise and sunset.
  • Fixed a rare issue where foam or grime would not show up.
  • Fixed rare flickering VFX that could occur in space (Xbox Series S).
  • Fixed rare hair flickering (Xbox Series X/S).
  • Fixed occasional flicker on digiframes and TV screens.
  • Adjusted the appearance of bloom when activating the handscanner.
  • Improved the appearance of clouds during weather transitions.
  • Fixed rare cases where alignment of grass and wind could appear disconnected.
  • Reduced bloom intensity effect while motion blur is active (PC).
  • Addressed issues with concealment effect not always applying when using the handscanner.
  • Fixed visible edge of the ocean in the distance when seen from a very high point of view.
  • Fixed rare white flickering dots around characters' hair during cut scenes.
  • Fixed a readability issue in the Starmap when using large menu font mode.
  • Fixed inventory menu occasionally failing to generate previews when using a mouse (PC).
  • Fixed a brief Depth of Field issue that sometimes occurred when aiming, alt-tabbing or leaving a dialogue screen.
  • Fixed occasional lighting transition issues after loading or exiting a location.
  • Fixed an issue that could cause intermittent bands to appear in distance fog.
  • Fixed a rare issue that could cause fog color to appear inconsistent.
  • Fixed a rare issue that could cause rocks to disappear near the player on the surface of a planet.
  • Fixed a crash that could occur when switching to DLSS with dynamic resolution active (PC).
  • Fixed flickering and delayed shadows sometimes occurring after unpausing the game.
  • Fixed various FSR2 and DLSS artifacts (noise, black dots, ghosting).
  • Fixed flickering when using the handscanner with DLSS enabled.
  • Fixed initial lighting conditions when landing on a planet.
  • Improved lighting at 73 locations.
  • Fixed various geometry, texture, and ghosting issues.
OUTPOSTS
  • Fixed a rare missing terrain issue that could occur after fast traveling to an outpost near New Atlantis.
  • Fixed an issue that could cause bulldozed objects to reappear when returning to an outpost.
  • Fixed an issue that caused hazard damage to remain even when the hazard was removed by bulldozing in outposts.
  • Fixed an issue where outpost’s cargo links would be removed from the terminal list if connected, disconnected, then reconnected to another cargo link during the cargo ship landing sequence.
  • Fixed an issue where weapon cases built by the player in an Outpost would populate with weapons and ammo after reloading the game.
POWERS
  • Fixed a rare issue that could cause the Phased Time power to remain enabled.
  • Fixed the extreme speed that could occur in zero G when using the Phased Time power.
  • Solar Flare Power now accounts for critical hits.
QUESTS AND RANDOM ENCOUNTERS
  • Absolute Power: Fixed missing slate in the safe preventing from completing the optional objective “Locate Evidence to Extort Ayumi Komiko”.
  • Background Checks: Fixed possible control-lock that could occur if caught by security.
  • Derelict Ship: Fixed an issue preventing the player from reaching the pilot seat if they did not have access to advanced locks.
  • Drinks on the House: Fixed rare occurrence where the door to Sub 12 could remain locked.
  • Echoes of the Past: Fixed Delgado getting stuck at bottom of stairs during "Continue Exploring the Lock" that could occur if The Lock was left during Delgado's history dialogue.
  • Echoes of the Past: Resolved an issue that could cause Mathis' and Delgado’s guns to be invisible.
  • Eye of the Storm: Fixed an issue that could cause data transfer to not start after placing the Data Core.
  • Eye of the Storm: Fixed an issue where the docking prompt would be missing on the Legacy ship if the player undocked with the Legacy and then reloaded a save before having started the mission.
  • Executive Level: Fixed an issue where players could get stuck on a chair in the Ryujin Industries HQ conference room.
  • Failure to Communicate: Fixed an issue that prevented the player from finishing the quest if they downed all the members of the defense pact (Alban Lopez, Jacquelyn Lemaire, and Chanda Banda).
  • Further Into the Unknown: Fixed a rare crash that could occur when trying to dock with The Eye.
  • Groundpounder: Fixed an issue where the door to Lezama could sometimes be locked if the player left the location during the quest and came back later.
  • Hostile Intelligence: Fixed blocked doors in the Steam Tunnels room where the Terrormorph transformation occurs.
  • Into the Unknown: Fixed a rare issue that could prevent the quest from starting after completing The Old Neighborhood.
  • Into the Unknown: Fixed a rare issue where a Temple location might not populate when receiving the “Go to” objective.
  • Legacy’s End: Fixed an issue that could prevent interacting with Delgado when he was behind the glass inside in the command center of The Key.
  • Legacy’s End: Fixed a debris pile where to player could become stuck while trying to reach the Mess Hall.
  • Missed Beyond Measure: Fixed a dialogue between Sarah and Walter not playing at The Lodge.
  • No Sudden Moves: Fixed companions not following player during personal quests.
  • On The Run: Fixed various issues related to Mei Devine becoming inaccessible the objective updated to “Listen to Mei Devine’s Introduction”.
  • On The Run: Fixed a possible control lock when sitting at the table to talk to Jade MacMillan.
  • One Small Step: Fixed a rare issue that could prevent Lin / Heller from exiting the airlock.
  • Operation Starseed: Fixed a bad view that could occur if the Beagle was boarded after a long idle.
  • Power From Beyond: Fixed an issue that caused missing Starborn temples and scanner disturbances that could prevent obtaining all Starborn powers from that universe.
  • Rough Landings: Resolved an issue that could occur during the “Meet up with Milena Axelrod” objective that could prevent ships from appearing at the desired location.
  • Shadows in Neon: Fixed an issue that could occur when repeatedly using the door to Jaylen Pryce's office before he progressed to Neon Core.
  • Supra et Ultra: Fixed a control lock that could occur when entering the Flight Simulator while a guard is attempting arrest.
  • Tapping the Grid: Fixed inaccessible junction boxes that could occur after the Hunter attacks the Lodge.
  • The Best There Is: Fixed an issue that could prevent objective from advancing when talking to Naeva and Jasmine in the engineering room.
  • The Empty Nest: Fixed and issue that could cause Sam Coe’s gun to be invisible when inside Jacob’s house.
  • The Heart of Mars: Fixed another location that could potentially prevent recovering The Heart of Mars.
  • The Pale Lady: Fixed rare case of inaccessible ship crew log data slate making it impossible to complete the encounter.
  • Top of the L.I.S.T.: Phil Hill should now accept survey data for Sumati.
  • War Relics: Resolved an issue that could prevent Kaiser from moving to the mission site.
  • Where Hope is Built: Fixed a crash that could occur with a specific set of player behaviors.
SHIPS AND SHIP CUSTOMIZATION
  • Fixed another case that could cause an asteroid to follow a ship in space.
  • Fixed ship hatch being marked inaccessible after swapping to a new home ship.
  • Fixed an issue where the ship could end up in an unintended state by simultaneously attempting fast travel during a grav jump.
  • Fixed a view issue that could occur when fast traveling during ship targeting mode.
  • Fixed an issue that could occur when entering Ship Targeting mode immediately after selecting a Grav Jump.
  • Fixed an issue that caused non-functional ladders to appear when the player modified their ship with a Taiyo All-In-One Berth Top A and a Deimos 1x1.
  • Fixed an issue where the Legendary ship could take too long to resume firing after the weapons were repaired.
  • Space combat should now match ground combat difficulty increase with successive trips through the Unity.
  • Fixed an issue where loading an exit save made while docked to a space station could cause names of ships to change.
  • Fixed marker not pointing to the current home ship after performing a save/load between different ships.
  • Fixed in issue that could cause the Frontier to incorrectly appear if a non-home ship was removed from a landing pad.
SKILLS
  • REJUVENATION: Rejuvenation skill VFX no longer replay whenever the handscanner is opened in third person.
  • SURVEYING: Fixed surveying challenge progress issue with mineral resource.
  • TARGETING CONTROL SYSTEMS: Fixed inconsistencies with level 3 and 4.
WEAPONS AND ITEMS
  • Fixed incorrect reload amounts that could occur when consuming a Trauma Pack.
  • Fixed FOV and zoom issues with weapon scopes.
  • Fixed weapon sound effects occasionally continuing to play after killing an enemy.
  • Fixed turret state not being restored properly after and save and load.
  • Fixed an issue that could cause the helmet light to not reappear in third person after a save and load.
 

FoxMcChief

Gold Member
GFPQU4Mb0AATdL0
 

Panajev2001a

GAF's Pleasant Genius
Probably the new lighting and all other assorted fixes that aren't PC specific.

I really really wish they added a 40hz mode.
40 Hz mode in the 120 Hz container with LFC and VRR would make for a great default for consoles yes. It would cover dips to 24 FPS or so, actually 20 FPS on Xbox as the VRR window is wider.
 

Chukhopops

Member
Man. I just booted up the game after taking a big break from it. Wow. It looks better than I remember.
The PC version difference is quite staggering playing in Ultra settings, especially in the outdoor lighting.

It also feels like the game is optimized way better with DLSS but that needs to be measured.

Still gonna wait for the « ways to travel » patch before making another run.
 

Freeman76

Member
Played this on Series X and dropped it after 100 hours only because I didnt like the NG+ concept. Bought a gaming PC over Xmas and fired it up this morning, holy shit the game looks so much better, I guess this is due to patches but I might actually play it again!
 

Punished Miku

Human Rights Subscription Service
How many hours? Sounds like a lot
I haven't checked for a while. I'm probably at around 500. I did like 430 on my 1st playthrough.

NG+ runs are short and pretty fun. You start with literally nothing but your powers, so it's basically just a speed run to get to the final battle. Had some fun fights where I barely have any equipment or ammo and I try to rush that fight and have to win with some careful tactics, mines, powers, etc. NG+ is just kind of a podcast background game I turn on for fun and run through in like 5 hours to keep boosting up my powers and working towards the final spacesuit. It's just a small bonus. 99% of the game can be enjoyed on that initial run. I have seen 5 different universe variations though that were amusing, but they are short little easter eggs basically. Probably when I get to NG+9 I'll redo the factions and pick different choices. Currently I just speed run it and skip the factions.

And I want to hit level 100 to get the final achievement. I'm like 93 I think.
 
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JackMcGunns

Member
I'm about due for my NG+5 run. Maybe I can squeeze it in the next week or so.


I only got to my first NG+, I decided to not tell Constellation and repeated the story, got all my powers to level II except for Parallel Self because Barrett is being a jerk and won't trigger this quest lol. In addition to trying to get all powers to Level II, I invested too much in Outpost building that I ended up staying there, hoping the next updated would fix Barrett, but I guess not :(

Anyway, it could be my imagination, but it seems like in addition to the improved lighting, the framerate is smoother on Series X, I may have to proceed to NG+ 2 because game ships are still bugged, I can't complete the GroundPounder mission since Spacers don't come out of the ship that lands, so it won't trigger the next part, and I just started Matters of the Heart and when the ships land for the big battle against the Syndicate, no one comes out and I'm stuck there too, Jesus H Christ on a tricycle!
 
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Freeman76

Member
It's a game worth playing even with all it's flaws.
I enjoyed it a lot but did feel it needs more depth to it, in some ways it felt like a step back from FO4. Playing on PC it does feel better, obvs smoother and looks insane! Are there any 'must have' mods that add anything of value to the game?
 

JohnnyFootball

GerAlt-Right. Ciriously.
I enjoyed it a lot but did feel it needs more depth to it, in some ways it felt like a step back from FO4. Playing on PC it does feel better, obvs smoother and looks insane! Are there any 'must have' mods that add anything of value to the game?
The games major flaw is that eliminates any interest in exploration. There is no incentive to go off a beaten path that is 95% randomly generated. No mods can fix that.
 

clarky

Gold Member
Gah, really want to start over on this after dropping it after 120 odd hours but my brain says wait for the expansion. Any word on that?
 

Punished Miku

Human Rights Subscription Service
Gah, really want to start over on this after dropping it after 120 odd hours but my brain says wait for the expansion. Any word on that?
Expansion will likely be shown at E3 if I had to guess. It'll be a large announcement everyone sees. Even their Fallout 76 expansions are usually at large events. Same with Sea of Thieves.
 
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ebevan91

Member
I downloaded the latest update(s) on Steam and the game runs SO much better now. Solid 60fps in places like New Atlantis and Akila City where it would previously drop into the 30s sometimes.
 

Fess

Member
I’m kinda out of it right now, been focusing on controller games after building a living room PC and imo Starfield plays better with mouse aiming. Tried some third person perspective but I don’t know, after 300 hours of first person perspective it’s difficult to adapt. Nice to see it run smooth as butter on the TV though! And I’m surprised at how well the main character is animated, it’s a Bethesda game after all heh
 

Cyberpunkd

Gold Member
How much is the financial investment if I want to check it via streaming on Game Pass? 1 month of GPU? Anyone tried to make it work via Steam Deck?
 

Zimmy68

Member
Extreme difficulty has transformed this game for me.
I started a new character at about level 6, doing a high level bounty mission on Huygens.
With food/drink buffs, sneak attacks do massive damage so I am trying to sneak the entire mission.
A whittled down the base to just a level 98 boss and level 70ish scrub.
I used to breeze through these missions, now it is almost like and end game experience.
I was hiding in the vents and the boss end up flanking me after hearing my gun fire and insta killed me.
It seemed like they were sneakily searching for me in the entire base. They were opening doors, standing still until I made a move, etc.
Just love it.
 

Punished Miku

Human Rights Subscription Service
The new weather options are brutal but really interesting. On this planet that's -65 degrees and I can barely be outside for 2 minutes before my health starts dropping. Not sure what to do. Have a new game+5 suit and wearing +15 thermal clothing. Might have to go shop for a worse suit just for thermal boost, if it even exists.
 
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