SlimySnake
Flashless at the Golden Globes
While i think that Starfield is a very good looking game there are better looking or similar games which perform way better than starfield while having the disadvantage of not being instanced and being fully open world. The quality of visuals and performance itself varies pretty wildly (in my observations very dependant on the lightning), but the game is very clearly poorly gpu optimized, i get 99% gpu usage and the card is pulling way less power (~30% less) than in most other games under full load. I had a 3070ti use 126w at one planet while sitting @ 99% usage, it would usually be above 200w.
This is very odd behavior and indeed representative of poor engine optimization. I will check it out right now, but my 3080 only drops to around 280 watts at times in line with the GPU utilization when it dips to 85% in indoor areas where i max out my 60 fps cap. Havent paid much attention to it outdoors, but just checked a couple of my recordings and its over 300 watts in both Atlantis and an indoor cafeteria.
Thats definitely very abnormal. The VRAM usage is only 2.9 GB which is well below last gen requirements and space is one area where im getting a locked 60 fps with a lot of GPU headroom. Its not CPU bound either so i wonder if its a driver issue.Curiously my performance is consistently at its worst when flying a spaceship, which is where i would expect it to run way better than in those imo impressive cities, but hey its either the same or even worse for me.
Its bizzare that even when i am in relatively empty locations (space, lol) when there is nearly nothing going on on the screen besides the ship it still runs poorly. I am on alder lake so i am pretty much gpu bound 100% of the time, even in cities, but this is far from well gpu optimized.
(I have no complaints on the CPU side of things, which also seems abnormal, but i think those are at least somewhat justified)