Kotaku finally posted their review
They are basically nearly calling the game worthless except a few sparse aesthetical emotions (which seems to be the general consensus if you except the hardcore Xbox fanboys)
That review has good things to say about the game as well.
"But it’s that main story, which sends you around the galaxy as you hunt down the remainder of the vision-inducing artifacts, which bears
Starfield’s strongest narrative offering. In fact, it’s the most memorable main quest I’ve played in a Bethesda game in some time (though to be fair, in some Bethesda games, it’s the side quests that are the real stars of the show). There are mysteries at play in
Starfield which are never spelled out, and that preserves a sense of wonder. When the big, concrete revelations do come, they offer satisfying answers without depriving the cosmos of its awe-inspiring mystique. And instead of just spouting exposition at you for completing the quest,
Starfield packages its sci-fi elements into a neat game mechanic at the conclusion, one that I’ll hold off on spoiling in this review."
"And yet, in spite of itself,
Starfield does feel rather special. It amounts to something more than the sum of its parts. I’ve dismissed many games for having the same issues you can’t escape in
Starfield, yet here I am, still playing this one, still thinking about it constantly."
"Personally, I’m digging outpost building. I expect that many who loved
Fallout 4’s settlements won’t find as much joy here, but maintaining and establishing outposts is proving to be a really satisfying management game that encourages me to explore this universe and map out cargo supply routes across the galaxy. I recently spun up a new character to ignore as many quests as I can and simply live life managing outposts, and I’m excited about moving through the game this way."